Bandit - Level 21 - EPIC Adventures...

Adventure Date: TBD, 2011
Last Updated: September 22, 2011


   	rat: tiny magical beast (wizard's familiar) 
	AL = DM Eyes Only
	HD = master's HD = 21  
	hp = master's hp/2 = (149)/2 = 74
	Init = +2 
	Speed = 15 ft (climb = 15 ft, swim = 15 ft)

	AC = 20 	
	   = 10   + 0     + 0      + 2   + 2    + 6   + 0       + 0
	     base + armor + shield + dex + size + nat + deflect + misc
		touch AC = 14
		flat-foot AC = 20

	space/reach = 2.5 ft/0 ft, 
	base attack (master's) = +9/+4
	grapple (base attack + STR + Size) = (9 - 4 - 8) = -3

	Atk: bite		= base + size + DEX + Greater Magic Fang (1d3-4+4)
				= 9 + 2 + 2 + 4 (1d3)
	    			= +17 melee (1d3)

	full attack: bite 	= +17/+12 melee (1d3) 

	STR = 2         -4              INT = 11	+0
	DEX = 15        +2              WIS = 12        +1
	CON = 10 	+0	 	CHA = 2		-4

			Total	= base	+Mod	+magic	+misc
	Fortitude:	+7	= 6	+0	+1
	Reflex:		+9	= 6	+2	+1
	Will:		+16	= 15	+0	+1	


====================================================================================
	SQ: low-light vision
	    scent 


	Feats = Stealthy: +2 on Hide and Move Silently checks (new feat: see MM errata)
		weapon finesse (now a bonus feat: see MM errata)


	Permanent Abilities: Permanency Caster Level = 19
		- Greater Magic Fang = +4 hit/+4 damage on bite attacks (CL = 16)
		- Resistance = +1 resistance bonus to all saving throws


	Familiar Abilities: 11th level (sorcerer 1/wizard 10)
		- Master gains a +2 bonus on Fortitude saves when the master and 
		  familiar are within 1 mile of each other
		- Master gains the "Alertness" feat while familiar within arm’s reach 
		- Natural AC bonus = +6
		- INT = 11
		- Improved Evasion: 
			- if attack allows reflex save and if save is made,
			  then takes 0 damage, or 1/2 damage if save failed
		- Share Spells:
			- if familiar within 5 ft, any spell cast on master will 
			  also affect the familiar, stops affecting if move 5 ft away.
			- Master can also cast a spell with a target of "you" on 
			  the familiar instead of on himself (as a touch range spell)
		- Empathic Link:
			- master has empathic link with familiar up to 1 mile. 
			- master cannot see through the familiar’s eyes, but can 
			  communicate empathically. Because of limited nature of link, 
			  only general emotional content (such as fear, hunger, 
			  happiness, curiosity) can be communicated.
		- Deliver Touch Spells:
			- If the master and the familiar are in contact at the time 
			  the master casts a touch spell, he can designate his familiar 
			  as the “toucher.” 
			- The familiar can then deliver the touch spell just as the 
			  master could. 
			- As usual, if the master casts another spell before the 
			  touch is delivered, the touch spell dissipates
		- Speak with Master:
			- A familiar and the master can communicate verbally as if 
			  they were using a common language. 
			- Other creatures do not understand the communication
			  without magical help
		- Speak with Animals of its Kind:
			- Smokey can communicate with other rodents, including "dire"
		- Spell Resistance:
			- A familiar gains spell resistance equal to the 
			  master’s level + 5 = 11 + 5 = 16

	Special Abilities: 
		- Master gains "Fast Healing 2"
		- Master gains "Immunity to Poison"


====================================================================================
	Class Skills = 	balance 	+10 
	(starting) 	climb 		+12  
		 	hide 		+14 
		 	move silently 	+10  
		 	swim 		+10
	
	- gain +4 racial bonus on Hide and Move Silently checks
	- gain +8 racial bonus on Balance, Climb and Swim checks
	- use DEX, not STR for climb and swim checks
	- can always choose to take 10 on climb checks, even if rushed or threatened
	- can always choose to take 10 on swim checks, even if distracted or endangered
	- can use the run action while swimming, provided it swims in a straight line
	- rats have a +8 racial bonus on any swim check to perform some special action
	  or avoid a hazard. 


	For each skill in which either the master or the familiar has ranks, use 
	either the normal skill ranks for an animal of that type or the master’s 
	skill ranks, whichever are better. In either case, the familiar uses its 
	own ability modifiers. Regardless of a familiar’s total skill modifiers,
	some skills (such as Craft) may remain beyond the familiar’s ability to use.


====================================================================================
SKILLS: Total = 2+171	max = 23/11	Ability	Mod	Ranks	Misc
+0	appraise                        INT	+0		
+2	- appraise-gems 		INT	+0		+2 craft
+10	balance				DEX	+2	0	-0 armor/+8 racial
+1	bluff				CHA	-4	5	
+12	climb (always take 10)	  (DEX) STR	+2	2	-0 armor/+8 racial	
+23	concentration			CON	+0	23	
+5	craft, gemcutting		INT	+0	5
+0	craft				INT	+0		
+10	decipher script			INT	+0	10	
-4	diplomacy			CHA	-4		
no	disable device			INT	+0		
-4	disguise                        CHA	-4		
+2	escape artist			DEX	+2		-0 armor	
+0	forgery				INT	+0		
-4	gather information		CHA	-4		
no	handle animal			CHA	-4		
+1	heal				WIS	+1		
+27	hide				DEX	+2	11cc	-0 armor/+8 tiny/+4 racial/+2 stealthy	
-4	intimidate			CHA	-4		
-4	jump				STR	-4		-0 armor			
+10	knowledge, arcana		INT	+0	10
+5	knowledge, architect/engineer	INT	+0	5
+1	knowledge, dungeoneering        INT	+0	1
+1	knowledge, geography		INT	+0	1
+1	knowledge, history		INT	+0	1
+1	knowledge, local                INT	+0	1
+1	knowledge, nature		INT	+0	1
+1	knowledge, nobility/royalty	INT	+0	1
+1	knowledge, religion		INT	+0	1
+1	knowledge, the planes		INT	+0	1
+1	listen				WIS	+1	
+19	move silently			DEX	+2	11cc	-0 armor/+4 racial/+2 stealthy	
no	open lock			DEX	+2		
-4	perform				CHA	-4		
no	profession			WIS	+1		
+2	ride				DEX	+2		
+11	search				INT	+0	11cc
+13	search, secret doors*		INT	+0	"	& +2 architect-engineer
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+2		-0 armor			
+15	spellcraft			INT	+0	15
+1	spot				WIS	+1	
+1	survival                        WIS	+1		
+10	swim (always take 10)     (DEX) STR	+2	0	-0 armor x2/+8 racial			
no	tumble				DEX	+2		-0 armor		
+19	use magic device                CHA	-4	23
+23	use magic device, scrolls	CHA	-4	"	& +2 spellcraft/+2 decipher script
+2	use rope                        DEX	+2      
-	speak languages			n/a				


==============================================================================
Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
none	


==============================================================================

	Carrying Capacity: drag = 50 lbs
	- light load = 3 lbs  	(15 ft; run x4)
	- medium load = 6.5 lbs (10 ft; run x4)
	- heavy load = 10 lbs  	(10 ft; run x3)

GEAR	Total WT= 1 + 0 = 1 

WT	Item
---	---------------------
  1	tiny noble's outfit (75 gp)
  0     Safewing Emblem (250 gp)
        - throat slot
        - CL = 3, auto activate if fall 10 ft or more, descend safely from 180 ft
  0     Blessed Bandage (10 gp each)
	- standard action; immediately stabilizes the recipient


===============================================================================
Notes:
Smokey died suddenly and mysteriously
Bandit appeared in his place, he is a white rat with "glowing" red eyes

- Greater Magic Fang = +5 hit/+5 damage to bite attack 
  (Xana cast at CL 21, Nuria makes permanent at CL 21) 
  xp cost to Nuria = 1,500 xp