Chathi Chathendum's Charki

Last Updated: December 15, 2010


   	Raven: tiny magical beast (wizard's familiar) 
	AL = lawful neutral
	HD = master's HD = 7  
	hp = master's hp/2 = 28/2 = 14 
	Init = +2 
	Spd = 10 ft, fly 40 ft (average)

	AC = 17 	
	   = 10   + 0     + 0      + 2   + 2    + 3   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 14
		flat-foot AC = 15

	space/reach = 2.5 ft/0 ft, 
	base attack (master's) = +3 
	grapple (base attack + STR + Size) = + 3 - 5 - 8 = -10

	Atk = claws: (base + DEX + size) = +3 +2 +2 = +7 melee (1d2-5)
	full attack = claws: +7 melee (1d2-5) 

	STR = 1         -5              INT = 8		-1
	DEX = 15        +2              WIS = 14        +2
	CON = 10 	+0	 	CHA = 6		-2

			Total	= base	+Mod	+magic	+misc               Chathi
	Fortitude:	+2	= 2	+0                                  (1:2)
	Reflex:		+4	= 2	+2	                            (1:2)
	Will:		+9	= 7	+2                                  (7:0)


====================================================================================
	Special Qualities: 
                - low-light vision


	Feats: 
                - Alertness: +2 on Listen and Spot checks
		- weapon finesse


	Familiar Abilities: Wizard level = 5
		- Master gains a +3 bonus on Appraise checks when the master and 
		  familiar are within 1 mile of each other
		- Master gains the "Alertness" feat While familiar within arm’s reach
                - Can speak "Draconic" as a supernatural ability
		- Natural AC bonus = +3
		- INT = 8
		- Improved Evasion: 
			- if attack allows reflex save and if save is made,
			  then takes 0 damage, or 1/2 damage if save failed
		- Share Spells:
			- if familiar within 5 ft, any spell cast on master will 
			  also affect the familiar, stops affecting if move 5 ft away.
			- Master can also cast a spell with a target of "you" on 
			  the familiar instead of on himself (as a touch range spell)
		- Empathic Link:
			- master has empathic link with familiar up to 1 mile. 
			- master cannot see through the familiar’s eyes, but can 
			  communicate empathically. Because of limited nature of link, 
			  only general emotional content (such as fear, hunger, 
			  happiness, curiosity) can be communicated.
		- Deliver Touch Spells:
			- If the master and the familiar are in contact at the time 
			  the master casts a touch spell, he can designate his familiar 
			  as the “toucher.” 
			- The familiar can then deliver the touch spell just as the 
			  master could. 
			- As usual, if the master casts another spell before the 
			  touch is delivered, the touch spell dissipates
                - Speak With Master:
                        - communicate with master as if using a common language
			- others cannot understand this communication


====================================================================================
	Class Skills = 	listen	 	+3   (errata: alertness +2 = +5)
		 	spot 		+5   (errata: alertness +2 = +7)

	For each skill in which either the master or the familiar has ranks, use 
	either the normal skill ranks for an animal of that type or the master’s 
	skill ranks, whichever are better. In either case, the familiar uses its 
	own ability modifiers. Regardless of a familiar’s total skill modifiers,
	some skills (such as Craft) may remain beyond the familiar’s ability to use.


====================================================================================
SKILLS: Total = 4/70	max = 10/5	Ability	Mod	Ranks	Misc
+0	appraise                        INT	-1	1cc	
+2	balance				DEX	+2		-0 armor
+3	bluff				CHA	-2	5	
-5	climb                           STR	-5		-0 armor	
+10	concentration			CON	+0	10	
-1	craft				INT	-1		
+1	craft, alchemy                  INT	-1	2
+1	craft, calligraphy              INT	-1	2	
+4	decipher script			INT	-1	5	
+5	diplomacy			CHA	-2	3cc	+2 bluff/+2 know-noble
no	disable device			INT	-1		
+0	disguise                        CHA	-2		+2 bluff
+2	escape artist			DEX	+2		-0 armor	
-1	forgery				INT	-1		
-2	gather information		CHA	-2		
no	handle animal			CHA	-2		
+2	heal				WIS	+2		
+10	hide				DEX	+2		-0 armor/+8 tiny	
-2	intimidate			CHA	-2		+2 bluff
-5	jump				STR	-5		-0 armor			
+4	knowledge, arcana		INT	-1	5
+0	knowledge, architect/engineer	INT	-1	1
no	knowledge, dungeoneering        INT	-1	
+0	knowledge, geography		INT	-1	1
no	knowledge, history		INT	-1	
no	knowledge, local                INT	-1	
+0	knowledge, nature		INT	-1	1
+4	knowledge, nobility/royalty	INT	-1	5
no	knowledge, religion		INT	-1	
+0	knowledge, the planes		INT	-1	1
+5	listen				WIS	+2	1r      +2 alertness
+2	move silently			DEX	+2		-0 armor	
no	open lock			DEX	+2		
-2	perform				CHA	-2		
+8	profession (merchant)		WIS	+2	6	
+2	ride				DEX	+2		
-1	search				INT	-1		
+4	sense motive			WIS	+2      2cc
no	sleight of hand			DEX	+2		-0 armor/+2 bluff			
+11	spellcraft			INT	-1	10      +2 arcana
+7	spot				WIS	+2	3r      +2 alertness
+2	survival                        WIS	+2		
-5	swim				STR	-5		-0 armor x2			
no	tumble				DEX	+2		-0 armor		
-1	use magic device                CHA	-2	1cc
+3	use magic device, scrolls       CHA	-2	"	& +4 synergy	
+2	use rope                        DEX	+2      
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
none



==============================================================================

	Carrying Capacity: drag = 25 lbs
	- light load  = 1.5 lbs  (10 ft; fly 40 ft; run x4)
	- medium load = 3.0 lbs  ( 5 ft; fly 30 ft; run x4)
	- heavy load  = 5.0 lbs  ( 5 ft; fly 30 ft; run x3)

GEAR	Total WT= 0 + 0 = 0 

WT	Item
---	---------------------
0	none




===============================================================================
Notes:


- buy tiny chainshirt (cost x1, wt x1/10) = 100 gp
	armor AC = +2, max DEX = +4, AC Check = -2, speed = normal, wt = 2.5 lbs
- buy tiny mw chainshirt (cost x1, wt x1/10) = 250 gp
	armor AC = +2, max DEX = +4, AC Check = -1, speed = normal, wt = 2.5 lbs