Kulara Tolmen

Last Updated: January 1, 2016

class:		Monk/Cleric/			race:		human (Mulan)
                Master of the Burning Flame
level:		11 = 5/5/1			alignment:	lawful neutral
xp:		61,131				deity:		Kossuth

size:	M	age:	30	gender:	female	height:	5'4"	
eyes:	brown	hair:	shaved	skin:	sallow	weight:	130 lbs

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Ignan (1cc), Chondathan (1cc)


====================================================================================
STR:	10/12	+0/+1	HP: 	75			Speed:	50 ft 
DEX:	16/18	+3/+4	AC:	25 (28 mage armor)				
CON:	10/12	+0/+1	= 10   + 1(4)  + 0      + 4   + 0    + 0   + 2       + 8
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	20/24	+5/+7	AC touch:	24
CHA:	10/12	+0/+1	AC flat-footed: 21		Initiative:	+4
							Base Attack:	3+3+0 = +6/+1

			= fire resistance = 5 points


====================================================================================
		Total	= base	 +Mod	+resistance	+misc
Fortitude:	+9	= 4+4+0	 +1		
Reflex:		+9	= 4+1+0	 +4			
Will:		+19	= 4+4+2	 +7		        +2 (discipline)	

- evasion: reflex save = 0 damage if original save was for 1/2 damage 
- if HP = 37 or less, then gain a +3 morale bonus on saves vs fear


====================================================================================
- attacks of opportunity/round = 4
- if HP = 37 or less, then gain a +3 morale bonus on weapon damage rolls
- swift action: gain a +5 morale bonus on Strength checks, Strength-based skill checks, 
                and melee weapon damage rolls for 1 round = 3/day


Attack		   Bonus    Damage    Critical	Range	Type	Notes
------------	   ------   ------    --------	-----	----	-----
unarmed strike	   +10/+5    1d8+1     x2	-	B	magic vs DR
w. Purifying Flame	        +1d6			fire	(use = 3/day;1 round)
		  (+9/+9/+4)					Flurry of Blows 

nunchaku           +11/+6   1d6+2     x2        -	B	darkwood				
- magic +1	  (+10/+10/+5) 					Flurry of Blows
								Disarm = +2

siangham           +11/+6   1d6+1     x2        -	P	silver				
- magic +1	  (+10/+10/+5) 					Flurry of Blows

kama		   +11/+6   1d6+1     x2        -	S	cold iron, masterwork				
		   (+10/+10/+5) 				Flurry of Blows
								Trip attacks

shuriken           +11/+6   1d2+1     x2        10 ft   P       Silver Dragonfang
                  (+10/+10/+5) +1                       cold    Flurry of Blows

light crossbow	   +11	    1d8+1     19-20/x2	80 ft	P	cold iron bolts 
- darkwood &		    1d8					silver bolts
  magic +1                  1d8+1 (& 1 point cold damage)       Silver Dragonfang bolts


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		armor 	+1	na	na	na	na	1	magic
  of Armor +1	


====================================================================================
SKILLS: Total = 48+20+6    max = 14/7	Ability	Mod	Ranks	Misc 
+1	appraise 			INT	+1		
+6	*balance                        DEX	+4		+2 tumble
+1	bluff 				CHA	+1		
+6	climb 				STR	+1		+5 gloves
+17	*concentration 			CON	+1	14	+2 discipline
+1	craft				INT	+1		
no	decipher script			INT	+1		
+3	*diplomacy 			CHA	+1		+2 sense motive
+5	*diplomacy, Cormanthor Elves	CHA	+1	"	& +2 clasp
no	disable device			INT	+1		
+1	disguise 			CHA	+1		
+6	escape artist 			DEX	+4	2	
+1	forgery                         INT	+1		
+1	gather information		CHA	+1		
no	handle animal			CHA	+1		
+16	heal				WIS	+7	5	+2 kit/+2 belt
+12	*hide				DEX	+4	3	+5 cloak
+1	intimidate			CHA	+1			
+3	*jump				STR	+1		+2 tumble
+2	knowledge, arcana		INT	+1	1	
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering        INT	+1
no	knowledge, geography		INT	+1
+2	knowledge, history		INT	+1	1	
no	knowledge, local                INT	+1
no	knowledge, nature		INT	+1
no	knowledge, nobility/royalty	INT	+1
+6	*knowledge, religion		INT	+1	5	
+2	knowledge, the planes		INT	+1	1	
+9	*listen				WIS	+7	2	
+12	*move silently			DEX	+4	3	+5 boots
no	open lock			DEX	+4		
+1	perform				CHA	+1		
no	*profession			WIS	+7		
+4      ride				DEX	+4		
+1	search				INT	+1		
+15	*sense motive			WIS	+7	8	
no	sleight of hand			DEX	+4		
+4	*spellcraft			INT	+1	3	
+15	*spot				WIS	+7	8	
+7	survival                        WIS	+7		
+6	swim				STR	+1		+5 gloves
+18	*tumble				DEX	+4	14	
no	use magic device                CHA	+1		
+4	use rope                        DEX	+4
n/a	speak languages, Ignan		n/a		1cc		
n/a	speak languages, Chondathan     n/a		1cc	

- swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks 
                made in that round, even if you are in a stressful situation.
- swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check 
                you attempt as if you had rolled a 20 = 1/day


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SPECIAL ABILITIES / FEATS
Armor:          heavy, medium, light
Shields:        all (except tower shields)
Weapons:        all simple, hand axe, javalin
                (and with Monk unarmed strike: kama, nunchaku, quarterstaff, 
                 sai, shuriken, siangham)


"Master of the Burning Flame"
- Use Master of the West Wind (Dragon 314 page 37) as base 
  - Similar requirements except instead of climb 10, need tumble 10 ("twist like the flame")
  - skills: replace climb with tumble
  - At 2nd level: turn undead includes rebuking/turning granted by fire domain 
  - At 5th level: remove Air domain, instead select a 3rd domain granted by Kossuth
- Monk Abilities: Master of the Burning Flame class levels stack with monk levels
                  for unarmed damage, AC bonus, and unarmored speed bonus (5 + 1 = 6)
- Spells Per Day: Cleric = 5 + 1 = 6th level caster 


Monk of Kossuth (Order of the Pure Flame)
- Same Monk substitution levels as a Phoenix Disciple 
  (Champions of Valor; page 47)
- AC bonus (5 + 1 = 6th level) = WIS + 1 = 7 + 1 = +8
- Improved Unarmed Strike (5 + 1 = 6th level) = 1d8 base
- Flurry of Blows: +1 attack at base attack, all attacks = -1 to hit, 
  		   can use special monk weapons
- Purifying Fist: Dur = 1 round, add +1d6 fire damage to any unarmed strike
		  Use = monk level = 5/day
- Evasion: if making successful reflex save would still do half-damage, 
  	   with evasion Kulara takes 0 damage instead
- Combat Reflexes: +3 attacks of opportunity/round = 4
- Fast Movement (5 + 1 = 6th level): +20 ft
- Resistance to Fire: 5 points
- Ki Strike: unarmed strikes treated as magic weapons vs DR
- Slow Fall: -20 ft from a fall
- Purity of Body: immunity to all diseases except for supernatural and 
                  magical diseases (such as mummy rot and lycanthropy)


Cleric of Kossuth (The Burning Braziers)
- Spontaneous Cast: "cure" spells 
- Turn Undead (as cleric + Master of the Burning Flame = 5 + 0 = 5th level
	- undead flee for 10 rounds, if not, then cower (+2 hit)
	- range = 60 ft, standard action
	- times/Day = 3 + CHA = 3 + 1 = 4/day
	- turning Checks = 1d20 + CHA + Knowledge religion synergy
			 = 1d20 + 1 + 2 
			 = 1d20 + 3 (see table in PHB pg 159 for highest HD turned)
	- turning Damage = 2d6 + cleric level + CHA
			 = 2d6 + 5 + 1
			 = 2d6 + 6 (total HD turned)
- Destroy Undead
	- Total No. of undead HD being destroyed = cleric level/2 = 5/2 = 2
- Renewal Domain: 
	- auto-heal 1d8 + CHA = 1d8+1 hp; if hp = 0 or less, 1/day
- Fire Domain: 
	- special ability = 3/day 
	- rebuke/command/bolster fire creatures (e.g. red dragons)
	- turn/destroy water creatures (e.g. black dragons)
	- range = 60 ft, check = 1d20+1 (p159), 
	  damage = 2d6+6 HD, destroy = 2 HD


Blind-Fight: 
- move = 3/4 in darkness
- invisible attacker no get melee bonus
- re-roll concealment if miss, for a hit


Discipline (Regional Feat): Will bonus +2, concentration bonus +2


Weapon Finesse
- use DEX bonus = +4, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain


Scribe Scroll


"Initiate of Kossuth feat" (9th level bonus feat)
	- all "summon monster" fire elementals have +2 hp/hit dice
	- the following spells are added to the cleric spell list
		2: Aganazzar's Scorcher (scorch)
		4: Fire Stride
		5: Shroud of Flame
		8: Incendiary Cloud


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SPELLS  0: 5  1: 3+2b+D  2: 3+2b+D  3: 2+2b+D  4: 0  
        5: 0  6: 0       7: 0       8: 0       9: 0

0: 17	detect magic, detect poison, guidance, mending, read magic
1: 18	bless, burning hands (D), divine favor, ebon eyes, 
        remove fear, resurgence
2: 19	bull's strength, close wounds, hold person, lesser restoration(D), 
        scorch, silence
3: 20   dispel magic, protection from energy, resist energy-cold/fire only(D), 
        ring of blades, weapon of energy

Caster level = 6

Fire Domain Spells:
(1) burning hands; (2) produce flame; (3) resist energy (cold/fire only);
(4) wall of fire; (5) fire shield; (6) fire seeds; (7) fire storm;
(8) incendiary cloud; (9) elemental swarm (fire spell only)

Renewal Domain Spells:
(1) charm person; (2) restoration, lesser; (3) remove disease; 
(4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; 
(8) polymorph any object; (9) freedom


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GEAR	Total WT= 19 + 5 = 24
STR 10	load: light = 33	medium = 66	heavy = 100
STR 12  load: light = 43	medium = 86	heavy = 130

WT	Item
---	---------------------
0	white monk's outfit; "Master of the Burning Flame"
0	ornately carved wooden cloak clasp (100 gp)
	- provides +2 circumstance bonus to "diplomacy" with elves
	  from the Cormanthor Forest
1	gold holy symbol: Kossuth (250 gp)

0	HEAD:	  OPEN SLOT
0	FACE:	  Third Eye of Wisdom and Inner Beauty (20,000 gp)
                        - grants +4 enhancement bonus to Wisdom 
                        - grants +2 enhancement bonus to Charisma 
		        - Red Wizards/Scardale mark
0	THROAT:	  Torc of the Titans (3,300 gp)
                        - swift action: gain a +5 morale bonus on Strength checks, 
                                        Strength-based skill checks, and melee weapon 
                                        damage rolls for 1 round = 3/day
		        - Red Wizards/Scardale mark
1	SHOULDER: Cloak of Elvenkind (2,500 gp)
		        - grants a +5 competence bonus on Hide checks
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Ultimate Althleticism and Physical Perfection (16,725 gp)
		        - provides a +2 enhancement bonus to STR
		        - provides a +2 enhancement bonus to DEX
		        - provides a +2 enhancement bonus to CON
                        - swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks 
                                        made in that round, even if you are in a stressful situation.
                        - swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check 
                                        you attempt as if you had rolled a 20 = 1/day
                        - Healing Belt 
                              - gain +2 competence bonus on heal checks
			      - has 3 charges/day, renewed at dawn
			        - heal 2d8 damage = 1 charge
			        - heal 3d8 damage = 2 charges
			        - heal 4d8 damage = 3 charges
		        - Red Wizards/Scardale mark
1	FEET:	  Boots of Elvenkind (2,500 gp)
		        - grants a +5 competence bonus on Move Silently checks
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		        - grants +1 armor bonus to AC
		        - Red Wizards/Hillsfar mark
0                 Lesser Rubicund Frenzy Armor Crystal (2,000 gp)
                        - if HP = 50% or less, than gain:
                          - a +3 morale bonus on weapon damage rolls
                          - a +3 morale bonus on saves vs fear 
                        - only usable on item with magic armor bonus +1 (on bracers)
		        - Red Wizards/Scardale mark
0	HANDS:	  Gloves of Swimming and Climbing (6,250 gp)
                        - grant +5 competence bonus to Climb checks 
                        - grant +5 competence bonus to Swim checks
0	RING1:	  Ring of Counterspells (4,000 gp)
		        - can store a spell of 1st-6th level
		        - if stored spell cast at wearer, spell is automatically
		          countered, and spell stored in ring is gone
		        - ring currently stores "ice storm"
0	RING2:	  Ring of Protection +2 (8,000 gp)
                        - AC deflection bonus = +2
0	SHIELD:	  OPEN SLOT

2	cold iron kama, masterwork (304 gp)
		- can use to make "trip" attacks

1	Darkwood Nunchaku +1 (2,322 gp)
		- opposed attack rolls to disarm an enemy = +2
		- Red Wizards/Scardale mark

1	Silver Siangham +1 (2,393 gp)
		- Red Wizards/Scardale mark

2       Silver Dragonfang Shuriken (12 gp each) x20
              - masterwork = +1 hit, +1 cold damage 

2	Light Darkwood Crossbow +1 (2,375 gp)
		- Red Wizards/Scardale mark

1	quiver
                - Silver Dragonfang light crossbow bolts (12 gp each) x10 
                  - masterwork, dragonfang = +1 cold damage 
1	quiver
	        - Fountainhead Bolts (306 gp each) x2
		  - hit surface AC 5, effects radius = 10 ft
		  - 2d8 acid damage, 3 rounds, reflex DC 14 for half
		  - Red Wizards/Scardale mark
	        - cold iron bolts x8
1	quiver
	        - silver bolts x10

1	potion belt, masterwork = 10/10 vials
		- retrieving a potion/vial is a free action once per round
		- Potion of Cure Serious Wounds, 3d8+5 hp (750 gp)
		- Potion of Haste (750 gp)
		- Potion of Invisibility, CL = 6 (300 gp)
		- Potion of Mage Armor (50 gp); x4
			- Red Wizards/Scardale mark
		- vial of antitoxin (50 gp)
		- Vial of Universal Solvent (50 gp) x2
		  	- Red Wizards/Scardale mark

0.5	belt pouch
0		- flint and steel
0.5	belt pouch
1		- TREASURE (coins)

0       Dust of Dryness - 3 packets (850 gp)
                - absorb 100 gallons water into a marble, which can be released later; or 
                - instantly destroy elementals (water subtype) unless FORT DC 18 save is made, 
                  if save made elemental takes 5d6 dam

0	Wand of Burning Hands (45 gp/charge = 810 gp)
		- Caster Level = 3 
		- (3d4 fire damage, reflex DC 11 = half damage)
		- command word: "Sizzle", charges = 18
		- wand is made from orange crystal
0	Wand of Cure Light Wounds (15 gp/charge = 750 gp)
		- command word: "Kossuth's Kiss", charges = 50
		- Red Wizards/Scardale mark
0	Wand of Cure Light Wounds (15 gp/charge = 225 gp)
		- command word: "Kossuth's Kiss", charges = 15
		- Red Wizards/Scardale mark
0	Wand of Detect Magic (7.5 gp/charge = 22.5 gp)
		- Caster Level = 1; 
		- command word: "Magic Mine", charges = 3

5	Heward's Handy Haversack (2,000 gp)
		- retrieving any item is a move action; no attacks of opportunity
		- Red Wizards/Scardale mark
		- left side pouch (20 lbs max: 20 lbs used)
		  20	- tent, sleeps two
		- right side pouch (20 lbs max: 20 lbs used)
		  12	- trail rations; 12 days
		   8	- waterskin; x2
		- main central pack (80 lbs max: 34 lbs used)
		  5	- bedroll
		  3 	- winter blanket
		  1 	- everburning torch
		  2	- sunrods; x2
		  1	- healer's kit (9 uses)
				- grant +2 circumstance bonus on Heal checks
		  1	- map case; x2
		  3	- flask of holy water; x3
		  4	- flask of alchemist's fire; x4
		  4	- tanglefoot bag
		  8	- pole, 10-foot
		  0	- Divine Scroll: break enchantment, CL 9 (1,125 gp)
		  0	- Divine Scroll: raise dead, CL 9 (6,125 gp)
		  0	- Divine Scroll: restoration, CL 7 (800 gp)
		  0	- Divine Scroll: speak with dead, CL 5 (375 gp)
		  0	- Divine Scroll: remove paralysis, CL 3 (150 gp) x2
		  0	- Divine Scroll: remove stun, CL 3 (150 gp) x2
		  0 	- Divine Scroll: restoration, lesser, CL 3; (150 gp) x1
		  0	- Divine Scroll: comprehend languages, CL 1 (25 gp)
		  0	- Divine Scroll: divine favour, CL 1 (25 gp)
		  0 	- Divine Scroll: endure elemets, CL 1; (25 gp) x4
		  0	- Divine Scroll: magic weapon, CL 1; (25 gp)
		  0	- Divine Scroll: protection from evil, CL 1; (25 gp)


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TREASURE
pp = 12	        gold holy symbol: Kossuth (250 gp)
gp = 25    	bloodstone gem (50 gp)
sp = 6	        platinum ring (50 gp)
cp = 1		        - focus for "shield other" spell with Chathi
		ornately carved wooden cloak clasp (100 gp)
		gold pearl (150 gp)
                jade bracelet (200 gp)
			
		Key #1 for Kulara's Treasure Chest in room at Scardale Thayan Enclave


=============================================================================
In Room at Scardale Thayan Enclave:
pp = 		
gp =            silver holy symbol: Kossuth (25 gp)
sp = 			
cp =    		

- Treasure Chest with Superior Lock (152 gp, weight = 26 lbs)
	- Open Lock DC 40
	- hardness 5, hp 15, break DC = 23

7 bolts
1 cold iron bolt
		

==============================================================================
SPECIAL NOTES:


Improve spellcraft skill

get remove stun scrolls

=====================================

M109 Headband of conscious effort 1/day make a Concentration check in place of a required Fortitude save 2,000

M196 Medal of steadfast honorSP Immediately stand if knocked prone ( five virtues) 1,500

D246 Amulet of natural armor +1 +1 enhancement bonus to natural armor 2,000

M110 Heartseeking amulet 3/day treat next melee attack as melee touch attack 3,000


D246 Amulet of mighty fists +1 +1 enhancement bonus on attacks and damage with unarmed attacks 6,000
and natural weapons


M108 Greatreach bracers 3/day +10 ft. to reach for 1 round 2,000

Rapidstrike bracers M119 (3,100 gp)
- swift action: gain a +2 competence bonus on attack rolls made as part of a 
                flurry of blows until the end of your turn = 3/day

M76 Boots of agile leaping Add Dex modifier on Jump, stand from prone more easily 600


M83 Brute gauntlets 3 charges/day, bonuses on Str checks, Str-based skill checks, melee damage 500

M82 Brawler’s gauntlets 3/day +2 on grapple checks and damage with unarmed strikes for 1 round 1,000

M93 Devastation gauntlets 3 charges/day, bonus damage on critical hits 2,000

M105 Gloves of agile striking 2/day +1d6 damage with ranged and light weapons, +2d6 during skirmish attacks 2,200

M144 True strike gauntlets 1/day +20 on next attack made before end of next turn 3,500

M103 Gauntlets of lassitude 3/day melee touch attack with slow effect that lasts 5 rounds 5,000


Vest of Resistance +1 (1,000 gp)
                        - grants a +1 resistance bonus to all saves
		        - Red Wizards/Scardale mark