Adventure Date: May 28, 2010
Last Updated: May 27, 2010
undead bat familiar: diminutive undead AL = neutral HD = 1 hp = 5 or 1/2 master = 13/2 = 6 Init = +3 Spd = fly 40 ft (good) AC = 19 = 10 + 0 + 0 + 3 + 4 + 2 + 0 + 0 base + armor + shield + dex + size + nat + deflect + misc touch AC = 17 flat-foot AC = 16 space/reach = 1 ft/0 ft, base attack/grapple = +0/-17 Atk = bite: +2 melee (1d2) full attack = bite: +2 melee (1d2) STR = 6 -2 INT = 11 +0 DEX = 17 +3 WIS = 9 -1 CON = - na CHA = 10 +0 Total = base +Mod +magic +misc Fortitude: +1 = - Reflex: +1 = +3 Will: +3 = 0 -1 Special Qualities: - Blindsight - The Undead bat has echolocation ability to see invisible creatures or see in darkness. - The master gains this ability as well. - Hide in Shadows - The undead bat is small enough to hide extremely well, especially since it can hand from walls, rafters, and other unexpected locations. - It gains a +6 racial bonus to Hide rolls - Undead Immunities - Immune to mind influencing effects, poison, sleep, paralysis, stunning, and disease. - Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. - Familiar Traits - grant Master Alertness feat - grant Master +2 to move silently checks - improved evasion - share spells Feats: Class Skills = hide +9 (+6 racial bonus included) listen +6 spot +6 ==================================================================================== SKILLS: Total = 6 max = 4/2 Ability Mod Ranks Misc +0 appraise INT +0 +3 balance DEX +3 -0 armor +0 bluff CHA +0 -2 climb STR -2 -0 armor na concentration CON na +0 craft INT +0 no decipher script INT +0 +0 diplomacy CHA +0 no disable device INT +0 +0 disguise CHA +0 +3 escape artist DEX +3 -0 armor +0 forgery INT +0 +0 gather information CHA +0 no handle animal CHA +0 -1 heal WIS -1 +9 hide DEX +3 -0 armor/+6 racial +0 intimidate CHA +0 -2 jump STR -2 -0 armor no knowledge, arcana INT +0 no knowledge, architect/engineer INT +0 no knowledge, dungeoneering INT +0 no knowledge, geography INT +0 no knowledge, history INT +0 no knowledge, local INT +0 no knowledge, nature INT +0 no knowledge, nobility/royalty INT +0 no knowledge, religion INT +0 no knowledge, the planes INT +0 +6 listen WIS -1 7 +3 move silently DEX +3 -0 armor no open lock DEX +3 +0 perform CHA +0 no profession WIS -1 +3 ride DEX +3 +0 search INT +0 11 sense motive WIS -1 no sleight of hand DEX +3 -0 armor no spellcraft INT +0 +6 spot WIS -1 7 -1 survival WIS -1 -2 swim STR -2 -0 armor x2 no tumble DEX +3 -0 armor no use magic device CHA +0 +3 use rope DEX +3 - speak languages n/a ============================================================================== Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ ============================================================================== Carrying Capacity: drag = 75 lbs - light load = 5 lbs (40 ft; run x4) - medium load = 10 lbs (30 ft; run x4) - heavy load = 15 lbs (30 ft; run x3) GEAR Total WT= 0 + 0 = 0 (light load) WT Item --- ---------------------