Chathi Chathendum

Last Updated: January 15, 2009

class:		Wizard (Evoker)			race:		human (Mulan)
level:		5				alignment:	lawful neutral
xp:		12,835				deity:		Kossuth

size:	M	age:	26	gender:	female	height:	6'0"	
eyes:	hazel	hair:	shaved 	skin:	sallow	weight:	165 lbs
			bald

Campaign: 	Forgotten Realms, Thayan Trader
Home Region: 	Thay (but based in the Dalelands)
Languages:	Mulhorandi (native), Damaran, Draconic, Gnoll, Rashemi,
		Chondathan (1cc)
====================================================================================
STR:	10	0	HP: 	15			Speed:	30 ft 
DEX:	14	+2	AC:	13/16/20	(no spell/mage armor/shield)			
CON:	10	0	= 10   + 1(4)  + 0(4)   + 2   + 0    + 0   + 0       + 0
INT:	19	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	13/16/20
CHA:	14	+2	AC flat-footed: 10/14/18	Initiative:	+2
							Base Attack:	+2
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+1	= 1	0		
Reflex:		+3	= 1	+2			
Will:		+4	= 4	0			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff	+3	1d6	x2		-	B	masterwork, darkwood
								w. "continual flame"
light crossbow	+5	1d8	19-20/x2	80 ft	P	cold iron bolts
darkwood (MW)		1d8-1					silver bolts

dagger +1	+3	1d4+1	19-20/x2	10 ft	P/S	magic
		(+5 thrown)

dagger		+2	1d4	19-20/x2	10 ft	P/S	cold iron
		(+4 thrown)

dagger		+2	1d4-1	19-20/x2	10 ft	P/S	silver
		(+4 thrown)	


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		armor	+1	n/a	n/a	n/a	n/a	1	
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	spell = 5 hr
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	spell = 5 min
		note: stops magic missile

====================================================================================
SKILLS: Total = 56	max = 8/4	Ability	Mod	Ranks	Misc
+8	appraise*			INT	+4	1cc	+3 (raven)	
	balance*			DEX			
	bluff*				CHA			
	climb*				STR			
+8	concentration*			CON		8	
+6	craft*, alchemy			INT	+4	2	
+6	craft*, calligraphy		INT	+4	2	
+9	decipher script			INT	+4	5	
+7	diplomacy*			CHA	+2	3cc	+2 (noble/royal)	
no	disable device			INT			
	disguise*			CHA			
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
no	handle animal			CHA			
	heal*				WIS			
	hide*				DEX			
	intimidate*			CHA				
	jump*				STR			
+9	knowledge, arcana		INT	+4	5	
+5	knowledge, architect/engineer	INT	+4	1
no	knowledge, dungeoneering	INT
+5	knowledge, geography		INT	+4	1
no	knowledge, history		INT	
no	knowledge, local		INT
+5	knowledge, nature		INT	+4	1
+9	knowledge, nobility/royalty	INT	+4	5
no	knowledge, religion		INT		
+5	knowledge, the planes		INT	+4	1	
+2	listen*				WIS	0	0	+2 (raven)
	move silently*			DEX		
no	open lock			DEX			
	perform				CHA			
+1	profession (merchant)		WIS	0	1	
	ride*				DEX		
	search*				INT			
+2	sense motive*			WIS	0	2cc	
no	sleight of hand			DEX			
+14	spellcraft			INT	+4	8	+2 (arcana)
+2	spot*				WIS	0	0	+2 (raven)
	survival*			WIS			
	swim*				STR			
no	tumble				DEX			
+3	use magic device		CHA	+2	1cc	(+4 w. scrolls)
	use rope*			DEX			
*	speak Chondathan		-	-	1cc	-

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SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	club, dagger, quarterstaff, crossbow (light, heavy)

Spellcasting Prodigy: bonus spells = IQ+2

Tatoo Focus: Evocation (regional feat: Thay)
- participate in Red Wizard circles
- save DC for evocation = +1
- evocation caster level = +1 vs spell resistance

Evocation Specialist
- prohibited schools are enchantment and necromancy
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells

Summon Familiar: Raven (grants alertness and appraise +3, speaks Draconic)

Scribe Sroll
Brew Potion
Craft Wand

=============================================================================
SPELLS  0: 4+1  1: 4+1	2: 3+1  3: 2+1  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC	* = "evocation spell"
0: 14	detect magic, *light, message, prestidigitation, resistance
1: 15	*burning hands, feather fall, mage armor, shield, *shocking grasp
2: 16	Melf's acid arrow, mirror image, *scorching ray, *scorching ray
3: 17	displacement, *fireball, *fireball


CHATHI'S SPELLBOOK #1: Level 0 and Level 1 Spells (33/100 pages)
- enchantment and necromancy prohibited
Level 0 = 16 pages                              
 (1/1) Abjur:	resistance                                      
 (1/1) Conj:    acid splash                                     
 (3/3) Div:     detect poison, detect magic, read magic         
 (4/4) Evoc:    dancing lights, flare, light, ray of frost              
 (1/1) Illus:   ghost sound             
 (4/4) Trans:   magehand, mending, message, open/close 
 (2/2) Univ:    arcane mark, prestidigitation 
Level 1 = 17 pages       
 (2/5) Abjur:   endure elements, shield                                         
 (2/6) Conj:    mage armor, unseen servant                                    
 (3/5) Div:     comprehend languages, identify, true strike 
 (3/4) Evoc:    burning hands, shocking grasp, Tensor's floating disk  
 (5/5) Illus:   color spray, disguise self, Nystul's magic aura, 
		silent image, ventriloquism
 (2/8) Trans:   feather fall, magic weapon 


CHATHI'S SPELLBOOK #2: Level 2 Spells (32/100 pages)
- enchantment and necromancy prohibited
  (2/4) Abjur:  arcane lock, protection from arrows                                          
  (1/6) Conj:   Melf's acid arrow   
  (1/3) Div:    detect thoughts                  
  (4/6) Evoc:   continual flame, darkness, flaming sphere, scorching ray                   
  (8/8) Illus:	blur, hypnotic pattern, invisibility, Leomund's trap,
	 	magic mouth, minor image, mirror image, misdirection          
  (0/14) Trans:  


CHATHI'S SPELLBOOK #3: Level 3 Spells (15/100 pages)
- enchantment and necromancy prohibited
  (0/5) Abjur:                                            
  (0/5) Conj:     
  (0/3) Div:                      
  (1/5) Evoc:	fireball                
  (4/4) Illus:  displacement, illusory script, invisibility sphere,
		major image           
  (0/11) Trans:   


==============================================================================
GEAR	Total WT= 32 
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
1	silver holy symbol: Kossuth
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		  - grants +1 armor bonus to AC
0	HANDS:	  OPEN SLOT
0	RING1:	  Ring of Fire Resistance: minor (12,000 gp)
		  - 10 points vs fire damage
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	darkwood quarterstaff (750 gp)
	- masterwork: with "continual flame"
2	light darkwood crossbow (375 gp)
	- masterwork
1	quiver & 10 silver bolts
1	quiver & 10 cold iron bolts
1	dagger +1 (2,302 gp)
1	cold iron dagger
1	silver dagger
0 	Pearl of Power (1,000 gp)
	- recall one 1rst level spell
0	Wand of Magic Missiles (45 gp/charge = 810 gp) 
	- Caster Level = 3 (2 missiles/charge)
	- command word: "Zing", charges = 18
0	Wand of Detect Magic (7.5 gp/charge = 150 gp)
	- Caster Level = 1; 
	- command word: "Finders Keepers", charges = 20
1	potion belt, masterwork = 9/10 vials
0		- vial of black ink (x2)
		- potion of cure light wounds (50 gp); x3
0		- potion of mage armor (50 gp);
		- potion of shield of faith (50 gp)
		- potion of water breathing (750 gp)
		- potion of water walk (750 gp)
2	spell component pouch
0.5	belt pouch
0		- inkpen
0		- flint and steel
2	scroll case (x4)
		- scrolls: 3rd level spells for sale (see below): caster=5
		- scrolls: 2nd level spells for sale (see below): caster=3
		- scrolls: 1st level spells for sale (see below): caster=5 
		- scrolls: 1st level spells for sale (see below): caster=1
0.5	map case (x1)
0		- 20 sheets of paper
4	waterskin
2	backpack
3		- Chathi's Spellbook #1
3		- Chathi's Spellbook #2
3		- Chathi's Spellbook #3

==============================================================================
TREASURE
cp = 7		silver holy symbol: Kossuth (25 gp)
sp = 		signet ring: same as arcane mark (5 gp)
gp = 1		platinum ring (50 gp)
pp = 2		- focus for Kulara's "shield other" spell

		packet of gold dust (25 gp each) x1
		- material component for "arcane lock"
		packets of ruby dust (50 gp each) x1
		- material component for "continual flame"
		packets of pearl dust (100 gp each) x2
		- material component for "identify"


==============================================================================
In room at Scardale Thayan Enclave:
cp = 
sp =
gp = 
pp =

bedroll

==============================================================================
RED WIZARD TREASURE:
cp =		20 bronze coins (tokens for 0-level Thayan arcane scrolls)
sp = 
gp =
pp = 100 

==============================================================================
SCROLLS
-------
scroll, 3rd level spell, caster level = 5
- magic circle against good
scroll, 2nd level spell, caster level = 3
- invisibility, spider climb
scroll, 1st level spell, caster level = 5
- burning hands, shocking grasp
scroll, 1st level spell, caster level = 1
- color spray, comprehend languages, disguise self, magic weapon, shield, 
  silent image

==============================================================================
SPECIAL NOTES:

 	(Raven Familiar: HD = 5, hp = 7, Init = +2, Spd = 10 ft, flight = 40 ft,
	AC = 17, Atk = +6 melee, dam = 1d2-5, face = 2.5'x2.5'x, reach = 0,
	STR = 1, DEX = 15, CON = 10, INT = 8, WIS = 14, CHA = 6, AL = LN,
	Fort = +2, Ref = +4, Will = +6, Feats = weapon finess (claws)
	Skills: listen = +3, spot = +5, speaks Draconic
	SQ: low-light vision, improved evasion, share spells, empathic link,  
	grants alertness and appraise +3, can deliver touch spells
	speak with master)

==============================================================================
Get skills in profession (merchant); max out 
Upon becoming a Red Wizard, the new prohibited school is ... illusion

- wants to get Heward Handy Haversack (RWS = 1,800 gp)

- get a headband of intellect +1 (900 gp) and if possible, 
  will add concentration +1 to item.

- get an amulet of health to increase constitution (hp) 


==============================================================================