Chathi Chathendum

Last Updated: February 14, 2009

class:		Wizard-Evoker/Red Wizard	race:		human (Mulan)
level:		5/1				alignment:	lawful neutral
xp:		16,750				deity:		Kossuth

size:	M	age:	27	gender:	female	height:	6'0"	
eyes:	hazel	hair:	shaved 	skin:	sallow	weight:	165 lbs
			bald

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi,
		Chondathan (1cc)

====================================================================================
STR:	10	0	HP: 	25			Speed:	30 ft 
DEX:	14	+2	AC:	13/16/20	(no spell/mage armor/shield)			
CON:	10/12	0/+1	= 10   + 1(4)  + 0(4)   + 2   + 0    + 0   + 0       + 0
INT:	19/20	+4/+5   base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	12/12/12
CHA:	14	+2	AC flat-footed: 11/14/18	Initiative:	+2
							Base Attack:	+2

			= fire resistance = 10 points

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 1	0		
Reflex:		+3	= 1	+2			
Will:		+6	= 6	0	
		
saving throw bonus vs evocation spells = +1

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff	+3	1d6+1	x2		-	B	magic +1/+1, darkwood
								w. "continual flame"

light crossbow	+5	1d8	19-20/x2	80 ft	P	cold iron bolts
darkwood (MW)		1d8-1					silver bolts

dagger +1	+3	1d4+1	19-20/x2	10 ft	P/S	magic
		(+5 thrown)

dagger		+2	1d4	19-20/x2	10 ft	P/S	cold iron
		(+4 thrown)

dagger		+2	1d4-1	19-20/x2	10 ft	P/S	silver
		(+4 thrown)	


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		armor	+1	n/a	n/a	n/a	n/a	1	
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	spell = 6 hr
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	spell = 6 min
		note: stops magic missile

====================================================================================
SKILLS: Total = 56+7	max = 9/4	Ability	Mod	Ranks	Misc
+9	appraise			INT	+5	1cc	+3 (raven)	
+2	balance				DEX	+2		
+7	bluff*				CHA	+2	5	
+0	climb				STR	+0		
+11	concentration*			CON	+1	9	+1 (headband)
+5	craft				INT	+5	
+9	craft*, alchemy			INT	+5	2	+2 (lab in WW)
+9	craft*, calligraphy		INT	+5	2	+2 (kit)
+10	decipher script			INT	+5	5	
+9	diplomacy			CHA	+2	3cc	+4 (noble/bluff)	
+11	diplomacy, elves (tangled trees)CHA	+2	3cc	+6 (noble/bluff/clasp)	
no	disable device			INT	+5		
+4	disguise			CHA	+2		+2 (bluff)
+2	escape artist			DEX	+2		
+5	forgery				INT	+5		
+2	gather information		CHA	+2		
no	handle animal			CHA	+2		
+2	heal				WIS	+0		+2 (kit)
+2	hide				DEX	+2		
+4	intimidate*			CHA	+2		+2 (bluff)	
+0	jump				STR	+0		
+10	knowledge, arcana*		INT	+5	5	
+6	knowledge, architect/engineer*	INT	+5	1
no	knowledge, dungeoneering*	INT	+5
+6	knowledge, geography*		INT	+5	1
no	knowledge, history*		INT	+5
no	knowledge, local*		INT	+5
+6	knowledge, nature*		INT	+5	1
+10	knowledge, nobility/royalty*	INT	+5	5
no	knowledge, religion*		INT	+5	
+6	knowledge, the planes*		INT	+5	1	
+2	listen				WIS	+0	0	+2 (raven)
+2	move silently			DEX	+2	
no	open lock			DEX	+2		
+2	perform				CHA	+2		
+1	profession (merchant)		WIS	+0	1	
+2	ride				DEX	+2	
+5	search				INT	+5		
+2	sense motive			WIS	+0	2cc	
no	sleight of hand			DEX	+2		+2 (bluff)
+16	spellcraft*			INT	+5	9	+2 (arcana)
+2	spot				WIS	+0	0	+2 (raven)
+0	survival			WIS	+0		
+0	swim				STR	+0		
no	tumble				DEX	+2		
+3	use magic device		CHA	+2	1cc	(+4 w. scrolls)
+2	use rope			DEX	+2		
*	speak Chondathan		-	-	1cc	-

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	club, dagger, quarterstaff, crossbow (light, heavy)


Spellcasting Prodigy: bonus spells = IQ+2


Tatoo Focus: Evocation (regional feat: Thay)
- participate in Red Wizard circles
- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance


Evocation Specialist
- prohibited schools are enchantment and necromancy
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells


Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic)


Scribe Sroll
Brew Potion
Craft Wand
Craft Magic Arms and Armor


Red Wizard
- spells per day as 6th level Wizard
- enhanced specialization: new prohibited school = illusion
  - can still cast spell level 1, 2, and 3 spells currently in spell book
- specialist defense: saving throw bonus vs evocation spells = +1


=============================================================================
SPELLS  0: 4+1  1: 5+1	2: 4+1  3: 3+1  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
	* = "evocation spell"
   DC	
0: 15	detect magic, *light, message, prestidigitation, resistance
1: 16	*burning hands, feather fall, identify, mage armor, shield, 
	*shocking grasp
2: 17	Melf's acid arrow, mirror image, *scorching ray, *scorching ray
3: 18	dispel magic, displacement, *fireball, *lightning bolt

- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance
- Pearl of Power 1: recall one 1rst level spell/day


CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (34/100 pages)
- enchantment and necromancy prohibited
Level 0 = 16 pages                              
 (1/1) Abjur:	resistance                                      
 (1/1) Conj:    acid splash                                     
 (3/3) Div:     detect poison, detect magic, read magic         
 (4/4) Evoc:    dancing lights, flare, light, ray of frost              
 (1/1) Illus:   ghost sound             
 (4/4) Trans:   magehand, mending, message, open/close 
 (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 18 pages       
 (2/5) Abjur:   endure elements, shield                                         
 (2/6) Conj:    mage armor, unseen servant                                    
 (3/5) Div:     comprehend languages, identify, true strike 
 (4/4) Evoc:    burning hands, magic missile, shocking grasp, 
		Tensor's floating disk  
 (5/5) Illus:   color spray, disguise self, Nystul's magic aura, 
		silent image, ventriloquism
 (2/8) Trans:   feather fall, magic weapon 

CHATHI'S SPELLBOOK #2: Level 2 Spells (36/100 pages)
- enchantment and necromancy prohibited
  (2/4) Abjur:  arcane lock, protection from arrows                                          
  (1/6) Conj:   Melf's acid arrow   
  (1/3) Div:    detect thoughts                  
  (5/6) Evoc:   continual flame, darkness, flaming sphere, gust of wind, 
		scorching ray                   
  (8/8) Illus:	blur, hypnotic pattern, invisibility, Leomund's trap,
	 	magic mouth, minor image, mirror image, misdirection          
  (1/14) Trans: levitate 

CHATHI'S SPELLBOOK #3: Level 3 Spells (24/100 pages)
- enchantment and necromancy prohibited
  (0/5) Abjur:  dispel magic                                          
  (0/5) Conj:     
  (0/3) Div:                      
  (3/5) Evoc:	daylight, fireball, lightning bolt                 
  (4/4) Illus:  displacement, illusory script, invisibility sphere,
		major image           
  (1/11) Trans: fly  

CHATHI'S SPELLBOOK #4: Level 4 Spells (4/100 pages)
- enchantment, illusion and necromancy prohibited
  (0/5) Abjur:                                            
  (1/6) Conj:   minor creation  
  (0/4) Div:    
  (0/6) Evoc:                     
  (0/5) Trans: 

CHATHI'S SPELLBOOK #5: Level 5 Spells (5/100 pages)
- enchantment, illusion and necromancy prohibited
  (0/3) Abjur:                                            
  (0/8) Conj:     
  (0/3) Div:    
  (0/4) Evoc:                     
  (0/8) Trans: 
  (1/1) Univ:	permanency


==============================================================================
GEAR	Total WT= 17.5 + 5 = 22.5 
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	noble's outfit; Red Wizard (75 gp)
0	ornately carved wooden cloak clasp (50 gp)
		- provides +2 circumstance bonus to "diplomacy" with elves
		  from the town of Tangled Trees in the Cormanthor Forest
1	gold holy symbol: Kossuth (250 gp)
0	HEAD:	  Headband of Intellect and Concentration (1,150 gp)
		  - grant +1 enhancement bonus to Intelligence
		  - grant +1 competence bonus to Concentration checks
0	FACE:	  OPEN SLOT
0	THROAT:	  Amulet of Health +2 (4,000 gp)
		  - grant +2 enhancement bonus to Constitution
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		  - grants +1 armor bonus to AC
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Fire Resistance: minor (12,000 gp)
		  - 10 points vs fire damage
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	Darkwood Quarterstaff +1/+1 (4,750 gp)
		- with "continual flame"
2	light darkwood crossbow (375 gp)
		- masterwork
1	quiver & 10 silver bolts
1	quiver & 10 cold iron bolts
1	dagger +1 (2,302 gp)
1	cold iron dagger
1	silver dagger
0 	Pearl of Power (1,000 gp)
		- recall one 1rst level spell
0	Wand of Magic Missiles (75 gp/charge = 3,750 gp) 
		- Caster Level = 5 (3 missiles/charge)
		- command word: "Zap!Zap!Zap!", charges = 50
0	Wand of Detect Magic (7.5 gp/charge = 112.5 gp)
		- Caster Level = 1; 
		- command word: "Finders Keepers", charges = 15
1	potion belt, masterwork = 9/10 vials
		- retrieving a potion/vial is a free action once per round
		- potion of cure light wounds (50 gp); x3
		- potion of gaseous form (750 gp)
		- potion of mage armor (50 gp);
		- potion of shield of faith (50 gp)
		- potion of water breathing (750 gp)
		- potion of water walk (750 gp)
		- vial of anti-toxin;
2	spell component pouch
0.5	belt pouch
0		- flint and steel
1		- TREASURE (gp, sp and cp coins)	
2	scroll case (x4)
		- scrolls: 3rd level spells for sale: caster level = 5
			- magic circle against good
		- scrolls: 2nd level spells for sale: caster level = 3
			- invisibility
		- scrolls: 1st level spells for sale: caster level = 5 
			- burning hands, shocking grasp
		- scrolls: 1st level spells for sale: caster level = 1
			- color spray, comprehend languages, disguise self, 
			  magic weapon, shield, silent image
5	Heward's Handy Haversack (2,000 gp)
		- retrieving any item is a move action; no attacks of opportunity
		- left side pouch (20 lbs max: 20 lbs used)
			20	- tent, sleeps two
		- right side pouch (20 lbs max: 20 lbs used)
			8	- waterskin x2
			12	- trail rations, 12 days
		- main central pack (80 lbs max: 80 lbs used)
			3	- Chathi's Spellbook #1
			3	- Chathi's Spellbook #2
			3	- Chathi's Spellbook #3
			3	- Chathi's Spellbook #4
			3	- Chathi's Spellbook #5
			0.5	- map case (x1)
			0		- 20 sheets of paper
			0	- inkpen
			0	- vial of black ink (x2)
			5	- calligraphy tools, masterwork
					- grant +2 circumstance bonus on 
					  Craft, Calligraphy checks
			3	- winter blanket
			5	- bedroll
			0.5	- small silver hand mirror (250 gp)
			1	- healer's kit (10 uses)
					- grant +2 circumstance bonus on 
					  Heal checks
			1	- everburning torch
			2	- sunrods x2
			1	- smokesticks x2
			0.5	- belt pouch
			1		- RED WIZARD TREASURE (bronze coins)
			2.5	- belt pouches x5
			20		- RED WIZARD TREASURE (200 pp/pouch)
			22	- ladder, 11-foot


==============================================================================
TREASURE
cp = 		gold holy symbol: Kossuth (250 gp)
sp = 5		signet ring: same as arcane mark (5 gp)
gp = 9		platinum ring (50 gp)
pp = 		- focus for Kulara's "shield other" spell

		packet of gold dust (25 gp each) x2
		- material component for "arcane lock"
		packets of ruby dust (50 gp each) x2
		- material component for "continual flame"
		packets of pearl dust (100 gp each) x2
		- material component for "identify"

		small silver hand mirror (250 gp)
		ornately carved wooden cloak clasp (50 gp)


==============================================================================
In room at Scardale Thayan Enclave:
cp = 				
sp =				
gp = 
pp =

owes 2,000 gp to Kulara

==============================================================================
RED WIZARD TREASURE:
cp =		20 bronze coins (tokens for 0-level Thayan arcane scrolls)
sp = 
gp =
pp = 1,000 

==============================================================================
FAMILIAR:

Charki 	(Raven Familiar: HD = 6, hp = 12, Init = +2, Spd = 10 ft, flight = 40 ft,
	AC = 17, Atk = +8 melee, dam = 1d2-5, face = 2.5'x2.5'x, reach = 0,
	STR = 1, DEX = 15, CON = 10, INT = 8, WIS = 14, CHA = 6, AL = LN,
	Fort = +2, Ref = +4, Will = +8, Feats = weapon finess (claws)
	Skills: listen = +3, spot = +5, speaks Draconic
	SQ: low-light vision, improved evasion, share spells, empathic link,  
	grants alertness and appraise +3, can deliver touch spells
	speak with master)

==============================================================================
SPECIAL NOTES:
Stored in Chathi Chathendum's Wondrous Wagon 
- alchemist's lab (40 lbs)
	- grants +2 bonus on Craft, Alchemy checks

Get skills in:
- profession (merchant); max out 
- craft (armorsmithing)
- craft (bowmaking)
- craft (weaponsmithing)


==============================================================================