Kulara Tolmen

Last Updated: January 7, 2011

class:		Monk/Cleric			race:		human (Mulan)
level:		8 = 3/5				alignment:	lawful neutral
xp:		30,981				deity:		Kossuth

size:	M	age:	29	gender:	female	height:	5'4"	
eyes:	brown	hair:	shaved	skin:	sallow	weight:	130 lbs

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Ignan (1cc)

====================================================================================
STR:	10	0	HP: 	44			Speed:	40 ft 
DEX:	16/18	+3/+4	AC:	20				
CON:	10	0	= 10   + 1     + 0      + 4   + 0    + 0   + 0       + 5
INT:	12	+1	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	20/21	+5/+5	AC touch:	19
CHA:	10	0	AC flat-footed: 16		Initiative:	+4
							Base Attack:	+5

			= fire resistance = 5 points


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+9	= 7	0	+2*	
Reflex:		+10	= 4	+4	+2*		
Will:		+16	= 7	+5	+2*	+2 (discipline)	

* costs 1 charge each time +2 resistance bonus is used = 9 charges


====================================================================================
Attack		   Bonus    Damage    Critical	Range	Type	Notes
------------	   ------   ------    --------	-----	----	-----
unarmed strike	   +9	    1d6	      x2	-	B	
w. Purifying Flame	    +1d6			fire	(use = 3/day;1 round)
		   (+7/+7)					Flurry of Blows 

nunchaku	   +10	    1d6+1     x2	-	B	darkwood				
- magic +1	   (+8/+8) 					Flurry of Blows
								Disarm = +2

siangham	   +10	    1d6       x2	-	P	silver				
- magic +1	   (+8/+8) 					Flurry of Blows

kama		   +10	    1d6	      x2	-	S	cold iron, masterwork				
		   (+8/+8) 					Flurry of Blows
								Trip attacks

light crossbow	   +10	    1d8+1     19-20/x2	80 ft	P	cold iron bolts 
- darkwood &		    1d8					silver bolts
  magic +1


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		armor 	+1	na	na	na	na	1	magic
  of Armor +1	


====================================================================================
SKILLS: Total = 36/20	max = 11/5	Ability	Mod	Ranks	Misc	
+1	appraise*			INT	+1		
+6	balance*			DEX	+4		+2 tumble
+0	bluff*				CHA	+0		
+0	climb*				STR	+0		
+11	concentration*			CON	+0	9	+2 discipline
+1	craft				INT	+1		
no	decipher script			INT	+1		
+2	diplomacy*			CHA	+0		+2 sense motive
+4	diplomacy, Cormanthor Elves	CHA	+0	"	& +2 clasp
no	disable device			INT	+1		
+0	disguise*			CHA	+0		
+6	escape artist*			DEX	+4	2	
+1	forgery*			INT	+1		
+0	gather information*		CHA	+0		
no	handle animal			CHA	+0		
+12	heal*				WIS	+5	5	+2 kit
+6	hide*				DEX	+4	2	
+0	intimidate			CHA	+0			
+2	jump				STR	+0		+2 tumble
+2	knowledge, arcana		INT	+1	1	
no	knowledge, architect/engineer	INT	+1
no	knowledge, dungeoneering	INT	+1
no	knowledge, geography		INT	+1
+2	knowledge, history		INT	+1	1	
no	knowledge, local		INT	+1
no	knowledge, nature		INT	+1
no	knowledge, nobility/royalty	INT	+1
+6	knowledge, religion		INT	+1	5	
+2	knowledge, the planes		INT	+1	1	
+7	listen				WIS	+5	2	
+11	move silently			DEX	+4	2	+5 boots
no	open lock			DEX	+4		
+0	perform				CHA	+0		
no	profession			WIS	+5		
+4	ride				DEX	+4		
+1	search				INT	+1		
+12	sense motive			WIS	+5	7	
no	sleight of hand			DEX	+4		
+4	spellcraft			INT	+1	3	
+12	spot				WIS	+5	7	
+5	survival			WIS	+5		
+0	swim				STR	+0		
+11	tumble				DEX	+4	7	
no	use magic device		CHA	+0		
+4	use rope			DEX	+4
n/a	speak languages			n/a		1cc		


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		heavy, medium, light
Shields:	all (except tower shields)
Weapons:	all simple, hand axe, javalin
		(and with Monk unarmed strike: kama, nunchaku, quarterstaff, 
		 sai, shuriken, siangham)


Discipline (Regional Feat): Will bonus +2, concentration bonus +2


Weapon Finesse
- use DEX bonus, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain


Blind-Fight: 
- move = 3/4 in darkness
- invisible attacker no get melee bonus
- re-roll concealment if miss, for a hit


Monk of Kossuth (Order of the Pure Flame)
- Same Monk substitution levels as a Phoenix Disciple 
  (Champions of Valor; page 47)
- AC bonus = WIS = +5
- Improved Unarmed Strike
- Flurry of Blows: +1 attack at base attack, all attacks = -2 to hit, 
  		   can use special monk weapons
- Purifying Fist: Dur = 1 round, add +1d6 fire damage to any unarmed strike
		  Use = monk level = 3/day
- Evasion: if making successful reflex save would still do half-damage, 
  	   with evasion Kulara takes 0 damage instead
- Combat Reflexes: +3 attacks of opportunity/round
- Fast Movement: +10 ft
- Resistance to Fire: 5 points


Cleric of Kossuth (The Burning Braziers)
- Spontaneous Cast: "cure" spells 
- Turn Undead
	- undead flee for 10 rounds, if not, then cower (+2 hit)
	- range = 60 ft, standard action
	- times/Day = 3 + CHA = 3 + 0 = 3/day
	- turning Checks = 1d20 + CHA + Knowledge religion synergy
			 = 1d20 + 0 + 2 
			 = 1d20 + 2 (see table in PHB pg 159 for highest HD turned)
	- turning Damage = 2d6 + cleric level + CHA
			 = 2d6 + 5 + 0
			 = 2d6 + 5 (total HD turned)
- Destroy Undead
	- Total No. of undead HD being destroyed = cleric level/2 = 5/2 = 2
- Renewal Domain: 
	- auto-heal 1d8 + CHA = 1d8 hp if hp = 0 or less, 1/day
- Fire Domain: 
	- special ability = 3/day 
	- rebuke/command/bolster fire creatures 
	- turn/destroy water creatures
	- range = 60 ft, check = 1d20 (p159), 
	  damage = 2d6+5 HD, destroy = 2 HD


Scribe Scroll


=============================================================================
SPELLS  0: 5  1: 5+D  2: 3+D  3: 2+D  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0: 15	detect magic, detect poison, guidance, mending, read magic
1: 16	bless, burning hands (D), divine favor, hide from undead, 
        remove fear, shield of faith
2: 17	bull's strength, produce flame (D), shield other, silence
3: 18   dispel magic, resist energy-cold/fire only(D), searing light

Pearl of Power: recall one 1rst level prepared spell/day


Fire Domain Spells:
(1) burning hands; (2) produce flame; (3) resist energy (cold/fire only);
(4) wall of fire; (5) fire shield; (6) fire seeds; (7) fire storm;
(8) incendiary cloud; (9) elemental swarm (fire spell only)

Renewal Domain Spells:
(1) charm person; (2) restoration, lesser; (3) remove disease; 
(4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; 
(8) polymorph any object; (9) freedom


==============================================================================
GEAR	Total WT= 15 + 5 = 20
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	yellow monk's outfit; Order of the Pure Flame
0	ornately carved wooden cloak clasp (100 gp)
	- provides +2 circumstance bonus to "diplomacy" with elves
	  from the Cormanthor Forest
1	gold holy symbol: Kossuth (250 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  Third Eye of Wisdom +1 (1,000 gp)
		  	- grants +1 enhancement bonus to wisdom
			- Red Wizards/Scardale mark
0	THROAT:	  Heartstone Periapt (1,620 gp)
			- created by Nighthags, 180 gp/charge, 9 charges
		  	- instantly cures any disease contracted by the 
			  holder; costs 1 charge/disease cured
			- always provides +2 resistance bonus to all saving 
			  throws; costs 1 charge/saving throw affected
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
1	FEET:	  Boots of Elvenkind (2,500 gp)
			- grants a +5 competence bonus on Move Silently checks
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		  	- grants +1 armor bonus to AC
			- Red Wizards/Hillsfar mark
0	HANDS:	  Gloves of Dexterity +2 (4,000 gp)
			- grant +2 enhancement bonus to Dexterity
			- Red Wizards/Scardale mark
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	cold iron kama, masterwork (304 gp)
		- can use to make "trip" attacks
1	Darkwood Nunchaku +1 (2,322 gp)
		- opposed attack rolls to disarm an enemy = +2
		- Red Wizards/Scardale mark
1	Silver Siangham +1 (2,393 gp)
		- Red Wizards/Scardale mark
2	Light Darkwood Crossbow +1 (2,375 gp)
		- Red Wizards/Scardale mark
1	quiver
	- 2 Fountainhead Bolts (306 gp each)
		- hit surface AC 5, effects radius = 10 ft
		- 2d8 acid damage, 3 rounds, reflex DC 14 for half
		- Red Wizards/Scardale mark
	- 8 bolts
1	quiver
	- 1 bolt
	- 9 cold iron bolts
1	quiver
	- 10 silver bolts
1	potion belt, masterwork = 10/10 vials
		- retrieving a potion/vial is a free action once per round
		- Potion of Cure Serious Wounds, 3d8+5 hp (750 gp)
		- Potion of Invisibility, CL = 6 (300 gp)
		- Potion of Mage Armor (50 gp); x3
			- Red Wizards/Scardale mark
                - Potion of Water Breathing (750 gp)
		- Potion of Water Walk (750 gp)
		- vial of antitoxin (50 gp)
		- Vial of Universal Solvent (50 gp) x2
		  	- Red Wizards/Scardale mark
0.5	belt pouch
0		- flint and steel
0.5	belt pouch
1		- TREASURE (coins)
0	Wand of Burning Hands (45 gp/charge = 945 gp)
		- Caster Level = 3 
		- (3d4 fire damage, reflex DC 11 = half damage)
		- command word: "Sizzle", charges = 19
		- wand is made from orange crystal
0	Wand of Cure Light Wounds (15 gp/charge = 600 gp)
		- command word: "Kossuth's Kiss", charges = 40
		- Red Wizards/Scardale mark
0 	Pearl of Power (1,000 gp)
		- recall one 1rst level prepared spell/day
5	Heward's Handy Haversack (2,000 gp)
		- retrieving any item is a move action; no attacks of opportunity
		- Red Wizards/Scardale mark
		- left side pouch (20 lbs max: 20 lbs used)
		  20	- tent, sleeps two
		- right side pouch (20 lbs max: 20 lbs used)
		  12	- trail rations; 12 days
		   8	- waterskin; x2
		- main central pack (80 lbs max: 35 lbs used)
		  5	- bedroll
		  3 	- winter blanket
		  1 	- everburning torch
		  2	- sunrods; x2
		  1	- healer's kit (10 uses)
				- grant +2 circumstance bonus on Heal checks
		  1	- map case; x2
		  4	- flask of holy water; x4
		  4	- flask of alchemist's fire; x4
		  4	- tanglefoot bag
		  8	- pole, 10-foot
		  0	- Divine Scroll: break enchantment, CL 9 (1,125 gp)
		  0	- Divine Scroll: flame strike, CL 9 (1,125 gp)
		  0	- Divine Scroll: raise dead, CL 9 (6,125 gp)
		  0	- Divine Scroll: restoration, CL 7 (800 gp)
		  0	- Divine Scroll: cure serious wounds - 3d8+5 hp, CL 5 (375 gp) x3
		  0	- Divine Scroll: speak with dead, CL 5 (375 gp)
		  0	- Divine Scroll: remove paralysis, CL 3 (150 gp) x3
		  0 	- Divine Scroll: restoration, lesser, CL 3; (150 gp) x2
		  0	- Divine Scroll: comprehend languages, CL 1 (25 gp)
		  0	- Divine Scroll: divine favour, CL 1 (25 gp)
		  0 	- Divine Scroll: endure elemets, CL 1; (25 gp) x4
		  0	- Divine Scroll: magic weapon, CL 1; (25 gp)
		  0	- Divine Scroll: protection from evil, CL 1; (25 gp)


==============================================================================
TREASURE
pp = 2		gold holy symbol: Kossuth (250 gp)
gp = 4		bloodstone gem (50 gp)
sp = 1		platinum ring (50 gp)
cp = 1		- focus for "shield other" spell with Chathi
		ornately carved wooden cloak clasp (100 gp)
		emerald gem (200 gp)
		gold pearl (150 gp)
			
		Key #1 for Kulara's Treasure Chest in room at Scardale Thayan Enclave


=============================================================================
In Room at Scardale Thayan Enclave:
pp = 300		
gp = 1,150		silver holy symbol: Kossuth (25 gp)
sp = 			
cp =    		

- Treasure Chest with Superior Lock (152 gp, weight = 26 lbs)
	- Open Lock DC 40
	- hardness 5, hp 15, break DC = 23
		

==============================================================================
SPECIAL NOTES:

9th level = monk 4, cleric 5

Prestige Class = Fire Archon?

Wants to maximize Concentration skill
Improve spellcraft skill
Get speak language - Chondathan

"Initiate of Kossuth feat" (9th level bonus feat)
	- all "summon monster" fire elementals have +2 hp/hit dice
	- the following spells are added to the cleric spell list
		2: Aganazzar's Scorcher
		4: Fire Stride
		5: Shroud of Flame
		8: Incendiary Cloud

Third Eye of Wisdom and Inner Beauty (4,000 + 4,000(1.5) = 10,000 gp)? 
- grants +2 enhancement bonus to Wisdom 
- grants +2 enhancement bonus to Charisma 

TORSO SLOT: Monk's Outfit (ability boosts)?