Last Updated: January 16, 2010
Red Wizard Bank = 10,000 gp Used to purchase items = 2,015 gp Available in bank = 7,985 gp Order #1: Okul = Quiver of Ehlonna (1,800 gp value, sold for 1,620 gp) Paid in Full - To be delivered via Holfast at the Whitehart Inn.
Below is a list of armor and shields that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
1,160 gp | 20 % | 928 gp | 1 | None | leather armor +1
- magic = +1 armor bonus to AC; total = +3 armor AC |
WW x1 |
1,250 gp | 20 % | 1,000 gp | 1 | None | Chain Shirt +1
- magic = +1 armor bonus to AC; total = +5 armor AC |
WW x1 |
2,650 gp | 20 % | 2,120 gp | 1 | None | Full Plate +1
- magic = +1 armor bonus to AC; total = +9 armor AC |
WW x1 |
5,100 gp | None | 5,100 gp | 1 | RWS | Twilight Mithral Chain Shirt +1
AC = +5 armor, max DEX = +6, AC penalty = 0, arcane spell failure = 0 %, MV = 30 ft, wt = 10 lbs |
JH x1 |
22,550 gp | None | 22,550 gp | 1 | RWS | Adamantine Full Plate Armor +1
- magic = +1 armor bonus to AC; total = +9 armor AC - wt = 60 lbs (w. spikes) - provides DR 3/- Adamantine Spikes +1 - magic = +1 enhancement bonus to hit and damage - attached to full plate, spikes shaped as flames - light melee martial weapon (1d6) - ignores hardness less then 20 2 Adamantine Gauntlets - masterwork, non-magical - included with full plate (no extra weight), HAND SLOT - light melee simple weapon (1d3) - ignores hardness less then 20 - considered an unarmed strike |
HA x1 |
2,000 gp | 10 % | 1,800 gp | 1 | RWS | Iron Ward Diamond
- lesser armor crystal (medium or heavy armor +1) - add +3 DR/-, 30 hp/day |
HA x1 |
1,159 gp | 20 % | 927 gp | 1 | None | Light Steel Shield +1
- magic = +1 shield bonus to AC; total = +2 shield AC |
WW x1 |
1,170 gp | 20 % | 936 gp | 1 | None | Heavy Steel Shield +1
- magic = +1 shield bonus to AC; total = +3 shield AC |
WW x1 |
4,170 gp | None | 4,170 gp | 1 | None | Heavy Steel Shield of Light Fortification +1
- magic = +1 shield bonus to AC; total = +3 shield AC - provides a 25% chance to take no damage from a sneak attack or critical hit |
HA x1 |
priceless | None | make an offer |
1 | None | Shield of Flame's Return
- light steel shield +1 - magic = +1 shield bonus to AC; total = +2 shield AC - if touched by flaming creature, return to home plane: will DC 10 (creature can volunteer to fail save) |
JH x1 |
1,500 gp | 10% | 1,350 gp | 2 | RWS | Clasp of Fire Protection
- lesser crystal: only usable on shield +1 or better - provides 10 points of fire resistance |
HA x1 JH x1 |
In addition, they can enchant armor and shields so as to provide up to a +2 armor or a +2 shield bonus to AC. These can be manufactured at a rate of 1,000 gp worth of magic items per day. Other magical armor or shield abilities might be able to be made onsite as well. Please inquire.
If not, then the armor or shields will have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
1,000 gp | 10 % | 900 gp | n/a | RWS | armor +1
add +1 armor AC to armor |
n/a |
4,000 gp | None | 4,000 gp | n/a | RWS | armor +2
add +2 armor AC to armor |
n/a |
1,000 gp | 10 % | 900 gp | n/a | RWS | shield +1
add +1 shield AC to shield |
n/a |
4,000 gp | None | 4,000 gp | n/a | RWS | shield +2
add +2 shield AC to shield |
n/a |
Below is a list of weapons that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
167 gp | None | 167 gp | 5 | RWS | Dragon Bane Arrow +1
- magic = +1 enhancement bonus to hit and damage - bane = +3 enhancement bonus to hit and +2d6+3 damage vs dragons |
JH x5 |
167 gp | None | 167 gp | 2 | RWS | Drow Bane Arrow +1
- magic = +1 enhancement bonus to hit and damage - bane = +3 enhancement bonus to hit and +2d6+3 damage vs elves |
JH x2 |
167 gp | None | 167 gp | 5 | RWS | Human Bane Arrow +1
- magic = +1 enhancement bonus to hit and damage - bane = +3 enhancement bonus to hit and +2d6+3 damage vs humans |
JH x5 |
306 gp | None | 276 gp | 2 | RWS | Fountainhead arrow
- hit surface AC 5, effects radius = 10 ft - 2d8 acid damage, 3 rounds, reflex DC 14 for half |
JH x2 |
306 gp | None | 276 gp | 4 | RWS | Fountainhead bolts
- hit surface AC 5, effects radius = 10 ft - 2d8 acid damage, 3 rounds, reflex DC 14 for half |
CC x2 KT x2 |
2,302 gp | 10 % | 2,070 gp | 1 | None | Dagger +1
- magic = +1 enhancement bonus to hit and damage |
CC x1 |
2,322 gp | 10 % | 2,090 gp | 1 | RWS | Darkwood Nunchaku +1
- magic = +1 enhancement bonus to hit and damage - opposed attack rolls to disarm an enemy = +2 - darkwood: wt = 1 lb |
KT x1 |
2,375 gp | 10 % | 2,138 gp | 1 | RWS | Light Darkwood Crossbow +1
- magic = +1 enhancement bonus to hit and damage - darkwood: wt = 2 lbs |
KT x1 |
2,393 gp | 10 % | 2,154 gp | 1 | RWS | Silver Siangham +1
- silver = -1 damage - magic = +1 enhancement bonus to hit and damage |
KT x1 |
2,410 gp | 10 % | 2,169 gp | 1 | RWS | Silver Rapier +1
- silver = -1 damage - magic = +1 enhancement bonus to hit and damage |
JH x1 |
4,330 gp | None | 4,330 gp | 1 | RWS | Cold Iron Longsword +1
- magic = +1 enhancement bonus to hit and damage |
HA x1 |
4,750 gp | 10 % | 4,275 gp | 1 | RWS | Darkwood Quarterstaff +1/+1
- double weapon, both tips enchanted - magic = +1 enhancement bonus to hit and damage - enchanted with "continual flame" at one tip |
CC x1 |
3,000 gp | 10 % | 2,700 gp | 1 | RWS | Crystal of Acid Assault
- lesser crystal: only usable on weapon +1 or better - adds +1d6 extra acid damage to weapon |
JH x1 |
3,000 gp | 10 % | 2,700 gp | 1 | RWS | Crystal of Fire Assault
- lesser crystal: only usable on weapon +1 or better - adds +1d6 extra fire damage to weapon |
HA x1 |
In addition, they can enchant weapons so as to provide up to a +2 enhancement on to hit and damage rolls. These can be manufactured at a rate of 1,000 gp worth of magic items per day. Other magical weapon abilities might be able to be made onsite as well. Please inquire.
If not, then the weapons will have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
2,000 gp | 10 % | 1,800 gp | n/a | RWS | weapon +1
add +1 enhancement bonus to hit and damage to a weapon |
n/a |
8,000 gp | None | 8,000 gp | n/a | RWS | weapon +2
add +2 enhancement bonus to hit and damage to a weapon |
n/a |
Below is a list of potions and oils that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
100 gp | 10 % | 90 gp | 2 | RWS | Oil of Bless Weapon - Caster Level 1 | HA x2 |
300 gp | 10 % | 270 gp | 1 | None | Potion of Blur - Caster Level 3 | HA x1 |
50 gp | 20 % | 40 gp | 5 | None | Potion of Cure Light Wounds
- Caster Level 1; heals 1d8+1 hp |
CC x2 HA x2 JH x1 |
300 gp | 10 % | 270 gp | 2 | None | Potion of Cure Moderate Wounds
- Caster Level 3; heals 2d8+3 hp |
HA x1 CC x1 |
750 gp | 10 % | 675 gp | 4 | None | Potion of Cure Serious Wounds
- Caster Level 5; heals 3d8+5 hp |
HA x1 JH x2 KT x1 |
750 gp | 10 % | 675 gp | 1 | None | Potion of Gaseous Form
- Caster Level 5 |
CC x1 |
600 gp | 10 % | 540 gp | 1 | None | Potion of Invisibility
- Caster Level 6 |
KT x1 |
50 gp | 20 % | 40 gp | 3 | RWS | Potion of Mage Armor - Caster Level 1 | CC x2 KT x1 |
50 gp | 20 % | 40 gp | 1 | RWS | Potion of Sanctuary - Caster Level 1 | JH x1 |
50 gp | 10 % | 45 gp | 1 | None | Potion of Shield of Faith - Caster Level 1 | CC x1 |
750 gp | 10 % | 675 gp | 1 | None | Potion of Water Breathing - Caster Level 5 | CC x1 |
750 gp | 20 % | 600 gp | 2 | None | Potion of Water Walk - Caster Level 5 | CC x1 KT x1 |
In addition, they can manufacture the following potions and oils onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the potion or oil.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
Spell Level 1 = endure elements, mage armor, magic weapon (oil) | ||||||
50 gp | 10 % | 45 gp | n/a | RWS | - Spell Level 1 x Caster Level 1 x 50 gp | n/a |
100 gp | 10 % | 90 gp | n/a | RWS | - Spell Level 1 x Caster Level 2 x 50 gp | n/a |
150 gp | 10 % | 135 gp | n/a | RWS | - Spell Level 1 x Caster Level 3 x 50 gp | n/a |
200 gp | 10 % | 180 gp | n/a | RWS | - Spell Level 1 x Caster Level 4 x 50 gp | n/a |
250 gp | 10 % | 225 gp | n/a | RWS | - Spell Level 1 x Caster Level 5 x 50 gp | n/a |
300 gp | 10 % | 270 gp | n/a | RWS | - Spell Level 1 x Caster Level 6 x 50 gp | n/a |
Spell Level 2 = blur, darkness (oil), invisibility (potion or oil), levitate (potion or oil), misdirection, protection from arrows | ||||||
300 gp | 10 % | 270 gp | n/a | RWS | - Spell Level 2 x Caster Level 3 x 50 gp | n/a |
400 gp | 10 % | 360 gp | n/a | RWS | - Spell Level 2 x Caster Level 4 x 50 gp | n/a |
500 gp | 10 % | 450 gp | n/a | RWS | - Spell Level 2 x Caster Level 5 x 50 gp | n/a |
600 gp | 10 % | 540 gp | n/a | RWS | - Spell Level 2 x Caster Level 6 x 50 gp | n/a |
Spell Level 3 = daylight (oil), displacement, fly | ||||||
750 gp | 10 % | 675 gp | n/a | RWS | - Spell Level 3 x Caster Level 5 x 50 gp | n/a |
Any other type of potions or oils would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Rings have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Below is a list of rings that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
2,200 gp | 10% | 1,980 gp | 1 | None | Ring of Feather Falling
- automatically activates if wearer falls more than 5 ft - CL = 1, duration = 1 round, distance feathered fall = 60 ft - normal falling speeds resume beyond 60 ft |
JH x1 |
4,000 gp | None | 4,000 gp | 1 | None | Ring of Counterspells
- can store a spell of 1st-6th level - if stored spell cast at wearer, spell is automatically countered, and spell stored in ring is gone |
HA x1 |
12,000 gp | None | 12,000 gp | 1 | None | Ring of Fire Resistance: Minor
- 10 points vs fire damage |
CC x1 |
Rods have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Below is a list of rods that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
0 gp | 0 % | 0 gp | 0 | None | None | n/a |
Below is a list of arcane scrolls that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
2,625 gp | 10 % | 2,363 gp | 1 | None | Arcane Scroll - planeshift
- Spell Level = 7 x caster level = 15 |
CC x1 |
1,875 gp | 10 % | 1,688 gp | 1 | None | Arcane Scroll - sending
- Spell Level = 5 x caster level = 15 |
CC x1 |
1,500 gp | 20 % | 1,350 gp | 1 | None | Arcane Scroll - scrying
- Spell Level = 4 x caster level = 15 |
CC x1 |
375 gp | 20 % | 300 gp | 1 | None | Arcane Scroll - magic circle against good
- Spell Level = 3 x caster level = 5 |
CC x1 |
150 gp | 20 % | 120 gp | 1 | None | Arcane Scroll - invisibility
- Spell Level = 2 x Caster Level = 3 |
CC x1 |
125 gp | 20 % | 100 gp | 1 | RWS | Arcane Scroll - burning hands
- Spell Level = 1 x Caster Level = 5 |
CC x1 |
125 gp | 20 % | 100 gp | 1 | RWS | Arcane Scroll - shocking grasp
- Spell Level = 1 x Caster Level = 5 |
CC x1 |
25 gp | 20 % | 20 gp | 1 | RWS | Arcane Scroll - color spray
- Spell Level = 1 x Caster Level = 1 |
CC x1 |
25 gp | 20 % | 20 gp | 1 | RWS | Arcane Scroll - comprehend languages
- Spell Level = 1 x Caster Level = 1 |
CC x1 |
25 gp | 20 % | 20 gp | 1 | RWS | Arcane Scroll - disguise self
- Spell Level = 1 x Caster Level = 1 |
CC x1 |
25 gp | 20 % | 20 gp | 1 | RWS | Arcane Scroll - magic weapon
- Spell Level = 1 x Caster Level = 1 |
CC x1 |
25 gp | 20 % | 20 gp | 1 | None | Arcane Scroll - shield
- Spell Level = 1 x Caster Level = 1 |
CC x1 |
25 gp | 20 % | 20 gp | 1 | RWS | Arcane Scroll - silent image
- Spell Level = 1 x Caster Level = 1 |
CC x1 |
In addition, they can manufacture the following arcane scrolls onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the arcane scroll.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
Spell Level 0
Abjur: resistance Conj: acid splash Div: detect poison, detect magic, read magic Ench: daze Evoc: dancing lights, flare, light, ray of frost Illus: ghost sound Necro: disrupt undead, touch of fatigue Trans: magehand, mending, message, open/close Univ: arcane mark, prestidigitation |
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12.5 gp | 20 % | 10 gp or 1 bronze token | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 1 x 25 gp | n/a |
25 gp | 20 % | 20 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 2 x 25 gp | n/a |
Spell Level 0
Abjur: resistance Conj: acid splash Div: detect poison, detect magic, read magic Evoc: dancing lights, flare, light, ray of frost Illus: ghost sound Trans: magehand, mending, message, open/close Univ: arcane mark, prestidigitation |
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37.5 gp | 20 % | 30 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 3 x 25 gp | n/a |
50 gp | 20 % | 40 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 4 x 25 gp | n/a |
62.5 gp | 20 % | 50 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 5 x 25 gp | n/a |
75 gp | 20 % | 60 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 6 x 25 gp | n/a |
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
Spell Level 1
Abjur: endure elements, shield Conj: grease, mage armor, obscuring mist, summon monster I, unseen servant Div: comprehend languages, detect secret doors, identify, true strike Ench: charm person, hypnotism, sleep Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism Necro: cause fear, chill touch, ray of enfeeblement Trans: feather fall, magic weapon |
||||||
25 gp | 10 % | 22.5 gp | n/a | RWS | - Spell Level 1 x Caster Level 1 x 25 gp | n/a |
50 gp | 10 % | 45 gp | n/a | RWS | - Spell Level 1 x Caster Level 2 x 25 gp | n/a |
Spell Level 1
Abjur: endure elements, shield Conj: mage armor, unseen servant Div: comprehend languages, identify, true strike Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism Trans: feather fall, magic weapon |
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75 gp | 10 % | 67.5 gp | n/a | RWS | - Spell Level 1 x Caster Level 3 x 25 gp | n/a |
100 gp | 10 % | 90 gp | n/a | RWS | - Spell Level 1 x Caster Level 4 x 25 gp | n/a |
125 gp | 10 % | 112.5 gp | n/a | RWS | - Spell Level 1 x Caster Level 5 x 25 gp | n/a |
150 gp | 10 % | 135 gp | n/a | RWS | - Spell Level 1 x Caster Level 6 x 25 gp | n/a |
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
Spell Level 2
Abjur: arcane lock, protection from arrows Conj: Melf's acid arrow Div: detect thoughts Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection Trans: levitate |
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150 gp | 10 % | 135 gp | n/a | RWS | - Spell Level 2 x Caster Level 3 x 25 gp | n/a |
200 gp | 10 % | 180 gp | n/a | RWS | - Spell Level 2 x Caster Level 4 x 25 gp | n/a |
250 gp | 10 % | 225 gp | n/a | RWS | - Spell Level 2 x Caster Level 5 x 25 gp | n/a |
300 gp | 10 % | 270 gp | n/a | RWS | - Spell Level 2 x Caster Level 6 x 25 gp | n/a |
Spell Level 3
Abjur: dispel magic Evoc: daylight, fireball, lightning bolt Illus: displacement, illusory script, invisibility sphere, major image Trans: fly |
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375 gp | 10 % | 337.5 gp | n/a | RWS | - Spell Level 3 x Caster Level 5 x 25 gp | n/a |
450 gp | 10 % | 405 gp | n/a | RWS | - Spell Level 3 x Caster Level 6 x 25 gp | n/a |
Any other type of arcane scroll would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Below is a list of divine scrolls that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
375 gp | 20 % | 300 gp | 1 | None | Divine Scroll - speak with dead
- Spell Level 3 x Caster Level = 5 |
KT x1 |
150 gp | 10 % | 135 gp | 2 | RWS | Divine Scroll - restoration, lesser
- Spell Level 2 x Caster Level = 3 |
KT x2 |
25 gp | 10 % | 23 gp | 1 | RWS | Divine Scroll - comprehend languages
- Spell Level 1 x Caster Level = 1 |
KT x1 |
25 gp | 10 % | 23 gp | 1 | RWS | Divine Scroll - divine favor
- Spell Level 1 x Caster Level = 1 |
KT x1 |
25 gp | 10 % | 23 gp | 4 | RWS | Divine Scroll - endure elements
- Spell Level 1 x Caster Level = 1 |
KT x4 |
25 gp | 10 % | 23 gp | 1 | RWS | Divine Scroll - magic weapon
- Spell Level 1 x Caster Level = 1 |
KT x1 |
25 gp | 10 % | 23 gp | 1 | RWS | Divine Scroll - protection from evil
- Spell Level 1 x Caster Level = 1 |
KT x1 |
In addition, they can manufacture the following divine scrolls onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs are added to the cost of the divine scroll.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
Spell Level 0
Any 0-level cleric spell in the Player's Handbook (page 183). |
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12.5 gp | 20 % | 10 gp or 1 bronze token | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 1 x 25 gp | n/a |
25 gp | 20 % | 20 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 2 x 25 gp | n/a |
37.5 gp | 20 % | 30 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 3 x 25 gp | n/a |
Spell Level 1
Any 1st level cleric spell in the Player's Handbook (page 183), plus "burning hands" and "charm person". |
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25 gp | 10 % | 22.5 gp | n/a | RWS | - Spell Level 1 x Caster Level 1 x 25 gp | n/a |
50 gp | 10 % | 45 gp | n/a | RWS | - Spell Level 1 x Caster Level 2 x 25 gp | n/a |
75 gp | 10 % | 67.5 gp | n/a | RWS | - Spell Level 1 x Caster Level 3 x 25 gp | n/a |
Spell Level 2
Any 2nd level cleric spell in the Player's Handbook (page 183-184), plus "produce flame". |
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150 gp | 10 % | 135 gp | n/a | RWS | - Spell Level 2 x Caster Level 3 x 25 gp | n/a |
Any other type of divine scroll would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Staffs have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Below is a list of staffs that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
0 gp | 0 % | 0 gp | 0 | None | None | n/a |
Below is a list of wands that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
855 gp | 10 % | 770 gp | 1 | None | Wand of Burning Hands (45 gp/charge)
- Caster Level = 3 - 3d4 fire damage, reflex DC 11 = half damage - command word: "Sizzle", charges = 19 - wand is made from orange crystal |
KT x1 |
1,260 gp | None | 1,260 gp | 1 | None | Wand of Charm Monster (420 gp/charge)
- Caster Level = 7 (Will DC = 16) - command word: "Enimeb D'neirf", charges = 3 |
JH x1 |
750 gp | 10 % | 675 gp | 1 | RWS | Wand of Cure Light Wounds (15 gp/charge)
- command word: "Kossuth's Kiss", charges = 50 |
KT x1 |
330 gp | 10 % | 297 gp | 1 | RWS | Wand of Cure Light Wounds (15 gp/charge)
- command word: "Kossuth's Kiss", charges = 22 |
JH x1 |
83 gp | 10 % | 75 gp | 1 | None | Wand of Detect Magic (7.5 gp/charge)
- Caster Level = 1; - command word: "Finders Keepers", charges = 11 |
CC x1 |
3,375 gp | None | 3,375 gp | 1 | RWS | Wand of Magic Missiles (75 gp/charge)
- Caster Level = 5 (3 missiles/charge) - command word: "Zap!Zap!Zap!", charges = 45 |
CC x1 |
360 gp | 10 % | 324 gp | 1 | None | Wand of Magic Missiles (45 gp/charge)
- Caster Level = 3 (2 missiles/charge) - command word: "Zing", charges = 8 |
JH x1 |
435 gp | 10 % | 391 gp | 1 | None | Wand of Ray of Enfeeblement (15 gp/charge)
- Caster Level = 1 - ranged touch attack; 1d6+1 STR damage - command word: "Wither", charges = 29 |
JH x1 |
In addition, they can manufacture the following wands onsite at a rate of 1,000 gp worth of magic items per day. Any material spell component costs (x50) are added to the cost of the wand. Each wand has 50 charges when created.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
Spell Level 0
Abjur: resistance Conj: acid splash Div: detect poison, detect magic, read magic Evoc: dancing lights, flare, light, ray of frost Illus: ghost sound Trans: magehand, mending, message, open/close Univ: arcane mark, prestidigitation |
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375 gp | 10 % | 337.5 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 1 x 750 gp | n/a |
750 gp | 10 % | 675 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 2 x 750 gp | n/a |
1,125 gp | 10 % | 1,012.5 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 3 x 750 gp | n/a |
1,500 gp | 10 % | 1,350 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 4 x 750 gp | n/a |
1,875 gp | 10 % | 1687.5 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 5 x 750 gp | n/a |
2,250 gp | 10 % | 2,025 gp | n/a | RWS | - Spell Level 0 (1/2) x Caster Level 6 x 750 gp | n/a |
Spell Level 1
Abjur: endure elements, shield Conj: mage armor, unseen servant Div: comprehend languages, identify, true strike Evoc: burning hands, magic missile, shocking grasp, Tensor's floating disk Illus: color spray, disguise self, Nystul's magic aura, silent image, ventriloquism Trans: feather fall, magic weapon |
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750 gp | 10 % | 675 gp | n/a | RWS | - Spell Level 1 x Caster Level 1 x 750 gp | n/a |
1,500 gp | 10 % | 1,350 gp | n/a | RWS | - Spell Level 1 x Caster Level 2 x 750 gp | n/a |
2,250 gp | 10 % | 2,025 gp | n/a | RWS | - Spell Level 1 x Caster Level 3 x 750 gp | n/a |
3,000 gp | 10 % | 2,700 gp | n/a | RWS | - Spell Level 1 x Caster Level 4 x 750 gp | n/a |
3,750 gp | None | 3,750 gp | n/a | RWS | - Spell Level 1 x Caster Level 5 x 750 gp | n/a |
4,500 gp | None | 4,500 gp | n/a | RWS | - Spell Level 1 x Caster Level 6 x 750 gp | n/a |
Spell Level 2
Abjur: arcane lock, protection from arrows Conj: Melf's acid arrow Div: detect thoughts Evoc: continual flame, darkness, flaming sphere, gust of wind, scorching ray Illus: blur, hypnotic pattern, invisibility, Leomund's trap, magic mouth, minor image, mirror image, misdirection Trans: levitate |
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4,500 gp | None | 4,500 gp | n/a | RWS | - Spell Level 2 x Caster Level 3 x 750 gp | n/a |
6,000 gp | None | 6,000 gp | n/a | RWS | - Spell Level 2 x Caster Level 4 x 750 gp | n/a |
7,500 gp | None | 7,500 gp | n/a | RWS | - Spell Level 2 x Caster Level 5 x 750 gp | n/a |
9,000 gp | None | 9,000 gp | n/a | RWS | - Spell Level 2 x Caster Level 6 x 750 gp | n/a |
Spell Level 3
Abjur: dispel magic Evoc: daylight, fireball, lightning bolt Illus: displacement, illusory script, invisibility sphere, major image Trans: fly |
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11,250 gp | None | 11,250 gp | n/a | RWS | - Spell Level 3 x Caster Level 5 x 750 gp | n/a |
13,500 gp | None | 13,500 gp | n/a | RWS | - Spell Level 3 x Caster Level 6 x 750 gp | n/a |
Any other type of wand would have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Wondrous Items have to be ordered and then manufactured at the Thayan Enclaves in Scardale or Hillsfar.
Below is a list of wondrous items that Chathi Chathendum's Company of Thayan Traders has in stock for immediate purchase.
Value | Discount | Asking Price | Stock | Mark | Item | Carried by |
4,000 gp | None | 4,000 gp | 1 | RWS | Amulet of Health +2
- grant +2 enhancement bonus to Constitution |
CC x1 |
800 gp | 10 % | 720 gp | 1 | RWS | Armband of Elusive Action
- avoid provoking a single attack of opportunity from an action, 1/day |
JH x1 |
1,000 gp | 10 % | 900 gp | 2 | RWS | Belt of Giant Strength +1
- grants a +1 enhancement bonus to strength |
HA x1 JH x1 |
2,500 gp | None | 2,500 gp | 1 | None | Boots of Elvenkind
- grants a +5 competence bonus on Move Silently checks |
KT x1 |
1,000 gp | 10 % | 900 gp | 2 | None x1
RWH x1 |
Bracers of Armor +1
- grants +1 armor bonus to AC |
CC x1 KT x1 |
1,095 gp | 10 % | 986 gp | 1 | None | Brooch of Shielding
- stops magic missile damage = 73 hp |
JH x1 |
1,000 gp | 10 % | 900 gp | 2 | RWS x1 None x1 |
Cloak of Protection +1
- grant +1 resistance bonus vs all saving throws |
JH x1 CC x1 |
4,000 gp | None | 4,000 gp | 1 | RWS | Gloves of Dexterity +2
- grant +2 enhancement bonus to Dexterity |
KT x1 |
1,150 gp | 10 % | 1,035 gp | 1 | RWS | Headband of Intellect and Concentration
- grant +1 enhancement bonus to Intelligence - grant +1 competence bonus to Concentration checks |
CC x1 |
1,800 gp | None | 1,800 gp | 1 | RWS | Heartstone Periapt
- created by Nighthags, 180 gp/charge, 10 charges - instantly cures any disease contracted by the holder; costs 1 charge/disease cured - always provides +2 resistance bonus to all saving throws; costs 1 charge/saving throw affected |
KT x1 |
2,000 gp | 10 % | 1,800 gp | 3 | RWS x3 | Heward's Handy Haversack (wt = 5 lbs)
- retrieving any item is a move action; - no attacks of opportunity - left side pouch (20 lbs max: 0 lbs used) - right side pouch (20 lbs max: 0 lbs used) - main central pack (80 lbs max: 0 lbs used) |
JH x1 CC x1 KT x1 |
1,000 gp | 10 % | 900 gp | 2 | None | Pearl of Power (1rst)
- recall one 1rst level arcane/divine prepared spell |
CC x1
KT x1 |
250 gp | 10 % | 225 gp | 2 | RWS | Silversheen
- standard action, apply to weapon, make silver for 1 hour |
HA x2 |
1,000 gp | 10 % | 900 gp | 1 | RWS | Third Eye of Wisdom +1
- grants +1 enhancement bonus to wisdom |
KT x1 |
The Wondrous Wagon is a carriage used by Chathi Chathendum's Company of Thayan Traders while travelling in a merchant caravan is painted bright red, and is emblazoned with the symbol of the Red Wizard's of Thay on all 4 sides.
It is pulled by 2 heavy horses.
Carriage 2 heavy horses Items stored in Carriage ------------------------ iron box (lock DC 30) and key 40 alchemist's lab 2 sunrods x2 9 3 quivers & 53 arrows 12 11 quivers & 101 crossbow bolts 20 bedroll (x4) Masterwork Items (available to be enchanted right away) ---------------- battleaxe, masterwork (310 gp) dagger, masterwork (302 gp) Group Funds: ------------ cp = 5 sp = 2 gp = 160 pp =
Lead lining for Wondrous Wagon to stop detect spells, scrying?, etc...ok still technically a carriage.
Eventually enchant with expeditious retreat (horses, wagon), lighten load enchantment? Fire resistance? Make from Darkwood?