Last Updated: January 7, 2011
class: Monk/Cleric race: human (Mulan)
level: 8 = 3/5 alignment: lawful neutral
xp: 30,981 deity: Kossuth
size: M age: 29 gender: female height: 5'4"
eyes: brown hair: shaved skin: sallow weight: 130 lbs
Campaign: Forgotten Realms, Thayan Trader
Home Region: Thay (but based in the Dalelands)
Languages: Mulhorandi (native), Damaran, Ignan (1cc)
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STR: 10 0 HP: 44 Speed: 40 ft
DEX: 16/18 +3/+4 AC: 20
CON: 10 0 = 10 + 1 + 0 + 4 + 0 + 0 + 0 + 5
INT: 12 +1 base + armor + shield + dex + size + nat + deflect + misc
WIS: 20/21 +5/+5 AC touch: 19
CHA: 10 0 AC flat-footed: 16 Initiative: +4
Base Attack: +5
= fire resistance = 5 points
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Total = base +Mod +magic +misc
Fortitude: +9 = 7 0 +2*
Reflex: +10 = 4 +4 +2*
Will: +16 = 7 +5 +2* +2 (discipline)
* costs 1 charge each time +2 resistance bonus is used = 9 charges
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
unarmed strike +9 1d6 x2 - B
w. Purifying Flame +1d6 fire (use = 3/day;1 round)
(+7/+7) Flurry of Blows
nunchaku +10 1d6+1 x2 - B darkwood
- magic +1 (+8/+8) Flurry of Blows
Disarm = +2
siangham +10 1d6 x2 - P silver
- magic +1 (+8/+8) Flurry of Blows
kama +10 1d6 x2 - S cold iron, masterwork
(+8/+8) Flurry of Blows
Trip attacks
light crossbow +10 1d8+1 19-20/x2 80 ft P cold iron bolts
- darkwood & 1d8 silver bolts
magic +1
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers armor +1 na na na na 1 magic
of Armor +1
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SKILLS: Total = 36/20 max = 11/5 Ability Mod Ranks Misc
+1 appraise* INT +1
+6 balance* DEX +4 +2 tumble
+0 bluff* CHA +0
+0 climb* STR +0
+11 concentration* CON +0 9 +2 discipline
+1 craft INT +1
no decipher script INT +1
+2 diplomacy* CHA +0 +2 sense motive
+4 diplomacy, Cormanthor Elves CHA +0 " & +2 clasp
no disable device INT +1
+0 disguise* CHA +0
+6 escape artist* DEX +4 2
+1 forgery* INT +1
+0 gather information* CHA +0
no handle animal CHA +0
+12 heal* WIS +5 5 +2 kit
+6 hide* DEX +4 2
+0 intimidate CHA +0
+2 jump STR +0 +2 tumble
+2 knowledge, arcana INT +1 1
no knowledge, architect/engineer INT +1
no knowledge, dungeoneering INT +1
no knowledge, geography INT +1
+2 knowledge, history INT +1 1
no knowledge, local INT +1
no knowledge, nature INT +1
no knowledge, nobility/royalty INT +1
+6 knowledge, religion INT +1 5
+2 knowledge, the planes INT +1 1
+7 listen WIS +5 2
+11 move silently DEX +4 2 +5 boots
no open lock DEX +4
+0 perform CHA +0
no profession WIS +5
+4 ride DEX +4
+1 search INT +1
+12 sense motive WIS +5 7
no sleight of hand DEX +4
+4 spellcraft INT +1 3
+12 spot WIS +5 7
+5 survival WIS +5
+0 swim STR +0
+11 tumble DEX +4 7
no use magic device CHA +0
+4 use rope DEX +4
n/a speak languages n/a 1cc
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SPECIAL ABILITIES / FEATS
Armor: heavy, medium, light
Shields: all (except tower shields)
Weapons: all simple, hand axe, javalin
(and with Monk unarmed strike: kama, nunchaku, quarterstaff,
sai, shuriken, siangham)
Discipline (Regional Feat): Will bonus +2, concentration bonus +2
Weapon Finesse
- use DEX bonus, not STR for melee attack rolls with light weapons,
rapier, whip and spiked chain
Blind-Fight:
- move = 3/4 in darkness
- invisible attacker no get melee bonus
- re-roll concealment if miss, for a hit
Monk of Kossuth (Order of the Pure Flame)
- Same Monk substitution levels as a Phoenix Disciple
(Champions of Valor; page 47)
- AC bonus = WIS = +5
- Improved Unarmed Strike
- Flurry of Blows: +1 attack at base attack, all attacks = -2 to hit,
can use special monk weapons
- Purifying Fist: Dur = 1 round, add +1d6 fire damage to any unarmed strike
Use = monk level = 3/day
- Evasion: if making successful reflex save would still do half-damage,
with evasion Kulara takes 0 damage instead
- Combat Reflexes: +3 attacks of opportunity/round
- Fast Movement: +10 ft
- Resistance to Fire: 5 points
Cleric of Kossuth (The Burning Braziers)
- Spontaneous Cast: "cure" spells
- Turn Undead
- undead flee for 10 rounds, if not, then cower (+2 hit)
- range = 60 ft, standard action
- times/Day = 3 + CHA = 3 + 0 = 3/day
- turning Checks = 1d20 + CHA + Knowledge religion synergy
= 1d20 + 0 + 2
= 1d20 + 2 (see table in PHB pg 159 for highest HD turned)
- turning Damage = 2d6 + cleric level + CHA
= 2d6 + 5 + 0
= 2d6 + 5 (total HD turned)
- Destroy Undead
- Total No. of undead HD being destroyed = cleric level/2 = 5/2 = 2
- Renewal Domain:
- auto-heal 1d8 + CHA = 1d8 hp if hp = 0 or less, 1/day
- Fire Domain:
- special ability = 3/day
- rebuke/command/bolster fire creatures
- turn/destroy water creatures
- range = 60 ft, check = 1d20 (p159),
damage = 2d6+5 HD, destroy = 2 HD
Scribe Scroll
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SPELLS 0: 5 1: 5+D 2: 3+D 3: 2+D 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
0: 15 detect magic, detect poison, guidance, mending, read magic
1: 16 bless, burning hands (D), divine favor, hide from undead,
remove fear, shield of faith
2: 17 bull's strength, produce flame (D), shield other, silence
3: 18 dispel magic, resist energy-cold/fire only(D), searing light
Pearl of Power: recall one 1rst level prepared spell/day
Fire Domain Spells:
(1) burning hands; (2) produce flame; (3) resist energy (cold/fire only);
(4) wall of fire; (5) fire shield; (6) fire seeds; (7) fire storm;
(8) incendiary cloud; (9) elemental swarm (fire spell only)
Renewal Domain Spells:
(1) charm person; (2) restoration, lesser; (3) remove disease;
(4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater;
(8) polymorph any object; (9) freedom
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GEAR Total WT= 15 + 5 = 20
load: light = 33 medium = 66 heavy = 100
WT Item
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0 yellow monk's outfit; Order of the Pure Flame
0 ornately carved wooden cloak clasp (100 gp)
- provides +2 circumstance bonus to "diplomacy" with elves
from the Cormanthor Forest
1 gold holy symbol: Kossuth (250 gp)
0 HEAD: OPEN SLOT
0 FACE: Third Eye of Wisdom +1 (1,000 gp)
- grants +1 enhancement bonus to wisdom
- Red Wizards/Scardale mark
0 THROAT: Heartstone Periapt (1,620 gp)
- created by Nighthags, 180 gp/charge, 9 charges
- instantly cures any disease contracted by the
holder; costs 1 charge/disease cured
- always provides +2 resistance bonus to all saving
throws; costs 1 charge/saving throw affected
0 SHOULDER: OPEN SLOT
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
1 FEET: Boots of Elvenkind (2,500 gp)
- grants a +5 competence bonus on Move Silently checks
1 ARMS: Bracers of Armor +1 (1,000 gp)
- grants +1 armor bonus to AC
- Red Wizards/Hillsfar mark
0 HANDS: Gloves of Dexterity +2 (4,000 gp)
- grant +2 enhancement bonus to Dexterity
- Red Wizards/Scardale mark
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
2 cold iron kama, masterwork (304 gp)
- can use to make "trip" attacks
1 Darkwood Nunchaku +1 (2,322 gp)
- opposed attack rolls to disarm an enemy = +2
- Red Wizards/Scardale mark
1 Silver Siangham +1 (2,393 gp)
- Red Wizards/Scardale mark
2 Light Darkwood Crossbow +1 (2,375 gp)
- Red Wizards/Scardale mark
1 quiver
- 2 Fountainhead Bolts (306 gp each)
- hit surface AC 5, effects radius = 10 ft
- 2d8 acid damage, 3 rounds, reflex DC 14 for half
- Red Wizards/Scardale mark
- 8 bolts
1 quiver
- 1 bolt
- 9 cold iron bolts
1 quiver
- 10 silver bolts
1 potion belt, masterwork = 10/10 vials
- retrieving a potion/vial is a free action once per round
- Potion of Cure Serious Wounds, 3d8+5 hp (750 gp)
- Potion of Invisibility, CL = 6 (300 gp)
- Potion of Mage Armor (50 gp); x3
- Red Wizards/Scardale mark
- Potion of Water Breathing (750 gp)
- Potion of Water Walk (750 gp)
- vial of antitoxin (50 gp)
- Vial of Universal Solvent (50 gp) x2
- Red Wizards/Scardale mark
0.5 belt pouch
0 - flint and steel
0.5 belt pouch
1 - TREASURE (coins)
0 Wand of Burning Hands (45 gp/charge = 945 gp)
- Caster Level = 3
- (3d4 fire damage, reflex DC 11 = half damage)
- command word: "Sizzle", charges = 19
- wand is made from orange crystal
0 Wand of Cure Light Wounds (15 gp/charge = 600 gp)
- command word: "Kossuth's Kiss", charges = 40
- Red Wizards/Scardale mark
0 Pearl of Power (1,000 gp)
- recall one 1rst level prepared spell/day
5 Heward's Handy Haversack (2,000 gp)
- retrieving any item is a move action; no attacks of opportunity
- Red Wizards/Scardale mark
- left side pouch (20 lbs max: 20 lbs used)
20 - tent, sleeps two
- right side pouch (20 lbs max: 20 lbs used)
12 - trail rations; 12 days
8 - waterskin; x2
- main central pack (80 lbs max: 35 lbs used)
5 - bedroll
3 - winter blanket
1 - everburning torch
2 - sunrods; x2
1 - healer's kit (10 uses)
- grant +2 circumstance bonus on Heal checks
1 - map case; x2
4 - flask of holy water; x4
4 - flask of alchemist's fire; x4
4 - tanglefoot bag
8 - pole, 10-foot
0 - Divine Scroll: break enchantment, CL 9 (1,125 gp)
0 - Divine Scroll: flame strike, CL 9 (1,125 gp)
0 - Divine Scroll: raise dead, CL 9 (6,125 gp)
0 - Divine Scroll: restoration, CL 7 (800 gp)
0 - Divine Scroll: cure serious wounds - 3d8+5 hp, CL 5 (375 gp) x3
0 - Divine Scroll: speak with dead, CL 5 (375 gp)
0 - Divine Scroll: remove paralysis, CL 3 (150 gp) x3
0 - Divine Scroll: restoration, lesser, CL 3; (150 gp) x2
0 - Divine Scroll: comprehend languages, CL 1 (25 gp)
0 - Divine Scroll: divine favour, CL 1 (25 gp)
0 - Divine Scroll: endure elemets, CL 1; (25 gp) x4
0 - Divine Scroll: magic weapon, CL 1; (25 gp)
0 - Divine Scroll: protection from evil, CL 1; (25 gp)
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TREASURE
pp = 2 gold holy symbol: Kossuth (250 gp)
gp = 4 bloodstone gem (50 gp)
sp = 1 platinum ring (50 gp)
cp = 1 - focus for "shield other" spell with Chathi
ornately carved wooden cloak clasp (100 gp)
emerald gem (200 gp)
gold pearl (150 gp)
Key #1 for Kulara's Treasure Chest in room at Scardale Thayan Enclave
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In Room at Scardale Thayan Enclave:
pp = 300
gp = 1,150 silver holy symbol: Kossuth (25 gp)
sp =
cp =
- Treasure Chest with Superior Lock (152 gp, weight = 26 lbs)
- Open Lock DC 40
- hardness 5, hp 15, break DC = 23
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SPECIAL NOTES:
9th level = monk 4, cleric 5
Prestige Class = Fire Archon?
Wants to maximize Concentration skill
Improve spellcraft skill
Get speak language - Chondathan
"Initiate of Kossuth feat" (9th level bonus feat)
- all "summon monster" fire elementals have +2 hp/hit dice
- the following spells are added to the cleric spell list
2: Aganazzar's Scorcher
4: Fire Stride
5: Shroud of Flame
8: Incendiary Cloud
Third Eye of Wisdom and Inner Beauty (4,000 + 4,000(1.5) = 10,000 gp)?
- grants +2 enhancement bonus to Wisdom
- grants +2 enhancement bonus to Charisma
TORSO SLOT: Monk's Outfit (ability boosts)?