Last Updated: February 14, 2009
class: Wizard-Evoker/Red Wizard race: human (Mulan) level: 5/1 alignment: lawful neutral xp: 16,750 deity: Kossuth size: M age: 27 gender: female height: 6'0" eyes: hazel hair: shaved skin: sallow weight: 165 lbs bald Campaign: Forgotten Realms, Thayan Trader Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi, Chondathan (1cc) ==================================================================================== STR: 10 0 HP: 25 Speed: 30 ft DEX: 14 +2 AC: 13/16/20 (no spell/mage armor/shield) CON: 10/12 0/+1 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0 INT: 19/20 +4/+5 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 12/12/12 CHA: 14 +2 AC flat-footed: 11/14/18 Initiative: +2 Base Attack: +2 = fire resistance = 10 points ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 1 0 Reflex: +3 = 1 +2 Will: +6 = 6 0 saving throw bonus vs evocation spells = +1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff +3 1d6+1 x2 - B magic +1/+1, darkwood w. "continual flame" light crossbow +5 1d8 19-20/x2 80 ft P cold iron bolts darkwood (MW) 1d8-1 silver bolts dagger +1 +3 1d4+1 19-20/x2 10 ft P/S magic (+5 thrown) dagger +2 1d4 19-20/x2 10 ft P/S cold iron (+4 thrown) dagger +2 1d4-1 19-20/x2 10 ft P/S silver (+4 thrown) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +1 n/a n/a n/a n/a 1 Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 6 hr Shield spell shield +4 n/a n/a n/a n/a n/a spell = 6 min note: stops magic missile ==================================================================================== SKILLS: Total = 56+7 max = 9/4 Ability Mod Ranks Misc +9 appraise INT +5 1cc +3 (raven) +2 balance DEX +2 +7 bluff* CHA +2 5 +0 climb STR +0 +11 concentration* CON +1 9 +1 (headband) +5 craft INT +5 +9 craft*, alchemy INT +5 2 +2 (lab in WW) +9 craft*, calligraphy INT +5 2 +2 (kit) +10 decipher script INT +5 5 +9 diplomacy CHA +2 3cc +4 (noble/bluff) +11 diplomacy, elves (tangled trees)CHA +2 3cc +6 (noble/bluff/clasp) no disable device INT +5 +4 disguise CHA +2 +2 (bluff) +2 escape artist DEX +2 +5 forgery INT +5 +2 gather information CHA +2 no handle animal CHA +2 +2 heal WIS +0 +2 (kit) +2 hide DEX +2 +4 intimidate* CHA +2 +2 (bluff) +0 jump STR +0 +10 knowledge, arcana* INT +5 5 +6 knowledge, architect/engineer* INT +5 1 no knowledge, dungeoneering* INT +5 +6 knowledge, geography* INT +5 1 no knowledge, history* INT +5 no knowledge, local* INT +5 +6 knowledge, nature* INT +5 1 +10 knowledge, nobility/royalty* INT +5 5 no knowledge, religion* INT +5 +6 knowledge, the planes* INT +5 1 +2 listen WIS +0 0 +2 (raven) +2 move silently DEX +2 no open lock DEX +2 +2 perform CHA +2 +1 profession (merchant) WIS +0 1 +2 ride DEX +2 +5 search INT +5 +2 sense motive WIS +0 2cc no sleight of hand DEX +2 +2 (bluff) +16 spellcraft* INT +5 9 +2 (arcana) +2 spot WIS +0 0 +2 (raven) +0 survival WIS +0 +0 swim STR +0 no tumble DEX +2 +3 use magic device CHA +2 1cc (+4 w. scrolls) +2 use rope DEX +2 * speak Chondathan - - 1cc - ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: club, dagger, quarterstaff, crossbow (light, heavy) Spellcasting Prodigy: bonus spells = IQ+2 Tatoo Focus: Evocation (regional feat: Thay) - participate in Red Wizard circles - save DC for evocation = +1 - evocation caster level = +1 vs spell resistance Evocation Specialist - prohibited schools are enchantment and necromancy - gains bonus evocation spells - spellcraft = +2 when learning evocation spells Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic) Scribe Sroll Brew Potion Craft Wand Craft Magic Arms and Armor Red Wizard - spells per day as 6th level Wizard - enhanced specialization: new prohibited school = illusion - can still cast spell level 1, 2, and 3 spells currently in spell book - specialist defense: saving throw bonus vs evocation spells = +1 ============================================================================= SPELLS 0: 4+1 1: 5+1 2: 4+1 3: 3+1 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 * = "evocation spell" DC 0: 15 detect magic, *light, message, prestidigitation, resistance 1: 16 *burning hands, feather fall, identify, mage armor, shield, *shocking grasp 2: 17 Melf's acid arrow, mirror image, *scorching ray, *scorching ray 3: 18 dispel magic, displacement, *fireball, *lightning bolt - save DC for evocation = +1 - evocation caster level = +1 vs spell resistance - Pearl of Power 1: recall one 1rst level spell/day CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (34/100 pages) - enchantment and necromancy prohibited Level 0 = 16 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 18 pages (2/5) Abjur: endure elements, shield (2/6) Conj: mage armor, unseen servant (3/5) Div: comprehend languages, identify, true strike (4/4) Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk (5/5) Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism (2/8) Trans: feather fall, magic weapon CHATHI'S SPELLBOOK #2: Level 2 Spells (36/100 pages) - enchantment and necromancy prohibited (2/4) Abjur: arcane lock, protection from arrows (1/6) Conj: Melf's acid arrow (1/3) Div: detect thoughts (5/6) Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray (8/8) Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection (1/14) Trans: levitate CHATHI'S SPELLBOOK #3: Level 3 Spells (24/100 pages) - enchantment and necromancy prohibited (0/5) Abjur: dispel magic (0/5) Conj: (0/3) Div: (3/5) Evoc: daylight, fireball, lightning bolt (4/4) Illus: displacement, illusory script, invisibility sphere, major image (1/11) Trans: fly CHATHI'S SPELLBOOK #4: Level 4 Spells (4/100 pages) - enchantment, illusion and necromancy prohibited (0/5) Abjur: (1/6) Conj: minor creation (0/4) Div: (0/6) Evoc: (0/5) Trans: CHATHI'S SPELLBOOK #5: Level 5 Spells (5/100 pages) - enchantment, illusion and necromancy prohibited (0/3) Abjur: (0/8) Conj: (0/3) Div: (0/4) Evoc: (0/8) Trans: (1/1) Univ: permanency ============================================================================== GEAR Total WT= 17.5 + 5 = 22.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 noble's outfit; Red Wizard (75 gp) 0 ornately carved wooden cloak clasp (50 gp) - provides +2 circumstance bonus to "diplomacy" with elves from the town of Tangled Trees in the Cormanthor Forest 1 gold holy symbol: Kossuth (250 gp) 0 HEAD: Headband of Intellect and Concentration (1,150 gp) - grant +1 enhancement bonus to Intelligence - grant +1 competence bonus to Concentration checks 0 FACE: OPEN SLOT 0 THROAT: Amulet of Health +2 (4,000 gp) - grant +2 enhancement bonus to Constitution 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 1 ARMS: Bracers of Armor +1 (1,000 gp) - grants +1 armor bonus to AC 0 HANDS: OPEN SLOT 0 RING1: Ring of Fire Resistance: minor (12,000 gp) - 10 points vs fire damage 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 Darkwood Quarterstaff +1/+1 (4,750 gp) - with "continual flame" 2 light darkwood crossbow (375 gp) - masterwork 1 quiver & 10 silver bolts 1 quiver & 10 cold iron bolts 1 dagger +1 (2,302 gp) 1 cold iron dagger 1 silver dagger 0 Pearl of Power (1,000 gp) - recall one 1rst level spell 0 Wand of Magic Missiles (75 gp/charge = 3,750 gp) - Caster Level = 5 (3 missiles/charge) - command word: "Zap!Zap!Zap!", charges = 50 0 Wand of Detect Magic (7.5 gp/charge = 112.5 gp) - Caster Level = 1; - command word: "Finders Keepers", charges = 15 1 potion belt, masterwork = 9/10 vials - retrieving a potion/vial is a free action once per round - potion of cure light wounds (50 gp); x3 - potion of gaseous form (750 gp) - potion of mage armor (50 gp); - potion of shield of faith (50 gp) - potion of water breathing (750 gp) - potion of water walk (750 gp) - vial of anti-toxin; 2 spell component pouch 0.5 belt pouch 0 - flint and steel 1 - TREASURE (gp, sp and cp coins) 2 scroll case (x4) - scrolls: 3rd level spells for sale: caster level = 5 - magic circle against good - scrolls: 2nd level spells for sale: caster level = 3 - invisibility - scrolls: 1st level spells for sale: caster level = 5 - burning hands, shocking grasp - scrolls: 1st level spells for sale: caster level = 1 - color spray, comprehend languages, disguise self, magic weapon, shield, silent image 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 8 - waterskin x2 12 - trail rations, 12 days - main central pack (80 lbs max: 80 lbs used) 3 - Chathi's Spellbook #1 3 - Chathi's Spellbook #2 3 - Chathi's Spellbook #3 3 - Chathi's Spellbook #4 3 - Chathi's Spellbook #5 0.5 - map case (x1) 0 - 20 sheets of paper 0 - inkpen 0 - vial of black ink (x2) 5 - calligraphy tools, masterwork - grant +2 circumstance bonus on Craft, Calligraphy checks 3 - winter blanket 5 - bedroll 0.5 - small silver hand mirror (250 gp) 1 - healer's kit (10 uses) - grant +2 circumstance bonus on Heal checks 1 - everburning torch 2 - sunrods x2 1 - smokesticks x2 0.5 - belt pouch 1 - RED WIZARD TREASURE (bronze coins) 2.5 - belt pouches x5 20 - RED WIZARD TREASURE (200 pp/pouch) 22 - ladder, 11-foot ============================================================================== TREASURE cp = gold holy symbol: Kossuth (250 gp) sp = 5 signet ring: same as arcane mark (5 gp) gp = 9 platinum ring (50 gp) pp = - focus for Kulara's "shield other" spell packet of gold dust (25 gp each) x2 - material component for "arcane lock" packets of ruby dust (50 gp each) x2 - material component for "continual flame" packets of pearl dust (100 gp each) x2 - material component for "identify" small silver hand mirror (250 gp) ornately carved wooden cloak clasp (50 gp) ============================================================================== In room at Scardale Thayan Enclave: cp = sp = gp = pp = owes 2,000 gp to Kulara ============================================================================== RED WIZARD TREASURE: cp = 20 bronze coins (tokens for 0-level Thayan arcane scrolls) sp = gp = pp = 1,000 ============================================================================== FAMILIAR: Charki (Raven Familiar: HD = 6, hp = 12, Init = +2, Spd = 10 ft, flight = 40 ft, AC = 17, Atk = +8 melee, dam = 1d2-5, face = 2.5'x2.5'x, reach = 0, STR = 1, DEX = 15, CON = 10, INT = 8, WIS = 14, CHA = 6, AL = LN, Fort = +2, Ref = +4, Will = +8, Feats = weapon finess (claws) Skills: listen = +3, spot = +5, speaks Draconic SQ: low-light vision, improved evasion, share spells, empathic link, grants alertness and appraise +3, can deliver touch spells speak with master) ============================================================================== SPECIAL NOTES: Stored in Chathi Chathendum's Wondrous Wagon - alchemist's lab (40 lbs) - grants +2 bonus on Craft, Alchemy checks Get skills in: - profession (merchant); max out - craft (armorsmithing) - craft (bowmaking) - craft (weaponsmithing) ==============================================================================