Jandar Hahpet

Last Updated: April 3, 2008

class:		Rogue/Wizard			race:		human (Rashemi)
level:		3/1				alignment:	lawful neutral
xp:		8,142				deity:		Kossuth

size:	M	age:	21	gender:	male	height:	5'7"	
eyes:	black	hair:	shaved	skin:	dark	weight:	170 lbs
					brown	

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Gnoll, Rashemi, Tuigan, 
		Chondathan (1cc)
====================================================================================
STR:	11	0	HP: 	27			Speed:	30 ft 
DEX:	18	+4	AC:	19				20 ft w. backpack
CON:	10	0	= 10   + 4     + 0      + 4   + 0    + 0   + 0       + 1
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	15
CHA:	10	0	AC flat-footed: 15		Initiative:	+4
							Base Attack:	+2
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 1	0	1	
Reflex:		+8	= 3	+4	1		(+1 vs traps)
Will:		+5	= 3	0	1	
	
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
silver rapier	+7	1d6	18-20/x2	-	P	magic (+1 hit/dam)
								
light crossbow	+7	1d8	19-20/x2	80 ft	P	cold iron bolts
masterwork 		1d8-1					silver bolts
(darkwood)

light mace	+6	1d6	x2		-	B	cold iron




Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
mithral chain	light	+4	+6	0	10%	30 ft	10 lb	
	shirt

====================================================================================
SKILLS: Total = 78+7	max = 7/3	Ability	Mod	Ranks	Misc
+11	appraise*			INT	+4	5	+2 (scale/mag)
+6	balance*			DEX	+4		+2 (tumble)
+4	bluff*				CHA		4	
	climb*				STR	
	concentration*			CON			
	craft*				INT	
+9	decipher script			INT	+4	5	
	diplomacy*			CHA			
+14	disable device			INT	+4	6	+4 (nimble/tool)
	disguise*			CHA			
	escape artist*			DEX			
+9	forgery*			INT	+4	5	
+7	gather information*		CHA		5	+2 (local know)
	handle animal			CHA			
	heal*				WIS			
+10	hide*				DEX	+4	6	
	intimidate*			CHA				
+2	jump*				STR	0		+2 (tumble)
+9	knowledge: arcana		INT	+4	5
+9	knowledge, local: Thay		INT	+4	5	
+9	knowledge, local: Dalelands	INT	+4	5	
+2	listen*				WIS			+2 (toad)
+10	move silently*			DEX	+4	6		
+14	open lock			DEX	+4	6	+4 (nimble/tool)		
	perform				CHA			
	profession			WIS			
	ride*				DEX	
+10	search*				INT	+4	6	
	sense motive*			WIS			
+8	sleight of hand			DEX	+4	4	
+8	spellcraft			INT	+4	2	+2 (arcana) 	
+2	spot*				WIS			+2 (toad)
	survival*			WIS	
	swim*				STR		
+9	tumble				DEX	+4	5	
+3	use magic device		CHA	0	3	   (+2 w. scrolls)
	use rope*			DEX	
	speak languages			n/a		1cc


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, handcrossbow, rapier, sap, shortbow, shortsword

Mind over Body: regional feat
- bonus hp = IQ = +4 hp
- +1 hp/metamagic feat = 0
- if cast arcane spells, get insight bonus to AC = +1

Nimble Fingers
- open lock and disable device = +2 bonus

Weapon Finesse
- use DEX bonus, not STR for melee attack rolls with light weapons,
  rapier, whip and spiked chain

Sneak Attack = +2d6
Trapfinding
Evasion: 
- if making successful reflex save would still do half-damage, with evasion a rogue 
  takes 0 damage instead
Trapsense:
- reflex saves = +1 vs traps
- AC dodge bonus = +1 vs traps

Summon Familiar: Toad (grants +3 hp and alertness; listen +2 and spot +2)
Scribe Sroll

=============================================================================
SPELLS  0: 3  1: 2   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 14	disrupt undead (x2), magehand
1: 15	magic missile (x2)


SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		chill touch			invisibility
acid splash		color spray			summon monster II
detect poison		comprehend languages		web
detect magic		detect secret doors			
read magic		grease
daze			mage armor
dancing lights		magic missile
flare			obscuring mist
light			summon monster I
ray of frost		
ghost sound		
disrupt undead
touch of fatigue
magehand		
mending
message
open/close
arcane mark
prestidigitation

==============================================================================
GEAR	Total WT= 26 + 21 = 47
	load: light = 38	medium = 76	heavy = 115

WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
1	SHOULDER: cloak of resistance +1 (1,000 gp)
		  - grant +1 resistance bonus vs all saving throws
10	BODY: 	  mithral chain shirt (1,100 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	silver rapier +1 (2,410 gp)
2	light darkwood crossbow, masterwork (375 gp)
1	10 silver bolts
1	10 cold iron bolts
4	cold iron light mace
1	potion belt, masterwork = 10 vials
0		- vial of small centipede poison (x3)
		  [injury, DC = 11, dam = 1d2 DEX/1D2 DEX]
0 		- oil of magic weapon
0		- potion of sanctuary
1	belt pouch (x2)
0		- flint and steel
2		- thieves tools, masterwork
1		- merchant's scale
0		- magnifying glass
2	backpack
10		- trail rations, 10 days
4		- waterskin
5		- bedroll


==============================================================================
TREASURE
cp =		
sp = 24		
gp = 32	
pp = 

In Room at Thayan Enclave:
	


Price		Items carried (For Sale)
-----		------------------------
40 gp 		oil of magic weapon
40 gp		potion of sanctuary


==============================================================================
SPECIAL NOTES:

Wants to add "twilight" capability to mithral chain shirt