Dra-Koo-La - Level 2 - Chapter 3

Adventure Date: May 28, 2010
Last Updated: May 27, 2010


   	undead bat familiar: diminutive undead 
	AL = neutral
	HD = 1 
	hp = 5 or 1/2 master = 13/2 = 6 
	Init = +3 
	Spd = fly 40 ft (good)

	AC = 19 	
	   = 10   + 0     + 0      + 3   + 4    + 2   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 17
		flat-foot AC = 16

	space/reach = 1 ft/0 ft, 
	base attack/grapple = +0/-17

	Atk = bite: +2 melee (1d2)
	full attack = bite: +2 melee (1d2) 

	STR =  6	-2 		INT = 11		+0
	DEX = 17	+3		WIS = 9			-1
	CON =  - 	na 		CHA = 10		+0

			Total	= base	+Mod	+magic	+misc
	Fortitude:	+1	= 	-
	Reflex:		+1	= 	+3	
	Will:		+3	= 0	-1		


	Special Qualities: 

	- Blindsight 	
		- The Undead bat has echolocation ability to see invisible 
		  creatures or see in darkness. 
		- The master gains this ability as well.

	- Hide in Shadows 
		- The undead bat is small enough to hide extremely well,
		  especially since it can hand from walls, rafters, and
		  other unexpected locations.
		- It gains a +6 racial bonus to Hide rolls

	- Undead Immunities  
		- Immune to mind influencing effects, poison, sleep, paralysis, 
		  stunning, and disease. 
		- Not subject to critical hits, subdual damage, ability damage,
		  energy drain, or death from massive damage.

	- Familiar Traits
		- grant Master Alertness feat
		- grant Master +2 to move silently checks
		- improved evasion
		- share spells

	Feats:

	

	


	Class Skills = 	hide 		+9 (+6 racial bonus included)
			listen 		+6
			spot		+6
			

====================================================================================
SKILLS: Total = 6	max = 4/2	Ability	Mod	Ranks	Misc
+0	appraise			INT	+0		
+3	balance				DEX	+3		-0 armor
+0	bluff				CHA	+0		
-2	climb				STR	-2		-0 armor	
na	concentration			CON	na		
+0	craft				INT	+0		
no	decipher script			INT	+0		
+0	diplomacy			CHA	+0		
no	disable device			INT	+0		
+0	disguise			CHA	+0		
+3	escape artist			DEX	+3		-0 armor	
+0	forgery				INT	+0		
+0	gather information		CHA	+0		
no	handle animal			CHA	+0		
-1	heal				WIS	-1		
+9	hide				DEX	+3		-0 armor/+6 racial	
+0	intimidate			CHA	+0		
-2	jump				STR	-2		-0 armor			
no	knowledge, arcana		INT	+0	
no	knowledge, architect/engineer	INT	+0	
no	knowledge, dungeoneering	INT	+0	
no	knowledge, geography		INT	+0	
no	knowledge, history		INT	+0	
no	knowledge, local		INT	+0	
no	knowledge, nature		INT	+0	
no	knowledge, nobility/royalty	INT	+0	
no	knowledge, religion		INT	+0	
no	knowledge, the planes		INT	+0	
+6	listen				WIS	-1	7	
+3	move silently			DEX	+3		-0 armor	
no	open lock			DEX	+3		
+0	perform				CHA	+0		
no	profession			WIS	-1		
+3	ride				DEX	+3		
+0	search				INT	+0		
11	sense motive			WIS	-1
no	sleight of hand			DEX	+3		-0 armor			
no	spellcraft			INT	+0	
+6	spot				WIS	-1	7	
-1	survival			WIS	-1		
-2	swim				STR	-2		-0 armor x2			
no	tumble				DEX	+3		-0 armor		
no	use magic device		CHA	+0		
+3	use rope			DEX	+3
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
	


==============================================================================
	Carrying Capacity: drag = 75 lbs
	- light load = 5 lbs  (40 ft; run x4)
	- medium load = 10 lbs (30 ft; run x4)
	- heavy load = 15 lbs  (30 ft; run x3)


GEAR	Total WT= 0 + 0 = 0  (light load)

WT	Item
---	---------------------