Last Updated: January 18, 2009
class: Fighter race: human (Mulan) level: 5 alignment: lawful neutral xp: 12,879 deity: Kossuth size: M age: 23 gender: male height: 6'4" eyes: brown hair: shaved skin: sallow weight: 240 lbs bald Campaign: Forgotten Realms, Thayan Traders Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Chondathan (1 cc) ==================================================================================== STR: 19 +4 HP: 50 Speed: 20 ft (run = x3) DEX: 14 +2 AC: 21 (DR 4/-; DR 1/- = 10 hp/day, then DR 3/-) CON: 14 +2 = 10 + 8 + 2 + 1 + 0 + 0 + 0 + 0 INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 11 CHA: 10 0 AC flat-footed: 20 Initiative: +2 Base Attack: +5 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +6 = 4 +2 Reflex: +3 = 1 +2 Will: +5 = 1 0 +4 (discipline & iron will) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +1 +11 1d8+7 19-20/x2 - S magic (+1 bonus) longsword +11 1d8+6 19-20/x2 - S cold iron, masterwork warhammer +10 1d8+4 x3 - B silver, masterwork spiked armor +10 1d6+4 x2 - P adamantine, masterwork - light weapon gauntlet +10 1d3+4 x2 - B adamantine, masterwork - light weapon - unarmed strike composite +8 1d8+4 x3 110 ft P cold iron arrows longbow; STR+4 1d8+3 silver arrows - masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ full plate heavy +8 +1 -5 35 % 20 ft 60 lb masterwork - adamantine armor DR 3/- shield of shield +2 n/a 0 5 % n/a 6 lb return fire flame's return creature home (Will DC 10) ==================================================================================== SKILLS: Total = 24 max = 8/4 Ability Mod Ranks Misc appraise* INT -3 balance* DEX +2 -5 (armor) bluff* CHA -1 climb* STR +4 -5 (armor) +4 concentration* CON +2 +2 (disc) craft* INT no decipher script INT diplomacy* CHA no disable device INT disguise* CHA -3 escape artist* DEX +2 -5 (armor) forgery* INT gather information* CHA +5 handle animal CHA 0 5 heal* WIS -3 hide* DEX +2 -5 (armor) +5 intimidate* CHA 0 5 -1 jump* STR +4 -5 (armor) +2 knowledge, arcana INT 0 2cc no knowledge, architect/engineer INT no knowledge, dungeoneering INT no knowledge, geography INT no knowledge, history INT +2 knowledge, local: Thay INT 0 2cc no knowledge, nature INT no knowledge, nobility/royalty INT no knowledge, religion INT no knowledge, the planes INT listen* WIS -3 move silently* DEX +2 -5 (armor) no open lock DEX perform CHA no profession WIS +8 ride* DEX +2 4 +2 (handle animal) search* INT sense motive* WIS no sleight of hand DEX +2 -5 (armor) no spellcraft INT spot* WIS survival* WIS -6 swim* STR +4 -10 (armor) no tumble DEX +2 -5 (armor) no use magic device CHA use rope* DEX n/a speak language n/a 1cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (including tower shields) Weapons: all simple, all martial Exotic Weapon: Bastard Sword (can use one handed) Weapon Focus: Longsword (+1 bonus to hit) Weapon Specialization: Longsword (+2 to damage) Power Attack: melee bonus only, no light weapons one-handed weapons; -5 hit = +5 damage two-handed weapons; -5 hit = +10 damage Discipline (Regional Feat): Will = +2, Concentration = +2 Iron Will: Will = +2 ============================================================================= Since have hvy armor, medium = no additional check penalty, hvy load = -6 GEAR Total WT= 96 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 traveler's outfit 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 60 BODY: Adamantine Full Plate Armor, masterwork (19,550 gp) - provides DR 3/- Adamantine Spikes, masterwork (attached to full plate) - ignores hardness less then 20 - light melee martial weapon (1d6) - spikes shaped as flames Iron Ward Diamond (500 gp) - least armor crystal, +1 DR/-, 10 hp/day 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: Adamantine Gauntlet, masterwork (included with full plate) - ignores hardness less then 20 - light melee simple weapon (1d3) - considered an unarmed strike 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 6 SHIELD: Shield of Flame's Return (1,159 gp +) - light steel shield +1 - if touched by flaming creature, return to home plane: will DC 10 (creature can volunteer to fail save) 4 Longsword +1 (2,315 gp) 4 cold iron longsword, masterwork (330 gp) 5 silver warhammer, masterwork (402 gp) 3 composite longbow (STR 18/dam +4), masterwork (800 gp) 3 gem-studded quiver (500 gp) - 18 silver arrows (2 gp each) - 2 adamantine arrows (60 gp each) 3 quiver & 20 cold iron arrows 1 potion belt, masterwork = 7/10 vials - potion of blur (300 gp) - potion of cure light wounds (50 gp); x2 - potion of cure moderate wounds (300 gp); x2 - vial of anti-toxin; x2 0.5 belt pouch 0 - flint and steel 0.5 belt pouch 1 - TREASURE (coins) 4 waterskin 1 everburning torch ============================================================================== TREASURE cp = 2 gem-studded quiver (500 gp) sp = gp = 3 pp = 1 ============================================================================= In room at Scardale Thayan Enclave: cp = sp = gp = pp = - orc double axe, masterwork (660 gp) - quiver & 12 silver arrows (2 gp each) ============================================================================== SPECIAL NOTES: Get the following feats: - Mounted Combat - Ride-By Attack - Spirited Charge - Improved Critical (longsword): base attack +8 - Greater Weapon Focus (longsword): fighter 8th - Greater Weapon Specialization (longsword): fighter 12th - Leadership - Hoth will buy, Girdle of Giant Strength +1 (900 gp) - maybe get an amulet of health to increase constitution (hp) Eventually +1 armor bonus/+1 weapon bonus for full plate/spikes, - lighten load enchantment? - enchant longsword +1 with bane - humanoids, human - enchant spiked armor with bane - constructs - enchant silver warhammer with bane - lyncanthropes/shapechangers? Evil/chaotic outsiders? - enchant cold iron to +1, vs chaotics, bane-chaotic outsiders - get weapon crystals (energy types-lesser to interchange on weapons) - get shield crystals (energy resistance) - add row for adamantine gauntlets (Blunt dam) , enchant +1 and bane vs. constructs? Is this an unarmed strike? - armor enchantments that add DR? Invulnerability? - torso clothing that adds DR? - buy Heward's Handy Haversack (may not need, check hvy armor vs. medium and hvy encumbrance) - buy Bag of Holding (big one)