Chathi Chathendum's Company of Thayan Traders

Last Updated: January 1, 2016

List of Magic Items for Sale

[ Notes | Armor | Weapons | Potions | Rings | Rods | Scrolls-Arcane | Scrolls-Divine | Staffs | Wands | Wondrous Items ]
[ Masterwork/Special Items| Wondrous Wagon ]

Notes

  • Offers to buy magic items at the standard 50% rate.
  • Since Chathi is now a Red Wizard with more autonomy, Chathi now offers a base 10% discount on all items and services in order to attract and keep new clients and open new markets.
  • In addition, Chathi offers the standard Thayan discount on magic items that can be ordered from the Thayan Enclaves in Hillsfar and Scardale (this works out to an additional 10% on all items that are 3,000 gp or less in value)
  • Offers to sell some magic items in stock at an additional discount (noted below).
  • All discounts are already included in prices listed below)
  • For each magic item purchased, buyer is given a bronze token. Bronze tokens can be exchanged for a free 0-level arcane or divine scroll.
  • Items can be manufactured onsite at the rate of 1,000 gp/day per wizard/cleric (typically potions/scrolls)
  • RWS = Red Wizard Scardale markings on a manufactured magic item
  • RWH = Red Wizard Hillsfar markings on a manufactured magic item
  • None = Found item, not made by the Red Wizards, but is for sale


    Armor and Shields

    Below is a list of armor and shields that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    2,650 gp 30 % 1,855 gp 1 None Full Plate +1
    - magic = +1 armor bonus to AC; total = +9 armor AC
    bag x1
    5,100 gp 10% 4,590 gp 1 RWS Twilight Mithral Chain Shirt +1
    AC = +5 armor, max DEX = +6, AC penalty = 0,
    arcane spell failure = 0 %, MV = 30 ft, wt = 10 lbs
    JH x1
    52,050 gp 10% 46,845 gp 1 RWS Adamantine Blueshine Full Plate Armor +3
    - magic = +3 armor bonus to AC; total = +11 armor AC
    - wt = 60 lbs (w. spikes)
    - provides DR 3/-
    - armor immune to acid damage and rusting effects
    - gain a +2 competence bonus on Hide checks
    Adamantine Spikes +1
    - magic = +1 enhancement bonus to hit and damage
    - attached to full plate, spikes shaped as flames
    - light melee martial weapon (1d6)
    - ignores hardness less then 20
    Adamantine Gauntlets of Ogre Strength
    - provides a +4 enhancement bonus to strength
    - magic = +1 enhancement bonus to hit and damage (both guantlets)
    - made from adamantine
    - included with full plate (no extra weight), HAND SLOT
    - light melee simple weapon (1d3)
    - ignores hardness less then 20
    - considered an unarmed strike, lethal damage
    - Red Wizard/Scardale mark
    HA x1
    500 gp 20 % 400 gp 1 RWS Iron Ward Diamond
    - least armor crystal (master work armor or item with armor bonus +1)
    - add +1 DR/-, 10 hp/day
    CC x1
    2,000 gp 20 % 1,600 gp 1 RWS Lesser Rubicund Frenzy Armor Crystal
    - if HP = 50% or less, than gain a +3 morale bonus on weapon damage rolls and a +3 morale bonus on saves vs fear
    - only usable on armor +1 or item with magic armor bonus +1 (e.g. bracers)
    KT x1
    8,000 gp 10 % 7,200 gp 1 RWS Iron Ward Diamond
    - greater armor crystal (only usable on heavy armor +3 or better)
    - add +5 DR/-, 50 hp/day
    HA x1
    4,170 gp 10% 3,753 gp 1 None Heavy Steel Shield of Light Fortification +1
    - magic = +1 shield bonus to AC; total = +3 shield AC
    - provides a 25% chance to take no damage from a sneak attack or critical hit
    HA x1
    priceless None make an
    offer
    1 None "Shield of Flame's Return"
    - light steel shield +1
    - magic = +1 shield bonus to AC; total = +2 shield AC
    - if touched by flaming creature, return to home plane:
    will DC 10 (creature can volunteer to fail save)
    JH x1
    1,500 gp 20% 1,200 gp 2 RWS Clasp of Fire Protection
    - lesser crystal: only usable on shield +1 or better
    - provides 10 points of fire resistance
    HA x1
    JH x1

    In addition, they can enchant armor and shields so as to provide up to a +3 armor or a +3 shield bonus to AC. These can be manufactured at a rate of 1,000 gp worth of magic items per day. Other magical armor or shield abilities might be able to be made onsite as well. Please inquire.

    If not, then the armor or shields will have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Value Discount Asking Price Stock Mark Item Carried by
    1,000 gp 20 % 800 gp n/a RWS armor +1
    add +1 armor AC to armor
    n/a
    4,000 gp 10% 3,600 gp n/a RWS armor +2
    add +2 armor AC to armor
    n/a
    9,000 gp 10% 8,100 gp n/a RWS armor +3
    add +3 armor AC to armor
    n/a
    1,000 gp 20 % 800 gp n/a RWS shield +1
    add +1 shield AC to shield
    n/a
    4,000 gp 10% 3,600 gp n/a RWS shield +2
    add +2 shield AC to shield
    n/a
    9,000 gp 10% 8,100 gp n/a RWS shield +3
    add +3 shield AC to shield
    n/a


    Weapons

    Below is a list of weapons that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    <
    Value Discount Asking Price Stock Mark Item Carried by
    167 gp 10% 150 gp 2 RWS Drow Bane Arrow +1
    - magic = +1 enhancement bonus to hit and damage
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs elves
    JH x2
    167 gp 10% 150 gp 5 RWS Human Bane Arrow +1
    - magic = +1 enhancement bonus to hit and damage
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs humans
    JH x5
    306 gp 20 % 245 gp 2 RWS Fountainhead arrow
    - hit surface AC 5, effects radius = 10 ft
    - 2d8 acid damage, 3 rounds, reflex DC 14 for half
    JH x2
    306 gp 20 % 245 gp 4 RWS Fountainhead bolts
    - hit surface AC 5, effects radius = 10 ft
    - 2d8 acid damage, 3 rounds, reflex DC 14 for half
    CC x2
    KT x2
    2,502 gp 20 % 2,002 gp 1 RWS Mithral Dagger +1
    - magic = +1 enhancement bonus to hit and damage
    - counts as a silver weapon
    CC x1
    2,602 gp 20 % 2,082 gp 1 RWS Silver Dragonfang Dagger +1
    - magic = +1 enhancement bonus to hit and damage
    - dragonfang = +1 point of cold damage
    CC x1
    2,322 gp 20 % 1,857 gp 1 RWS Darkwood Nunchaku +1
    - magic = +1 enhancement bonus to hit and damage
    - opposed attack rolls to disarm an enemy = +2
    - darkwood: wt = 1 lb
    KT x1
    2,375 gp 20 % 1,900 gp 2 RWS Light Darkwood Crossbow +1
    - magic = +1 enhancement bonus to hit and damage
    - darkwood: wt = 2 lbs
    CC x1
    KT x1
    2,393 gp 20 % 1,914 gp 1 RWS Silver Siangham +1
    - silver = -1 damage
    - magic = +1 enhancement bonus to hit and damage
    KT x1
    4,330 gp 10% 3,897 gp 1 RWS Cold Iron Longsword +1
    - magic = +1 enhancement bonus to hit and damage
    HA x1
    4,750 gp 20 % 3,800 gp 1 RWS Darkwood Quarterstaff +1/+1
    - double weapon, both tips enchanted
    - magic = +1 enhancement bonus to hit and damage
    - enchanted with "continual flame" at one tip
    CC x1
    8,312 gp 20 % 6,650 gp 1 None Warhammer +2
    - magic = +2 enhancement bonus to hit and damage
    - sheds light (bright 20 ft, shadowy 40 ft)
    bag x1
    8,350 gp 20 % 6,680 gp 1 None Small Seeking Heavy Crossbow +1
    - magic = +1 enhancement bonus to hit and damage
    - no miss chance; eg. from concealment
    - must still target the correct square
    bag x1
    10,308 gp 10% 9,275 gp 1 None Cold Iron Magical Beast Bane Flail +1
    - magic = +1 enhancement bonus to hit and damage
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs magical beasts
    HA x1
    18,650 gp 10% 16,785 gp 1 RWS Silver Dragonfang Greatsword +3
    - magic = +3 enhancement bonus to hit and damage
    - dragonfang = +1 point of cold damage
    HA x1
    18,830 gp 10% 16,945 gp 1 None "Skybolt" Thundering Darkwood Composite Longbow +2 (STR 18/dam +4)
    - magic = +2 enhancement bonus to hit and damage
    - on a successful critical hit, weapon does +2d8 sonic damage and target must make a DC 14 fortitude save or be deafened permanently
    - made from exquisite darkwood and ivory, with centaurs carved along its length
    HA x1
    19,620 gp 10 % 17,658 gp 1 RWS "Heartseeker" Dwarven Crafted Mithral Keen Human Bane Rapier +1
    - magic = +1 enhancement bonus to hit and damage
    - keen = critical threat range = 15-20/x2
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs humans
    - counts as a silver weapon
    - dwarven craft = masterwork, +2 hardness, +10 hp, +2 saves for item (+600 gp)
    JH x1
    20,015 gp 10% 18,014 gp 1 RWS Mithral Collision Longsword +1
    - magic = +1 enhancement bonus to hit and damage
    - collision = +5 damage
    - treated as a silver weapon
    HA x1

    In addition, they can enchant weapons so as to provide up to a +3 enhancement on to hit and damage rolls. These can be manufactured at a rate of 1,000 gp worth of magic items per day. Other magical weapon abilities might be able to be made onsite as well. Please inquire.

    If not, then the weapons will have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Value Discount Asking Price Stock Mark Item Carried by
    2,000 gp 20 % 1,600 gp n/a RWS weapon +1
    add +1 enhancement bonus to hit and damage to a weapon
    n/a
    8,000 gp 10% 7,200 gp n/a RWS weapon +2
    add +2 enhancement bonus to hit and damage to a weapon
    n/a
    18,000 gp 10% 16,200 gp n/a RWS weapon +3
    add +3 enhancement bonus to hit and damage to a weapon
    n/a


    Potions and Oils

    Below is a list of potions and oils that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    100 gp 20 % 80 gp 1 RWS Oil of Bless Weapon - Caster Level 2 HA x2
    300 gp 20 % 240 gp 1 None Oil of Darkness - Caster Level 3 HA x1
    300 gp 20 % 240 gp 1 None Potion of Blur - Caster Level 3 HA x1
    50 gp 40 % 30 gp 0 None Potion of Cure Light Wounds
    - Caster Level 1; heals 1d8+1 hp
    n/a
    300 gp 20 % 240 gp 2 None Potion of Cure Moderate Wounds
    - Caster Level 3; heals 2d8+3 hp
    HA x1
    CC x1
    750 gp 20 % 600 gp 3 None Potion of Cure Serious Wounds
    - Caster Level 5; heals 3d8+5 hp
    HA x1
    JH x1
    KT x1
    750 gp 20 % 600 gp 1 None Potion of Gaseous Form
    - Caster Level 5
    CC x1
    750 gp 20 % 600 gp 1 None Potion of Haste - Caster Level 5 KT x1
    600 gp 20 % 480 gp 1 None Potion of Invisibility
    - Caster Level 6
    KT x1
    50 gp 40 % 30 gp 5 RWS Potion of Mage Armor - Caster Level 1 CC x1
    KT x4
    50 gp 20 % 40 gp 1 RWS Potion of Sanctuary - Caster Level 1 JH x1
    50 gp 20 % 40 gp 1 None Potion of Shield of Faith - Caster Level 1 CC x1
    300 gp 20 % 240 gp 1 None Potion of Undetectable Alignment - Caster Level 3 JH x1
    750 gp 20 % 600 gp 3 None Potion of Water Breathing - Caster Level 5 CC x1
    HA x1
    KT x1

    In addition, they can manufacture the following potions and oils onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the potion or oil.

    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 1 = endure elements, mage armor, magic weapon (oil)
    50 gp 20 % 40 gp n/a RWS - Spell Level 1 x Caster Level 1 x 50 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 1 x Caster Level 2 x 50 gp n/a
    150 gp 20 % 120 gp n/a RWS - Spell Level 1 x Caster Level 3 x 50 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 1 x Caster Level 4 x 50 gp n/a
    250 gp 20 % 200 gp n/a RWS - Spell Level 1 x Caster Level 5 x 50 gp n/a
    300 gp 20 % 240 gp n/a RWS - Spell Level 1 x Caster Level 6 x 50 gp n/a
    350 gp 20 % 280 gp n/a RWS - Spell Level 1 x Caster Level 7 x 50 gp n/a
    400 gp 20 % 320 gp n/a RWS - Spell Level 1 x Caster Level 8 x 50 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 1 x Caster Level 9 x 50 gp n/a
    Spell Level 2 = bear's endurance, blur, bull's strength, darkness (oil), eagle's splendor, fox's cunning, invisibility (potion or oil), levitate (potion or oil), misdirection, owl's wisdom, protection from arrows
    300 gp 20 % 240 gp n/a RWS - Spell Level 2 x Caster Level 3 x 50 gp n/a
    400 gp 20 % 320 gp n/a RWS - Spell Level 2 x Caster Level 4 x 50 gp n/a
    500 gp 20 % 400 gp n/a RWS - Spell Level 2 x Caster Level 5 x 50 gp n/a
    600 gp 20 % 480 gp n/a RWS - Spell Level 2 x Caster Level 6 x 50 gp n/a
    700 gp 20 % 560 gp n/a RWS - Spell Level 2 x Caster Level 7 x 50 gp n/a
    800 gp 20 % 640 gp n/a RWS - Spell Level 2 x Caster Level 8 x 50 gp n/a
    900 gp 20 % 720 gp n/a RWS - Spell Level 2 x Caster Level 9 x 50 gp n/a
    Spell Level 3 = daylight (oil), displacement, fly, keen edge (oil)
    750 gp 20 % 600 gp n/a RWS - Spell Level 3 x Caster Level 5 x 50 gp n/a
    900 gp 20 % 720 gp n/a RWS - Spell Level 3 x Caster Level 6 x 50 gp n/a
    1,050 gp 20 % 840 gp n/a RWS - Spell Level 3 x Caster Level 7 x 50 gp n/a
    1,200 gp 20 % 960 gp n/a RWS - Spell Level 3 x Caster Level 8 x 50 gp n/a
    1,350 gp 20 % 1,080 gp n/a RWS - Spell Level 3 x Caster Level 9 x 50 gp n/a

    Any other type of potions or oils would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Rings

    Rings have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of rings that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    2,200 gp 20% 1,760 gp 1 None Ring of Feather Falling
    - automatically activates if wearer falls more than 5 ft
    - CL = 1, duration = 1 round, distance feathered fall = 60 ft
    - normal falling speeds resume beyond 60 ft
    JH x1
    4,000 gp 20% 3,200 gp 1 None Ring of Counterspells
    - can store a spell of 1st-6th level
    - if stored spell cast at wearer, spell is automatically countered, and spell stored in ring is gone
    KTx1
    8,000 gp 10% 7,200 gp 2 None Ring of Protection +2
    - AC deflection bonus = +2
    JH x1
    KT x1
    12,000 gp 10% 10,800 gp 1 None Ring of Fire Resistance: Minor
    - 10 points vs fire damage
    CC x1
    40,000 gp 10% 36,000 gp 1 None Ring of Freedom of Movement
    - act as if continually under a "freedom of movement" spell
    HA x1
    50,000 gp 10% 45,000 gp 1 None Ring of Friend Shield (pair)
    - other Ring of Friend Shield worn by someone else (rings work together as a pair, one ring is useless without the other)
    - either wearer can initiate a "Shield Other" spell
    - other ring wearer is the recipient
    - no range limitation
    CC x1
    HA x1


    Rods

    Rods have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of rods that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    14,000 gp 10 % 12,600 gp 1 None Lesser Rod of Maximize Metamagic
    - can be used to maximize spell variables of level 3 or lower spells
    - usable 3/day
    CC x1


    Scrolls - Arcane

    Below is a list of arcane scrolls that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    <
    Value Discount Asking Price Stock Mark Item Carried by
    1,125 gp 20 % 900 gp 1 None Arcane Scroll - break enchantment
    - Spell Level = 5 x caster level = 9
    CC x1
    1,125 gp 20 % 900 gp 1 None Arcane Scroll - cloudkill
    - Spell Level = 5 x caster level = 9
    CC x1
    700 gp 20 % 560 gp 1 None Arcane Scroll - confusion
    - Spell Level = 4 x caster level = 7
    JH x1
    700 gp 20 % 560 gp 1 None Arcane Scroll - fear
    - Spell Level = 4 x caster level = 7
    JH x1
    150 gp 20 % 120 gp 1 None Arcane Scroll - blur
    - Spell Level = 2 x Caster Level = 3
    CC x1
    150 gp 20 % 120 gp 1 None Arcane Scroll - invisibility
    - Spell Level = 2 x Caster Level = 3
    CC x1
    150 gp 20 % 120 gp 1 None Arcane Scroll - knock
    - Spell Level = 2 x Caster Level = 3
    JH x1
    150 gp 20 % 120 gp 1 None Arcane Scroll - see invisibility
    - Spell Level = 2 x Caster Level = 3
    JH x1
    125 gp 20 % 100 gp 1 RWS Arcane Scroll - burning hands
    - Spell Level = 1 x Caster Level = 5
    CC x1
    125 gp 20 % 100 gp 1 RWS Arcane Scroll - shocking grasp
    - Spell Level = 1 x Caster Level = 5
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - color spray
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - comprehend languages
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - disguise self
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - magic weapon
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 None Arcane Scroll - shield
    - Spell Level = 1 x Caster Level = 1
    JH x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - silent image
    - Spell Level = 1 x Caster Level = 1
    CC x1

    In addition, they can manufacture the following arcane scrolls onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs ans xp costs are added to the cost of the arcane scroll.

    tr>
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 0
    Abjur: resistance
    Conj: acid splash
    Div: detect poison, detect magic, read magic
    Ench: daze
    Evoc: dancing lights, flare, light, ray of frost
    Illus: ghost sound
    Necro: disrupt undead, touch of fatigue
    Trans: magehand, mending, message, open/close
    Univ: arcane mark, prestidigitation
    12.5 gp 20 % 10 gp or 1 bronze token n/a RWS - Spell Level 0 (1/2) x Caster Level 1 x 25 gp n/a
    25 gp 20 % 20 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 2 x 25 gp n/a
    37.5 gp 20 % 30 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 3 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 4 x 25 gp n/a
    Spell Level 0
    Abjur: resistance
    Conj: acid splash
    Div: detect poison, detect magic, read magic
    Evoc: dancing lights, flare, light, ray of frost
    Illus: ghost sound
    Trans: magehand, mending, message, open/close
    Univ: arcane mark, prestidigitation
    62.5 gp 20 % 50 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 5 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 6 x 25 gp n/a
    87.5 gp 20 % 70 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 7 x 25 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 8 x 25 gp n/a
    112.5 gp 20 % 90 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 1
    Abjur: endure elements, shield
    Conj: grease, mage armor, obscuring mist, summon monster I, unseen servant
    Div: comprehend languages, detect secret doors, identify, true strike
    Ench: charm person, hypnotism, sleep
    Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk
    Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism
    Necro: cause fear, chill touch, ray of enfeeblement
    Trans: feather fall, magic weapon
    25 gp 20 % 20 gp n/a RWS - Spell Level 1 x Caster Level 1 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 1 x Caster Level 2 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 1 x Caster Level 3 x 25 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 1 x Caster Level 4 x 25 gp n/a
    Spell Level 1
    Abjur: endure elements, shield
    Conj: mage armor, unseen servant
    Div: comprehend languages, identify, true strike
    Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk
    Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism
    Trans: feather fall, magic weapon
    125 gp 20 % 100 gp n/a RWS - Spell Level 1 x Caster Level 5 x 25 gp n/a
    150 gp 20 % 120 gp n/a RWS - Spell Level 1 x Caster Level 6 x 25 gp n/a
    175 gp 20 % 140 gp n/a RWS - Spell Level 1 x Caster Level 7 x 25 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 1 x Caster Level 8 x 25 gp n/a
    225 gp 20 % 180 gp n/a RWS - Spell Level 1 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 2
    Abjur: arcane lock, protection from arrows
    Conj: Melf's acid arrow, summon monster II, web
    Div: detect thoughts, see invisibility
    Ench: touch of idiocy
    Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray
    Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection
    Necro: blindness/deafness, command undead, false life
    Trans: bear's endurance, bull's strength, eagle's splendor, fox's cunning, knock, levitate, owl's wisdom, spider climb
    150 gp 20 % 120 gp n/a RWS - Spell Level 2 x Caster Level 3 x 25 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 2 x Caster Level 4 x 25 gp n/a
    Spell Level 2
    Abjur: arcane lock, protection from arrows
    Conj: Melf's acid arrow
    Div: detect thoughts
    Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray
    Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection
    Trans: bear's endurance, bull's strength, eagle's splendor, fox's cunning, levitate, owl's wisdom
    250 gp 20 % 200 gp n/a RWS - Spell Level 2 x Caster Level 5 x 25 gp n/a
    300 gp 20 % 240 gp n/a RWS - Spell Level 2 x Caster Level 6 x 25 gp n/a
    350 gp 20 % 280 gp n/a RWS - Spell Level 2 x Caster Level 7 x 25 gp n/a
    400 gp 20 % 320 gp n/a RWS - Spell Level 2 x Caster Level 8 x 25 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 2 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 3
    Abjur: dispel magic
    Evoc: daylight, fireball, lightning bolt
    Illus: displacement, illusory script, invisibility sphere, major image
    Trans: fly, keen edge
    375 gp 20 % 300 gp n/a RWS - Spell Level 3 x Caster Level 5 x 25 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 3 x Caster Level 6 x 25 gp n/a
    525 gp 20 % 420 gp n/a RWS - Spell Level 3 x Caster Level 7 x 25 gp n/a
    600 gp 20 % 480 gp n/a RWS - Spell Level 3 x Caster Level 8 x 25 gp n/a
    675 gp 20 % 540 gp n/a RWS - Spell Level 3 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 4
    Conj: brightworms (PHB2), minor creation
    Evoc: channeled pyroburst (PHB2), ice storm, wall of fire
    700 gp 20 % 560 gp n/a RWS - Spell Level 4 x Caster Level 7 x 25 gp n/a
    800 gp 20 % 640 gp n/a RWS - Spell Level 4 x Caster Level 8 x 25 gp n/a
    900 gp 20 % 720 gp n/a RWS - Spell Level 4 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 5
    Conj: Leomund's secret chest
    Evoc: cone of cold
    Univ: permanency
    1,125 gp 20 % 900 gp n/a RWS - Spell Level 5 x Caster Level 9 x 25 gp n/a

    Any other type of arcane scroll would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Scrolls - Divine

    Below is a list of divine scrolls that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    1,125 gp 20 % 900 gp 1 None Divine Scroll - break enchantment
    - Spell Level 5 x Caster Level = 9
    KT x1
    6,125 gp 20% 4,900 gp 1 None Divine Scroll - raise dead
    - Spell Level 5 x Caster Level = 9
    KT x1
    800 gp 20 % 640 gp 1 None Divine Scroll - restoration
    - Spell Level 4 x Caster Level = 7
    KT x1
    375 gp 20 % 300 gp 1 None Divine Scroll - speak with dead
    - Spell Level 3 x Caster Level = 5
    KT x1
    150 gp 20 % 120 gp 2 None Divine Scroll - remove paralysis
    - Spell Level 2 x Caster Level = 3
    KT x2
    150 gp 20 % 120 gp 2 None Divine Scroll - remove stun
    - Spell Level 2 x Caster Level = 3
    KT x2
    150 gp 20 % 120 gp 1 RWS Divine Scroll - restoration, lesser
    - Spell Level 2 x Caster Level = 3
    KT x1
    25 gp 20 % 20 gp 1 RWS Divine Scroll - comprehend languages
    - Spell Level 1 x Caster Level = 1
    KT x1
    25 gp 20 % 20 gp 1 RWS Divine Scroll - divine favor
    - Spell Level 1 x Caster Level = 1
    KT x1
    25 gp 20 % 20 gp 4 RWS Divine Scroll - endure elements
    - Spell Level 1 x Caster Level = 1
    KT x4
    25 gp 20 % 20 gp 1 RWS Divine Scroll - magic weapon
    - Spell Level 1 x Caster Level = 1
    KT x1
    25 gp 20 % 20 gp 1 RWS Divine Scroll - protection from evil
    - Spell Level 1 x Caster Level = 1
    KT x1

    In addition, they can manufacture the following divine scrolls onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the divine scroll.

    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 0
    Any 0-level cleric spell
    12.5 gp 20 % 10 gp or 1 bronze token n/a RWS - Spell Level 0 (1/2) x Caster Level 1 x 25 gp n/a
    25 gp 20 % 20 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 2 x 25 gp n/a
    37.5 gp 20 % 30 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 3 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 4 x 25 gp n/a
    62.5 gp 20 % 50 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 5 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 6 x 25 gp n/a
    Spell Level 1
    Any 1st level cleric spell, plus "burning hands" and "charm person".
    25 gp 20 % 20 gp n/a RWS - Spell Level 1 x Caster Level 1 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 1 x Caster Level 2 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 1 x Caster Level 3 x 25 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 1 x Caster Level 4 x 25 gp n/a
    125 gp 20 % 100 gp n/a RWS - Spell Level 1 x Caster Level 5 x 25 gp n/a
    150 gp 20 % 120 gp n/a RWS - Spell Level 1 x Caster Level 6 x 25 gp n/a
    Spell Level 2
    Any 2nd level cleric spell, plus "scorch" and "produce flame".
    150 gp 20 % 120 gp n/a RWS - Spell Level 2 x Caster Level 3 x 25 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 2 x Caster Level 4 x 25 gp n/a
    250 gp 20 % 200 gp n/a RWS - Spell Level 2 x Caster Level 5 x 25 gp n/a
    300 gp 20 % 240 gp n/a RWS - Spell Level 2 x Caster Level 6 x 25 gp n/a
    Spell Level 3
    Any 3rd level cleric spell
    375 gp 20 % 300 gp n/a RWS - Spell Level 3 x Caster Level 5 x 25 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 3 x Caster Level 6 x 25 gp n/a

    Any other type of divine scroll would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Staffs

    Staffs have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of staffs that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    0 gp 0 % 0 gp 0 None None n/a


    Wands

    Below is a list of wands that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    810 gp 20 % 648 gp 1 None Wand of Burning Hands (45 gp/charge)
    - Caster Level = 3; Spell Level = 1
    - 3d4 fire damage, reflex DC 11 = half damage
    - command word: "Sizzle", charges = 18
    - wand is made from orange crystal
    KT x1
    1,260 gp 10% 1,134 gp 1 None Wand of Charm Monster (420 gp/charge)
    - Caster Level = 7; Spell Level = 4
    - Will DC = 16
    - command word: "Enimeb D'neirf", charges = 3
    JH x1
    750 gp 20 % 600 gp 1 RWS Wand of Cure Light Wounds (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - command word: "Kossuth's Kiss", charges = 50
    KT x1
    225 gp 20 % 180 gp 1 RWS Wand of Cure Light Wounds (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - command word: "Kossuth's Kiss", charges = 15
    KT x1
    330 gp 30 % 231 gp 1 RWS Wand of Detect Magic (7.5 gp/charge)
    - Caster Level = 1; Spell Level = 0 (1/2)
    - command word: "Finders Keepers", charges = 44
    CC x1
    23 gp 30 % 17 gp 1 None Wand of Detect Magic (7.5 gp/charge)
    - Caster Level = 1; Spell Level = 0 (1/2)
    - command word: "Magic Mine", charges = 3
    KT x1
    9,240 gp 10 % 8,316 gp 1 RWS Wand of Dimension Door (420 gp/charge)
    - Caster Level = 7; Spell Level = 4
    - command word: "Gate", charges = 22
    - - range = 680 ft, you + 2 medium creatures
    CC x1
    1,800 gp 20% 1,440 gp 1 None Wand of Lightning Bolt (225 gp/charge)
    - Caster Level = 5; Spell Level = 3
    - bolt = 5d6 damage/charge
    - command word: "Kra-boom", charges = 8
    JH x1
    750 gp 20% 600 gp 1 None Wand of Mage Armor (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - dur = 1 hour/charge
    - command word: "mage knight", charges = 50
    CC x1
    2,625 gp 10% 2,363 gp 1 RWS Wand of Magic Missiles (75 gp/charge)
    - Caster Level = 5; Spell Level = 1
    - 3 missiles/charge
    - command word: "Zap!Zap!Zap!", charges = 35
    CC x1
    270 gp 20 % 216 gp 1 None Wand of Magic Missiles (45 gp/charge)
    - Caster Level = 3; Spell Level = 1
    - 2 missiles/charge
    - command word: "Zing", charges = 6
    JH x1
    420 gp 20 % 336 gp 1 None Wand of Ray of Enfeeblement (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - ranged touch attack; 1d6+1 STR damage
    - command word: "Wither", charges = 28
    JH x1
    735 gp 20% 588 gp 1 None Wand of Shield (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - +4 shield AC, 10 rounds/charge
    - command word: "Ba-Zing", charges = 49
    JH x1
    690 gp 20% 552 gp 1 RWS Wand of Shield (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - +4 shield AC, 10 rounds/charge
    - command word: "Red Alert", charges = 46
    CC x1
    270 gp 20% 216 gp 1 RWS Wand of Sleep (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - Will DC = 11
    - command word: "Zzzzz", charges = 18
    JH x1
    1,530 gp 20 % 1,224 gp or
    688 gp if it is
    Swan, Scuro, Rath or Dolora
    1 None Wand of Spectral Hand (90 gp/charge)
    - Caster Level = 3; Spell Level = 2
    - glowing hand allows touch spells at range
    - command word: "Gotcha!", charges = 17
    JH x1

    In addition, they can manufacture the following wands onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs (x50) are added to the cost of the wand. Each wand has 50 charges when created.

    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 0
    Abjur: resistance
    Conj: acid splash
    Div: detect poison, detect magic, read magic
    Evoc: dancing lights, flare, light, ray of frost
    Illus: ghost sound
    Trans: magehand, mending, message, open/close
    Univ: arcane mark, prestidigitation
    375 gp 20% 300 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 1 x 750 gp n/a
    750 gp 20% 600 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 2 x 750 gp n/a
    1,125 gp 20% 900 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 3 x 750 gp n/a
    1,500 gp 20% 1,200 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 4 x 750 gp n/a
    1,875 gp 20% 1,500 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 5 x 750 gp n/a
    2,250 gp 20% 1,800 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 6 x 750 gp n/a
    2,625 gp 20% 2,100 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 7 x 750 gp n/a
    3,000 gp 20% 2,400 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 8 x 750 gp n/a
    3,375 gp 10% 3,038 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 9 x 750 gp n/a
    Spell Level 1
    Abjur: endure elements, shield
    Conj: mage armor, unseen servant
    Div: comprehend languages, identify, true strike
    Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk
    Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism
    Trans: feather fall, magic weapon
    750 gp 20% 600 gp n/a RWS - Spell Level 1 x Caster Level 1 x 750 gp n/a
    1,500 gp 20% 1,200 gp n/a RWS - Spell Level 1 x Caster Level 2 x 750 gp n/a
    2,250 gp 20% 1,800 gp n/a RWS - Spell Level 1 x Caster Level 3 x 750 gp n/a
    3,000 gp 20% 2,400 gp n/a RWS - Spell Level 1 x Caster Level 4 x 750 gp n/a
    3,750 gp 10% 3,375 gp n/a RWS - Spell Level 1 x Caster Level 5 x 750 gp n/a
    4,500 gp 10% 4,050 gp n/a RWS - Spell Level 1 x Caster Level 6 x 750 gp n/a
    5,250 gp 10% 4,725 gp n/a RWS - Spell Level 1 x Caster Level 7 x 750 gp n/a
    6,000 gp 10% 5,400 gp n/a RWS - Spell Level 1 x Caster Level 8 x 750 gp n/a
    6,750 gp 10% 6,075 gp n/a RWS - Spell Level 1 x Caster Level 9 x 750 gp n/a
    Spell Level 2
    Abjur: arcane lock, protection from arrows
    Conj: Melf's acid arrow
    Div: detect thoughts
    Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray
    Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection
    Trans: bear's endurance, bull's strength, eagle's splendor, fox's cunning, levitate, owl's wisdom
    4,500 gp 10% 4,050 gp n/a RWS - Spell Level 2 x Caster Level 3 x 750 gp n/a
    6,000 gp 10% 5,400 gp n/a RWS - Spell Level 2 x Caster Level 4 x 750 gp n/a
    7,500 gp 10% 6,750 gp n/a RWS - Spell Level 2 x Caster Level 5 x 750 gp n/a
    9,000 gp 10% 8,100 gp n/a RWS - Spell Level 2 x Caster Level 6 x 750 gp n/a
    10,500 gp 10% 9,450 gp n/a RWS - Spell Level 2 x Caster Level 7 x 750 gp n/a
    12,000 gp 10% 10,800 gp n/a RWS - Spell Level 2 x Caster Level 8 x 750 gp n/a
    13,500 gp 10% 12,150 gp n/a RWS - Spell Level 2 x Caster Level 9 x 750 gp n/a
    Spell Level 3
    Abjur: dispel magic
    Evoc: daylight, fireball, lightning bolt
    Illus: displacement, illusory script, invisibility sphere, major image
    Trans: fly, keen edge
    11,250 gp 10% 10,125 gp n/a RWS - Spell Level 3 x Caster Level 5 x 750 gp n/a
    13,500 gp 10% 12,150 gp n/a RWS - Spell Level 3 x Caster Level 6 x 750 gp n/a
    15,750 gp 10% 14,175 gp n/a RWS - Spell Level 3 x Caster Level 7 x 750 gp n/a
    18,000 gp 10% 16,200 gp n/a RWS - Spell Level 3 x Caster Level 8 x 750 gp n/a
    20,250 gp 10% 18,225 gp n/a RWS - Spell Level 3 x Caster Level 9 x 750 gp n/a
    Spell Level 4
    Conj: brightworms (PHB2), minor creation
    Evoc: channeled pyroburst (PHB2), ice storm, wall of fire
    21,000 gp 10% 18,900 gp n/a RWS - Spell Level 4 x Caster Level 7 x 750 gp n/a
    24,000 gp 10% 21,600 gp n/a RWS - Spell Level 4 x Caster Level 8 x 750 gp n/a
    27,000 gp 10% 24,300 gp n/a RWS - Spell Level 4 x Caster Level 9 x 750 gp n/a

    Any other type of wand would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Wondrous Items

    Wondrous Items have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of wondrous items that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    tr>
    Value Discount Asking Price Stock Mark Item Carried by
    400 gp 20% 320 gp 1 RWS All-Seeing Third Eye
    - grant +2 competence bonus to Spot checks
    HA x1
    16,000 gp 10% 14,400 gp 1 RWS Amulet of Health +4
    - grant +4 enhancement bonus to Constitution
    CC x1
    1,400 gp 20% 1,120 gp 1 RWS Arcane Thieves' Tools
    - grant +2 circumstance bonus to open locks and disable device
    - expend 1st level spell or higher to gain a +5 competence bonus on check to open locks or disable device
    JH x1
    800 gp 20 % 640 gp 1 RWS Armband of Elusive Action
    - avoid provoking a single attack of opportunity from an action, 1/day
    JH x1
    10,000 gp 10% 9,000 gp 1 None Bag of Holding: Type IV
    - Retrieving a specific item is a full-round action
    - weight = 60 lbs
    - Contents Volume Limit = 250 cu.ft.
    - Contents Weight Limit = 1,500 lbs
    HA x1
    18,900 gp 10 % 17,010 gp 1 RWS Belt of Physical Perfection
    - grants a +1 enhancement bonus to STR
    - grants a +4 enhancement bonus to DEX
    - grants a +1 enhancement bonus to CON
    - silver belt buckle with a large yellow topaz (900 gp)
    JH x1
    16,725 gp 10 % 15,053 gp 1 RWS Belt of Ultimate Althleticism and Physical Perfection
    - grants a +2 enhancement bonus to STR
    - grants a +2 enhancement bonus to DEX
    - grants a +2 enhancement bonus to CON
    - swift action: take 10 on all Balance, Climb, Jump, Swim, and Tumble checks made in that round, even if you are in a stressful situation.
    - swift action: treat the next Balance, Climb, Jump, Swim, or Tumble check you attempt as if you had rolled a 20 = 1/day
    - Healing Belt: gain +2 competence bonus on heal checks and has 3 charges/day, renewed at dawn (heal 2d8 damage = 1 charge/heal 3d8 damage = 2 charges/heal 4d8 damage = 3 charges)
    KT x1
    2,500 gp 10% 2,250 gp 2 None Boots of Elvenkind
    - grants a +5 competence bonus on Move Silently checks
    JH x1
    KT x1
    1,000 gp 20 % 800 gp 2 None x1
    RWH x1
    Bracers of Armor +1
    - grants +1 armor bonus to AC
    CC x1
    KT x1
    1,095 gp 20 % 876 gp 1 None Brooch of Shielding
    - stops magic missile damage = 73 hp
    JH x1
    2,500 gp 10% 2,250 gp 1 None Cloak of Elvenkind
    - grants a +5 competence bonus on Hide checks
    KT x1
    1,000 gp 20 % 800 gp 1 None x1 Cloak of Resistance +1
    - grant +1 resistance bonus vs all saving throws
    JH x1
    4,000 gp 10 % 3,600 gp 1 None x1 Cloak of Resistance +2
    - grant +2 resistance bonus vs all saving throws
    HA x1
    9,000 gp 10 % 8,100 gp 1 None x1 Cloak of Resistance +3
    - grant +3 resistance bonus vs all saving throws
    CC x1
    850 gp 20 % 680 gp 3 None x1 Dust of Dryness
    - absorb 100 gallons water into a marble, which can be released later; or
    - instantly destroy elementals (water subtype) unless FORT DC 18 save is made, if save made elemental takes 5d6 dam
    KT x1
    500 gp 20 % 400 gp 1 None Elixir of Truth
    - forced to tell truth (DC 13 Will save)
    CC x1
    3,800 gp 21 % 3,000 gp 1 None Figurine of Wondrous Power: Silver Raven
    - command word: soar; turns into silver raven and obeys basic commands
    - command word: seek; acts as an "animal messenger"
    - can exist as silver raven for 24 non-continuous hours each week
    CC x1
    7,200 gp 10% 6,480 gp 1 None Folding Boat
    - Wooden Box (12" x 6" x 6"): command word = "Crate"
    - Boat (10 ft long, 4 ft wide, 2 ft deep): command word = "Row, row"
    ---- pair of oars, anchor, mast and lanteen sail
    ---- holds 4 people
    - Ship (24 ft long, 8 ft wide, 6 ft deep): command word = "Sail Away"
    ---- deck, single rowing seats, 5 sets of oars, steering oar, anchor, deck cabin, mast with square sail
    ---- holds 15 people
    HA x1
    6,250 gp 10 % 5,625 gp 1 None Gloves of Swimming and Climbing
    - grant +5 competence bonus to Climb checks
    - grant +5 competence bonus to Swim checks
    KT x1
    4,000 gp 10 % 3,600 gp 1 None Headband of Inspired Wisdom
    - grant +2 enhancement bonus to Wisdom
    HA x1
    4,150 gp 10 % 3,735 gp 1 RWS Headband of Intellect and Concentration
    - grant +2 enhancement bonus to Intelligence
    - grant ranks in "concentration" skill = HD/character level, must be worn for 24 hours before gained (use max of items or characters existing ranks),
    - grant +1 competence bonus to Concentration checks
    JH x1
    20,000 gp 10 % 18,000 gp 1 RWS Headband of Mental Prowess
    - grant +4 enhancement bonus to Intelligence
    - grant +2 enhancement bonus to Charisma
    - grant ranks in "knowledge, the planes"
    - grant ranks in "use magic device"
    - skill = HD/character level (use max of items or characters existing ranks), must be worn for 24 hours before gained
    CC x1
    2,000 gp 20 % 1,600 gp 3 RWS x3 Heward's Handy Haversack (wt = 5 lbs)
    - retrieving any item is a move action;
    - no attacks of opportunity
    - left side pouch (20 lbs max: 0 lbs used)
    - right side pouch (20 lbs max: 0 lbs used)
    - main central pack (80 lbs max: 0 lbs used)
    JH x1
    CC x1
    KT x1
    20,000 gp 10 % 18,000 gp 1 None Portable Hole
    - black circular portal to space 6 ft diameter and 10 feet deep, opening can be open/closed from in and out of hole, can be folded to size of napkin and carried
    - space contains enough air for 1 medium creature or 2 small creatures for 10 minutes
    - hole is weightless when carried, even if filled completely with gold
    - Warning: do not use with bag of holding, very bad things happen!
    JH x1
    250 gp 20 % 200 gp 2 RWS Silversheen
    - standard action, apply to weapon, make silver for 1 hour
    HA x2
    20,000 gp 10 % 18,000 gp 1 RWS Third Eye of Wisdom and Inner Beauty
    - grants +4 enhancement bonus to Wisdom
    - grants +2 enhancement bonus to Charisma
    KT x1
    3,300 gp 10 % 2,970 gp 1 RWS Torc of the Titans
    - swift action: gain a +5 morale bonus on Strength checks,Strength-based skill checks, and melee weapon damage rolls for 1 round = 3/day
    KT x1
    50 gp 20 % 40 gp 2 RWS Universal Solvent
    - vial
    KT x2


    Masterwork/Special Items

    
    Any available masterwork items can be further enchanted right away, but are also for sale as is.
    ----------------
    
    Sale Price    Item
    ----------    ---------------
    10 gp each    Silver Dragonfang light crossbow bolts x20 (value = 12 gp each)
                  - masterwork = +1 hit, +1 cold damage (value = 12 gp each)
    480 gp        Silver Dragonfang Kukri (value = 608 gp)
                  - masterwork = +1 hit, +1 cold damage 
    490 gp        Small Silver Dragonfang Longsword (value = 615 gp)
                  - masterwork = +1 hit, +1 cold damage 
    480 gp        Small Silver Dragonfang Shortsword (value = 610 gp)
                  - masterwork = +1 hit, +1 cold damage 
    490 gp        Silver Dragonfang Rapier (value = 620 gp)
                  - masterwork = +1 hit, +1 cold damage 
    490 gp        Silver Dragonfang Scimitar (value = 615 gp)
                  - masterwork = +1 hit, +1 cold damage 
    480 gp        Silver Dragonfang Shortsword (value = 610 gp)
                  - masterwork = +1 hit, +1 cold damage 
    480 gp        Silver Dragonfang Sickle (value = 606 gp)
                  - masterwork = +1 hit, +1 cold damage 
    480 gp        Silver Dragonfang Kama (value = 602 gp)
                  - masterwork = +1 hit, +1 cold damage 
    480 gp        Silver Dragonfang Siangham (value = 603 gp)
                  - masterwork = +1 hit, +1 cold damage 
    240 gp        battleaxe, masterwork (value = 310 gp)
                  - masterwork = +1 hit
    525 gp        orc double axe, masterwork (value = 660 gp)
                  - masterwork = +1/+1 hit
    280 gp        breastplate, masterwork (value = 350 gp)
                  - AC check penalty reduced by 1
    400 gp        composite longbow, masterwork (value = 500 gp)
                  - STR 12 = dam +1
    245 gp        masterwork cold iron dagger (304 gp)
    
    


    Chathi Chathendum's Wondrous Wagon

    The Wondrous Wagon is a carriage used by Chathi Chathendum's Company of Thayan Traders while travelling in a merchant caravan is painted bright red, and is emblazoned with the symbol of the Red Wizard's of Thay on all 4 sides.

    It is pulled by 2 heavy horses.

    Carriage
    2 heavy horses
    
    Items stored in Carriage
    ------------------------
    
    	iron box (lock DC 30) and key
    40	alchemist's lab
    2	sunrods x2
    9	3 quivers & 53 arrows
    10	10 quivers & 99 crossbow bolts
    20	bedroll (x4)
    
    
    
    

    Lead lining for Wondrous Wagon to stop detect spells, scrying?, etc...ok still technically a carriage.

    Eventually enchant with expeditious retreat (horses, wagon), lighten load enchantment? Fire resistance? Make from Darkwood?

    =======================
    Group Kitty:
    ------------
    pp = 
    gp = 161
    sp = 
    cp = 
    
    =======================
    Group Treasure Funds = 3,500 gp 
    Used to purchase items = 0 gp
    Available in Group Treasure Funds = 3,500 gp
    
    pp = 
    gp = 
    sp = 
    cp = 
    gems = 35 (100 gp)
    
    =======================
    Red Wizard Bank = 10,000 gp 
    Used to purchase items = 0 gp
    Available in bank = 10,000 gp
    
    pp = 1,000 
    gp = 
    sp = 
    cp = 
    
    =======================
    
    


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