Vanark Tork

Adventure Date: April 12, 2025 - Chapter 5
Last Updated: June 19, 2025

class:		ranger				race:		half-orc
level:		4 				alignment:	neutral
xp:		0				deity:		Mielikki

size: medium	 age: 24	gender:	male	height:	5'10"	
eyes: dark brown hair: black	skin: green	weight:	190 lbs

Campaign: 	Roland's World - Kingdom of Kern
Home Region: 	Kern Kingdom
Languages:	Common, Orc, Giant

				30
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STR:	18	+4	HP: 	30				Speed:	30 ft 
DEX:	13	+1	AC:	16 				
CON:	12	+1	= 10 + 3+1   + 0      + 1   + 0    + 0   + 0       + 1 
INT:	10	+0      base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	12
CHA:	10	+0	AC flat-footed: 14			Initiative:	+1
								Base Attack:	+4

- total defense = standard action, no attack, but +4 dodge bonus to AC
- fighting defensively = full-round, -4 penalty to attack, gain +2 dodge bonus to AC


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+5	= 4	+1		
Reflex:		+5 	= 4	+1		
Will:		+2 	= 1	+1		


====================================================================================
- ranged attacks = -2 to hit (included below)
- orcs = +2 damage (included below)

Attack		Bonus	Damage		  	Critical		Range	Type	Notes
------------	------	------		 	 --------		-----	----	-----
Duan Jian	+10	1d6+4 (+2 vs orc) 	17-20/x2		-	S/P	light, masterwork
- two-weapon	+8/+8	1d6+4/1d6+2 (+2 vs orc)	

Gutblade	+8	1d4+4 (+2 vs orc)	18-20/x2		- 	S/P	light
- two-weapon	+6/+6   1d4+4/1d4+2 (+2 vs orc)

Light Hammer	+8	1d4+4 (+2 vs orc)	x2			20 ft	B	light
- two-weapon	+6/+6   1d4+4/1d4+2 (+2 vs orc)
- thrown	+3	1d4+4 (+2 vs orc)

ShortBow	+3	1d6 (+2 vs orc)		x3			60 ft	P	range
- arrows = 10


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Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
studded leather	light	+3	+5	0	15%	30 ft	20 lbs	masterwork

dastana		light	+1	-	0	 5%	-	5 lbs	masterwork


====================================================================================
SKILLS: Total = 42	max = 7/3.5	Ability	Mod	Ranks	Misc
+0	appraise			INT	+0		
+1	balance				DEX	+1		(-0 armor)
+0(+2)	bluff				CHA	+0		(+2 vs orcs)
+5	*climb				STR	+4	1	(-0 armor)		
+1	*concentration			CON	+1	
+1	*craft (gutter)			INT	+0	1	
no	decipher script			INT	+0		
+0	diplomacy			CHA	+0		
no	disable device			INT	+0		
+0	disguise			CHA	+0		
+1	escape artist			DEX	+1		(-0 armor)	
+0	forgery				INT	+0		
+0	gather information		CHA	+0		
+1	*handle animal			CHA	+0	1	
+2	*heal				WIS	+1	1
+8	*hide				DEX	+1	7	(-0 armor)	
+0	intimidate			CHA	+0			
+5	*jump				STR	+4	1	(-0 armor)			
no	knowledge, arcana		INT	+0	
no	knowledge, architect/engineer	INT	+0	
+1	*knowledge, dungeoneering	INT	+0	1
+1	*knowledge, geography		INT	+0	1
no	knowledge, history		INT	+0		
no	knowledge, local		INT	+0		
+1	*knowledge, nature		INT	+0	1
no	knowledge, nobility/royalty	INT	+0	
no	knowledge, religion		INT	+0	
no	knowledge, the planes		INT	+0	
+9(+11)	*listen				WIS	+1	7	(+2 vs orcs)/+1 ranger
+3	*move silently			DEX	+1	2	(-0 armor)	
no	open lock			DEX	+1		
+0	perform				CHA	+0		
+2	*profession (furrier)		WIS	+1	1	
+1	*ride				DEX	+1	0	
+2	*search				INT	+0	2	
+0(+2)	sense motive			WIS	+0		(+2 vs orcs)
no	sleight of hand			DEX	+1		(-0 armor)			
no	spellcraft			INT	+0	
+9(+11)	*spot				WIS	+1	7	(+2 vs orcs)/+1 ranger
+9(+11)	*survival			WIS	+1	7	(+2 vs orcs)/+1 ranger
+5	*swim				STR	+4	1	(-0 armor x2)			
no	tumble				DEX	+1		(- armor)		
no	use magic device		CHA	+0		
+1	*use rope			DEX	+1
n/a	speak languages			n/a		0 cc	


=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	all (except tower)
Weapons:	simple weapons, martial weapons


HALF-ORC
- Orc blood
- darkvision (range = 60 ft)


RANGER: MIRE
Favored Enemy: 
	- against a favored enemy, receive bonus to damage rolls and a skill bonus
  	  to bluff, listen, sense motive, spot, survival
	  - Orcs   = +2
Spiritual Connection (replaces Wild Empathy)
	- speak to animals/plants as spell 3x/day
Track (ranger 1 bonus feat) 
	- -use the Survival skill to find and follow tracks. 
	- If fail, retry after 1 hour (outdoors) or 10 minutes (indoors)
Combat Style: light or no armor only (ranger 2)
	- Two-Weapon Combat (p160)
		- two-weapon fighting = -4 hit w. main-hand/-4 hit w. off-hand
		- two-weapon fighting + light = -2 hit w. main-hand/-2 hit w. off-hand
Endurance (ranger 3 bonus feat)
	- sleep in light or medium armor = not fatigued
	- CON checks +4 (see PHB p93)
Ranger Spells (ranger 4)
	- see below
Animal Companion (ranger 4)
- effective druid level equals ranger level -1 = 3


Mire Ranger (regional feat) 
- bonus to Listen, Spot and Survival skill checks =+1


Dodge (flaw bonus feat 1)
- +1 dodge bonus to AC


Improved Critical: Duan Jian (flaw bonus feat 2)
- double the critical range of named weapon


Combat Reflexes (1st level feat)
- make a number of additional attacks of opportunity equal to your Dexterity bonus = 1
- make attacks of opportunity while flat-footed


Weapon Focus: Duan Jian (3rd level feat) 
- bonus to attack with named weapon = +1


Careless (flaw 1)
- 1/game session, allow prisoner to escape


Shaky (flaw 2)
-take a -2 penalty to ranged attacks 


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RANGER SPELLS  
1: 0+1   2: 0  3: 0  4: 0  

1:	resist energy


==============================================================================
GEAR	Total WT= 43 + 25.5 = 68.5
	load: light = 100	medium = 200	heavy = 300
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
20	BODY: 	  studded leather armor, masterwork (175 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
5	ARMS:	  dastana, masterwork (175 gp)
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT

4	Duan Jian, masterwork (310 gp each) x2

2	light hammer

1	gutblade

2	shortbow
3	quiver arrows x10 (1 gp)

0	Potion of Cure Light Wounds = 50 gp

5	bedroll
1	waterskin empty (1 gp)

2	backpack (2 gp)
5	- oils x5 (0.5 gp)
0	- vials powder water x6 (3 gp)
0	- tindertwigs x5 (5 gp)
5	- rations dehydrated food days x10 (5 gp)
0.5	- empty sack (0.1 gp)
5	- silk rope 50’ (10 gp)
5	- torches x5 (0.01 gp)
0	- fishhook with string (0.1 gp)
3	- quiver arrows x20 (1 gp)


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TREASURE	
pp = 			
gp =           
sp = 		
cp = 			
			


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In Storage: 
pp = 		
gp = 	
sp = 		
cp = 		


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SPECIAL NOTES:
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