Last Updated: January 15, 2009
class: Wizard (Evoker) race: human (Mulan) level: 5 alignment: lawful neutral xp: 12,835 deity: Kossuth size: M age: 26 gender: female height: 6'0" eyes: hazel hair: shaved skin: sallow weight: 165 lbs bald Campaign: Forgotten Realms, Thayan Trader Home Region: Thay (but based in the Dalelands) Languages: Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi, Chondathan (1cc) ==================================================================================== STR: 10 0 HP: 15 Speed: 30 ft DEX: 14 +2 AC: 13/16/20 (no spell/mage armor/shield) CON: 10 0 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0 INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 13/16/20 CHA: 14 +2 AC flat-footed: 10/14/18 Initiative: +2 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 1 0 Reflex: +3 = 1 +2 Will: +4 = 4 0 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff +3 1d6 x2 - B masterwork, darkwood w. "continual flame" light crossbow +5 1d8 19-20/x2 80 ft P cold iron bolts darkwood (MW) 1d8-1 silver bolts dagger +1 +3 1d4+1 19-20/x2 10 ft P/S magic (+5 thrown) dagger +2 1d4 19-20/x2 10 ft P/S cold iron (+4 thrown) dagger +2 1d4-1 19-20/x2 10 ft P/S silver (+4 thrown) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +1 n/a n/a n/a n/a 1 Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 5 hr Shield spell shield +4 n/a n/a n/a n/a n/a spell = 5 min note: stops magic missile ==================================================================================== SKILLS: Total = 56 max = 8/4 Ability Mod Ranks Misc +8 appraise* INT +4 1cc +3 (raven) balance* DEX bluff* CHA climb* STR +8 concentration* CON 8 +6 craft*, alchemy INT +4 2 +6 craft*, calligraphy INT +4 2 +9 decipher script INT +4 5 +7 diplomacy* CHA +2 3cc +2 (noble/royal) no disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA no handle animal CHA heal* WIS hide* DEX intimidate* CHA jump* STR +9 knowledge, arcana INT +4 5 +5 knowledge, architect/engineer INT +4 1 no knowledge, dungeoneering INT +5 knowledge, geography INT +4 1 no knowledge, history INT no knowledge, local INT +5 knowledge, nature INT +4 1 +9 knowledge, nobility/royalty INT +4 5 no knowledge, religion INT +5 knowledge, the planes INT +4 1 +2 listen* WIS 0 0 +2 (raven) move silently* DEX no open lock DEX perform CHA +1 profession (merchant) WIS 0 1 ride* DEX search* INT +2 sense motive* WIS 0 2cc no sleight of hand DEX +14 spellcraft INT +4 8 +2 (arcana) +2 spot* WIS 0 0 +2 (raven) survival* WIS swim* STR no tumble DEX +3 use magic device CHA +2 1cc (+4 w. scrolls) use rope* DEX * speak Chondathan - - 1cc - ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: club, dagger, quarterstaff, crossbow (light, heavy) Spellcasting Prodigy: bonus spells = IQ+2 Tatoo Focus: Evocation (regional feat: Thay) - participate in Red Wizard circles - save DC for evocation = +1 - evocation caster level = +1 vs spell resistance Evocation Specialist - prohibited schools are enchantment and necromancy - gains bonus evocation spells - spellcraft = +2 when learning evocation spells Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic) Scribe Sroll Brew Potion Craft Wand ============================================================================= SPELLS 0: 4+1 1: 4+1 2: 3+1 3: 2+1 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC * = "evocation spell" 0: 14 detect magic, *light, message, prestidigitation, resistance 1: 15 *burning hands, feather fall, mage armor, shield, *shocking grasp 2: 16 Melf's acid arrow, mirror image, *scorching ray, *scorching ray 3: 17 displacement, *fireball, *fireball CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (33/100 pages) - enchantment and necromancy prohibited Level 0 = 16 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 17 pages (2/5) Abjur: endure elements, shield (2/6) Conj: mage armor, unseen servant (3/5) Div: comprehend languages, identify, true strike (3/4) Evoc: burning hands, shocking grasp, Tensor's floating disk (5/5) Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism (2/8) Trans: feather fall, magic weapon CHATHI'S SPELLBOOK #2: Level 2 Spells (32/100 pages) - enchantment and necromancy prohibited (2/4) Abjur: arcane lock, protection from arrows (1/6) Conj: Melf's acid arrow (1/3) Div: detect thoughts (4/6) Evoc: continual flame, darkness, flaming sphere, scorching ray (8/8) Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection (0/14) Trans: CHATHI'S SPELLBOOK #3: Level 3 Spells (15/100 pages) - enchantment and necromancy prohibited (0/5) Abjur: (0/5) Conj: (0/3) Div: (1/5) Evoc: fireball (4/4) Illus: displacement, illusory script, invisibility sphere, major image (0/11) Trans: ============================================================================== GEAR Total WT= 32 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 1 silver holy symbol: Kossuth 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 1 ARMS: Bracers of Armor +1 (1,000 gp) - grants +1 armor bonus to AC 0 HANDS: OPEN SLOT 0 RING1: Ring of Fire Resistance: minor (12,000 gp) - 10 points vs fire damage 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 darkwood quarterstaff (750 gp) - masterwork: with "continual flame" 2 light darkwood crossbow (375 gp) - masterwork 1 quiver & 10 silver bolts 1 quiver & 10 cold iron bolts 1 dagger +1 (2,302 gp) 1 cold iron dagger 1 silver dagger 0 Pearl of Power (1,000 gp) - recall one 1rst level spell 0 Wand of Magic Missiles (45 gp/charge = 810 gp) - Caster Level = 3 (2 missiles/charge) - command word: "Zing", charges = 18 0 Wand of Detect Magic (7.5 gp/charge = 150 gp) - Caster Level = 1; - command word: "Finders Keepers", charges = 20 1 potion belt, masterwork = 9/10 vials 0 - vial of black ink (x2) - potion of cure light wounds (50 gp); x3 0 - potion of mage armor (50 gp); - potion of shield of faith (50 gp) - potion of water breathing (750 gp) - potion of water walk (750 gp) 2 spell component pouch 0.5 belt pouch 0 - inkpen 0 - flint and steel 2 scroll case (x4) - scrolls: 3rd level spells for sale (see below): caster=5 - scrolls: 2nd level spells for sale (see below): caster=3 - scrolls: 1st level spells for sale (see below): caster=5 - scrolls: 1st level spells for sale (see below): caster=1 0.5 map case (x1) 0 - 20 sheets of paper 4 waterskin 2 backpack 3 - Chathi's Spellbook #1 3 - Chathi's Spellbook #2 3 - Chathi's Spellbook #3 ============================================================================== TREASURE cp = 7 silver holy symbol: Kossuth (25 gp) sp = signet ring: same as arcane mark (5 gp) gp = 1 platinum ring (50 gp) pp = 2 - focus for Kulara's "shield other" spell packet of gold dust (25 gp each) x1 - material component for "arcane lock" packets of ruby dust (50 gp each) x1 - material component for "continual flame" packets of pearl dust (100 gp each) x2 - material component for "identify" ============================================================================== In room at Scardale Thayan Enclave: cp = sp = gp = pp = bedroll ============================================================================== RED WIZARD TREASURE: cp = 20 bronze coins (tokens for 0-level Thayan arcane scrolls) sp = gp = pp = 100 ============================================================================== SCROLLS ------- scroll, 3rd level spell, caster level = 5 - magic circle against good scroll, 2nd level spell, caster level = 3 - invisibility, spider climb scroll, 1st level spell, caster level = 5 - burning hands, shocking grasp scroll, 1st level spell, caster level = 1 - color spray, comprehend languages, disguise self, magic weapon, shield, silent image ============================================================================== SPECIAL NOTES: (Raven Familiar: HD = 5, hp = 7, Init = +2, Spd = 10 ft, flight = 40 ft, AC = 17, Atk = +6 melee, dam = 1d2-5, face = 2.5'x2.5'x, reach = 0, STR = 1, DEX = 15, CON = 10, INT = 8, WIS = 14, CHA = 6, AL = LN, Fort = +2, Ref = +4, Will = +6, Feats = weapon finess (claws) Skills: listen = +3, spot = +5, speaks Draconic SQ: low-light vision, improved evasion, share spells, empathic link, grants alertness and appraise +3, can deliver touch spells speak with master) ============================================================================== Get skills in profession (merchant); max out Upon becoming a Red Wizard, the new prohibited school is ... illusion - wants to get Heward Handy Haversack (RWS = 1,800 gp) - get a headband of intellect +1 (900 gp) and if possible, will add concentration +1 to item. - get an amulet of health to increase constitution (hp) ==============================================================================