Hoth Anskuld

Last Updated: January 18, 2009

class:		Fighter				race:		human (Mulan)
level:		5				alignment:	lawful neutral
xp:		12,879				deity:		Kossuth

size:	M	age:	23	gender:	male	height:	6'4"	
eyes:	brown	hair:	shaved	skin:	sallow	weight:	240 lbs
			bald

Campaign: 	Forgotten Realms, Thayan Traders
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Chondathan (1 cc)
====================================================================================
STR:	19	+4	HP: 	50			Speed:	20 ft (run = x3)
DEX:	14	+2	AC:	21  (DR 4/-; DR 1/- = 10 hp/day, then DR 3/-)				
CON:	14	+2	= 10   + 8     + 2      + 1   + 0    + 0   + 0       + 0
INT:	10	0	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	11
CHA:	10	0	AC flat-footed: 20		Initiative:	+2
							Base Attack:	+5
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+6	= 4	+2		
Reflex:		+3	= 1	+2			
Will:		+5	= 1	0		+4 (discipline & iron will) 	
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword +1	+11	1d8+7	19-20/x2	-	S	magic (+1 bonus)
							
longsword	+11	1d8+6	19-20/x2	-	S	cold iron, masterwork

warhammer	+10	1d8+4	x3		-	B	silver, masterwork

spiked armor	+10	1d6+4	x2		-	P	adamantine, masterwork
								- light weapon

gauntlet	+10	1d3+4	x2		- 	B	adamantine, masterwork
								- light weapon
								- unarmed strike

composite 	+8	1d8+4	x3		110 ft	P	cold iron arrows	
longbow; STR+4		1d8+3					silver arrows
- masterwork


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
full plate	heavy	+8	+1	-5	35 %	20 ft	60 lb	masterwork
- adamantine	armor							DR 3/-

shield of 	shield	+2	n/a	0	 5 %	n/a	6 lb	return fire 
 flame's return								creature home
									(Will DC 10)
====================================================================================
SKILLS: Total = 24	max = 8/4	Ability	Mod	Ranks	Misc
	appraise*			INT			
-3	balance*			DEX	+2		-5 (armor)
	bluff*				CHA			
-1	climb*				STR	+4		-5 (armor)
+4 	concentration*			CON	+2 	 	+2 (disc)
 	craft*	 			INT	 	 	
no 	decipher script			INT	 	 	
	diplomacy*			CHA			
no	disable device			INT			
	disguise*			CHA			
-3	escape artist*			DEX	+2		-5 (armor)
	forgery*			INT			
	gather information*		CHA			
+5	handle animal			CHA	0	5	
	heal*				WIS			
-3	hide*				DEX	+2		-5 (armor)
+5	intimidate*			CHA	0	5		
-1	jump*				STR	+4		-5 (armor)
+2	knowledge, arcana		INT	0	2cc	
no	knowledge, architect/engineer	INT
no	knowledge, dungeoneering	INT
no	knowledge, geography		INT
no	knowledge, history		INT	
+2	knowledge, local: Thay		INT	0	2cc 	
no	knowledge, nature		INT
no	knowledge, nobility/royalty	INT
no	knowledge, religion		INT		
no	knowledge, the planes		INT		
	listen*				WIS			
-3	move silently*			DEX	+2		-5 (armor)		
no	open lock			DEX			
	perform				CHA			
no	profession			WIS			
+8	ride*				DEX	+2	4	+2 (handle animal)
	search*				INT			
	sense motive*			WIS			
no	sleight of hand			DEX	+2		-5 (armor)
no	spellcraft			INT			
	spot*				WIS			
	survival*			WIS			
-6	swim*				STR	+4		-10 (armor)
no	tumble				DEX	+2		-5 (armor)
no	use magic device		CHA			
	use rope*			DEX					
n/a	speak language			n/a		1cc

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		heavy, medium, light
Shields:	all (including tower shields)
Weapons:	all simple, all martial

Exotic Weapon: Bastard Sword (can use one handed)

Weapon Focus:  Longsword (+1 bonus to hit)
Weapon Specialization: Longsword (+2 to damage)

Power Attack: melee bonus only, no light weapons 
	      one-handed weapons; -5 hit = +5 damage
	      two-handed weapons; -5 hit = +10 damage

Discipline (Regional Feat): Will = +2, Concentration = +2
Iron Will: Will = +2

=============================================================================
Since have hvy armor, medium = no additional check penalty, hvy load = -6
GEAR	Total WT= 96	
	load: light = 100	medium = 200	heavy = 300
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
60	BODY: 	  Adamantine Full Plate Armor, masterwork (19,550 gp)
		  - provides DR 3/-
		  Adamantine Spikes, masterwork (attached to full plate)
		  - ignores hardness less then 20
		  - light melee martial weapon (1d6)
		  - spikes shaped as flames
		  Iron Ward Diamond (500 gp)
		  - least armor crystal, +1 DR/-, 10 hp/day
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  Adamantine Gauntlet, masterwork (included with full plate)
		  - ignores hardness less then 20
		  - light melee simple weapon (1d3)
		  - considered an unarmed strike
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
6	SHIELD:	  Shield of Flame's Return (1,159 gp +)
		  - light steel shield +1
		  - if touched by flaming creature, return to home plane: 
		    will DC 10 (creature can volunteer to fail save)
4	Longsword +1 (2,315 gp)
4	cold iron longsword, masterwork (330 gp)
5	silver warhammer, masterwork (402 gp)
3	composite longbow (STR 18/dam +4), masterwork (800 gp)
3	gem-studded quiver (500 gp)
		- 18 silver arrows (2 gp each)
		- 2 adamantine arrows (60 gp each)
3	quiver & 20 cold iron arrows
1	potion belt, masterwork = 7/10 vials
		- potion of blur (300 gp)
		- potion of cure light wounds (50 gp); x2
		- potion of cure moderate wounds (300 gp); x2
		- vial of anti-toxin; x2
0.5	belt pouch
0		- flint and steel
0.5	belt pouch
1		- TREASURE (coins)
4	waterskin
1 	everburning torch




==============================================================================
TREASURE
cp = 2			gem-studded quiver (500 gp)
sp = 
gp = 3
pp = 1

=============================================================================
In room at Scardale Thayan Enclave:
cp = 
sp = 
gp = 
pp = 

- orc double axe, masterwork (660 gp)
- quiver & 12 silver arrows (2 gp each)
==============================================================================
SPECIAL NOTES:

Get the following feats:
- Mounted Combat
- Ride-By Attack
- Spirited Charge
- Improved Critical (longsword): base attack +8
- Greater Weapon Focus (longsword): fighter 8th
- Greater Weapon Specialization (longsword): fighter 12th  
- Leadership

- Hoth will buy, Girdle of Giant Strength +1 (900 gp) 
- maybe get an amulet of health to increase constitution (hp) 

Eventually +1 armor bonus/+1 weapon bonus for full plate/spikes, 
- lighten load enchantment? 

- enchant longsword +1 with bane - humanoids, human 
- enchant spiked armor with bane - constructs 
- enchant silver warhammer with bane - lyncanthropes/shapechangers? 
  Evil/chaotic outsiders? 
- enchant cold iron to +1, vs chaotics, bane-chaotic outsiders
- get weapon crystals (energy types-lesser to interchange on weapons)
- get shield crystals (energy resistance)
- add row for adamantine gauntlets (Blunt dam) , enchant +1 and bane vs. constructs? 
  Is this an unarmed strike? 
- armor enchantments that add DR? Invulnerability?
- torso clothing that adds DR?
- buy Heward's Handy Haversack 
  (may not need, check hvy armor vs. medium and hvy encumbrance) 
- buy Bag of Holding (big one)