Jandar Hahpet's Toady

Last Updated: December 15, 2010


   	Toad: diminutive magical beast (wizard's familiar) 
	AL = neutral
	HD = master's HD = 7  
	hp = master's hp/2 = 38/2 = 19 
	Init = +1 
	Spd = 5 ft

	AC = 16 	
	   = 10   + 0     + 0      + 1   + 4    + 1   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 15
		flat-foot AC = 15

	space/reach = 1 ft/0 ft, 
	base attack (master's) = +5 
	grapple (base attack + STR + Size) = + 5 - 5 - 12 = -12

	Atk = touch: (base + STR + size) = +5 -5 +4 = +4 melee (no damage)
	full attack = touch: +4 melee (no damage) 

	STR = 1         -5              INT = 6		-2
	DEX = 12        +1              WIS = 14        +2
	CON = 11 	+0	 	CHA = 4		-3

			Total	= base	+Mod	+magic	+misc               Jandar
	Fortitude:	+4	= 4	+0                                  (4:2)
	Reflex:		+8	= 6	+2	                            (6:2)
	Will:		+6	= 4	+2                                  (4:0)


====================================================================================
	Special Qualities:
                - amphibious 
                - low-light vision


	Feats:  - Alertness: +2 on Listen and Spot checks


	Familiar Abilities: Wizard level = 2
		- Master gains +3 hit points when the master and familiar are 
                  within 1 mile of each other
		- Master gains the "Alertness" feat while familiar within arm’s reach
		- Natural AC bonus = +1
		- INT = 6
		- Improved Evasion: 
			- if attack allows reflex save and if save is made,
			  then takes 0 damage, or 1/2 damage if save failed
		- Share Spells:
			- if familiar within 5 ft, any spell cast on master will 
			  also affect the familiar, stops affecting if move 5 ft away.
			- Master can also cast a spell with a target of "you" on 
			  the familiar instead of on himself (as a touch range spell)
		- Empathic Link:
			- master has empathic link with familiar up to 1 mile. 
			- master cannot see through the familiar’s eyes, but can 
			  communicate empathically. Because of limited nature of link, 
			  only general emotional content (such as fear, hunger, 
			  happiness, curiosity) can be communicated.


====================================================================================
	Class Skills = 	hide            +21      (includes +4 racial bonus)
                        listen	 	+4   
		 	spot 		+4   

	For each skill in which either the master or the familiar has ranks, use 
	either the normal skill ranks for an animal of that type or the master’s 
	skill ranks, whichever are better. In either case, the familiar uses its 
	own ability modifiers. Regardless of a familiar’s total skill modifiers,
	some skills (such as Craft) may remain beyond the familiar’s ability to use.


====================================================================================
SKILLS: Total = 4/114	max = 10/5	Ability	Mod	Ranks	Misc
+3	appraise                        INT	-2	5	
+3	balance				DEX	+1		-0 armor/+2 tumble
+1	bluff				CHA	-3	4	
-5	climb                           STR	-5		-0 armor	
+10	concentration			CON	+0	10	
-2	craft				INT	-2		
+3	decipher script			INT	-2	5	
-3	diplomacy			CHA	-3		
+4	disable device			INT	-2	6	
-3	disguise                        CHA	-3		
+1	escape artist			DEX	+1		-0 armor	
+3	forgery				INT	-2	5	
+4	gather information		CHA	-3	5	+2 local know
+2	handle animal			CHA	-3	5	
+2	heal				WIS	+2		
+23	hide				DEX	+1	6/4t	-0 armor/+4 toad/+12 size	
-3	intimidate			CHA	-3		
-3	jump				STR	-5		-0 armor/+2 tumble			
+3	knowledge, arcana		INT	-2	5
no	knowledge, architect/engineer	INT	-2	
no	knowledge, dungeoneering        INT	-2	
no	knowledge, geography		INT	-2	
no	knowledge, history		INT	-2	
+3	knowledge, local: Thay          INT	-2	5
+3	knowledge, local: Dalelands     INT	-2	5
no	knowledge, nature		INT	-2		+2 survival
no	knowledge, nobility/royalty	INT	-2	
no	knowledge, religion		INT	-2	
no	knowledge, the planes		INT	-2	
+4	listen				WIS	+2	0t	+2 alertness
+7	move silently			DEX	+1	6	-0 armor	
+7	open lock			DEX	+1	6	
-3	perform				CHA	-3		
no	profession                      WIS	+2		
+4	ride				DEX	+1	1	+2 handle animal
+8	search				INT	-2	10	
+2	sense motive			WIS	+2      
+5	sleight of hand			DEX	+1	4	-0 armor			
+3	spellcraft			INT	-2	3       +2 arcana
+4	spot				WIS	+2	0t	+2 alertness
+10	survival                        WIS	+2	8
+12	survival, tracking              WIS	+2	"	& +2 search
-5	swim				STR	-5		-0 armor x2			
+6	tumble				DEX	+1	5	-0 armor		
+0	use magic device                CHA	-3	3
+2	use magic device, scrolls       CHA	-3	"	& +2 decipher-script	
+1	use rope                        DEX	+1      
-	speak languages			n/a		na		


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
none



==============================================================================

	Carrying Capacity: drag = 25 lbs
	- light load =  1.5 lbs     (5 ft; run x4)
	- medium load = 3.0 lbs     (5 ft; run x4)
	- heavy load =  5.0 lbs     (5 ft; run x3)

GEAR	Total WT= 0 + 0 = 0 

WT	Item
---	---------------------
0	none




===============================================================================
Notes:


- buy diminutive chainshirt (cost x1, wt x1/10) = 100 gp
	armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs
- buy diminutive mw chainshirt (cost x1, wt x1/10) = 250 gp
	armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs