Last Updated: March 25, 2008
class: Sorcerer/Wizard/Ultimate Magus race: human level: 1/10/6 = 17 alignment: chaotic good xp: 136,000 - 152,999 deity: Boccob training for: Ultimate Magus 7 size: M age: 20 gender: female height: 5'2" eyes: green hair: red skin: white weight: 125 lbs Campaign: Nuria Darkfire Home Region: Village of Torlorn, Greyhawk Languages: Common, Draconic, Elvish, Orcish, Abyssal, Celestial Temp HP Total: 134 + 1d10 = ==================================================================================== STR: 10/12 0/+1 HP: 124 Speed: 30 ft DEX: 16/22 +3/+6 AC: 26/30 (/+shield) CON: 12/18 +1/+4 = 10 + 6 + (4) + 6 + 0 + 0 + 1 + 3 INT: 20/26 +5/+8 base + armor + shield + dex + size + nat + deflect + misc WIS: 8/10 -1/0 AC touch: 20/20 CHA: 14/16 +2/+3 AC flat-footed: 20/24 Initiative: +10 Base Attack: +8/+3 ==================================================================================== Total = base +Mod +resistance +misc Fortitude: +14 = 5 +4 +1 +2 (luck) +2 (rat) Reflex: +14 = 5 +6 +1 +2 (luck) Will: +17 = 14 0 +1 +2 (luck) Note: -4 vs air spells ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff Staff of Power - +2 +11/+6 1d6+3 x2 - B 1 charge = dam x2 - double weapon +7/+2 1d6+3/ x2 - B/B (+2/+2) /+2 1d6+3 morningstar +10 1d8+1 x2 - B/P cold iron, MW sickle +10 1d6 x2 - S silver, MW light crossbow +15 1d8 19-20/x2 80 ft P cold iron bolts - darkwood, MW 1d8-1 silver bolts Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +6 n/a n/a n/a n/a 1 lb Shield spell shield +4 n/a n/a n/a n/a n/a dur = 9 min note: stops magic missile Note: Shield will provide AC bonus against incorporeal touch attacks since it is a "force" effect. ==================================================================================== SKILLS: Total = 28+74+48 max = 20/10 Ability Mod Ranks Misc +8 appraise* INT +8 +10 - appraise-metal/tiny items* INT +8 +2 (scale or lens) +12 - appraise-gems* INT +8 +4 (craft/lens) balance* DEX +6 +8 bluff* CHA +3 5 (4+1cc skill points) +3 climb* STR +1 +2 (kit) +26 concentration* CON +4 20 +2 (headband) +15 craft, gemcutting INT +8 5 +2 (MW tools) craft* INT +8 +13 decipher script INT +8 5 +5 diplomacy* CHA +3 +2 (bluff) No disable device INT +7 disguise* CHA +3 +4 (bluff/kit) escape artist* DEX +6 forgery* INT +8 gather information* CHA +3 No handle animal CHA +2 heal* WIS 0 +2 (kit) +21 hide* DEX +6 10cc +5 (cloak) +5 intimidate* CHA +3 +2 (bluff) jump* STR +1 +20 knowledge, arcana INT +8 10 +2 (book) +13 knowledge, architecture/engineerINT +8 5 +9 knowledge, dungeoneering INT +8 1 +9 knowledge, geography INT +8 1 +9 knowledge, history INT +8 1 +9 knowledge, local INT +8 1 +9 knowledge, nature INT +8 1 +9 knowledge, nobility/royalty INT +8 1 +9 knowledge, religion INT +8 1 +9 knowledge, the planes INT +8 1 +2 listen* WIS 0 +2 (rat) +21 move silently* DEX +6 10cc +5 (boots) No open lock DEX perform CHA +3 No profession WIS ride* DEX +6 +16/+18 search* INT +8 8cc (+2 secret doors) sense motive* WIS 0 No sleight of hand DEX +2 (bluff) +26 spellcraft INT +8 15 +2 (arcana) +2 spot* WIS 0 +2 (rat) survival* WIS 0 swim* STR +1 No tumble DEX +23/+27 use magic device CHA +3 20 (+4 scrolls) +8 use rope* DEX +6 +2 (silk rope) ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: simple weapons Improved Initiative: +4 initiative Magical Training: Sorcerer - know: +2 0-level spells - cast: +3 0-level spells Mind over Body - IQ = +4 hp - +1 hp per metamagic feat = +4 hp - +1 AC insight bonus Empower Spell (metamagic) - all variable numeric effects = x1.5 (+2 level cost) Fortify Spell (metamagic) - each +1 spell level added to spell grants a +2 to caster level for penetrating spell resistance Heighten Spell (metamagic) - treat spell as a higher level spell Silent Spell (metamagic) - cast spells with no verbal component (+1 level cost) Scribe Scroll Summon Familiar: rat "Smokey" see stats below - fortitude save bonus = +2 - Alertness (listen = +2 skill, spot = +2 skill) Spell Mastery: do not need spellbook to memorize following spells - magic missile - knock - dispel magic - fireball Signature Spell: can convert prepared spells and spontaneously cast - magic missile - fireball Arcane Spell Power: +2 to caster level for all arcane spells Ultimate Magus Spellcasting: - Sorcerer +6 caster level, new spells per day and spells known. - Wizard +4 caster level, new spells per day and new spells. Expanded Spell Knowledge: add spell from spellbook to sorcerer list - 1st Level Spell: magic missile - 2nd Level Spell: scorching ray - 3rd Level Spell: protection from energy Augmented Casting: - sacrifice a spell or spell slot from one class to apply metamagic feat to spell cast from another class. Cannot enhance a spell with a metamagic feat - max level of spell sacrificed = 1/2 UM level = 3 - max number of times/day can augment a spell = 3 + 1/2 UM level = 6 Permanency: caster level = 16 - Comprehend Languages: understand and read languages, no speak - Darkvision: see 60 feet in total darkness (black/white vision) - Detect Magic: requires concentration, range is 60 feet - Read Magic: decipher magical inscriptions on objects - Resistance: grant +1 resistance bonus to all saving throws - See Invisibility: see invisible/ethereal creatures as translucent shapes ============================================================================= Staff of Power (11 charges) 1: magic missile (1), ray of enfeeblement (1) 2: continual flame (1), levitate (1) 3: heightened lightning bolt - 5th (1), heightened fireball - 5th (1) 5: cone of cold (2), hold monster (2), wall of force - sphere only (2) 6: globe of invulnerability (2) Staff of Necromancy (13 charges) 1: cause fear (1) 2: ghoul touch (1) 3: halt undead (1) 4: enervation (2) 5: waves of fatigue (2) 6: circle of death (3) Staff of Frost spells (7 charges) 4: ice storm (1), wall of ice (1) 5: cone of cold (2) One-shot magic item spells 1: bless weapon, cure light wounds, cure light wounds SORCERER SPELLS (CL = 9, choose spells as CL = 7) 0: 9 1: 7 2: 7 3: 5 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 13 acid splash, arcane mark, dancing lights, detect magic, disrupt undead, mage hand, prestidigitation, read magic 1: 14 magic missile, ray of enfeeblement, shield, sleep, sonic blast, true strike 2: 15 blur, mirror image, scorching ray, touch of idiocy 3: 16 displacement, fly, protection from energy WIZARD SPELLS (CL = 16, choose spells as CL = 14) 0: 4 1: 6 2: 6 3: 6 4: 6 5: 4 6: 4 7: 3 8: 0 9: 0 DC 0: 18 mending, message, open/close, silent portal 1: 19 disguise self, erase, expeditious retreat, featherfall, magic weapon, shocking grasp 2: 20 darkness, false life, false life, knock, protection from arrows, web 3: 21 dispel magic, haste, hold person, invisibility sphere, vampiric touch, water breathing 4: 22 dimension door, fire shield, greater invisibility, lesser globe of invulnerability, rainbow pattern, shout 5: 23 cloudkill, feeblemind, passwall, teleport 6: 24 analyze dweomer, chain lightning, disintegrate, greater dispel magic 7: 25 delayed blast fireball, limited wish, project image Note: Will always cast "false life" at start of day. Note: defensive casting = concentration DC = 15 + spell level Note: spell resistance (1d20 + caster level) no work against: cloudkill, web Note: Dimension Door, Teleport = self + 5 others Note: Prismatic: cone of cold (red), gust of wind (orange), disintegrate (yellow), passwall (green), magic missile (blue), daylight (indigo), dispel magic (violet) NURIA'S SPELLBOOK #1 (99/100 pages) Level 0 = 21 Level 1 = 11 Level 2 = 18 -------- -------- ---------- resistance comprehend languages cat's grace acid splash disguise self darkvision detect poison erase false life detect magic expeditious retreat knock read magic feather fall levitate daze identify protection from arrows dancing lights mage armor scorching ray flare magic missile see invisibility Horizikaul's cough magic weapon web light mount ray of frost shocking grasp Level 4 = 16 ghost sound ------- silent portal Level 3 = 18 dimension door disrupt undead ------- lesser globe of invulnerability touch of fatigue dispel magic rainbow pattern magehand fireball shout mending haste message invisibility sphere Level 5 = 15 open/close protection from energy ------- arcane mark vampiric touch cloudkill prestidigitation cone of cold teleport NURIA'S SPELLBOOK #2 (76/100 pages) Level 2 = 2 Level 3 = 3 Level 4 = 4 ------- ------- ------- arcane lock water breathing greater invisibility Level 5 = 15 Level 6 = 24 Level 7 = 28 ------- ------- ------- feeblemind analyze dweomer delayed blast fireball passwall chain lightning limited wish permanency disintegrate plane shift greater dispel magic spell turning LICH'S SPELLBOOK (116 pages = 11,600 gp value = 5,800 gp if sold) "Borrowed Spellbook" - Requires spellcraft check (DC = 15 + spell level) to prepare a spell. If not, then spell slot is lost that day. Essentially means check fails on a roll of 1. Level 1 = 3 Level 2 = 6 Level 3 = 12 ------- ------- ------- burning hands darkness dispel magic charm person invisibility fireball magic missile touch of idiocy haste hold person Level 4 = 16 Level 5 = 15 Level 6 = 18 ------- ------- ------- dimension door cone of cold flesh to stone fear magic jar globe of invulnerability fire shield telekinesis wall of iron wall of fire Level 7 = 21 Level 8 = 16 Level 9 = 9 ------- ------- ------- project image maze prismatic sphere reverse gravity power word stun statue ============================================================================== GEAR Total WT= 36 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 1 silver holy symbol: Boccob with silver chain (around neck) 0 HEAD: Headband of Intellect and Concentration (36,600 gp) - grant +6 enhancement bonus to Intelligence - grant +2 competence bonus to Concentration checks 0 FACE: Third Eye of Wisdom +2 (4,000 gp) - grant +2 enhancement bonus to Wisdom 0 THROAT: Amulet of Spell Conversion (16,000 gp) - must be able to prepare spells - can exchange one prepared spell/day for one of equal or lesser level from spell book 1 SHOULDER: Cloak of Elvenkind (2,500 gp) - grant +5 competence bonus to Hide checks 1 BODY: Robe of Splendour (4,000 gp) - grant +2 enhancement bonus to Charisma 1 TORSO: Traveller's Tunic (36,000 gp) - grant +6 enhancement bonus to Constitution 1 WAIST: Belt of Giant Strength +2 (4,000 gp) - grant +2 enhancement bonus to Strength 1 FEET: Boots of Elvenkind (2,500 gp) - grant +5 competence bonus to Move Silently checks 1 ARMS: Bracers of Armor +6 (36,000 gp) - grant +6 armor bonus to AC 0 HANDS: Gloves of Dexterity +6 (36,000 gp) - grant +6 enhancement bonus to Dexterity 0 RING1: Ring of Protection +1 (2,000 gp) - grant +1 deflection bonus to AC 0 RING2: Ring of Sustenance (2,500 gp) - continously provides wearer with life-sustaining nourishment - wearer only needs 2 hours sleep to gain benefit of 8 hours - if removed, takes a week before magic will function again 0 SHIELD: Not applicable 5 Staff of Power (59,368 gp) - charges = 16,600 gp + 3,888 gp/charge = 11 charges - quarterstaff +2/+2 - grant +2 luck bonus to AC - grant +2 luck bonus to all saving throws - smite opponents: double damage - x3 on critical (1 charge) - Cast "magic missile" (1 charge/use) - Cast "ray of enfeeblement" (1 charge/use) - Cast "continual flame" (1 charge/use) - Cast "levitate" (1 charge/use) - Cast "lightning bolt" (1 charge/use) - heightened to 5th level - Cast "fireball" (1 charge/use) - heightened to 5th level - Cast "cone of cold" (2 charge/use) - Cast "hold monster" (2 charge/use) - Cast "wall of force" (2 charge/use) - sphere around wielder only - Cast "globe of invulnerability" (2 charge/use) - retributive strike: standard action, no strength check - wielder = 50% travel to other plane, 50% destroyed - range = 10 ft, damage = 8 x number of charges - range = 20 ft, damage = 6 x number of charges - range = 30 ft, damage = 4 x number of charges 6 cold iron morningstar, masterwork (316 gp) 2 silver sickle, masterwork (326 gp) 2 darkwood light crossbow (375 gp) 1 quiver with cold iron bolts - 10 1 quiver with silver bolts - 10 1 potion belt (masterwork = 8/10 vials) - retrieving a potion/vial is a free action once per round - 1 vial of black ink - 1 vial of red ink - 1 vial of blue ink - 1 vial of yellow ink - 1 vial of anti-toxin: +5 alchemy fortitude vs poison (50 gp) - 1 oil of bless weapon: caster level 2 (100 gp) - 2 potions of cure light wounds: heal 1d8+1 hp (50 gp each) 0.5 belt pouch - inkpen - signal whistle - flint and steel - KEY for TREASURE CHEST 0.5 belt pouch 2 - spending coins 2 spell component pouch 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 5 - Staff of Frost (7,875 gp) - charges = 1,125 gp/charge = 7 - Cast "ice storm" (1 charge/use) - Cast "wall of ice" (1 charge/use) - Cast "cone of cold" (2 charges/use) 5 - Staff of Necromancy (16,900 gp) - charges = 1,300 gp/charge = 13 - Cast "cause fear" (1 charge/use) - Cast "ghoul touch" (1 charge/use) - Cast "halt undead" (1 charge/use) - Cast "enervation" (2 charges/use) - Cast "waves of fatigue" (2 charges/use) - Cast "circle of death" (3 charges/use) 0 - Spell components and spell focus - ruby lens in gold loop - 1 packet of pearl dust - 2 packets of gold dust - 4 Nuria Darkfire Dolls 2 - 2 flasks of holy water 8 - pole, 10-foot - main central pack (80 lbs max: 80 lbs used) 3 - Nuria's Spell Book #1 (99/100 pages) 3 - Nuria's Spell Book #2 (76/100 pages) 3 - Lich's Spell Book (116/116 pages) 3 - Lich's Black Book of Demons (400 gp) - written in Abyssal - grant +2 circumstance bonus to any knowledge checks involving demons 3 - Arcane Book of Knowledge +2 (400 gp) - grant +2 competence bonus to Knowledge, arcanna checks 2 - 4 sacks (empty) 1.5 - belt pouch with 50 pp 0.5 - scroll case 0 - 20 sheets of paper 0 - chalk (red, yellow, blue, green, white) 7 - trail rations, 7 days 4 - waterskin (full) 5 - bedroll 3 - winter blanket 7 - cold weather outfit 6 - courtier’s outfit 4 - entertainer’s outfit 0 - 10 candles 0 - magnifying glass (+2 appraise small & detailed: gems) 1 - merchant's scale - grant +2 circumstance bonus to appraise by wt, e.g. precious metals 5 - gemcutting artisan's tools, masterwork; - grant a +2 circumstance bonus to craft, gemcutting 5 - silk rope, 50 feet (+2 circumstance to use rope) 5 - climber’s kit (+2 circumstance to climb) 8 - disguise kit (+2 circumstance to disguise: 10 uses) 1 - healer’s kit (+2 circumstance to heal: 10 uses) ============================================================================== TREASURE silver holy symbol: Boccob w. silver chain (50 gp) - worn around neck as a necklace spending coins signet ring: same as arcane mark (5 gp) -------------- - worn on finger cp = sp = 49 platinum ring (50 gp) gp = 50 - focus for "Shield Other" spell, cast by Agrona or HHH pp = - worn on finger jade circlet (1,500 gp) - arcane focus for "shapechange" - worn on head ruby lens in gold loop (1,500 gp) - arcane focus for "analyze dweomer" spell 1 packet of pearl dust (100 gp each) - component for "identify" spell 2 packets of gold dust (25 gp each) - component for "arcane lock" spell 4 Nuria Darkfire Dolls (5 gp each) - spell component for "project image" ============================================================================== TREASURE CHEST IN ROOM Chest with amazing lock: DC 40 (152 gp) - also secured with an "arcane lock"; caster level 16 (25 gp) wt item -- ---- 1.5 belt pouch with 50 pp 10 Noble’s outfit (75 gp) 6 Courtier’s outfit (30 gp) 0 wooden holy symbol: Boccob (1 gp) 0 Nuria Darkfire Doll (5 gp) - spell component for "project image" ============================================================================== SPECIAL NOTES: "Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good HD = 17, hp = 62, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 20 (touch AC = 14, flat footed AC = 17), base attack = +8/+3, melee attack: bite = +14, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 2, DEX = 15, CON = 10, INT = 11, WIS = 12, CHA = 2 FORT = +5, REF = +7, WILL = +15 Abilities: - low-light vision, scent, weapon finesse, improved evasion (half or no damage with reflex saves) share spells (if within 5 ft), deliver touch attacks speak with master, speak with animals of its kind spell resistance 16 Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Fortitude +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10 (b0), climb +12 (b4), hide +16 (b8.n10), move silently +16 (b4.n10), swim +10 (b2) ============================================================================= Campaign notes: --------------- - Sold Amulet of Health +2 and Robe of Stars for half-value = 30,000 gp So have 106,000 gp to play with: - increased Headband INT bonus from +4 to +6 = 20,000 gp - increased Gloves DEX bonus from +2 to +6 = 32,000 gp - purchased Tunic for CON bonus of +6 = 36,000 gp - purchased items for STR, WIS and CHA bonus of +2 each = 12,000 gp - purchased Cloak of Elvenkind = 2,500 gp - purchased spell "greater invisibility" = 600 gp - which leaves 2,900 gp for other purchases. - Assuming her share of treasure was 76,000 gp, Staff of Power, Staff of Necromancy, and Amulet of Spell Conversion. - Permanent effects were dispelled in battle with minions of Orcus, so Nuria has spent 4000 xp to make permanent on self (caster level 16): comprehend languages, dark vision, detect magic, read magic, resistance and see invisibility - Defeated the avatar of Orcus by spiking him in the chest with the Rod of Seven Parts. The blast catapulted her into the Astral Plane. Once she returned, she and her companions have begun to build the City of Newhawk, built upon the smoldering ruins of the City of Greyhawk. - Was killed twice again by Lich #4 who first used a fireball, then after being revived, was then killed by a cone of cold (sigh!), but she is all better now - Was recently killed (13th level-part1) by Lich #1 who used Powerword "Kill" - failed to answer a hard riddle at the House of Cards, so now has a -4 on all saving throws against air spells - Nuria spent 2,500 xp to make permanent on self (caster level 11): dark vision, see invisibility, and resistance - White Dragon that killed "Patch" is totally toast! - Received a Spellbook with 2 spells per level as a birthday present from her mentors Belgarath the White and Joshua the Sage at Level 7.