Last Updated: January 1, 2016
class: Monk/Cleric/ race: human (Mulan) Master of the Burning Flame level: 11 = 5/5/1 alignment: lawful neutral xp: 61,131 deity: Kossuth size: M age: 30 gender: female height: 5'4" eyes: brown hair: shaved skin: sallow weight: 130 lbs Campaign: Forgotten Realms, Thayan Trader Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Damaran, Ignan (1cc), Chondathan (1cc) ==================================================================================== STR: 10/12 +0/+1 HP: 75 Speed: 50 ft DEX: 16/18 +3/+4 AC: 25 (28 mage armor) CON: 10/12 +0/+1 = 10 + 1(4) + 0 + 4 + 0 + 0 + 2 + 8 INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc WIS: 20/24 +5/+7 AC touch: 24 CHA: 10/12 +0/+1 AC flat-footed: 21 Initiative: +4 Base Attack: 3+3+0 = +6/+1 = fire resistance = 5 points ==================================================================================== Total = base +Mod +resistance +misc Fortitude: +9 = 4+4+0 +1 Reflex: +9 = 4+1+0 +4 Will: +19 = 4+4+2 +7 +2 (discipline) - evasion: reflex save = 0 damage if original save was for 1/2 damage - if HP = 37 or less, then gain a +3 morale bonus on saves vs fear ==================================================================================== - attacks of opportunity/round = 4 - if HP = 37 or less, then gain a +3 morale bonus on weapon damage rolls - swift action: gain a +5 morale bonus on Strength checks, Strength-based skill checks, and melee weapon damage rolls for 1 round = 3/day Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- unarmed strike +10/+5 1d8+1 x2 - B magic vs DR w. Purifying Flame +1d6 fire (use = 3/day;1 round) (+9/+9/+4) Flurry of Blows nunchaku +11/+6 1d6+2 x2 - B darkwood - magic +1 (+10/+10/+5) Flurry of Blows Disarm = +2 siangham +11/+6 1d6+1 x2 - P silver - magic +1 (+10/+10/+5) Flurry of Blows kama +11/+6 1d6+1 x2 - S cold iron, masterwork (+10/+10/+5) Flurry of Blows Trip attacks shuriken +11/+6 1d2+1 x2 10 ft P Silver Dragonfang (+10/+10/+5) +1 cold Flurry of Blows light crossbow +11 1d8+1 19-20/x2 80 ft P cold iron bolts - darkwood & 1d8 silver bolts magic +1 1d8+1 (& 1 point cold damage) Silver Dragonfang bolts Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +1 na na na na 1 magic of Armor +1 ==================================================================================== SKILLS: Total = 48+20+6 max = 14/7 Ability Mod Ranks Misc +1 appraise INT +1 +6 *balance DEX +4 +2 tumble +1 bluff CHA +1 +6 climb STR +1 +5 gloves +17 *concentration CON +1 14 +2 discipline +1 craft INT +1 no decipher script INT +1 +3 *diplomacy CHA +1 +2 sense motive +5 *diplomacy, Cormanthor Elves CHA +1 " & +2 clasp no disable device INT +1 +1 disguise CHA +1 +6 escape artist DEX +4 2 +1 forgery INT +1 +1 gather information CHA +1 no handle animal CHA +1 +16 heal WIS +7 5 +2 kit/+2 belt +12 *hide DEX +4 3 +5 cloak +1 intimidate CHA +1 +3 *jump STR +1 +2 tumble +2 knowledge, arcana INT +1 1 no knowledge, architect/engineer INT +1 no knowledge, dungeoneering INT +1 no knowledge, geography INT +1 +2 knowledge, history INT +1 1 no knowledge, local INT +1 no knowledge, nature INT +1 no knowledge, nobility/royalty INT +1 +6 *knowledge, religion INT +1 5 +2 knowledge, the planes INT +1 1 +9 *listen WIS +7 2 +12 *move silently DEX +4 3 +5 boots no open lock DEX +4 +1 perform CHA +1 no *profession WIS +7 +4 ride DEX +4 +1 search INT +1 +15 *sense motive WIS +7 8 no sleight of hand DEX +4 +4 *spellcraft INT +1 3 +15 *spot WIS +7 8 +7 survival WIS +7 +6 swim STR +1 +5 gloves +18 *tumble DEX +4 14 no use magic device CHA +1 +4 use rope DEX +4 n/a speak languages, Ignan n/a 1cc n/a speak languages, Chondathan n/a 1cc - swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks made in that round, even if you are in a stressful situation. - swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check you attempt as if you had rolled a 20 = 1/day ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (except tower shields) Weapons: all simple, hand axe, javalin (and with Monk unarmed strike: kama, nunchaku, quarterstaff, sai, shuriken, siangham) "Master of the Burning Flame" - Use Master of the West Wind (Dragon 314 page 37) as base - Similar requirements except instead of climb 10, need tumble 10 ("twist like the flame") - skills: replace climb with tumble - At 2nd level: turn undead includes rebuking/turning granted by fire domain - At 5th level: remove Air domain, instead select a 3rd domain granted by Kossuth - Monk Abilities: Master of the Burning Flame class levels stack with monk levels for unarmed damage, AC bonus, and unarmored speed bonus (5 + 1 = 6) - Spells Per Day: Cleric = 5 + 1 = 6th level caster Monk of Kossuth (Order of the Pure Flame) - Same Monk substitution levels as a Phoenix Disciple (Champions of Valor; page 47) - AC bonus (5 + 1 = 6th level) = WIS + 1 = 7 + 1 = +8 - Improved Unarmed Strike (5 + 1 = 6th level) = 1d8 base - Flurry of Blows: +1 attack at base attack, all attacks = -1 to hit, can use special monk weapons - Purifying Fist: Dur = 1 round, add +1d6 fire damage to any unarmed strike Use = monk level = 5/day - Evasion: if making successful reflex save would still do half-damage, with evasion Kulara takes 0 damage instead - Combat Reflexes: +3 attacks of opportunity/round = 4 - Fast Movement (5 + 1 = 6th level): +20 ft - Resistance to Fire: 5 points - Ki Strike: unarmed strikes treated as magic weapons vs DR - Slow Fall: -20 ft from a fall - Purity of Body: immunity to all diseases except for supernatural and magical diseases (such as mummy rot and lycanthropy) Cleric of Kossuth (The Burning Braziers) - Spontaneous Cast: "cure" spells - Turn Undead (as cleric + Master of the Burning Flame = 5 + 0 = 5th level - undead flee for 10 rounds, if not, then cower (+2 hit) - range = 60 ft, standard action - times/Day = 3 + CHA = 3 + 1 = 4/day - turning Checks = 1d20 + CHA + Knowledge religion synergy = 1d20 + 1 + 2 = 1d20 + 3 (see table in PHB pg 159 for highest HD turned) - turning Damage = 2d6 + cleric level + CHA = 2d6 + 5 + 1 = 2d6 + 6 (total HD turned) - Destroy Undead - Total No. of undead HD being destroyed = cleric level/2 = 5/2 = 2 - Renewal Domain: - auto-heal 1d8 + CHA = 1d8+1 hp; if hp = 0 or less, 1/day - Fire Domain: - special ability = 3/day - rebuke/command/bolster fire creatures (e.g. red dragons) - turn/destroy water creatures (e.g. black dragons) - range = 60 ft, check = 1d20+1 (p159), damage = 2d6+6 HD, destroy = 2 HD Blind-Fight: - move = 3/4 in darkness - invisible attacker no get melee bonus - re-roll concealment if miss, for a hit Discipline (Regional Feat): Will bonus +2, concentration bonus +2 Weapon Finesse - use DEX bonus = +4, not STR for melee attack rolls with light weapons, rapier, whip and spiked chain Scribe Scroll "Initiate of Kossuth feat" (9th level bonus feat) - all "summon monster" fire elementals have +2 hp/hit dice - the following spells are added to the cleric spell list 2: Aganazzar's Scorcher (scorch) 4: Fire Stride 5: Shroud of Flame 8: Incendiary Cloud ============================================================================= SPELLS 0: 5 1: 3+2b+D 2: 3+2b+D 3: 2+2b+D 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: 17 detect magic, detect poison, guidance, mending, read magic 1: 18 bless, burning hands (D), divine favor, ebon eyes, remove fear, resurgence 2: 19 bull's strength, close wounds, hold person, lesser restoration(D), scorch, silence 3: 20 dispel magic, protection from energy, resist energy-cold/fire only(D), ring of blades, weapon of energy Caster level = 6 Fire Domain Spells: (1) burning hands; (2) produce flame; (3) resist energy (cold/fire only); (4) wall of fire; (5) fire shield; (6) fire seeds; (7) fire storm; (8) incendiary cloud; (9) elemental swarm (fire spell only) Renewal Domain Spells: (1) charm person; (2) restoration, lesser; (3) remove disease; (4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; (8) polymorph any object; (9) freedom ============================================================================== GEAR Total WT= 19 + 5 = 24 STR 10 load: light = 33 medium = 66 heavy = 100 STR 12 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 white monk's outfit; "Master of the Burning Flame" 0 ornately carved wooden cloak clasp (100 gp) - provides +2 circumstance bonus to "diplomacy" with elves from the Cormanthor Forest 1 gold holy symbol: Kossuth (250 gp) 0 HEAD: OPEN SLOT 0 FACE: Third Eye of Wisdom and Inner Beauty (20,000 gp) - grants +4 enhancement bonus to Wisdom - grants +2 enhancement bonus to Charisma - Red Wizards/Scardale mark 0 THROAT: Torc of the Titans (3,300 gp) - swift action: gain a +5 morale bonus on Strength checks, Strength-based skill checks, and melee weapon damage rolls for 1 round = 3/day - Red Wizards/Scardale mark 1 SHOULDER: Cloak of Elvenkind (2,500 gp) - grants a +5 competence bonus on Hide checks 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 1 WAIST: Belt of Ultimate Althleticism and Physical Perfection (16,725 gp) - provides a +2 enhancement bonus to STR - provides a +2 enhancement bonus to DEX - provides a +2 enhancement bonus to CON - swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks made in that round, even if you are in a stressful situation. - swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check you attempt as if you had rolled a 20 = 1/day - Healing Belt - gain +2 competence bonus on heal checks - has 3 charges/day, renewed at dawn - heal 2d8 damage = 1 charge - heal 3d8 damage = 2 charges - heal 4d8 damage = 3 charges - Red Wizards/Scardale mark 1 FEET: Boots of Elvenkind (2,500 gp) - grants a +5 competence bonus on Move Silently checks 1 ARMS: Bracers of Armor +1 (1,000 gp) - grants +1 armor bonus to AC - Red Wizards/Hillsfar mark 0 Lesser Rubicund Frenzy Armor Crystal (2,000 gp) - if HP = 50% or less, than gain: - a +3 morale bonus on weapon damage rolls - a +3 morale bonus on saves vs fear - only usable on item with magic armor bonus +1 (on bracers) - Red Wizards/Scardale mark 0 HANDS: Gloves of Swimming and Climbing (6,250 gp) - grant +5 competence bonus to Climb checks - grant +5 competence bonus to Swim checks 0 RING1: Ring of Counterspells (4,000 gp) - can store a spell of 1st-6th level - if stored spell cast at wearer, spell is automatically countered, and spell stored in ring is gone - ring currently stores "ice storm" 0 RING2: Ring of Protection +2 (8,000 gp) - AC deflection bonus = +2 0 SHIELD: OPEN SLOT 2 cold iron kama, masterwork (304 gp) - can use to make "trip" attacks 1 Darkwood Nunchaku +1 (2,322 gp) - opposed attack rolls to disarm an enemy = +2 - Red Wizards/Scardale mark 1 Silver Siangham +1 (2,393 gp) - Red Wizards/Scardale mark 2 Silver Dragonfang Shuriken (12 gp each) x20 - masterwork = +1 hit, +1 cold damage 2 Light Darkwood Crossbow +1 (2,375 gp) - Red Wizards/Scardale mark 1 quiver - Silver Dragonfang light crossbow bolts (12 gp each) x10 - masterwork, dragonfang = +1 cold damage 1 quiver - Fountainhead Bolts (306 gp each) x2 - hit surface AC 5, effects radius = 10 ft - 2d8 acid damage, 3 rounds, reflex DC 14 for half - Red Wizards/Scardale mark - cold iron bolts x8 1 quiver - silver bolts x10 1 potion belt, masterwork = 10/10 vials - retrieving a potion/vial is a free action once per round - Potion of Cure Serious Wounds, 3d8+5 hp (750 gp) - Potion of Haste (750 gp) - Potion of Invisibility, CL = 6 (300 gp) - Potion of Mage Armor (50 gp); x4 - Red Wizards/Scardale mark - vial of antitoxin (50 gp) - Vial of Universal Solvent (50 gp) x2 - Red Wizards/Scardale mark 0.5 belt pouch 0 - flint and steel 0.5 belt pouch 1 - TREASURE (coins) 0 Dust of Dryness - 3 packets (850 gp) - absorb 100 gallons water into a marble, which can be released later; or - instantly destroy elementals (water subtype) unless FORT DC 18 save is made, if save made elemental takes 5d6 dam 0 Wand of Burning Hands (45 gp/charge = 810 gp) - Caster Level = 3 - (3d4 fire damage, reflex DC 11 = half damage) - command word: "Sizzle", charges = 18 - wand is made from orange crystal 0 Wand of Cure Light Wounds (15 gp/charge = 750 gp) - command word: "Kossuth's Kiss", charges = 50 - Red Wizards/Scardale mark 0 Wand of Cure Light Wounds (15 gp/charge = 225 gp) - command word: "Kossuth's Kiss", charges = 15 - Red Wizards/Scardale mark 0 Wand of Detect Magic (7.5 gp/charge = 22.5 gp) - Caster Level = 1; - command word: "Magic Mine", charges = 3 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - Red Wizards/Scardale mark - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 12 - trail rations; 12 days 8 - waterskin; x2 - main central pack (80 lbs max: 34 lbs used) 5 - bedroll 3 - winter blanket 1 - everburning torch 2 - sunrods; x2 1 - healer's kit (9 uses) - grant +2 circumstance bonus on Heal checks 1 - map case; x2 3 - flask of holy water; x3 4 - flask of alchemist's fire; x4 4 - tanglefoot bag 8 - pole, 10-foot 0 - Divine Scroll: break enchantment, CL 9 (1,125 gp) 0 - Divine Scroll: raise dead, CL 9 (6,125 gp) 0 - Divine Scroll: restoration, CL 7 (800 gp) 0 - Divine Scroll: speak with dead, CL 5 (375 gp) 0 - Divine Scroll: remove paralysis, CL 3 (150 gp) x2 0 - Divine Scroll: remove stun, CL 3 (150 gp) x2 0 - Divine Scroll: restoration, lesser, CL 3; (150 gp) x1 0 - Divine Scroll: comprehend languages, CL 1 (25 gp) 0 - Divine Scroll: divine favour, CL 1 (25 gp) 0 - Divine Scroll: endure elemets, CL 1; (25 gp) x4 0 - Divine Scroll: magic weapon, CL 1; (25 gp) 0 - Divine Scroll: protection from evil, CL 1; (25 gp) ============================================================================== TREASURE pp = 12 gold holy symbol: Kossuth (250 gp) gp = 25 bloodstone gem (50 gp) sp = 6 platinum ring (50 gp) cp = 1 - focus for "shield other" spell with Chathi ornately carved wooden cloak clasp (100 gp) gold pearl (150 gp) jade bracelet (200 gp) Key #1 for Kulara's Treasure Chest in room at Scardale Thayan Enclave ============================================================================= In Room at Scardale Thayan Enclave: pp = gp = silver holy symbol: Kossuth (25 gp) sp = cp = - Treasure Chest with Superior Lock (152 gp, weight = 26 lbs) - Open Lock DC 40 - hardness 5, hp 15, break DC = 23 7 bolts 1 cold iron bolt ============================================================================== SPECIAL NOTES: Improve spellcraft skill get remove stun scrolls ===================================== M109 Headband of conscious effort 1/day make a Concentration check in place of a required Fortitude save 2,000 M196 Medal of steadfast honorSP Immediately stand if knocked prone ( five virtues) 1,500 D246 Amulet of natural armor +1 +1 enhancement bonus to natural armor 2,000 M110 Heartseeking amulet 3/day treat next melee attack as melee touch attack 3,000 D246 Amulet of mighty fists +1 +1 enhancement bonus on attacks and damage with unarmed attacks 6,000 and natural weapons M108 Greatreach bracers 3/day +10 ft. to reach for 1 round 2,000 Rapidstrike bracers M119 (3,100 gp) - swift action: gain a +2 competence bonus on attack rolls made as part of a flurry of blows until the end of your turn = 3/day M76 Boots of agile leaping Add Dex modifier on Jump, stand from prone more easily 600 M83 Brute gauntlets 3 charges/day, bonuses on Str checks, Str-based skill checks, melee damage 500 M82 Brawler’s gauntlets 3/day +2 on grapple checks and damage with unarmed strikes for 1 round 1,000 M93 Devastation gauntlets 3 charges/day, bonus damage on critical hits 2,000 M105 Gloves of agile striking 2/day +1d6 damage with ranged and light weapons, +2d6 during skirmish attacks 2,200 M144 True strike gauntlets 1/day +20 on next attack made before end of next turn 3,500 M103 Gauntlets of lassitude 3/day melee touch attack with slow effect that lasts 5 rounds 5,000 Vest of Resistance +1 (1,000 gp) - grants a +1 resistance bonus to all saves - Red Wizards/Scardale mark