Chathi Chathendum

Last Updated: January 6, 2014

class:		Wizard-Evoker/Red Wizard	race:		human (Mulan)
level:		9 = 5/4				alignment:	lawful neutral
xp:		39,177				deity:		Kossuth

size:	M	age:	30	gender:	female	height:	6'0"	
eyes:	hazel	hair:	shaved 	skin:	sallow	weight:	165 lbs
			bald

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi,
		Chondathan (1cc)


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STR:	10	0	HP: 	37			Speed:	30 ft 
DEX:	14	+2	AC:	13/16/20	(no spell/mage armor/shield)			
CON:	10/12	0/+1	= 10   + 1(4)  + 0(4)   + 2   + 0    + 0   + 0       + 0
INT:	20/22	+5/+6   base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	12/12/12
CHA:	14	+2	AC flat-footed: 11/14/18        Initiative:	+2
							Base Attack:	+4

			= fire resistance = 10 points


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		Total	= base	+Mod	+magic	+misc
Fortitude:	+4	= 2	0	+2	
Reflex:		+6	= 2	+2	+2		
Will:		+10	= 8	0	+2
		
saving throw bonus vs evocation spells = +2


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Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff	+5	1d6+1	x2		-	B	magic +1/+1, darkwood
								w. "continual flame"

light crossbow	+7	1d8	19-20/x2        80 ft	P	cold iron bolts
darkwood (MW)		1d8-1					silver bolts

dagger +1	+5	1d4+1	19-20/x2        10 ft	P/S	magic
		(+7 thrown)

dagger		+4	1d4	19-20/x2        10 ft	P/S	cold iron
		(+6 thrown)

dagger		+4	1d4-1	19-20/x2        10 ft	P/S	silver
		(+6 thrown)	


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		force	+1	n/a	n/a	n/a	n/a	1	
		armor
Mage Armor	force	+4	n/a	n/a	n/a	n/a	n/a	spell = 9 hrs
		armor
Shield spell	force	+4	n/a	n/a	n/a	n/a	n/a	spell = 9 min
		shield		note: stops magic missile               wand = 1 min


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SKILLS: Total = 56+29	max = 12/6	Ability	Mod	Ranks	Misc
+10	appraise                        INT	+6	1cc	+3 raven	
+2	balance				DEX	+2		
+7	bluff*				CHA	+2	5	
+0	climb				STR	+0		
+14	concentration*			CON	+1	12	+1 headband
+6	craft				INT	+6	
+10	craft*, alchemy			INT	+6	2	+2 lab in WW
+10	craft*, calligraphy		INT	+6	2	+2 kit
+7      craft*, weaponsmithing          INT     +6      1       
+11	decipher script			INT	+6	5	
+9	diplomacy			CHA	+2	3cc	+4 noble/bluff	
+11	diplomacy, Cormanthor Elves	CHA	+2	"	& +2 clasp	
no	disable device			INT	+6		
+4	disguise                        CHA	+2		+2 bluff
+2	escape artist			DEX	+2		
+6	forgery				INT	+6		
+2	gather information		CHA	+2		
no	handle animal			CHA	+2		
+2	heal				WIS	+0		+2 kit
+2	hide				DEX	+2		
+4	intimidate*			CHA	+2		+2 bluff	
+0	jump				STR	+0		
+11	knowledge, arcana*		INT	+6	5	
+7	knowledge, architect/engineer*	INT	+6	1
+7	knowledge, dungeoneering*	INT	+6      1
+7	knowledge, geography*		INT	+6	1
+7	knowledge, history*		INT	+6      1
+7	knowledge, local*		INT	+6      1
+7	knowledge, nature*		INT	+6	1
+11	knowledge, nobility/royalty*	INT	+6	5
+7	knowledge, religion*		INT	+6	1
+7	knowledge, the planes*		INT	+6	1	
+2	listen				WIS	+0	0	+2 raven
+2	move silently			DEX	+2	
no	open lock			DEX	+2		
+2	perform				CHA	+2		
+12	profession (merchant)		WIS	+0	12	
+2	ride				DEX	+2	
+6	search				INT	+6		
+2	sense motive			WIS	+0	2cc	
no	sleight of hand			DEX	+2		+2 bluff
+20	spellcraft*			INT	+6	12	+2 arcana
+2	spot				WIS	+0	0	+2 raven
+0	survival                        WIS	+0		
+0	swim				STR	+0		
no	tumble				DEX	+2		
+3	use magic device                CHA	+2	1cc	
+7	use magic device, scrolls	CHA	+2	"	+4 synergy 
+2	use rope                        DEX	+2		
n/a	speak Chondathan		n/a	-	1cc	-


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SPECIAL ABILITIES / FEATS
Armor:          none
Shields:        none
Weapons:        club, dagger, quarterstaff, crossbow (light, heavy)


Spellcasting Prodigy: bonus spells = IQ+2 = 22/24


Tatoo Focus: Evocation (regional feat: Thay)
- participate in Red Wizard circles
- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance


Evocation Specialist
- prohibited schools are enchantment and necromancy
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells


Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic)


Scribe Sroll
Brew Potion
Craft Wand
Craft Magic Arms and Armor
Craft Wondrous Item (9th level bonus feat)


Red Wizard
- spells per day as 9th level Wizard
- enhanced specialization: new prohibited school = illusion
  - can still cast spell level 1, 2, and 3 spells currently in spell book
- specialist defense: saving throw bonus vs evocation spells = +2
- spell power: evocation spell's caster level = +2 = 11th level caster
	- for level-dependent spell variables
	- for caster level checks


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SPELLS  0: 4+e  1: 6+e	2: 6+e  3: 5+e  4: 3+e  5: 2+e  6: 0  7: 0  8: 0  9: 0
	* = "evocation spell"
   DC	
0: 16	detect magic, *light, message, prestidigitation, resistance
1: 17	*burning hands, feather fall, identify, mage armor, magic missile, 
        magic weapon, *shocking grasp
2: 18	bear's endurance, *darkness, *gust of wind, Melf's acid arrow, 
        mirror image, *scorching ray, *scorching ray
3: 19	dispel magic, displacement, *fireball, *fireball, fly, *lightning bolt
4: 20	brightworms, *channeled pyroburst, *ice storm, *wall of fire
5: 21   *cone of cold, *cone of cold, Leomund's secret chest

- save DC for evocation = +1
- evocation spells caster level = 11th level
- evocation spells caster level vs. spell resistance = 12th level


CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (34/100 pages)
- enchantment and necromancy prohibited
Level 0 = 16 pages                              
 (1/1) Abjur:	resistance                                      
 (1/1) Conj:    acid splash                                     
 (3/3) Div:     detect poison, detect magic, read magic         
 (4/4) Evoc:    dancing lights, flare, light, ray of frost              
 (1/1) Illus:   ghost sound             
 (4/4) Trans:   magehand, mending, message, open/close 
 (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 18 pages       
 (2/5) Abjur:   endure elements, shield                                         
 (2/6) Conj:    mage armor, unseen servant                                    
 (3/5) Div:     comprehend languages, identify, true strike 
 (4/4) Evoc:    burning hands, magic missile, shocking grasp, 
		Tensor's floating disk  
 (5/5) Illus:   color spray, disguise self, Nystul's magic aura, 
		silent image, ventriloquism
 (2/8) Trans:   feather fall, magic weapon 

CHATHI'S SPELLBOOK #2: Level 2 Spells (46/100 pages)
- enchantment and necromancy prohibited
  (2/4) Abjur:  arcane lock, protection from arrows                                          
  (1/6) Conj:   Melf's acid arrow   
  (1/3) Div:    detect thoughts                  
  (5/6) Evoc:   continual flame, darkness, flaming sphere, gust of wind, 
		scorching ray                   
  (8/8) Illus:	blur, hypnotic pattern, invisibility, Leomund's trap,
	 	magic mouth, minor image, mirror image, misdirection          
  (6/14) Trans: bear's endurance, bull's strength, eagle's splendor, 
                fox's cunning, levitate, owl's wisdom

CHATHI'S SPELLBOOK #3: Level 3 Spells (27/100 pages)
- enchantment and necromancy prohibited
  (0/5) Abjur:  dispel magic                                          
  (0/5) Conj:     
  (0/3) Div:                      
  (3/5) Evoc:	daylight, fireball, lightning bolt                 
  (4/4) Illus:  displacement, illusory script, invisibility sphere,
		major image           
  (2/11) Trans: fly, keen edge  

CHATHI'S SPELLBOOK #4: Level 4 Spells (20/100 pages)
- enchantment, illusion and necromancy prohibited
  (0/5) Abjur:                                            
  (1/6) Conj:   brightworms (PHB2), minor creation  
  (0/4) Div:    
  (2/6) Evoc:   channeled pyroburst (PHB2), ice storm, wall of fire                  
  (0/5) Trans: 

CHATHI'S SPELLBOOK #5: Level 5 Spells (15/100 pages)
- enchantment, illusion and necromancy prohibited
  (0/3) Abjur:                                            
  (1/8) Conj:   Leomund's secret chest  
  (0/3) Div:    
  (0/4) Evoc:   cone of cold                  
  (0/8) Trans: 
  (1/1) Univ:	permanency

CAPTURED SPELLBOOK #1 (90/100 pages = 9,000 gp)
Level 1 = 6 pages 
  (2/5) Abjur:   endure elements, protection from evil                                         
  (1/6) Conj:    mount                                    
  (1/4) Evoc:    shocking grasp 
  (2/8) Trans:   erase, magic weapon 
Level 2 = 12 pages
  (1/4) Abjur:  resist energy                                          
  (1/3) Ench:   touch of idiocy                 
  (3/8) Illus:	hypnotic pattern, mirror image, misdirection 
  (1/14) Trans: darkvision
Level 3 = 18 pages
  (2/5) Abjur:  dispel magic, magic circle against evil                                          
  (1/5) Ench:   suggestion                 
  (1/4) Illus:	invisibility sphere 
  (2/11) Trans: secret page, shrink item
Level 4 = 24 pages
  (1/5) Abjur:  stoneskin                                          
  (1/6) Conj:   dimension door 
  (1/4) Ench:   crushing despair                 
  (1/6) Evoc:   wall of fire                  
  (2/5) Trans:  polymorph, stone shape
Level 5 = 30 pages
  (1/8) Conj:   cloudkill  
  (1/3) Div:    prying eyes
  (2/5) Ench:   mind fog, symbol of sleep                
  (1/4) Necro:	waves of fatigue
  (1/8) Trans:  overland flight


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GEAR	Total WT= 17.5 + 5 = 22.5 
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	noble's outfit; Red Wizard (75 gp)
0	ornately carved wooden cloak clasp (100 gp)
	- provides +2 circumstance bonus to "diplomacy" with elves
	  from the Cormanthor Forest
1	gold holy symbol: Kossuth (250 gp)
0	HEAD:	  Headband of Intellect and Concentration (4,150 gp)
		  	- grant +2 enhancement bonus to Intelligence
		  	- grant +1 competence bonus to Concentration checks
	  	  	- Red Wizards/Scardale mark
0	FACE:	  OPEN SLOT
0	THROAT:	  Amulet of Health +2 (4,000 gp)
		  	- grant +2 enhancement bonus to Constitution
	  	  	- Red Wizards/Scardale mark
1	SHOULDER: Cloak of Resistance +2 (4,000 gp)
		  	- grant +2 resistance bonus vs all saving throws
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		  	- grants +1 armor bonus to AC
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Fire Resistance: minor (12,000 gp)
		  	- 10 points vs fire damage
0	RING2:	  Ring of Friend Shield (25,000 gp each, 50,000 gp for the pair)
			- other Ring of Friend Shield worn by = missing (non-functional)
			- either wearer can initiate a "Shield Other" spell
			- other ring wearer is the recipient
			- no range limitation
0	SHIELD:	  OPEN SLOT
2	Darkwood Quarterstaff +1/+1 (4,750 gp)
		- with "continual flame"
	  	- Red Wizards/Scardale mark
2	light darkwood crossbow, masterwork (375 gp)
1	quiver
	- 10 silver bolts
1	quiver
	- 10 cold iron bolts
1	quiver
	- 2 Fountainhead Bolts (306 gp each)
		- hit surface AC 5, effects radius = 10 ft
		- 2d8 acid damage, 3 rounds, reflex DC 14 for half
		- Red Wizards/Scardale mark
	- 8 bolts	
1	Dagger +1 (2,302 gp)
1	cold iron dagger
1	silver dagger

0	Wand of Detect Magic (7.5 gp/charge = 330 gp)
		- Caster Level = 1; 
		- command word: "Finders Keepers", charges = 44
0	Wand of Dimension Door (420 gp/charge = 9,240 gp)
                - Caster Level = 7; 
                - command word: "Gate", charges = 22
                - range = 680 ft, you + 2 medium creatures
0       Wand of Mage Armor (15 gp/charge = 750 gp)
                - Caster Level = 1; Dur = 1 hour
                - command word: "mage knight", charges = 50
0	Wand of Magic Missiles (75 gp/charge = 3,000 gp) 
		- Caster Level = 5 (3 missiles/charge)
		- command word: "Zap!Zap!Zap!", charges = 40
	  	- Red Wizards/Scardale mark
0	Wand of Shield (15 gp/charge = 720 gp)
		- Caster Level = 1 (+4 shield AC, 10 rounds/charge)
		- command word: "Red Alert", charges = 48
	  	- Red Wizards/Scardale mark
1	potion belt, masterwork = 10/10 vials
		- retrieving a potion/vial is a free action once per round
		- Elixir of Truth (500 gp)
		- Potion of Cure Light Wounds, 1d8+1 hp (50 gp)
		- Potion of Cure Moderate Wounds, 2d8+3 hp (300 gp)
		- Potion of Gaseous Form (750 gp)
		- Potion of Mage Armor (50 gp)
		  	- Red Wizards/Scardale mark
		- Potion of Shield of Faith (50 gp)
		- Potion of Water Breathing (750 gp) x2
		- Potion of Water Walk (750 gp)
		- vial of anti-toxin;
2	spell component pouch
0.5	belt pouch
0		- flint and steel
1		- TREASURE (pp, gp, sp and cp coins)	
5	Heward's Handy Haversack (2,000 gp)
	- retrieving any item is a move action; no attacks of opportunity
	- Red Wizards/Scardale mark
	- left side pouch (20 lbs max: 20 lbs used)
		20	- tent, sleeps two
	- right side pouch (20 lbs max: 20 lbs used)
		8	- waterskin x2
		12	- trail rations, 12 days
	- main central pack (80 lbs max: 72 lbs used)
		3	- Chathi's Spellbook #1
		3	- Chathi's Spellbook #2
		3	- Chathi's Spellbook #3
		3	- Chathi's Spellbook #4
		3	- Chathi's Spellbook #5
                3       - Captured Spellbook #1
		2.5	- map/scroll case (x5)
		0		- 20 sheets of paper
		0	- inkpen
		0	- vial of black ink (x2)
		5	- calligraphy tools, masterwork
				- grant +2 circumstance bonus on 
				  Craft, Calligraphy checks
		3	- winter blanket
		5	- bedroll
		0.5	- small silver hand mirror (250 gp)
		1	- healer's kit (9 uses)
				- grant +2 circumstance bonus on Heal checks
		1	- everburning torch
		2	- sunrods x2
		1	- smokesticks x2
		0.5	- belt pouch
		1		- GROUP TREASURE (gems)
		0.5	- belt pouch
		1		- RED WIZARD TREASURE (50 bronze coins)
		10	- belt pouches x20
		20		- RED WIZARD TREASURE (50 pp/pouch)
		0	- Arcane Scroll: plane shift SL=7, CL=15 (2,625 gp)
		0	- Arcane Scroll: sending SL=5, CL=15 (1,875 gp)
		0	- Arcane Scroll: cloudkill SL=5, CL=9 (1,125 gp)
		0	- Arcane Scroll: scrying SL=4, CL=15 (1,500 gp)
		0	- Arcane Scroll: magic circle against good SL=3, CL=5 (375 gp)
		0	- Arcane Scroll: blur SL=2, CL=3 (150 gp)
		0	- Arcane Scroll: invisibility SL=2, CL=3 (150 gp)
		0	- Arcane Scroll: burning hands SL=1, CL=5 (125 gp RWS) 
		0	- Arcane Scroll: shocking grasp SL=1, CL=5 (125 gp RWS)
		0	- Arcane Scroll: color spray SL=1, CL=1 (25 gp RWS)
		0	- Arcane Scroll: comprehend languages SL=1, CL=1 (25 gp RWS)
		0	- Arcane Scroll: disguise self SL=1, CL=1 (25 gp RWS)	
		0	- Arcane Scroll: magic weapon SL=1, CL= 1 (25 gp RWS)
		0	- Arcane Scroll: silent image SL=1, CL= 1 (25 gp RWS)


13.5    Leomund's Secret Chest (5,150 gp)
        - made from darkwood, with platinum corner fittings, nails, and hardware
        - with superior lock (Open Lock DC 40)
        - Arcane Lock CL = 9; Only Chathi can open
	- hardness 5, hp 15, break DC = 23
        - chest hidden on the Ethereal Plane for up to 60 days, enc = 0 lbs
        - can contain 1 cubic foot/caster level = 9 cubic feet
        - retrieve chest next to you = 1 standard action
        - must recast spell to hide on Ethereal Plane again


==============================================================================
TREASURE
pp = 9		gold holy symbol: Kossuth (250 gp)
gp = 1		signet ring: same as arcane mark (5 gp)
sp =            platinum ring (50 gp)
cp = 		- focus for Kulara's "shield other" spell
                Leomund's Secret Chest replica (50 gp)

		packet of gold dust (25 gp each) x2
		- material component for "arcane lock"
		packets of ruby dust (50 gp each) x2
		- material component for "continual flame"
		packets of pearl dust (100 gp each) x3
		- material component for "identify"

		small silver hand mirror (250 gp)
		ornately carved wooden cloak clasp (100 gp)
		emerald gem (200 gp)

- Key #1 for Chathi's Treasure Chest in room at Scardale Thayan Enclave
- Key #2 for Group's Treasure Chest #1 in Bag of Holding
- Key #3 for Leomund's Secret Chest


==============================================================================
In room at Scardale Thayan Enclave:
pp = 			
gp = 
sp = 
cp = 

- Treasure Chest with Superior Lock (177 gp, weight = 26 lbs)
	- Arcane Lock CL = 9; Only Chathi can open
	- Open Lock DC 40
	- hardness 5, hp 15, break DC = 23


==============================================================================
GROUP TREASURE (THAYAN TRADER'S)
- used for magic item trading (personal treasure)
Total = 3,500 gp

gems = 24 (100 gp)

JANDAR OWES THE GROUP TREASURE = 1,100 gp
==============================================================================
RED WIZARD TREASURE:
- used for magic item trading (loan provided by Red Wizard Enclave)
- bronze coins (tokens for 0-level Thayan arcane scrolls) = 50
Total = 10,000 gp

pp = 1,000 
gp = 
sp = 
cp = 


==============================================================================
SPECIAL NOTES:
Stored in Chathi Chathendum's Wondrous Wagon 
- alchemist's lab (40 lbs)
	- grants +2 bonus on Craft, Alchemy checks

Get skills in:
- profession (merchant); max out 
- craft (armorsmithing)
- craft (bowmaking)


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