Chathi Chathendum

Last Updated: January 24, 2016

class:		Wizard-Evoker/Red Wizard	race:		human (Mulan)
level:		11 = 5/6			alignment:	lawful neutral
xp:		61,177				deity:		Kossuth

size:	M	age:	30	gender:	female	height:	6'0"	
eyes:	hazel	hair:	shaved 	skin:	sallow	weight:	165 lbs
			bald

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi,
		Chondathan (1cc)


====================================================================================
STR:	10	+0	HP: 	56			Speed:	30 ft 
DEX:	14	+2	AC:	13/16/20	(no spell/mage armor/shield)			
CON:	10/14	+0/+2	= 10   + 1(4)  + 0(4)   + 2   + 0    + 0   + 0       + 0
INT:	20/24	+5/+7   base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	+0	AC touch:	12/12/12
CHA:	14/16	+2/+3	AC flat-footed: 11/14/18        Initiative:	+2
							Base Attack:	2+3 = +5

			= DR 1/-; 10 points/day
			= fire resistance = 10 points


====================================================================================
		Total	= base	+Mod	+resistance	+misc
Fortitude:	+8	= 1+2	+2	+3	
Reflex:		+8	= 1+2	+2	+3		
Will:		+12	= 4+5	0	+3
		
saving throw bonus vs evocation spells = +2


====================================================================================
Attack		Bonus	    Damage	Critical	Range	Type	Notes
------------	------	    ------	--------	-----	----	-----
quarterstaff	+6	    1d6+1	x2		-	B	magic +1/+1, darkwood
								        w. "continual flame"

light crossbow	+8	    1d8+1       19-20/x2        80 ft	P	cold iron bolts
darkwood (MW)		    1d8 					silver bolts
                            1d8+1 (+1)                          (cold)  silver dragonfang

dagger   	+6	    1d4+1	19-20/x2        10 ft	P/S	magic +1
		(+8 thrown)    +1                               cold    silver dragonfang

dagger		+6	    1d4+1       19-20/x2        10 ft	P/S	mithral, magic +1
		(+8 thrown)                                             (treat as silver)

dagger		+6	    1d4  	19-20/x2        10 ft	P/S	cold iron, masterwork
		(+8 thrown)	


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		force	+1	n/a	n/a	n/a	n/a	1	
		armor
Mage Armor	force	+4	n/a	n/a	n/a	n/a	n/a	spell = 11 hrs
		armor
Shield spell	force	+4	n/a	n/a	n/a	n/a	n/a	spell = 11 min
		shield		note: stops magic missile               wand = 1 min


====================================================================================
SKILLS: Total = 56+45	max = 14/7	Ability	Mod	Ranks	Misc  
+11	appraise                        INT	+7	1cc	+3 raven	
+2	balance				DEX	+2		
+17	*bluff				CHA	+3	14	
+0	climb				STR	+0		
+15	*concentration			CON	+1	14	
+7	craft				INT	+7	
+11	*craft, alchemy			INT	+7	2	+2 lab in WW
+11	*craft, calligraphy		INT	+7	2	+2 tool
+10     *craft, weaponsmithing          INT     +7      1       +2 tool
+13	decipher script			INT	+7	6	
+10	diplomacy			CHA	+3	3cc	+4 noble/bluff	
+12	diplomacy, Cormanthor Elves	CHA	+3	"	& +2 clasp	
no	disable device			INT	+7		
+5	disguise                        CHA	+3		+2 bluff
+2	escape artist			DEX	+2		
+7	forgery				INT	+7		
+3	gather information		CHA	+3		
no	handle animal			CHA	+3		
+2	heal				WIS	+0		+2 kit
+2	hide				DEX	+2		
+5	*intimidate			CHA	+3		+2 bluff	
+0	jump				STR	+0		
+12	*knowledge, arcana		INT	+7	5	
+8	*knowledge, architect/engineer	INT	+7	1
+8	*knowledge, dungeoneering	INT	+7      1
+8	*knowledge, geography           INT	+7	1
+8	*knowledge, history		INT	+7      1
+8	*knowledge, local		INT	+7      1
+8	*knowledge, nature		INT	+7	1
+12	*knowledge, nobility/royalty	INT	+7	5
+8	*knowledge, religion		INT	+7	1
+8(+18)	*knowledge, the planes		INT	+7	1(11)	
+2	listen				WIS	+0	0	+2 raven
+2	move silently			DEX	+2	
no	open lock			DEX	+2		
+3	perform				CHA	+3		
+14	*profession (merchant)		WIS	+0	14	
+2	ride				DEX	+2	
+7	search				INT	+7		
+2	sense motive			WIS	+0	2cc	
no	sleight of hand			DEX	+2		+2 bluff
+23	*spellcraft			INT	+7	14	+2 arcana
+2	spot				WIS	+0	0	+2 raven
+0	survival                        WIS	+0		
+0	swim				STR	+0		
no	tumble				DEX	+2		
+14	use magic device                CHA	+3	1cc(11)	
+18	use magic device, scrolls	CHA	+3	"	+4 synergy 
+2	use rope                        DEX	+2		
n/a	speak languages, Chondathan	n/a	-	1cc	-


=============================================================================
SPECIAL ABILITIES / FEATS
Armor:          none
Shields:        none
Weapons:        club, dagger, quarterstaff, crossbow (light, heavy)


Spellcasting Prodigy: bonus spells = IQ+2 = 24 + 2 = 26
- 1 = +2; 2 = +2; 3 = +2; 4 = +2; 5 = +1; 6 = +1


Tatoo Focus: Evocation (regional feat: Thay)
- participate in Red Wizard circles
- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance


Evocation Specialist
- prohibited schools are enchantment and necromancy
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells


Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic)


Scribe Sroll
Brew Potion
Craft Wand
Craft Magic Arms and Armor
Craft Wondrous Item (9th level bonus feat)


Quicken Spell (Red Wizard 5th level bonus feat)
- cast spells as swift action, spell level = +4


Red Wizard
- spells per day as 11th level Wizard
- enhanced specialization: new prohibited school = illusion
  - can still cast spell level 1, 2, and 3 spells currently in spell book
- specialist defense: saving throw bonus vs evocation spells = +2
- spell power: evocation spell's caster level = +3 = 14th level caster
	- for level-dependent spell variables
	- for caster level checks
- Circle Leader
        - additional participants: 2 others minumum, 5 others maximum
        - Each participant casts any single prepared spell, which is consumed 
          by the circle and has no effect other than expending the prepared spell. 
          The spell levels expended by the circle participants are totaled as 
          circle bonus levels.
        - Increase the circle leader’s caster level by one for every 
          circle bonus level expended
        - Add Empower Spell, Maximize Spell, or Heighten Spell metamagic feats 
          to spells currently prepared by the circle leader. Each circle bonus 
          level counts as one additional spell level required by the application
          of a metamagic feat to a spell.
        - These effects last for 24 hours or until expended


=============================================================================
SPELLS  0: 4+0b+1e  1: 4+2b+1e	2: 4+2b+1e  3: 4+2b+1e  4: 3+2b+1e  
        5: 2+1b+1e  6: 1+1b+1e  7: 0  8: 0  9: 0
	* = "evocation spell"
   DC	
0: 17	OPEN SLOT, detect magic, mage hand, prestidigitation,*ray of frost
1: 18	OPEN SLOT, *burning hands, feather fall, mage armor, *magic missile
        *magic missile, *shocking grasp
2: 19	OPEN SLOT, *darkness, glitterdust, *gust of wind, Melf's acid arrow, 
        *scorching ray, *scorching ray
3: 20	OPEN SLOT, dispel magic, displacement, *fireball, *fireball, fly, 
        *lightning bolt
4: 21	OPEN SLOT, brightworms, *channeled pyroburst, *channeled pyroburst,
        *ice storm, *wall of fire
5: 22   OPEN SLOT, *cone of cold, *greater fireburst, Leomund's secret chest
6: 23   OPEN SLOT, *chain lightning, quickened mirror image

OPEN SLOT = can study spellbook for 15 minutes to prepare a needed spell

- maximize 3 spells/day (levels 1-3)
- save DC for evocation = +1
- evocation spells caster level = 14th level
- evocation spells caster level vs. spell resistance = 15th level


CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (38/100 pages)
- enchantment and necromancy prohibited
Level 0 = 16 pages                              
 (1/1)     Abjur:  resistance                                      
 (1/1)     Conj:   acid splash                                     
 (3/3)     Div:    detect poison, detect magic, read magic         
 (4/4)     Evoc:   dancing lights, flare, light, ray of frost              
 (1/1)     Illus:  ghost sound             
 (4/4)     Trans:  magehand, mending, message, open/close 
 (2/2)     Univ:   arcane mark, prestidigitation 
Level 1 = 22 pages       
 (2/5)     Abjur:  endure elements, shield                                         
 (4/6)     Conj:   grease, mage armor, mount, unseen servant                                    
 (3/5)     Div:    comprehend languages, identify, true strike 
 (4/4)     Evoc:   burning hands, magic missile, shocking grasp, 
		   Tensor's floating disk  
 (5/5)     Illus:  color spray, disguise self, Nystul's magic aura, 
		   silent image, ventriloquism
 (4/8)     Trans:  enlarge person, feather fall, jump, magic weapon 

CHATHI'S SPELLBOOK #2: Level 2 Spells (52/100 pages)
- enchantment and necromancy prohibited
  (3/4)    Abjur:  arcane lock, protection from arrows, resist energy                                          
  (2/6)    Conj:   glitterdust, Melf's acid arrow   
  (1/3)    Div:    detect thoughts                  
  (5/6)    Evoc:   continual flame, darkness, flaming sphere, gust of wind, 
		   scorching ray                   
  (8/8)    Illus:  blur, hypnotic pattern, invisibility, Leomund's trap,
	 	   magic mouth, minor image, mirror image, misdirection          
  (7/14)   Trans:  bear's endurance, bull's strength, cat's grace, eagle's splendor, 
                   fox's cunning, levitate, owl's wisdom

CHATHI'S SPELLBOOK #3: Level 3 Spells (39/100 pages)
- enchantment and necromancy prohibited
  (0/5)    Abjur:  dispel magic                                          
  (0/5)    Conj:     
  (1/3)    Div:    tongues                  
  (4/5)    Evoc:   daylight, fireball, flame arrow, lightning bolt                 
  (4/4)    Illus:  displacement, illusory script, invisibility sphere,
		   major image           
  (3+1/11) Trans:  fly, keen edge, water breathing, weapon of impact (SC 237)  

CHATHI'S SPELLBOOK #4: Level 4 Spells (28/100 pages)
- enchantment, illusion and necromancy prohibited
  (1/5)    Abjur:  stoneskin                                          
  (1+1/6)  Conj:   brightworms (PHB2), minor creation  
  (0/4)    Div:    
  (3+1/6)  Evoc:   channeled pyroburst (PHB2), fire shield, ice storm, wall of fire                  
  (0/5)    Trans: 

CHATHI'S SPELLBOOK #5: Level 5 Spells (20/100 pages)
- enchantment, illusion and necromancy prohibited
  (0/3)    Abjur:                                            
  (2/8)    Conj:   Leomund's secret chest, teleport  
  (0/3)    Div:    
  (1+1/4)  Evoc:   cone of cold, greater fireburst (SC 94)                 
  (0/8)    Trans: 
  (1/1)    Univ:   permanency

CHATHI'S SPELLBOOK #6: Level 6 Spells (18/100 pages)
- enchantment, illusion and necromancy prohibited
  (0/5)    Abjur:                                            
  (0/4)    Conj:     
  (2/3)    Div:    analyze dweomer, true seeing
  (1/4)    Evoc:   chain lightning                  
  (0/13)   Trans: 


CAPTURED SPELLBOOK #1 (90/100 pages = 9,000 gp)
Level 1 = 6 pages 
  (2/5) Abjur:   *endure elements, protection from evil                                         
  (1/6) Conj:    *mount                                    
  (1/4) Evoc:    *shocking grasp 
  (2/8) Trans:   erase, *magic weapon 
Level 2 = 12 pages
  (1/4) Abjur:  *resist energy                                          
  (1/3) Ench:   *touch of idiocy                 
  (3/8) Illus:	*hypnotic pattern, *mirror image, *misdirection 
  (1/14) Trans: darkvision
Level 3 = 18 pages
  (2/5) Abjur:  *dispel magic, magic circle against evil                                          
  (1/5) Ench:   *suggestion                 
  (1/4) Illus:	*invisibility sphere 
  (2/11) Trans: secret page, shrink item
Level 4 = 24 pages
  (1/5) Abjur:  *stoneskin                                          
  (1/6) Conj:   dimension door 
  (1/4) Ench:   *crushing despair                 
  (1/6) Evoc:   *wall of fire                  
  (2/5) Trans:  polymorph, stone shape
Level 5 = 30 pages
  (1/8) Conj:   cloudkill  
  (1/3) Div:    prying eyes
  (2/5) Ench:   *mind fog, *symbol of sleep                
  (1/4) Necro:	*waves of fatigue
  (1/8) Trans:  overland flight


VORDAKAI'S SPELLBOOK #4 = Level 4 (32/100 pages = 3,200 gp)
  (1/6) Conj:    dimension door, Leomund’s secure shelter
  (1/6) Evoc:    shout, wall of ice   
  (1/4) Illus:	 *phantasmal killer, *rainbow pattern
  (1/4) Necro:	 *bestow curse              
  (2/5) Trans:   stone shape

VORDAKAI'S SPELLBOOK #5 = Level 5 (30/100 pages = 3,000 gp)
  (1/6) Conj:    major creation
  (1/5) Ench:    *dominate person   
  (1/4) Illus:	 *shadow evocation             
  (1/4) Necro:	 *symbol of pain, *waves of fatigue
  (2/5) Trans:   overland flight

VORDAKAI'S SPELLBOOK #7 = Level 7 (28/100 pages = 2,800 gp)
  (1/4) Abjur:   sequester
  (1/5) Ench:    *insanity
  (1/4) Illus:	 *mass invisibility, *greater shadow conjuration

VORDAKAI'S SPELLBOOK #8 = Level 8 (40/100 pages = 4,000 gp)
  (1/4) Abjur:   protection from spells
  (1/3) Div:     discern location
  (1/5) Ench:    *binding, *power word stun
  (1/4) Illus:	 *scintillating pattern

VORDAKAI'S SPELLBOOK #9 = Level 9 (27/100 pages = 2,700 gp)
  (1/6) Evoc:    Bigby’s crushing hand
  (1/5) Ench:    *dominate monster, *mass hold monster


==============================================================================
GEAR	Total WT= 22 + 5 = 27
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	noble's outfit; Red Wizard (75 gp)
0	ornately carved wooden cloak clasp (100 gp)
	- provides +2 circumstance bonus to "diplomacy" with elves
	  from the Cormanthor Forest
1	gold holy symbol: Kossuth (250 gp)

0	HEAD:	  Headband of Mental Prowess (20,000 gp)
	  	  	- Red Wizards/Scardale mark
                        - grant +4 enhancement bonus to Intelligence 
                        - grant +2 enhancement bonus to Charisma 
                        - grant ranks in "knowledge, the planes" 
                        - grant ranks in "use magic device"
                          NOTE: skill = HD/character level
                                        use max of items or characters existing ranks 
                                        must be worn for 24 hours before gained
0	FACE:	  OPEN SLOT
0	THROAT:	  Amulet of Health +4 (16,000 gp)
	  	  	- Red Wizards/Scardale mark
		  	- grant +4 enhancement bonus to Constitution
                        - item will only function when worn by an arcane spellcaster
1	SHOULDER: Cloak of Resistance +3 (9,000 gp)
		  	- grant +3 resistance bonus vs all saving throws
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		  	- grants +1 armor bonus to AC
0		  Iron Ward Diamond (500 gp)
		        - Red Wizard/Scardale mark
		        - least armor crystal, +1 DR/-, 10 hp/day
		        - only usable on masterwork armor or better
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Fire Resistance: minor (12,000 gp)
		  	- 10 points vs fire damage
0	RING2:	  Ring of Friend Shield (25,000 gp each, 50,000 gp for the pair)
			- other Ring of Friend Shield worn by = Hoth
			- either wearer can initiate a "Shield Other" spell
			- other ring wearer is the recipient
			- no range limitation, but must be on same plane
0	SHIELD:	  OPEN SLOT

2	Darkwood Quarterstaff +1/+1 (4,750 gp)
	  	- Red Wizards/Scardale mark
		- with "continual flame"

2	Light Darkwood Crossbow +1 (2,375 gp)
	  	- Red Wizards/Scardale mark

1	quiver
	- Silver Dragonfang light crossbow bolts (12 gp each) x10 
              - masterwork = +1 hit, +1 cold damage
1	quiver
	- cold iron bolts x10
1	quiver
	- Fountainhead Bolts (306 gp each) x2
		- hit surface AC 5, effects radius = 10 ft
		- 2d8 acid damage, 3 rounds, reflex DC 14 for half
		- Red Wizards/Scardale mark
	- 8 silver bolts
	
1	Silver Dragonfang Dagger +1 (2,602 gp)
	  	- Red Wizards/Scardale mark
                - dragonfang = +1 cold damage 

0.5	Mithral Dagger +1 (2,502 gp)
	  	- Red Wizards/Scardale mark
                - counts as a silver weapon

1       masterwork cold iron dagger (304 gp)


0	Wand of Detect Magic (7.5 gp/charge = 330 gp)
		- Caster Level = 1; 
		- command word: "Finders Keepers", charges = 44
0	Wand of Dimension Door (420 gp/charge = 9,240 gp)
                - Caster Level = 7; 
                - command word: "Gate", charges = 22
                - range = 680 ft, you + 2 medium creatures
0       Wand of Mage Armor (15 gp/charge = 750 gp)
                - Caster Level = 1; Dur = 1 hour
                - command word: "mage knight", charges = 50
0	Wand of Magic Missiles (75 gp/charge = 2,625 gp)
	  	- Red Wizards/Scardale mark 
		- Caster Level = 5 (3 missiles/charge)
		- command word: "Zap!Zap!Zap!", charges = 35
0	Wand of Shield (15 gp/charge = 690 gp)
	  	- Red Wizards/Scardale mark
		- Caster Level = 1 (+4 shield AC, 10 rounds/charge)
		- command word: "Red Alert", charges = 46

1	potion belt, masterwork = 7/10 vials
		- retrieving a potion/vial is a free action once per round
		  - Elixir of Truth (500 gp)
		  - Potion of Cure Moderate Wounds, 2d8+3 hp (300 gp)
		  - Potion of Gaseous Form (750 gp)
		  - Potion of Mage Armor (50 gp)
		  	- Red Wizards/Scardale mark
		  - Potion of Shield of Faith (50 gp)
		  - Potion of Water Breathing (750 gp) x1
		  - vial of anti-toxin;

2	spell component pouch
0.5	belt pouch
0		- flint and steel
1		- TREASURE (pp, gp, sp and cp coins)

5       Lesser Rod of Maximize Metamagic (14,000 gp)
                - can be used to maximize spell variables of level 3 or lower spells
                - usable 3/day

0       Figurine of Wondrous Power: Silver Raven (3,800 gp)
                - command word: soar; turns into silver raven and obeys basic commands 
                - command word: seek; acts as an "animal messenger" 
                - can exist as silver raven for 24 non-continuous hours each week

	
5	Heward's Handy Haversack (2,000 gp)
	- Red Wizards/Scardale mark
	- retrieving any item is a move action; no attacks of opportunity
	- left side pouch (20 lbs max: 20 lbs used)
		20	- tent, sleeps two
	- right side pouch (20 lbs max: 20 lbs used)
		8	- waterskin x2
		12	- trail rations, 12 days
	- main central pack (80 lbs max: 65 lbs used)
		3	- Chathi's Spellbook #1
		3	- Chathi's Spellbook #2
		3	- Chathi's Spellbook #3
		3	- Chathi's Spellbook #4
		3	- Chathi's Spellbook #5
		3	- Chathi's Spellbook #6
                3       - Captured Spellbook #1
                3       - Vordakai's Spellbook #4
                3       - Vordakai's Spellbook #5
                3       - Vordakai's Spellbook #7
                3       - Vordakai's Spellbook #8
                3       - Vordakai's Spellbook #9
		2.5	- map/scroll case (x5)
		0		- 20 sheets of paper
		0	- inkpen
		0	- vial of black ink (x2)
		5	- calligraphy tools, masterwork
				- grant +2 circumstance bonus on 
				  Craft, Calligraphy checks
		5	- weaponsmithing tools, masterwork
				- grant +2 circumstance bonus on 
				  Craft, Weaponsmithing checks
		3	- winter blanket
		5	- bedroll
		0.5	- small silver hand mirror (250 gp)
		1	- healer's kit (9 uses)
				- grant +2 circumstance bonus on Heal checks
		1	- everburning torch
		2	- sunrods x2
		1	- smokesticks x2
		0.5	- belt pouch
		1		- GROUP TREASURE (gems)
		0.5	- belt pouch
		1		- RED WIZARD TREASURE (50 bronze coins)
                0       - Arcane Scroll: break enchantment SL=5, CL=9 (1,125 gp)
		0	- Arcane Scroll: cloudkill SL=5, CL=9 (1,125 gp)
		0	- Arcane Scroll: blur SL=2, CL=3 (150 gp)
		0	- Arcane Scroll: invisibility SL=2, CL=3 (150 gp)
		0	- Arcane Scroll: burning hands SL=1, CL=5 (125 gp RWS) 
		0	- Arcane Scroll: shocking grasp SL=1, CL=5 (125 gp RWS)
		0	- Arcane Scroll: color spray SL=1, CL=1 (25 gp RWS)
		0	- Arcane Scroll: comprehend languages SL=1, CL=1 (25 gp RWS)
		0	- Arcane Scroll: disguise self SL=1, CL=1 (25 gp RWS)	
		0	- Arcane Scroll: magic weapon SL=1, CL= 1 (25 gp RWS)
		0	- Arcane Scroll: silent image SL=1, CL= 1 (25 gp RWS)


13.5    Leomund's Secret Chest (5,150 gp)
        - made from darkwood, with platinum corner fittings, nails, and hardware
        - with superior lock (Open Lock DC 40)
        - Arcane Lock CL = 11; Only Chathi can open
	- hardness 5, hp 15, break DC = 23
        - chest hidden on the Ethereal Plane for up to 60 days, enc = 0 lbs
        - can contain 1 cubic foot/caster level = 11 cubic feet
        - retrieve chest next to you = 1 standard action
        - must recast spell to hide on Ethereal Plane again
		10	- belt pouches x20
		20		- RED WIZARD TREASURE (50 pp/pouch)


==============================================================================
TREASURE
pp = 9          - gold holy symbol: Kossuth (250 gp)
gp = 7	        - signet ring: same as arcane mark (5 gp)
sp = 5          - platinum ring (50 gp)
cp = 			- focus for Kulara's "shield other" spell
                - Leomund's Secret Chest replica (50 gp)
		- small golden loop with a tiny ruby gemstone lens (1,500 gp)
			- focus for "analyze dweomer"

                packet of diamond dust (250 gp each) x2
		        - material component for "stoneskin"		
                packet of gold dust (25 gp each) x2
		        - material component for "arcane lock"
		packets of ruby dust (50 gp each) x2
		- material component for "continual flame"
		packets of pearl dust (100 gp each) x3
		- material component for "identify"
                eye ointment (250 gp each) x2
		- material component for "true seeing"

		small silver hand mirror (250 gp)
		ornately carved wooden cloak clasp (100 gp)
                green spinel gem (100 gp)


- Key #1 for Chathi's Treasure Chest in room at Scardale Thayan Enclave
- Key #2 for Group's Treasure Chest #1 in Bag of Holding
- Key #3 for Leomund's Secret Chest


==============================================================================
In room at Scardale Thayan Enclave:
pp = 			
gp = 
sp = 
cp = 

- Treasure Chest with Superior Lock (177 gp, weight = 26 lbs)
	- Arcane Lock CL = 11; Only Chathi can open
	- Open Lock DC 40
	- hardness 5, hp 15, break DC = 23

bolts x8
silver bolts x2
cold iron dagger
silver dagger


==============================================================================
GROUP TREASURE (THAYAN TRADER'S)
- used for magic item trading (personal treasure)
Total = 4,000 gp

gems = 24 (100 gp)


==============================================================================
RED WIZARD TREASURE:
- used for magic item trading (loan provided by Red Wizard Enclave)
- bronze coins (tokens for 0-level Thayan arcane scrolls) = 50
Total = 10,000 gp

pp = 1,000 
gp = 
sp = 
cp = 


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SPECIAL NOTES:
Stored in Chathi Chathendum's Wondrous Wagon 
- alchemist's lab (40 lbs)
	- grants +2 bonus on Craft, Alchemy checks

Get skills in:
- profession (merchant); max out 
- craft (armorsmithing)
- craft (bowmaking)

use low-powered magic items from shop to protect raven familiar (rings, amulets, etc...)


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