Last Updated: January 1, 2016
class: Monk/Cleric/ race: human (Mulan)
Master of the Burning Flame
level: 11 = 5/5/1 alignment: lawful neutral
xp: 61,131 deity: Kossuth
size: M age: 30 gender: female height: 5'4"
eyes: brown hair: shaved skin: sallow weight: 130 lbs
Campaign: Forgotten Realms, Thayan Trader
Home Region: Thay (but based in the Dalelands)
Languages: Mulhorandi (native), Damaran, Ignan (1cc), Chondathan (1cc)
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STR: 10/12 +0/+1 HP: 75 Speed: 50 ft
DEX: 16/18 +3/+4 AC: 25 (28 mage armor)
CON: 10/12 +0/+1 = 10 + 1(4) + 0 + 4 + 0 + 0 + 2 + 8
INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc
WIS: 20/24 +5/+7 AC touch: 24
CHA: 10/12 +0/+1 AC flat-footed: 21 Initiative: +4
Base Attack: 3+3+0 = +6/+1
= fire resistance = 5 points
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Total = base +Mod +resistance +misc
Fortitude: +9 = 4+4+0 +1
Reflex: +9 = 4+1+0 +4
Will: +19 = 4+4+2 +7 +2 (discipline)
- evasion: reflex save = 0 damage if original save was for 1/2 damage
- if HP = 37 or less, then gain a +3 morale bonus on saves vs fear
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- attacks of opportunity/round = 4
- if HP = 37 or less, then gain a +3 morale bonus on weapon damage rolls
- swift action: gain a +5 morale bonus on Strength checks, Strength-based skill checks,
and melee weapon damage rolls for 1 round = 3/day
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
unarmed strike +10/+5 1d8+1 x2 - B magic vs DR
w. Purifying Flame +1d6 fire (use = 3/day;1 round)
(+9/+9/+4) Flurry of Blows
nunchaku +11/+6 1d6+2 x2 - B darkwood
- magic +1 (+10/+10/+5) Flurry of Blows
Disarm = +2
siangham +11/+6 1d6+1 x2 - P silver
- magic +1 (+10/+10/+5) Flurry of Blows
kama +11/+6 1d6+1 x2 - S cold iron, masterwork
(+10/+10/+5) Flurry of Blows
Trip attacks
shuriken +11/+6 1d2+1 x2 10 ft P Silver Dragonfang
(+10/+10/+5) +1 cold Flurry of Blows
light crossbow +11 1d8+1 19-20/x2 80 ft P cold iron bolts
- darkwood & 1d8 silver bolts
magic +1 1d8+1 (& 1 point cold damage) Silver Dragonfang bolts
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers armor +1 na na na na 1 magic
of Armor +1
====================================================================================
SKILLS: Total = 48+20+6 max = 14/7 Ability Mod Ranks Misc
+1 appraise INT +1
+6 *balance DEX +4 +2 tumble
+1 bluff CHA +1
+6 climb STR +1 +5 gloves
+17 *concentration CON +1 14 +2 discipline
+1 craft INT +1
no decipher script INT +1
+3 *diplomacy CHA +1 +2 sense motive
+5 *diplomacy, Cormanthor Elves CHA +1 " & +2 clasp
no disable device INT +1
+1 disguise CHA +1
+6 escape artist DEX +4 2
+1 forgery INT +1
+1 gather information CHA +1
no handle animal CHA +1
+16 heal WIS +7 5 +2 kit/+2 belt
+12 *hide DEX +4 3 +5 cloak
+1 intimidate CHA +1
+3 *jump STR +1 +2 tumble
+2 knowledge, arcana INT +1 1
no knowledge, architect/engineer INT +1
no knowledge, dungeoneering INT +1
no knowledge, geography INT +1
+2 knowledge, history INT +1 1
no knowledge, local INT +1
no knowledge, nature INT +1
no knowledge, nobility/royalty INT +1
+6 *knowledge, religion INT +1 5
+2 knowledge, the planes INT +1 1
+9 *listen WIS +7 2
+12 *move silently DEX +4 3 +5 boots
no open lock DEX +4
+1 perform CHA +1
no *profession WIS +7
+4 ride DEX +4
+1 search INT +1
+15 *sense motive WIS +7 8
no sleight of hand DEX +4
+4 *spellcraft INT +1 3
+15 *spot WIS +7 8
+7 survival WIS +7
+6 swim STR +1 +5 gloves
+18 *tumble DEX +4 14
no use magic device CHA +1
+4 use rope DEX +4
n/a speak languages, Ignan n/a 1cc
n/a speak languages, Chondathan n/a 1cc
- swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks
made in that round, even if you are in a stressful situation.
- swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check
you attempt as if you had rolled a 20 = 1/day
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SPECIAL ABILITIES / FEATS
Armor: heavy, medium, light
Shields: all (except tower shields)
Weapons: all simple, hand axe, javalin
(and with Monk unarmed strike: kama, nunchaku, quarterstaff,
sai, shuriken, siangham)
"Master of the Burning Flame"
- Use Master of the West Wind (Dragon 314 page 37) as base
- Similar requirements except instead of climb 10, need tumble 10 ("twist like the flame")
- skills: replace climb with tumble
- At 2nd level: turn undead includes rebuking/turning granted by fire domain
- At 5th level: remove Air domain, instead select a 3rd domain granted by Kossuth
- Monk Abilities: Master of the Burning Flame class levels stack with monk levels
for unarmed damage, AC bonus, and unarmored speed bonus (5 + 1 = 6)
- Spells Per Day: Cleric = 5 + 1 = 6th level caster
Monk of Kossuth (Order of the Pure Flame)
- Same Monk substitution levels as a Phoenix Disciple
(Champions of Valor; page 47)
- AC bonus (5 + 1 = 6th level) = WIS + 1 = 7 + 1 = +8
- Improved Unarmed Strike (5 + 1 = 6th level) = 1d8 base
- Flurry of Blows: +1 attack at base attack, all attacks = -1 to hit,
can use special monk weapons
- Purifying Fist: Dur = 1 round, add +1d6 fire damage to any unarmed strike
Use = monk level = 5/day
- Evasion: if making successful reflex save would still do half-damage,
with evasion Kulara takes 0 damage instead
- Combat Reflexes: +3 attacks of opportunity/round = 4
- Fast Movement (5 + 1 = 6th level): +20 ft
- Resistance to Fire: 5 points
- Ki Strike: unarmed strikes treated as magic weapons vs DR
- Slow Fall: -20 ft from a fall
- Purity of Body: immunity to all diseases except for supernatural and
magical diseases (such as mummy rot and lycanthropy)
Cleric of Kossuth (The Burning Braziers)
- Spontaneous Cast: "cure" spells
- Turn Undead (as cleric + Master of the Burning Flame = 5 + 0 = 5th level
- undead flee for 10 rounds, if not, then cower (+2 hit)
- range = 60 ft, standard action
- times/Day = 3 + CHA = 3 + 1 = 4/day
- turning Checks = 1d20 + CHA + Knowledge religion synergy
= 1d20 + 1 + 2
= 1d20 + 3 (see table in PHB pg 159 for highest HD turned)
- turning Damage = 2d6 + cleric level + CHA
= 2d6 + 5 + 1
= 2d6 + 6 (total HD turned)
- Destroy Undead
- Total No. of undead HD being destroyed = cleric level/2 = 5/2 = 2
- Renewal Domain:
- auto-heal 1d8 + CHA = 1d8+1 hp; if hp = 0 or less, 1/day
- Fire Domain:
- special ability = 3/day
- rebuke/command/bolster fire creatures (e.g. red dragons)
- turn/destroy water creatures (e.g. black dragons)
- range = 60 ft, check = 1d20+1 (p159),
damage = 2d6+6 HD, destroy = 2 HD
Blind-Fight:
- move = 3/4 in darkness
- invisible attacker no get melee bonus
- re-roll concealment if miss, for a hit
Discipline (Regional Feat): Will bonus +2, concentration bonus +2
Weapon Finesse
- use DEX bonus = +4, not STR for melee attack rolls with light weapons,
rapier, whip and spiked chain
Scribe Scroll
"Initiate of Kossuth feat" (9th level bonus feat)
- all "summon monster" fire elementals have +2 hp/hit dice
- the following spells are added to the cleric spell list
2: Aganazzar's Scorcher (scorch)
4: Fire Stride
5: Shroud of Flame
8: Incendiary Cloud
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SPELLS 0: 5 1: 3+2b+D 2: 3+2b+D 3: 2+2b+D 4: 0
5: 0 6: 0 7: 0 8: 0 9: 0
0: 17 detect magic, detect poison, guidance, mending, read magic
1: 18 bless, burning hands (D), divine favor, ebon eyes,
remove fear, resurgence
2: 19 bull's strength, close wounds, hold person, lesser restoration(D),
scorch, silence
3: 20 dispel magic, protection from energy, resist energy-cold/fire only(D),
ring of blades, weapon of energy
Caster level = 6
Fire Domain Spells:
(1) burning hands; (2) produce flame; (3) resist energy (cold/fire only);
(4) wall of fire; (5) fire shield; (6) fire seeds; (7) fire storm;
(8) incendiary cloud; (9) elemental swarm (fire spell only)
Renewal Domain Spells:
(1) charm person; (2) restoration, lesser; (3) remove disease;
(4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater;
(8) polymorph any object; (9) freedom
==============================================================================
GEAR Total WT= 19 + 5 = 24
STR 10 load: light = 33 medium = 66 heavy = 100
STR 12 load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 white monk's outfit; "Master of the Burning Flame"
0 ornately carved wooden cloak clasp (100 gp)
- provides +2 circumstance bonus to "diplomacy" with elves
from the Cormanthor Forest
1 gold holy symbol: Kossuth (250 gp)
0 HEAD: OPEN SLOT
0 FACE: Third Eye of Wisdom and Inner Beauty (20,000 gp)
- grants +4 enhancement bonus to Wisdom
- grants +2 enhancement bonus to Charisma
- Red Wizards/Scardale mark
0 THROAT: Torc of the Titans (3,300 gp)
- swift action: gain a +5 morale bonus on Strength checks,
Strength-based skill checks, and melee weapon
damage rolls for 1 round = 3/day
- Red Wizards/Scardale mark
1 SHOULDER: Cloak of Elvenkind (2,500 gp)
- grants a +5 competence bonus on Hide checks
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
1 WAIST: Belt of Ultimate Althleticism and Physical Perfection (16,725 gp)
- provides a +2 enhancement bonus to STR
- provides a +2 enhancement bonus to DEX
- provides a +2 enhancement bonus to CON
- swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks
made in that round, even if you are in a stressful situation.
- swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check
you attempt as if you had rolled a 20 = 1/day
- Healing Belt
- gain +2 competence bonus on heal checks
- has 3 charges/day, renewed at dawn
- heal 2d8 damage = 1 charge
- heal 3d8 damage = 2 charges
- heal 4d8 damage = 3 charges
- Red Wizards/Scardale mark
1 FEET: Boots of Elvenkind (2,500 gp)
- grants a +5 competence bonus on Move Silently checks
1 ARMS: Bracers of Armor +1 (1,000 gp)
- grants +1 armor bonus to AC
- Red Wizards/Hillsfar mark
0 Lesser Rubicund Frenzy Armor Crystal (2,000 gp)
- if HP = 50% or less, than gain:
- a +3 morale bonus on weapon damage rolls
- a +3 morale bonus on saves vs fear
- only usable on item with magic armor bonus +1 (on bracers)
- Red Wizards/Scardale mark
0 HANDS: Gloves of Swimming and Climbing (6,250 gp)
- grant +5 competence bonus to Climb checks
- grant +5 competence bonus to Swim checks
0 RING1: Ring of Counterspells (4,000 gp)
- can store a spell of 1st-6th level
- if stored spell cast at wearer, spell is automatically
countered, and spell stored in ring is gone
- ring currently stores "ice storm"
0 RING2: Ring of Protection +2 (8,000 gp)
- AC deflection bonus = +2
0 SHIELD: OPEN SLOT
2 cold iron kama, masterwork (304 gp)
- can use to make "trip" attacks
1 Darkwood Nunchaku +1 (2,322 gp)
- opposed attack rolls to disarm an enemy = +2
- Red Wizards/Scardale mark
1 Silver Siangham +1 (2,393 gp)
- Red Wizards/Scardale mark
2 Silver Dragonfang Shuriken (12 gp each) x20
- masterwork = +1 hit, +1 cold damage
2 Light Darkwood Crossbow +1 (2,375 gp)
- Red Wizards/Scardale mark
1 quiver
- Silver Dragonfang light crossbow bolts (12 gp each) x10
- masterwork, dragonfang = +1 cold damage
1 quiver
- Fountainhead Bolts (306 gp each) x2
- hit surface AC 5, effects radius = 10 ft
- 2d8 acid damage, 3 rounds, reflex DC 14 for half
- Red Wizards/Scardale mark
- cold iron bolts x8
1 quiver
- silver bolts x10
1 potion belt, masterwork = 10/10 vials
- retrieving a potion/vial is a free action once per round
- Potion of Cure Serious Wounds, 3d8+5 hp (750 gp)
- Potion of Haste (750 gp)
- Potion of Invisibility, CL = 6 (300 gp)
- Potion of Mage Armor (50 gp); x4
- Red Wizards/Scardale mark
- vial of antitoxin (50 gp)
- Vial of Universal Solvent (50 gp) x2
- Red Wizards/Scardale mark
0.5 belt pouch
0 - flint and steel
0.5 belt pouch
1 - TREASURE (coins)
0 Dust of Dryness - 3 packets (850 gp)
- absorb 100 gallons water into a marble, which can be released later; or
- instantly destroy elementals (water subtype) unless FORT DC 18 save is made,
if save made elemental takes 5d6 dam
0 Wand of Burning Hands (45 gp/charge = 810 gp)
- Caster Level = 3
- (3d4 fire damage, reflex DC 11 = half damage)
- command word: "Sizzle", charges = 18
- wand is made from orange crystal
0 Wand of Cure Light Wounds (15 gp/charge = 750 gp)
- command word: "Kossuth's Kiss", charges = 50
- Red Wizards/Scardale mark
0 Wand of Cure Light Wounds (15 gp/charge = 225 gp)
- command word: "Kossuth's Kiss", charges = 15
- Red Wizards/Scardale mark
0 Wand of Detect Magic (7.5 gp/charge = 22.5 gp)
- Caster Level = 1;
- command word: "Magic Mine", charges = 3
5 Heward's Handy Haversack (2,000 gp)
- retrieving any item is a move action; no attacks of opportunity
- Red Wizards/Scardale mark
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 20 lbs used)
12 - trail rations; 12 days
8 - waterskin; x2
- main central pack (80 lbs max: 34 lbs used)
5 - bedroll
3 - winter blanket
1 - everburning torch
2 - sunrods; x2
1 - healer's kit (9 uses)
- grant +2 circumstance bonus on Heal checks
1 - map case; x2
3 - flask of holy water; x3
4 - flask of alchemist's fire; x4
4 - tanglefoot bag
8 - pole, 10-foot
0 - Divine Scroll: break enchantment, CL 9 (1,125 gp)
0 - Divine Scroll: raise dead, CL 9 (6,125 gp)
0 - Divine Scroll: restoration, CL 7 (800 gp)
0 - Divine Scroll: speak with dead, CL 5 (375 gp)
0 - Divine Scroll: remove paralysis, CL 3 (150 gp) x2
0 - Divine Scroll: remove stun, CL 3 (150 gp) x2
0 - Divine Scroll: restoration, lesser, CL 3; (150 gp) x1
0 - Divine Scroll: comprehend languages, CL 1 (25 gp)
0 - Divine Scroll: divine favour, CL 1 (25 gp)
0 - Divine Scroll: endure elemets, CL 1; (25 gp) x4
0 - Divine Scroll: magic weapon, CL 1; (25 gp)
0 - Divine Scroll: protection from evil, CL 1; (25 gp)
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TREASURE
pp = 12 gold holy symbol: Kossuth (250 gp)
gp = 25 bloodstone gem (50 gp)
sp = 6 platinum ring (50 gp)
cp = 1 - focus for "shield other" spell with Chathi
ornately carved wooden cloak clasp (100 gp)
gold pearl (150 gp)
jade bracelet (200 gp)
Key #1 for Kulara's Treasure Chest in room at Scardale Thayan Enclave
=============================================================================
In Room at Scardale Thayan Enclave:
pp =
gp = silver holy symbol: Kossuth (25 gp)
sp =
cp =
- Treasure Chest with Superior Lock (152 gp, weight = 26 lbs)
- Open Lock DC 40
- hardness 5, hp 15, break DC = 23
7 bolts
1 cold iron bolt
==============================================================================
SPECIAL NOTES:
Improve spellcraft skill
get remove stun scrolls
=====================================
M109 Headband of conscious effort 1/day make a Concentration check in place of a required Fortitude save 2,000
M196 Medal of steadfast honorSP Immediately stand if knocked prone ( five virtues) 1,500
D246 Amulet of natural armor +1 +1 enhancement bonus to natural armor 2,000
M110 Heartseeking amulet 3/day treat next melee attack as melee touch attack 3,000
D246 Amulet of mighty fists +1 +1 enhancement bonus on attacks and damage with unarmed attacks 6,000
and natural weapons
M108 Greatreach bracers 3/day +10 ft. to reach for 1 round 2,000
Rapidstrike bracers M119 (3,100 gp)
- swift action: gain a +2 competence bonus on attack rolls made as part of a
flurry of blows until the end of your turn = 3/day
M76 Boots of agile leaping Add Dex modifier on Jump, stand from prone more easily 600
M83 Brute gauntlets 3 charges/day, bonuses on Str checks, Str-based skill checks, melee damage 500
M82 Brawler’s gauntlets 3/day +2 on grapple checks and damage with unarmed strikes for 1 round 1,000
M93 Devastation gauntlets 3 charges/day, bonus damage on critical hits 2,000
M105 Gloves of agile striking 2/day +1d6 damage with ranged and light weapons, +2d6 during skirmish attacks 2,200
M144 True strike gauntlets 1/day +20 on next attack made before end of next turn 3,500
M103 Gauntlets of lassitude 3/day melee touch attack with slow effect that lasts 5 rounds 5,000
Vest of Resistance +1 (1,000 gp)
- grants a +1 resistance bonus to all saves
- Red Wizards/Scardale mark