Blackheart - Level 6 - Chapter 12

Adventure Date: October 28, 2011
Last Updated: August 23, 2011


NOTE: 	"Handling" an animal companion to do a trick it knows is a free 
	action and DC 10, while "pushing" an animal companion to do a 
	"trick" it doesn't know is a move action and DC 25. 

	Raven gets a +4 circumstance bonus to her "Handle Animal" skill 
	check involving her animal companion Blackheart.
	

   	Giant Raven (use hawk stats): tiny magical beast (animal companion)
	AL = neutral
	HD = 3 = 3d8
	hp = 4 +2d8 = ?? 
	Init = +4 
	Spd = 10 ft, fly 60 ft (average)

	AC = 20 	
	   = 10   + 0     + 0      + 4   + 2    + 4   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 16
		flat-foot AC = 16

	space/reach = 2.5 ft/0 ft, 
	base attack = +0
	grapple = (base attack + STR + size = 0 -2 -8 ) = -10 

	Atk 		= talons (size + DEX): +6 melee (1d4-2)
	full attack 	= talons (size + DEX): +6 melee (1d4-2) 

	dive attack	= must move 30 ft, and 10 ft down
			= treat as a charge, damage = double (2d4-4)

	STR =  7        -2              INT = 2		-4
	DEX = 18        +4              WIS = 14        +2
	CON = 10 	+0 		CHA = 6		-2

			Total	= base	+Mod	+magic	+misc
	Fortitude:	+2	= 2	+0
	Reflex:		+6	= 2	+4	
	Will:		+2	= 0	+2		

	Special Qualities: 
	- low-light vision 

	Feats:
	- Alertness (+2 to listen and spot checks)	
	- Weapon Finesse
	
	Animal Companion Abilities
	- HD = 1 + Bonus HD = 1 +2 = 3 
	- Nat AC = 2 + Natural Armor Adjustment = 2 +2 = 4
	- STR Adjustment = +1 = 6 +1 = 7
	- DEX Adjustment = +1 = 7 +1 = 18
	- Bonus Tricks = +2

	- Link: 
		- handle animal is a free action, push animal is a move action
		- Raven has +4 to wild empathy and handle animal checks on Blackheart

	- Share Spells:
		- if Blackheart within 5 ft, any spell cast on Raven will also 
		  affect Blackheart, stops affecting if move 5 ft away.
		- Raven can also cast a spell with a target of "you" on Blackheart
		  instead of on herself (as a touch range spell)
	- Evasion: 
		- if attack allows reflex save and if save is made,
		  then takes 0 damage


=====================================================================================
	Tricks (8/6): 
	- DM Eyes Only (one)
	- DM Eyes Only (two)
	- DM Eyes Only (three)
	- DM Eyes Only (four)
	- DM Eyes Only (five)
	- DM Eyes Only (six)
	- guard (bonus trick #1)
	- DM Eyes Only (eight - bonus trick #2)


===================================================================================	

	Class Skills = 	listen 		+2	(+2 alertness errata) = +4
			spot		+14	(+2 alertness errata) = +16

	Blackheart gets a +8 racial bonus on spot checks


====================================================================================
SKILLS: Total = 4	max = 4/2	Ability	Mod	Ranks	Misc
-4	appraise                        INT	-4		
+4	balance				DEX	+4		-0 armor-load
-2	bluff				CHA	-2		
-2	climb				STR	-2		-0 armor-load	
+0	concentration			CON	+0		
-4	craft				INT	-4		
no	decipher script			INT	-4		
-2	diplomacy			CHA	-2		
no	disable device			INT	-4		
-2	disguise                        CHA	-2		
+4	escape artist			DEX	+4		-0 armor-load	
-4	forgery				INT	-4		
-2	gather information		CHA	-2		
-2	handle animal			CHA	-2		
+2	heal				WIS	+2		
+12	hide				DEX	+4		-0 armor-load/+8 tiny	
-2	intimidate			CHA	-2		
-2	jump				STR	-2		-0 armor-load			
no	knowledge, arcana		INT	-4	
no	knowledge, architect/engineer	INT	-4	
no	knowledge, dungeoneering        INT	-4	
no	knowledge, geography		INT	-4	
no	knowledge, history		INT	-4	
no	knowledge, local                INT	-4	
no	knowledge, nature		INT	-4	
no	knowledge, nobility/royalty	INT	-4	
no	knowledge, religion		INT	-4	
no	knowledge, the planes		INT	-4	
+4	listen				WIS	+2		+2 alertness
+4	move silently			DEX	+4		-0 armor-load
no	open lock			DEX	+4		
-2	perform				CHA	-2		
no	profession			WIS	+2		
+4	ride				DEX	+4		
-4	search				INT	-4		
+2	sense motive			WIS	+2
no	sleight of hand			DEX	+4		-0 armor-load			
no	spellcraft			INT	-4	
+16	spot				WIS	+2	4r	+2 alertness/+8 racial
+2	survival                        WIS	+2		
-2	swim				STR	-2		-0 armor-load x2			
no	tumble				DEX	+4		-0 armor-load		
no	use magic device                CHA	-2		
+3	use rope                        DEX	+3
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
none


==============================================================================
	Carrying Capacity: drag = 200 lbs
	- light load = 10 lbs  (10 ft; run x4), fly = 60 ft, run x4
	- medium load = 20 lbs (5 ft; run x4), fly 40 ft; run x4
	- heavy load = 30 lbs  (5 ft; run x3), fly 40 ft; run x3


GEAR	Total WT= 0 + 0 = 0  (light load)

WT	Item
---	---------------------
 


===============================================================================
Notes:

Barding 
- buy tiny leather (cost x1, wt x1/10) = 10 gp
	armor AC = +1, max DEX = +6, AC Check = 0, speed = normal, wt = 1.5 lbs

- buy tiny studded leather (cost x1, wt x1/10) = 25 gp
	armor AC = +1, max DEX = +5, AC Check = -1, speed = normal, wt = 2.0 lbs

- buy tiny hide (cost x1, wt x1/10) = 15 gp
	armor AC = +1, max DEX = +4, AC Check = -3, speed = 5ft, 40 ft fly, wt = 2.5 lbs

- buy tiny chainshirt (cost x1, wt x1/10) = 100 gp
	armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs

- buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp
	armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs