Chathi Chathendum's Company of Thayan Traders

Last Updated: December 14, 2013

List of Magic Items for Sale

[ Notes | Armor | Weapons | Potions | Rings | Rods | Scrolls-Arcane | Scrolls-Divine | Staffs | Wands | Wondrous Items ]
[ Wondrous Wagon ]

Notes

  • Offers to buy magic items at the standard 50% rate.
  • Since Chathi is now a Red Wizard with more autonomy, Chathi now offers a base 10% discount on all items and services in order to attract and keep new clients and open new markets.
  • In addition, Chathi offers the standard Thayan discount on magic items that can be ordered from the Thayan Enclaves in Hillsfar and Scardale (this works out to an additional 10% on all items that are 3,000 gp or less in value)
  • Offers to sell some magic items in stock at an additional discount (noted below).
  • All discounts are already included in prices listed below)
  • For each magic item purchased, buyer is given a bronze token. Bronze tokens can be exchanged for a free 0-level arcane or divine scroll.
  • Items can be manufactured onsite at the rate of 1,000 gp/day per wizard/cleric (typically potions/scrolls)
  • RWS = Red Wizard Scardale markings on a manufactured magic item
  • RWH = Red Wizard Hillsfar markings on a manufactured magic item
  • None = Found item, not made by the Red Wizards, but is for sale
    =======================
    Group Kitty:
    ------------
    pp = 
    gp = 161
    sp = 
    cp = 
    
    =======================
    Group Treasure Funds = 3,500 gp 
    Used to purchase items = 0 gp
    Available in Group Treasure Funds = 3,500 gp
    
    pp = 
    gp = 
    sp = 
    cp = 
    gems = 35 (100 gp)
    
    =======================
    Red Wizard Bank = 10,000 gp 
    Used to purchase items = 0 gp
    Available in bank = 10,000 gp
    
    pp = 1,000 
    gp = 
    sp = 
    cp = 
    
    =======================
    
    


    Armor and Shields

    Below is a list of armor and shields that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    1,160 gp 30 % 812 gp 1 None Leather Armor +1
    - magic = +1 armor bonus to AC; total = +3 armor AC
    bag x1
    1,250 gp 30 % 875 gp 1 None Chain Shirt +1
    - magic = +1 armor bonus to AC; total = +5 armor AC
    bag x1
    1,350 gp 30 % 945 gp 1 None Small Breastplate +1
    - magic = +1 armor bonus to AC; total = +6 armor AC
    bag x1
    2,650 gp 30 % 1,855 gp 1 None Full Plate +1
    - magic = +1 armor bonus to AC; total = +9 armor AC
    bag x1
    5,100 gp 10% 4,590 gp 1 RWS Twilight Mithral Chain Shirt +1
    AC = +5 armor, max DEX = +6, AC penalty = 0,
    arcane spell failure = 0 %, MV = 30 ft, wt = 10 lbs
    JH x1
    26,550 gp 10% 23,895 gp 1 RWS Adamantine Full Plate Armor +1
    - magic = +1 armor bonus to AC; total = +9 armor AC
    - wt = 60 lbs (w. spikes)
    - provides DR 3/-
    Adamantine Spikes +1
    - magic = +1 enhancement bonus to hit and damage
    - attached to full plate, spikes shaped as flames
    - light melee martial weapon (1d6)
    - ignores hardness less then 20
    Adamantine Gauntlets of Ogre Strength
    - made from adamantine
    - included with full plate (no extra weight), HAND SLOT
    - light melee simple weapon (1d3)
    - ignores hardness less then 20
    - considered an unarmed strike, lethal damage
    - provides a +2 enhancement bonus to strength
    - Red Wizard/Scardale mark
    HA x1
    2,000 gp 20 % 1,600 gp 1 RWS Iron Ward Diamond
    - lesser armor crystal (medium or heavy armor +1)
    - add +3 DR/-, 30 hp/day
    HA x1
    1,159 gp 30 % 811 gp 1 None Light Steel Shield +1
    - magic = +1 shield bonus to AC; total = +2 shield AC
    bag x1
    1,170 gp 30 % 819 gp 1 None Heavy Steel Shield +1
    - magic = +1 shield bonus to AC; total = +3 shield AC
    bag x1
    4,170 gp 10% 3,753 gp 1 None Heavy Steel Shield of Light Fortification +1
    - magic = +1 shield bonus to AC; total = +3 shield AC
    - provides a 25% chance to take no damage from a sneak attack or critical hit
    HA x1
    priceless None make an
    offer
    1 None Shield of Flame's Return
    - light steel shield +1
    - magic = +1 shield bonus to AC; total = +2 shield AC
    - if touched by flaming creature, return to home plane:
    will DC 10 (creature can volunteer to fail save)
    JH x1
    1,500 gp 20% 1,200 gp 2 RWS Clasp of Fire Protection
    - lesser crystal: only usable on shield +1 or better
    - provides 10 points of fire resistance
    HA x1
    JH x1

    In addition, they can enchant armor and shields so as to provide up to a +3 armor or a +3 shield bonus to AC. These can be manufactured at a rate of 1,000 gp worth of magic items per day. Other magical armor or shield abilities might be able to be made onsite as well. Please inquire.

    If not, then the armor or shields will have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Value Discount Asking Price Stock Mark Item Carried by
    1,000 gp 20 % 800 gp n/a RWS armor +1
    add +1 armor AC to armor
    n/a
    4,000 gp 10% 3,600 gp n/a RWS armor +2
    add +2 armor AC to armor
    n/a
    9,000 gp 10% 8,100 gp n/a RWS armor +3
    add +3 armor AC to armor
    n/a
    1,000 gp 20 % 800 gp n/a RWS shield +1
    add +1 shield AC to shield
    n/a
    4,000 gp 10% 3,600 gp n/a RWS shield +2
    add +2 shield AC to shield
    n/a
    9,000 gp 10% 8,100 gp n/a RWS shield +3
    add +3 shield AC to shield
    n/a


    Weapons

    Below is a list of weapons that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    <
    Value Discount Asking Price Stock Mark Item Carried by
    167 gp 10% 150 gp 5 RWS Dragon Bane Arrow +1
    - magic = +1 enhancement bonus to hit and damage
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs dragons
    JH x5
    167 gp 10% 150 gp 2 RWS Drow Bane Arrow +1
    - magic = +1 enhancement bonus to hit and damage
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs elves
    JH x2
    167 gp 10% 150 gp 5 RWS Human Bane Arrow +1
    - magic = +1 enhancement bonus to hit and damage
    - bane = +3 enhancement bonus to hit and +2d6+3 damage vs humans
    JH x5
    306 gp 20 % 245 gp 2 RWS Fountainhead arrow
    - hit surface AC 5, effects radius = 10 ft
    - 2d8 acid damage, 3 rounds, reflex DC 14 for half
    JH x2
    306 gp 20 % 245 gp 4 RWS Fountainhead bolts
    - hit surface AC 5, effects radius = 10 ft
    - 2d8 acid damage, 3 rounds, reflex DC 14 for half
    CC x2
    KT x2
    2,302 gp 20 % 1,842 gp 1 None Dagger +1
    - magic = +1 enhancement bonus to hit and damage
    CC x1
    2,308 gp 30 % 1,616 gp 1 None Morningstar +1
    - magic = +1 enhancement bonus to hit and damage
    bag x1
    2,322 gp 20 % 1,857 gp 1 RWS Darkwood Nunchaku +1
    - magic = +1 enhancement bonus to hit and damage
    - opposed attack rolls to disarm an enemy = +2
    - darkwood: wt = 1 lb
    KT x1
    2,375 gp 20 % 1,900 gp 1 RWS Light Darkwood Crossbow +1
    - magic = +1 enhancement bonus to hit and damage
    - darkwood: wt = 2 lbs
    KT x1
    2,393 gp 20 % 1,914 gp 1 RWS Silver Siangham +1
    - silver = -1 damage
    - magic = +1 enhancement bonus to hit and damage
    KT x1
    2,410 gp 20 % 1,928 gp 1 RWS Silver Rapier +1
    - silver = -1 damage
    - magic = +1 enhancement bonus to hit and damage
    JH x1
    4,330 gp 10% 3,897 gp 1 RWS Cold Iron Longsword +1
    - magic = +1 enhancement bonus to hit and damage
    HA x1
    4,750 gp 20 % 3,800 gp 1 RWS Darkwood Quarterstaff +1/+1
    - double weapon, both tips enchanted
    - magic = +1 enhancement bonus to hit and damage
    - enchanted with "continual flame" at one tip
    CC x1
    8,312 gp 20 % 6,650 gp 1 None Warhammer +2
    - magic = +2 enhancement bonus to hit and damage
    - sheds light (bright 20 ft, shadowy 40 ft)
    bag x1
    8,350 gp 20 % 6,680 gp 1 None Small Seeking Heavy Crossbow +1
    - magic = +1 enhancement bonus to hit and damage
    - no miss chance; eg. from concealment
    - must still target the correct square
    bag x1
    18,315 gp 10% 16,484 gp 1 None Defending Longsword +2
    - magic = +2 enhancement bonus to hit and damage
    - as a free action, can assign bonus to AC at start of turn; bonus lasts until start of next turn: e.g. +2 hit/dam, +0 AC; +1 hit/dam, +1 AC; +0 hit/dam, +2 AC
    HA x1
    3,000 gp 20 % 2,400 gp 1 RWS Crystal of Acid Assault
    - lesser crystal: only usable on weapon +1 or better
    - adds +1d6 extra acid damage to weapon
    JH x1

    In addition, they can enchant weapons so as to provide up to a +3 enhancement on to hit and damage rolls. These can be manufactured at a rate of 1,000 gp worth of magic items per day. Other magical weapon abilities might be able to be made onsite as well. Please inquire.

    If not, then the weapons will have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Value Discount Asking Price Stock Mark Item Carried by
    2,000 gp 20 % 1,600 gp n/a RWS weapon +1
    add +1 enhancement bonus to hit and damage to a weapon
    n/a
    8,000 gp 10% 7,200 gp n/a RWS weapon +2
    add +2 enhancement bonus to hit and damage to a weapon
    n/a
    18,000 gp 10% 16,200 gp n/a RWS weapon +3
    add +3 enhancement bonus to hit and damage to a weapon
    n/a


    Potions and Oils

    Below is a list of potions and oils that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    100 gp 20 % 80 gp 2 RWS Oil of Bless Weapon - Caster Level 2 HA x2
    300 gp 20 % 240 gp 1 None Oil of Darkness - Caster Level 3 HA x1
    300 gp 20 % 240 gp 1 None Potion of Blur - Caster Level 3 HA x1
    50 gp 40 % 30 gp 6 None Potion of Cure Light Wounds
    - Caster Level 1; heals 1d8+1 hp
    CC x1
    HA x4
    JH x1
    300 gp 20 % 240 gp 2 None Potion of Cure Moderate Wounds
    - Caster Level 3; heals 2d8+3 hp
    HA x1
    CC x1
    750 gp 20 % 600 gp 3 None Potion of Cure Serious Wounds
    - Caster Level 5; heals 3d8+5 hp
    HA x1
    JH x1
    KT x1
    750 gp 20 % 600 gp 1 None Potion of Gaseous Form
    - Caster Level 5
    CC x1
    600 gp 20 % 480 gp 1 None Potion of Invisibility
    - Caster Level 6
    KT x1
    50 gp 40 % 30 gp 4 RWS Potion of Mage Armor - Caster Level 1 CC x1
    KT x3
    50 gp 20 % 40 gp 1 RWS Potion of Sanctuary - Caster Level 1 JH x1
    50 gp 20 % 40 gp 1 None Potion of Shield of Faith - Caster Level 1 CC x1
    300 gp 20 % 240 gp 1 None Potion of Undetectable Alignment - Caster Level 3 JH x1
    750 gp 20 % 600 gp 5 None Potion of Water Breathing - Caster Level 5 CC x2
    HA x1
    JH x1
    KT x1
    750 gp 40 % 450 gp 2 None Potion of Water Walk - Caster Level 5 CC x1
    KT x1

    In addition, they can manufacture the following potions and oils onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the potion or oil.

    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 1 = endure elements, mage armor, magic weapon (oil)
    50 gp 20 % 40 gp n/a RWS - Spell Level 1 x Caster Level 1 x 50 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 1 x Caster Level 2 x 50 gp n/a
    150 gp 20 % 120 gp n/a RWS - Spell Level 1 x Caster Level 3 x 50 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 1 x Caster Level 4 x 50 gp n/a
    250 gp 20 % 200 gp n/a RWS - Spell Level 1 x Caster Level 5 x 50 gp n/a
    300 gp 20 % 240 gp n/a RWS - Spell Level 1 x Caster Level 6 x 50 gp n/a
    350 gp 20 % 280 gp n/a RWS - Spell Level 1 x Caster Level 7 x 50 gp n/a
    400 gp 20 % 320 gp n/a RWS - Spell Level 1 x Caster Level 8 x 50 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 1 x Caster Level 9 x 50 gp n/a
    Spell Level 2 = bear's endurance, blur, bull's strength, darkness (oil), eagle's splendor, fox's cunning, invisibility (potion or oil), levitate (potion or oil), misdirection, owl's wisdom, protection from arrows
    300 gp 20 % 240 gp n/a RWS - Spell Level 2 x Caster Level 3 x 50 gp n/a
    400 gp 20 % 320 gp n/a RWS - Spell Level 2 x Caster Level 4 x 50 gp n/a
    500 gp 20 % 400 gp n/a RWS - Spell Level 2 x Caster Level 5 x 50 gp n/a
    600 gp 20 % 480 gp n/a RWS - Spell Level 2 x Caster Level 6 x 50 gp n/a
    700 gp 20 % 560 gp n/a RWS - Spell Level 2 x Caster Level 7 x 50 gp n/a
    800 gp 20 % 640 gp n/a RWS - Spell Level 2 x Caster Level 8 x 50 gp n/a
    900 gp 20 % 720 gp n/a RWS - Spell Level 2 x Caster Level 9 x 50 gp n/a
    Spell Level 3 = daylight (oil), displacement, fly, keen edge (oil)
    750 gp 20 % 600 gp n/a RWS - Spell Level 3 x Caster Level 5 x 50 gp n/a
    900 gp 20 % 720 gp n/a RWS - Spell Level 3 x Caster Level 6 x 50 gp n/a
    1,050 gp 20 % 840 gp n/a RWS - Spell Level 3 x Caster Level 7 x 50 gp n/a
    1,200 gp 20 % 960 gp n/a RWS - Spell Level 3 x Caster Level 8 x 50 gp n/a
    1,350 gp 20 % 1,080 gp n/a RWS - Spell Level 3 x Caster Level 9 x 50 gp n/a

    Any other type of potions or oils would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Rings

    Rings have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of rings that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    2,200 gp 20% 1,760 gp 1 None Ring of Feather Falling
    - automatically activates if wearer falls more than 5 ft
    - CL = 1, duration = 1 round, distance feathered fall = 60 ft
    - normal falling speeds resume beyond 60 ft
    JH x1
    4,000 gp 10% 3,600 gp 2 None Ring of Counterspells
    - can store a spell of 1st-6th level
    - if stored spell cast at wearer, spell is automatically countered, and spell stored in ring is gone
    HA x1
    KT x1
    12,000 gp 10% 10,800 gp 1 None Ring of Fire Resistance: Minor
    - 10 points vs fire damage
    CC x1
    25,000 gp None Not for Sale 1 None Ring of Friend Shield
    - other Ring of Friend Shield worn by someone else (currently missing, so pair of rings is non-functional)
    - either wearer can initiate a "Shield Other" spell
    - other ring wearer is the recipient
    - no range limitation
    CC x1


    Rods

    Rods have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of rods that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    0 gp 0 % 0 gp 0 None None n/a


    Scrolls - Arcane

    Below is a list of arcane scrolls that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    <
    Value Discount Asking Price Stock Mark Item Carried by
    2,625 gp 20 % 2,100 gp 1 None Arcane Scroll - planeshift
    - Spell Level = 7 x caster level = 15
    CC x1
    1,875 gp 20 % 1,500 gp 1 None Arcane Scroll - sending
    - Spell Level = 5 x caster level = 15
    CC x1
    1,125 gp 20 % 900 gp 1 None Arcane Scroll - cloudkill
    - Spell Level = 5 x caster level = 9
    CC x1
    1,500 gp 20 % 1,350 gp 1 None Arcane Scroll - scrying
    - Spell Level = 4 x caster level = 15
    CC x1
    700 gp 20 % 560 gp 1 None Arcane Scroll - confusion
    - Spell Level = 4 x caster level = 7
    JH x1
    700 gp 20 % 560 gp 1 None Arcane Scroll - fear
    - Spell Level = 4 x caster level = 7
    JH x1
    375 gp 20 % 300 gp 1 None Arcane Scroll - magic circle against good
    - Spell Level = 3 x caster level = 5
    CC x1
    150 gp 20 % 120 gp 1 None Arcane Scroll - blur
    - Spell Level = 2 x Caster Level = 3
    CC x1
    150 gp 20 % 120 gp 1 None Arcane Scroll - invisibility
    - Spell Level = 2 x Caster Level = 3
    CC x1
    125 gp 20 % 100 gp 1 RWS Arcane Scroll - burning hands
    - Spell Level = 1 x Caster Level = 5
    CC x1
    125 gp 20 % 100 gp 1 RWS Arcane Scroll - shocking grasp
    - Spell Level = 1 x Caster Level = 5
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - color spray
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - comprehend languages
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - disguise self
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - magic weapon
    - Spell Level = 1 x Caster Level = 1
    CC x1
    25 gp 20 % 20 gp 1 None Arcane Scroll - shield
    - Spell Level = 1 x Caster Level = 1
    JH x1
    25 gp 20 % 20 gp 1 RWS Arcane Scroll - silent image
    - Spell Level = 1 x Caster Level = 1
    CC x1

    In addition, they can manufacture the following arcane scrolls onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs ans xp costs are added to the cost of the arcane scroll.

    tr>
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 0
    Abjur: resistance
    Conj: acid splash
    Div: detect poison, detect magic, read magic
    Ench: daze
    Evoc: dancing lights, flare, light, ray of frost
    Illus: ghost sound
    Necro: disrupt undead, touch of fatigue
    Trans: magehand, mending, message, open/close
    Univ: arcane mark, prestidigitation
    12.5 gp 20 % 10 gp or 1 bronze token n/a RWS - Spell Level 0 (1/2) x Caster Level 1 x 25 gp n/a
    25 gp 20 % 20 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 2 x 25 gp n/a
    37.5 gp 20 % 30 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 3 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 4 x 25 gp n/a
    Spell Level 0
    Abjur: resistance
    Conj: acid splash
    Div: detect poison, detect magic, read magic
    Evoc: dancing lights, flare, light, ray of frost
    Illus: ghost sound
    Trans: magehand, mending, message, open/close
    Univ: arcane mark, prestidigitation
    62.5 gp 20 % 50 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 5 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 6 x 25 gp n/a
    87.5 gp 20 % 70 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 7 x 25 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 8 x 25 gp n/a
    112.5 gp 20 % 90 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 1
    Abjur: endure elements, shield
    Conj: grease, mage armor, obscuring mist, summon monster I, unseen servant
    Div: comprehend languages, detect secret doors, identify, true strike
    Ench: charm person, hypnotism, sleep
    Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk
    Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism
    Necro: cause fear, chill touch, ray of enfeeblement
    Trans: feather fall, magic weapon
    25 gp 20 % 20 gp n/a RWS - Spell Level 1 x Caster Level 1 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 1 x Caster Level 2 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 1 x Caster Level 3 x 25 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 1 x Caster Level 4 x 25 gp n/a
    Spell Level 1
    Abjur: endure elements, shield
    Conj: mage armor, unseen servant
    Div: comprehend languages, identify, true strike
    Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk
    Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism
    Trans: feather fall, magic weapon
    125 gp 20 % 100 gp n/a RWS - Spell Level 1 x Caster Level 5 x 25 gp n/a
    150 gp 20 % 120 gp n/a RWS - Spell Level 1 x Caster Level 6 x 25 gp n/a
    175 gp 20 % 140 gp n/a RWS - Spell Level 1 x Caster Level 7 x 25 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 1 x Caster Level 8 x 25 gp n/a
    225 gp 20 % 180 gp n/a RWS - Spell Level 1 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 2
    Abjur: arcane lock, protection from arrows
    Conj: Melf's acid arrow, summon monster II, web
    Div: detect thoughts, see invisibility
    Ench: touch of idiocy
    Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray
    Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection
    Necro: blindness/deafness, command undead, false life
    Trans: bear's endurance, bull's strength, eagle's splendor, fox's cunning, knock, levitate, owl's wisdom, spider climb
    150 gp 20 % 120 gp n/a RWS - Spell Level 2 x Caster Level 3 x 25 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 2 x Caster Level 4 x 25 gp n/a
    Spell Level 2
    Abjur: arcane lock, protection from arrows
    Conj: Melf's acid arrow
    Div: detect thoughts
    Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray
    Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection
    Trans: bear's endurance, bull's strength, eagle's splendor, fox's cunning, levitate, owl's wisdom
    250 gp 20 % 200 gp n/a RWS - Spell Level 2 x Caster Level 5 x 25 gp n/a
    300 gp 20 % 240 gp n/a RWS - Spell Level 2 x Caster Level 6 x 25 gp n/a
    350 gp 20 % 280 gp n/a RWS - Spell Level 2 x Caster Level 7 x 25 gp n/a
    400 gp 20 % 320 gp n/a RWS - Spell Level 2 x Caster Level 8 x 25 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 2 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 3
    Abjur: dispel magic
    Evoc: daylight, fireball, lightning bolt
    Illus: displacement, illusory script, invisibility sphere, major image
    Trans: fly, keen edge
    375 gp 20 % 300 gp n/a RWS - Spell Level 3 x Caster Level 5 x 25 gp n/a
    450 gp 20 % 360 gp n/a RWS - Spell Level 3 x Caster Level 6 x 25 gp n/a
    525 gp 20 % 420 gp n/a RWS - Spell Level 3 x Caster Level 7 x 25 gp n/a
    600 gp 20 % 480 gp n/a RWS - Spell Level 3 x Caster Level 8 x 25 gp n/a
    675 gp 20 % 540 gp n/a RWS - Spell Level 3 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 4
    Conj: brightworms (PHB2), minor creation
    Evoc: channeled pyroburst (PHB2), ice storm, wall of fire
    700 gp 20 % 560 gp n/a RWS - Spell Level 4 x Caster Level 7 x 25 gp n/a
    800 gp 20 % 640 gp n/a RWS - Spell Level 4 x Caster Level 8 x 25 gp n/a
    900 gp 20 % 720 gp n/a RWS - Spell Level 4 x Caster Level 9 x 25 gp n/a
    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 5
    Conj: Leomund's secret chest
    Evoc: cone of cold
    Univ: permanency
    1,125 gp 20 % 900 gp n/a RWS - Spell Level 5 x Caster Level 9 x 25 gp n/a

    Any other type of arcane scroll would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Scrolls - Divine

    Below is a list of divine scrolls that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    1,125 gp 20 % 900 gp 1 None Divine Scroll - break enchantment
    - Spell Level 5 x Caster Level = 9
    KT x1
    1,125 gp 20 % 900 gp 1 None Divine Scroll - flame strike
    - Spell Level 5 x Caster Level = 9
    KT x1
    6,125 gp 20% 4,900 gp 1 None Divine Scroll - raise dead
    - Spell Level 5 x Caster Level = 9
    KT x1
    800 gp 20 % 640 gp 1 None Divine Scroll - restoration
    - Spell Level 4 x Caster Level = 7
    KT x1
    375 gp 20 % 300 gp 3 None Divine Scroll - cure serious wounds
    - Spell Level 3 x Caster Level = 5
    KT x1
    375 gp 20 % 300 gp 1 None Divine Scroll - speak with dead
    - Spell Level 3 x Caster Level = 5
    KT x1
    150 gp 20 % 120 gp 3 None Divine Scroll - remove paralysis
    - Spell Level 2 x Caster Level = 3
    KT x1
    150 gp 20 % 120 gp 2 RWS Divine Scroll - restoration, lesser
    - Spell Level 2 x Caster Level = 3
    KT x2
    25 gp 20 % 20 gp 1 RWS Divine Scroll - comprehend languages
    - Spell Level 1 x Caster Level = 1
    KT x1
    25 gp 20 % 20 gp 1 RWS Divine Scroll - divine favor
    - Spell Level 1 x Caster Level = 1
    KT x1
    25 gp 20 % 20 gp 4 RWS Divine Scroll - endure elements
    - Spell Level 1 x Caster Level = 1
    KT x4
    25 gp 20 % 20 gp 1 RWS Divine Scroll - magic weapon
    - Spell Level 1 x Caster Level = 1
    KT x1
    25 gp 20 % 20 gp 1 RWS Divine Scroll - protection from evil
    - Spell Level 1 x Caster Level = 1
    KT x1

    In addition, they can manufacture the following divine scrolls onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the divine scroll.

    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 0
    Any 0-level cleric spell in the Player's Handbook (page 183).
    12.5 gp 20 % 10 gp or 1 bronze token n/a RWS - Spell Level 0 (1/2) x Caster Level 1 x 25 gp n/a
    25 gp 20 % 20 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 2 x 25 gp n/a
    37.5 gp 20 % 30 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 3 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 4 x 25 gp n/a
    62.5 gp 20 % 50 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 5 x 25 gp n/a
    Spell Level 1
    Any 1st level cleric spell in the Player's Handbook (page 183), plus "burning hands" and "charm person".
    25 gp 20 % 20 gp n/a RWS - Spell Level 1 x Caster Level 1 x 25 gp n/a
    50 gp 20 % 40 gp n/a RWS - Spell Level 1 x Caster Level 2 x 25 gp n/a
    75 gp 20 % 60 gp n/a RWS - Spell Level 1 x Caster Level 3 x 25 gp n/a
    100 gp 20 % 80 gp n/a RWS - Spell Level 1 x Caster Level 4 x 25 gp n/a
    125 gp 20 % 100 gp n/a RWS - Spell Level 1 x Caster Level 5 x 25 gp n/a
    Spell Level 2
    Any 2nd level cleric spell in the Player's Handbook (page 183-184), plus "Aganazzar's Scorcher" and "produce flame".
    150 gp 20 % 120 gp n/a RWS - Spell Level 2 x Caster Level 3 x 25 gp n/a
    200 gp 20 % 160 gp n/a RWS - Spell Level 2 x Caster Level 4 x 25 gp n/a
    250 gp 20 % 200 gp n/a RWS - Spell Level 2 x Caster Level 5 x 25 gp n/a
    Spell Level 3
    Any 3rd level cleric spell in the Player's Handbook (page 183-184).
    375 gp 20 % 300 gp n/a RWS - Spell Level 3 x Caster Level 5 x 25 gp n/a

    Any other type of divine scroll would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Staffs

    Staffs have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of staffs that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    0 gp 0 % 0 gp 0 None None n/a


    Wands

    Below is a list of wands that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    855 gp 20 % 684 gp 1 None Wand of Burning Hands (45 gp/charge)
    - Caster Level = 3; Spell Level = 1
    - 3d4 fire damage, reflex DC 11 = half damage
    - command word: "Sizzle", charges = 19
    - wand is made from orange crystal
    KT x1
    1,260 gp 10% 1,134 gp 1 None Wand of Charm Monster (420 gp/charge)
    - Caster Level = 7; Spell Level = 4
    - Will DC = 16
    - command word: "Enimeb D'neirf", charges = 3
    JH x1
    510 gp 20 % 408 gp 1 RWS Wand of Cure Light Wounds (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - command word: "Kossuth's Kiss", charges = 34
    KT x1
    165 gp 20 % 132 gp 1 RWS Wand of Cure Light Wounds (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - command word: "Kossuth's Kiss", charges = 11
    JH x1
    330 gp 30 % 231 gp 1 RWS Wand of Detect Magic (7.5 gp/charge)
    - Caster Level = 1; Spell Level = 0 (1/2)
    - command word: "Finders Keepers", charges = 44
    CC x1
    127 gp 30 % 89 gp 1 None Wand of Detect Magic (7.5 gp/charge)
    - Caster Level = 1; Spell Level = 0 (1/2)
    - command word: "Magic Mine", charges = 17
    KT x1
    9,240 gp 10 % 8,316 gp 1 RWS Wand of Dimension Door (420 gp/charge)
    - Caster Level = 7; Spell Level = 4
    - command word: "Gate", charges = 22
    - - range = 680 ft, you + 2 medium creatures
    CC x1
    1,800 gp 20% 1,440 gp 1 None Wand of Lightning Bolt (225 gp/charge)
    - Caster Level = 5; Spell Level = 3
    - bolt = 5d6 damage/charge
    - command word: "Kra-boom", charges = 8
    JH x1
    750 gp 20% 600 gp 1 None Wand of Mage Armor (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - dur = 1 hour/charge
    - command word: "mage knight", charges = 50
    CC x1
    3,000 gp 10% 2,700 gp 1 RWS Wand of Magic Missiles (75 gp/charge)
    - Caster Level = 5; Spell Level = 1
    - 3 missiles/charge
    - command word: "Zap!Zap!Zap!", charges = 40
    CC x1
    315 gp 20 % 252 gp 1 None Wand of Magic Missiles (45 gp/charge)
    - Caster Level = 3; Spell Level = 1
    - 2 missiles/charge
    - command word: "Zing", charges = 7
    JH x1
    420 gp 20 % 336 gp 1 None Wand of Ray of Enfeeblement (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - ranged touch attack; 1d6+1 STR damage
    - command word: "Wither", charges = 28
    JH x1
    735 gp 20% 588 gp 1 None Wand of Shield (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - +4 shield AC, 10 rounds/charge
    - command word: "Ba-Zing", charges = 49
    JH x1
    720 gp 20% 576 gp 1 RWS Wand of Shield (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - +4 shield AC, 10 rounds/charge
    - command word: "Red Alert", charges = 48
    CC x1
    270 gp 20% 216 gp 1 RWS Wand of Sleep (15 gp/charge)
    - Caster Level = 1; Spell Level = 1
    - Will DC = 11
    - command word: "Zzzzz", charges = 18
    JH x1
    1,530 gp 20 % 1,224 gp or
    688 gp if it is
    Swan, Scuro or Rath
    1 None Wand of Spectral Hand (90 gp/charge)
    - Caster Level = 3; Spell Level = 2
    - glowing hand allows touch spells at range
    - command word: "Gotcha!", charges = 17
    JH x1

    In addition, they can manufacture the following wands onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs (x50) are added to the cost of the wand. Each wand has 50 charges when created.

    Value Discount Asking Price Stock Mark Item Carried by
    Spell Level 0
    Abjur: resistance
    Conj: acid splash
    Div: detect poison, detect magic, read magic
    Evoc: dancing lights, flare, light, ray of frost
    Illus: ghost sound
    Trans: magehand, mending, message, open/close
    Univ: arcane mark, prestidigitation
    375 gp 20% 300 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 1 x 750 gp n/a
    750 gp 20% 600 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 2 x 750 gp n/a
    1,125 gp 20% 900 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 3 x 750 gp n/a
    1,500 gp 20% 1,200 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 4 x 750 gp n/a
    1,875 gp 20% 1,500 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 5 x 750 gp n/a
    2,250 gp 20% 1,800 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 6 x 750 gp n/a
    2,625 gp 20% 2,100 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 7 x 750 gp n/a
    3,000 gp 20% 2,400 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 8 x 750 gp n/a
    3,375 gp 10% 3,038 gp n/a RWS - Spell Level 0 (1/2) x Caster Level 9 x 750 gp n/a
    Spell Level 1
    Abjur: endure elements, shield
    Conj: mage armor, unseen servant
    Div: comprehend languages, identify, true strike
    Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk
    Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism
    Trans: feather fall, magic weapon
    750 gp 20% 600 gp n/a RWS - Spell Level 1 x Caster Level 1 x 750 gp n/a
    1,500 gp 20% 1,200 gp n/a RWS - Spell Level 1 x Caster Level 2 x 750 gp n/a
    2,250 gp 20% 1,800 gp n/a RWS - Spell Level 1 x Caster Level 3 x 750 gp n/a
    3,000 gp 20% 2,400 gp n/a RWS - Spell Level 1 x Caster Level 4 x 750 gp n/a
    3,750 gp 10% 3,375 gp n/a RWS - Spell Level 1 x Caster Level 5 x 750 gp n/a
    4,500 gp 10% 4,050 gp n/a RWS - Spell Level 1 x Caster Level 6 x 750 gp n/a
    5,250 gp 10% 4,725 gp n/a RWS - Spell Level 1 x Caster Level 7 x 750 gp n/a
    6,000 gp 10% 5,400 gp n/a RWS - Spell Level 1 x Caster Level 8 x 750 gp n/a
    6,750 gp 10% 6,075 gp n/a RWS - Spell Level 1 x Caster Level 9 x 750 gp n/a
    Spell Level 2
    Abjur: arcane lock, protection from arrows
    Conj: Melf's acid arrow
    Div: detect thoughts
    Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray
    Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection
    Trans: bear's endurance, bull's strength, eagle's splendor, fox's cunning, levitate, owl's wisdom
    4,500 gp 10% 4,050 gp n/a RWS - Spell Level 2 x Caster Level 3 x 750 gp n/a
    6,000 gp 10% 5,400 gp n/a RWS - Spell Level 2 x Caster Level 4 x 750 gp n/a
    7,500 gp 10% 6,750 gp n/a RWS - Spell Level 2 x Caster Level 5 x 750 gp n/a
    9,000 gp 10% 8,100 gp n/a RWS - Spell Level 2 x Caster Level 6 x 750 gp n/a
    10,500 gp 10% 9,450 gp n/a RWS - Spell Level 2 x Caster Level 7 x 750 gp n/a
    12,000 gp 10% 10,800 gp n/a RWS - Spell Level 2 x Caster Level 8 x 750 gp n/a
    13,500 gp 10% 12,150 gp n/a RWS - Spell Level 2 x Caster Level 9 x 750 gp n/a
    Spell Level 3
    Abjur: dispel magic
    Evoc: daylight, fireball, lightning bolt
    Illus: displacement, illusory script, invisibility sphere, major image
    Trans: fly, keen edge
    11,250 gp 10% 10,125 gp n/a RWS - Spell Level 3 x Caster Level 5 x 750 gp n/a
    13,500 gp 10% 12,150 gp n/a RWS - Spell Level 3 x Caster Level 6 x 750 gp n/a
    15,750 gp 10% 14,175 gp n/a RWS - Spell Level 3 x Caster Level 7 x 750 gp n/a
    18,000 gp 10% 16,200 gp n/a RWS - Spell Level 3 x Caster Level 8 x 750 gp n/a
    20,250 gp 10% 18,225 gp n/a RWS - Spell Level 3 x Caster Level 9 x 750 gp n/a
    Spell Level 4
    Conj: brightworms (PHB2), minor creation
    Evoc: channeled pyroburst (PHB2), ice storm, wall of fire
    21,000 gp 10% 18,900 gp n/a RWS - Spell Level 4 x Caster Level 7 x 750 gp n/a
    24,000 gp 10% 21,600 gp n/a RWS - Spell Level 4 x Caster Level 8 x 750 gp n/a
    27,000 gp 10% 24,300 gp n/a RWS - Spell Level 4 x Caster Level 9 x 750 gp n/a

    Any other type of wand would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.


    Wondrous Items

    Wondrous Items have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.

    Below is a list of wondrous items that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.

    Value Discount Asking Price Stock Mark Item Carried by
    4,000 gp 10% 3,600 gp 1 RWS Amulet of Health +2
    - grant +2 enhancement bonus to Constitution
    CC x1
    800 gp 20 % 640 gp 1 RWS Armband of Elusive Action
    - avoid provoking a single attack of opportunity from an action, 1/day
    JH x1
    10,000 gp 10% 9,000 gp 1 None Bag of Holding: Type IV
    - Retrieving a specific item is a full-round action
    - weight = 60 lbs
    - Contents Volume Limit = 250 cu.ft.
    - Contents Weight Limit = 1,500 lbs
    HA x1
    3,400 gp 20 % 2,720 gp 1 RWS Belt of Giant Strength and Stamina
    - grants a +1 enhancement bonus to strength
    - grants a +1 enhancement bonus to constitution
    - silver belt buckle with a large yellow topaz (900 gp)
    JH x1
    2,500 gp 10% 2,250 gp 2 None Boots of Elvenkind
    - grants a +5 competence bonus on Move Silently checks
    JH x1
    KT x1
    1,000 gp 20 % 800 gp 2 None x1
    RWH x1
    Bracers of Armor +1
    - grants +1 armor bonus to AC
    CC x1
    KT x1
    1,095 gp 20 % 876 gp 1 None Brooch of Shielding
    - stops magic missile damage = 73 hp
    JH x1
    2,500 gp 10% 2,250 gp 1 None Cloak of Elvenkind
    - grants a +5 competence bonus on Hide checks
    KT x1
    1,000 gp 20 % 800 gp 2 RWS x1
    None x1
    Cloak of Resistance +1
    - grant +1 resistance bonus vs all saving throws
    JH x1
    HA x1
    4,000 gp 10 % 3,600 gp 1 None x1 Cloak of Resistance +2
    - grant +2 resistance bonus vs all saving throws
    CC x1
    500 gp 20 % 400 gp 1 None Elixir of Truth
    - forced to tell truth (DC 13 Will save)
    CC x1
    7,200 gp 10% 6,480 gp 1 None Folding Boat
    - Wooden Box (12" x 6" x 6"): command word = "Crate"
    - Boat (10 ft long, 4 ft wide, 2 ft deep): command word = "Row, row"
    ---- pair of oars, anchor, mast and lanteen sail
    ---- holds 4 people
    - Ship (24 ft long, 8 ft wide, 6 ft deep): command word = "Sail Away"
    ---- deck, single rowing seats, 5 sets of oars, steering oar, anchor, deck cabin, mast with square sail
    ---- holds 15 people)
    HA x1
    4,150 gp 10 % 3,735 gp 1 RWS Headband of Intellect and Concentration
    - grant +2 enhancement bonus to Intelligence
    - grant +1 competence bonus to Concentration checks
    CC x1
    2,000 gp 20 % 1,600 gp 3 RWS x3 Heward's Handy Haversack (wt = 5 lbs)
    - retrieving any item is a move action;
    - no attacks of opportunity
    - left side pouch (20 lbs max: 0 lbs used)
    - right side pouch (20 lbs max: 0 lbs used)
    - main central pack (80 lbs max: 0 lbs used)
    JH x1
    CC x1
    KT x1
    250 gp 20 % 200 gp 2 RWS Silversheen
    - standard action, apply to weapon, make silver for 1 hour
    HA x2
    10,000 gp 10 % 9,000 gp 1 RWS Third Eye of Wisdom and Inner Beauty
    - grants +2 enhancement bonus to wisdom
    - grants +2 enhancement bonus to charisma
    KT x1


    Chathi Chathendum's Wondrous Wagon

    The Wondrous Wagon is a carriage used by Chathi Chathendum's Company of Thayan Traders while travelling in a merchant caravan is painted bright red, and is emblazoned with the symbol of the Red Wizard's of Thay on all 4 sides.

    It is pulled by 2 heavy horses.

    Carriage
    2 heavy horses
    
    Items stored in Carriage
    ------------------------
    
    	iron box (lock DC 30) and key
    40	alchemist's lab
    2	sunrods x2
    9	3 quivers & 53 arrows
    10	10 quivers & 99 crossbow bolts
    20	bedroll (x4)
    
    
    Masterwork Items (available to be enchanted right away)
    ----------------
    - breastplate, masterwork (350 gp)
    - battleaxe, masterwork (310 gp)
    - dagger, masterwork (302 gp)
    - darkwood quarterstaff (750 gp) = Kulara
    	- masterwork: wt = 2 lbs
    	- enchanted with "continual flame" at one tip
    - light darkwood crossbow, masterwork: wt 2 lbs (375 gp) = Jandar
    - orc double axe, masterwork (660 gp) = Hoth
    
    
    
    
    

    Lead lining for Wondrous Wagon to stop detect spells, scrying?, etc...ok still technically a carriage.

    Eventually enchant with expeditious retreat (horses, wagon), lighten load enchantment? Fire resistance? Make from Darkwood?



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