Last Updated: January 18, 2010
class: Fighter/Thayan Knight race: human (Mulan) level: 7 = 5/2 alignment: lawful neutral xp: 21,504 deity: Kossuth size: M age: 25 gender: male height: 6'4" eyes: brown hair: shaved skin: sallow weight: 240 lbs bald Campaign: Forgotten Realms, Thayan Traders Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Chondathan (1 cc) ==================================================================================== STR: 19/20 +4/+5 HP: 70 Speed: 20 ft (run = x3) DEX: 14 +2 AC: 23 CON: 14 +2 = 10 + 9 + 3 + 1 + 0 + 0 + 0 + 0 INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 11 CHA: 10 0 AC flat-footed: 22 Initiative: +2 Base Attack: +7/+2 = DR 6/-; DR 3/- = 30 hp/day, then DR 3/- = fire resistance = 10 points = 25% to take no sneak attack or critical hit damage ==================================================================================== Total = base +Mod +magic +misc Fortitude: +9 = 7 +2 Reflex: +5 = 1 +2 +2 (resistance) Will: +5 = 1 0 +4 (discipline & iron will) +2 morale bonus on saving throws vs fear effects, no apply if cast by a Red Wizard +1 morale bonus on saving throws vs charm, no apply if cast by a Red Wizard automatically fail saving throws from a Red Wizard's mind-affecting spells ==================================================================================== - gain +2 morale bonus on attacks and damage against any creature that attacks or that was previously seen to attack a Red Wizard Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +1, +14/+9 1d8+8 19-20/x2 - S magic +1 (enhancement) cold iron +1d6 fire damage warhammer +13/+8 1d8+5 x3 - B silver, masterwork spiked armor +1 +13/+8 1d6+6 x2 - P adamantine magic +1 (enhancement) light weapon gauntlet +13/+8 1d3+5 x2 - B adamantine, masterwork light weapon unarmed strike, lethal composite +10/+5 1d8+4 x3 110 ft P cold iron arrows longbow; STR+4 1d8+3 silver arrows - masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ full plate heavy +9 +1 -5 35 % 20 ft 60 lbs magic +1 - adamantine armor DR 3/- heavy steel shield +3 n/a -1 15 % n/a 15 lbs 25% no sneak shield of light or critical fortification +1 damage ==================================================================================== SKILLS: Total = 24+6 max = 10/5 Ability Mod Ranks Misc +0 appraise INT +0 -4 balance DEX +2 -6 armor +0 bluff* CHA +0 +1 climb* STR +5 -6/+2 armor/kit +4 concentration CON +2 +2 discipline +0 craft* INT +0 no decipher script INT +0 +0 diplomacy CHA +0 +2 diplomacy, Cormanthor Elves CHA +0 " & +2 clasp no disable device INT +0 +0 disguise CHA +0 -4 escape artist DEX +2 -6 armor +0 forgery INT +0 +0 gather information* CHA +0 +5 handle animal* CHA +0 5 +0 heal WIS +0 -4 hide DEX +2 -6 armor +8 intimidate* CHA +0 6 +2 tattoo -1 jump* STR +5 -6 armor +2 knowledge, arcana* INT +0 2cc no knowledge, architect/engineer INT +0 no knowledge, dungeoneering INT +0 no knowledge, geography INT +0 no knowledge, history INT +0 +2 knowledge, local: Thay* INT +0 2cc no knowledge, nature INT +0 no knowledge, nobility/royalty INT +0 no knowledge, religion INT +0 no knowledge, the planes INT +0 +0 listen WIS +0 -4 move silently DEX +2 -6 armor no open lock DEX +2 +0 perform CHA +0 no profession* WIS +0 +8 ride* DEX +2 4 +2 handle animal +0 search INT +0 +0 sense motive WIS +0 no sleight of hand DEX +2 -6 armor no spellcraft INT +0 +5 spot* WIS +0 5 +0 survival WIS +0 -7 swim* STR +5 -12 armor no tumble DEX +2 -6 armor no use magic device CHA +0 +2 use rope DEX +2 +2 silk rope n/a speak language n/a 1cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (including tower shields) Weapons: all simple, all martial Exotic Weapon: Bastard Sword (can use one handed) Weapon Focus: Longsword (+1 bonus to hit) Weapon Specialization: Longsword (+2 to damage) Power Attack: melee bonus only, no light weapons one-handed weapons; -7 hit = +7 damage two-handed weapons; -7 hit = +14 damage Discipline (Regional Feat): Will = +2, Concentration = +2 Iron Will: Will = +2 Thayan Knight - Horror's of Thay - +2 morale bonus on saving throws vs fear effects - +1 morale bonus on saving throws vs charm - neither bonus applies if cast by a Red Wizard - Zulkir's Favor (forehead tattoo) - +2 morale bonus on "intimidate" skill checks when tattoo is visible - +2 resistance bonus on reflex saving throws - automatically fail saving throws from a Red Wizard's mind-affecting spells - Zulkir's Defender - gain +2 morale bonus on attacks and damage against any creature that attacks or that was previously seen to attack a Red Wizard Mounted Combat - once per round, when mount is hit, replace mount's AC with your ride check ============================================================================= Since have hvy armor + shield (AC check penalty = -6), - medium and heavy load = no additional check penalty, since hvy load = -6 GEAR Total WT= 98 + 94 = 192 load: light = 133 medium = 266 heavy = 400 WT Item --- --------------------- 0 traveler's outfit 0 ornately carved wooden cloak clasp (100 gp) - provides +2 circumstance bonus to "diplomacy" with elves from the Cormanthor Forest 1 gold holy symbol: Kossuth (250 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 60 BODY: Adamantine Full Plate Armor +1 (22,550 gp) - provides DR 3/- - cost/wt includes Adamantine Gauntlets below - Red Wizard/Scardale mark Adamantine Spikes +1 - attached to full plate, spikes shaped as flames - ignores hardness less then 20 - light melee martial weapon (1d6) Iron Ward Diamond (2,000 gp) - lesser armor crystal, +3 DR/-, 30 hp/day - only usable on medium or heavy armor +1 or better - Red Wizard/Scardale mark 0 TORSO: OPEN SLOT 1 WAIST: Belt of Giant Strength +1 (1,000 gp) - provides a +1 enhancement bonus to strength - Red Wizard/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: 2 Adamantine Gauntlets, masterwork (included with full plate) - ignores hardness less then 20 - light melee simple weapon (1d3) - considered an unarmed strike, lethal damage 0 RING1: Ring of Counterspells (4,000 gp) - can store a spell of 1st-6th level - if stored spell cast at wearer, spell is automatically countered, and spell stored in ring is gone - ring currently stores "fireball" 0 RING2: OPEN SLOT 15 SHIELD: Heavy Steel Shield of Light Fortification +1 (4,170 gp) - There is a 25% chance to negate any successful critical hit or sneak attack (normal damage only) Clasp of Fire Protection (1,500 gp) - lesser crystal: only usable on shield +1 or better - provides 10 points of fire resistance - Red Wizard/Scardale mark 4 Cold Iron Longsword +1 (4,330 gp) - Red Wizard/Scardale mark 0 Crystal of Fire Assault (3,000 gp) - lesser crystal: only usable on weapon +1 or better - does +1d6 fire damage - attached to Cold Iron Longsword +1 - Red Wizard/Scardale mark 5 silver warhammer, masterwork (402 gp) 3 composite longbow (STR 18/dam +4), masterwork (800 gp) 3 gem-studded quiver (500 gp) - 18 silver arrows (2 gp each) - 2 adamantine arrows (60 gp each) 3 quiver - 3 arrows - 17 cold iron arrows 1 potion belt, masterwork = 10/10 vials - retrieving a potion/vial is a free action once per round - oil of bless weapon (100 gp); x2 - potion of blur (300 gp) - potion of cure light wounds = 1d8+1 hp (50 gp); x2 - potion of cure moderate wounds = 2d8+3 hp (300 gp); - potion of cure serious wounds = 3d8+5 hp (750 gp); - vial of anti-toxin; - vial of silversheen (250 gp); x2 0.5 belt pouch 0 - flint and steel 0.5 belt pouch 1 - TREASURE (coins) 2 backpack 20 - tent, sleeps two 8 - waterskin; x2 12 - trail rations; 12 days 5 - bedroll 3 - winter blanket 20 - silk rope, 50-foot; x4 - grant +2 circumstance bonus on Use Rope checks 5 - climber's kit - grant +2 circumstance bonus on Climb checks 4 - grappling hook 5 - empty sacks; x10 5 - crowbar 2 - hammer 2 - manacles, masterwork (DC 35 escape artist/DC 28 break) 1 - superior lock (DC 40 open lock) ============================================================================== TREASURE cp = 2 gem-studded quiver (500 gp) sp = 5 gold holy symbol: Kossuth (250 gp) gp = 9 ornately carved wooden cloak clasp (100 gp) pp = 25 emerald gem (200 gp) gold pearl (150 gp) ============================================================================= In room at Scardale Thayan Enclave: cp = sp = gp = pp = - ogre chainmail, large-sized (300 gp, weight = 80 lbs) - orc double axe, masterwork (660 gp) - grimlock battleaxe, masterwork (310 gp) - quiver & 12 silver arrows (2 gp each = 24 gp) ============================================================================== SPECIAL NOTES: Get the following feats: - Ride-By Attack - Spirited Charge - Improved Critical (longsword): base attack +8 - Greater Weapon Focus (longsword): fighter 8th - Greater Weapon Specialization (longsword): fighter 12th - Leadership Wants to buy a Cormyrean Destrier (Champions of Valor, page 154) - Heavy War Horse (MM 273) with STR +2, WIS +2, cost = 2,500 gp - grants rider a +1 bonus on Ride checks - cost to get mount with max hp or other qualities? Can now get Chathi to enchant arms and armor at cost. Get the following magic items ----------------------------- Cost Discount Item ---- -------- ---- 2,000 gp 1,000 gp = 50% armor gauntlet +1 (have to do twice, left and right) - add bane vs. constructs? Bag of Holding (type I) - enchant spiked armor with bane - constructs - enchant cold iron to +1, with bane - humanoids, human vs chaotics, bane-chaotic outsiders - get weapon crystals (energy types-lesser to interchange on weapons) - get shield crystals (energy resistance) - armor enchantments that add DR? Invulnerability? - torso clothing that adds DR?