Nuria Darkfire

Last Updated: March 25, 2008

class:		Sorcerer/Wizard/Ultimate Magus	race:		human
level:		1/10/6 = 17			alignment:	chaotic good
xp:		136,000 - 152,999		deity:		Boccob
training for:	Ultimate Magus 7

size:	M	age:	20	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	Village of Torlorn, Greyhawk
Languages:	Common, Draconic, Elvish, Orcish, Abyssal, Celestial

			Temp HP Total: 134 + 1d10 = 		
====================================================================================
STR:	10/12	0/+1	HP:   124		Speed:	30 ft 
DEX:	16/22	+3/+6	AC:   26/30	        (/+shield)				
CON:	12/18	+1/+4	= 10   + 6     + (4)    + 6   + 0    + 0   + 1       + 3
INT:	20/26	+5/+8	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8/10	-1/0	AC touch:	20/20
CHA:	14/16	+2/+3	AC flat-footed: 20/24		Initiative:	+10
							Base Attack:	+8/+3
====================================================================================
		Total	= base	+Mod	+resistance	+misc	     
Fortitude:	+14	= 5	+4	+1		+2 (luck)	+2 (rat)
Reflex:		+14	= 5	+6	+1		+2 (luck)
Will:		+17	= 14	0	+1		+2 (luck)

Note: 		-4 vs air spells
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff 							Staff of Power
- +2 		+11/+6	1d6+3	x2		-	B	1 charge = dam x2
- double weapon +7/+2	1d6+3/	x2		-	B/B
  (+2/+2)	/+2	1d6+3

morningstar	+10	1d8+1	x2		-	B/P	cold iron, MW

sickle		+10	1d6	x2		-	S	silver, MW

light crossbow	+15	1d8	19-20/x2	80 ft	P	cold iron bolts
- darkwood, MW		1d8-1					silver bolts


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		armor	+6	n/a	n/a	n/a	n/a	1 lb	
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 9 min
		note: stops magic missile

Note: Shield will provide AC bonus against incorporeal touch attacks
      since it is a "force" effect.


====================================================================================
SKILLS: Total = 28+74+48   max = 20/10	Ability	Mod	Ranks	Misc
+8	appraise*			INT	+8		
+10	- appraise-metal/tiny items*	INT	+8		+2 (scale or lens)
+12	- appraise-gems*		INT	+8		+4 (craft/lens)
	balance*			DEX	+6		
+8	bluff*				CHA	+3	5	(4+1cc skill points)
+3	climb*				STR	+1		+2 (kit)
+26	concentration*			CON	+4	20	+2 (headband)
+15	craft, gemcutting		INT	+8	5	+2 (MW tools)
	craft*	 			INT	+8		
+13	decipher script			INT	+8	5	
+5	diplomacy*			CHA	+3		+2 (bluff)
No	disable device			INT			
+7	disguise*			CHA	+3		+4 (bluff/kit)
	escape artist*			DEX	+6		
	forgery*			INT	+8		
	gather information*		CHA	+3		
No	handle animal			CHA			
+2	heal*				WIS	 0		+2 (kit)
+21	hide*				DEX	+6	10cc	+5 (cloak)
+5	intimidate*			CHA	+3		+2 (bluff)	
	jump*				STR	+1		
+20	knowledge, arcana		INT	+8	10	+2 (book)
+13	knowledge, architecture/engineerINT	+8	5	
+9	knowledge, dungeoneering	INT	+8	1
+9	knowledge, geography		INT	+8	1
+9	knowledge, history		INT	+8	1	
+9	knowledge, local		INT	+8	1	
+9	knowledge, nature		INT	+8	1
+9	knowledge, nobility/royalty	INT	+8	1
+9	knowledge, religion		INT	+8	1
+9	knowledge, the planes		INT	+8	1
+2	listen*				WIS	 0		+2 (rat)
+21	move silently*			DEX	+6	10cc	+5 (boots)
No	open lock			DEX			
	perform				CHA	+3		
No	profession			WIS		
	ride*				DEX	+6	
+16/+18 search*				INT	+8	8cc	   (+2 secret doors)
	sense motive*			WIS	 0	
No	sleight of hand			DEX			+2 (bluff)
+26	spellcraft			INT	+8	15	+2 (arcana)
+2	spot*				WIS	 0		+2 (rat)
	survival*			WIS	 0		
	swim*				STR	+1		
No	tumble				DEX			
+23/+27	use magic device		CHA	+3	20	   (+4 scrolls)
+8	use rope*			DEX	+6		+2 (silk rope)

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons

Improved Initiative: +4 initiative

Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +4 hp
- +1 AC insight bonus

Empower Spell (metamagic)
- all variable numeric effects = x1.5 (+2 level cost)

Fortify Spell (metamagic)
- each +1 spell level added to spell grants a +2 to
  caster level for penetrating spell resistance

Heighten Spell (metamagic)
- treat spell as a higher level spell

Silent Spell (metamagic)
- cast spells with no verbal component (+1 level cost)

Scribe Scroll

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

Spell Mastery: do not need spellbook to memorize following spells
- magic missile
- knock
- dispel magic
- fireball

Signature Spell: can convert prepared spells and spontaneously cast
- magic missile
- fireball

Arcane Spell Power: +2 to caster level for all arcane spells

Ultimate Magus Spellcasting: 
- Sorcerer	+6 caster level, new spells per day and spells known.
- Wizard	+4 caster level, new spells per day and new spells. 

Expanded Spell Knowledge: add spell from spellbook to sorcerer list
- 1st Level Spell: magic missile
- 2nd Level Spell: scorching ray
- 3rd Level Spell: protection from energy

Augmented Casting: 
- sacrifice a spell or spell slot from one class to apply metamagic feat to
  spell cast from another class. Cannot enhance a spell with a metamagic feat
- max level of spell sacrificed = 1/2 UM level = 3
- max number of times/day can augment a spell = 3 + 1/2 UM level = 6

Permanency: caster level = 16
- Comprehend Languages: understand and read languages, no speak
- Darkvision: 		see 60 feet in total darkness (black/white vision)
- Detect Magic: 	requires concentration, range is 60 feet
- Read Magic:		decipher magical inscriptions on objects
- Resistance: 		grant +1 resistance bonus to all saving throws
- See Invisibility: 	see invisible/ethereal creatures as translucent shapes


=============================================================================

Staff of Power (11 charges)
1:	magic missile (1), ray of enfeeblement (1)
2:	continual flame (1), levitate (1)
3:	heightened lightning bolt - 5th (1), heightened fireball - 5th (1)
5:	cone of cold (2), hold monster (2), wall of force - sphere only (2)
6:	globe of invulnerability (2)

Staff of Necromancy (13 charges)
1:	cause fear (1)
2:	ghoul touch (1)
3:	halt undead (1)
4:	enervation (2)
5:	waves of fatigue (2)
6:	circle of death (3)

Staff of Frost spells (7 charges)
4:	ice storm (1), wall of ice (1)
5:	cone of cold (2)

One-shot magic item spells
1: 	bless weapon, cure light wounds, cure light wounds


SORCERER SPELLS  (CL = 9, choose spells as CL = 7)
0: 9  1: 7   2: 7  3: 5  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 13	acid splash, arcane mark, dancing lights, detect magic,  
	disrupt undead, mage hand, prestidigitation, read magic
1: 14	magic missile, ray of enfeeblement, shield, sleep, sonic blast, 
	true strike
2: 15	blur, mirror image, scorching ray, touch of idiocy
3: 16	displacement, fly, protection from energy


WIZARD SPELLS	(CL = 16, choose spells as CL = 14)
0: 4  1: 6   2: 6  3: 6  4: 6  5: 4  6: 4  7: 3  8: 0  9: 0

   DC
0: 18	mending, message, open/close, silent portal
1: 19	disguise self, erase, expeditious retreat, featherfall,  
	magic weapon, shocking grasp
2: 20	darkness, false life, false life, knock, 
	protection from arrows, web
3: 21	dispel magic, haste, hold person, invisibility sphere, 
	vampiric touch, water breathing
4: 22	dimension door, fire shield, greater invisibility, 
	lesser globe of invulnerability, rainbow pattern, shout
5: 23	cloudkill, feeblemind, passwall, teleport
6: 24	analyze dweomer, chain lightning, disintegrate, 
	greater dispel magic
7: 25	delayed blast fireball, limited wish, project image


Note: Will always cast "false life" at start of day.
Note: defensive casting = concentration DC = 15 + spell level
Note: spell resistance (1d20 + caster level) no work against:
      cloudkill, web 
Note: Dimension Door, Teleport = self + 5 others
Note: Prismatic: cone of cold (red), gust of wind (orange), 
		 disintegrate (yellow), passwall (green),
		 magic missile (blue), daylight (indigo), 
		 dispel magic (violet)


NURIA'S SPELLBOOK #1 (99/100 pages) 
Level 0	= 21		Level 1	= 11		Level 2 = 18
--------		--------		----------
resistance		comprehend languages	cat's grace	
acid splash		disguise self		darkvision
detect poison		erase			false life
detect magic		expeditious retreat	knock
read magic		feather fall		levitate
daze			identify		protection from arrows
dancing lights		mage armor		scorching ray
flare			magic missile		see invisibility
Horizikaul's cough	magic weapon		web
light			mount			
ray of frost		shocking grasp		Level 4	= 16
ghost sound					-------
silent portal		Level 3	= 18		dimension door
disrupt undead		-------			lesser globe of invulnerability
touch of fatigue	dispel magic		rainbow pattern
magehand		fireball		shout
mending			haste			
message			invisibility sphere	Level 5 = 15
open/close		protection from energy	-------
arcane mark		vampiric touch		cloudkill
prestidigitation				cone of cold
						teleport

NURIA'S SPELLBOOK #2 (76/100 pages)
Level 2 = 2		Level 3 = 3		Level 4 = 4
-------			-------			-------
arcane lock		water breathing		greater invisibility
						
Level 5 = 15		Level 6 = 24		Level 7 = 28
-------			-------			-------
feeblemind		analyze dweomer		delayed blast fireball
passwall		chain lightning		limited wish
permanency		disintegrate		plane shift
			greater dispel magic	spell turning


LICH'S SPELLBOOK (116 pages = 11,600 gp value = 5,800 gp if sold)
"Borrowed Spellbook" 
- Requires spellcraft check (DC = 15 + spell level) to prepare a spell. 
  If not, then spell slot is lost that day. 
  Essentially means check fails on a roll of 1. 

Level 1 = 3		Level 2 = 6		Level 3 = 12
-------			-------			-------
burning hands		darkness		dispel magic
charm person		invisibility		fireball	
magic missile		touch of idiocy		haste
						hold person

Level 4 = 16		Level 5 = 15		Level 6 = 18
-------			-------			-------
dimension door		cone of cold		flesh to stone
fear			magic jar		globe of invulnerability
fire shield		telekinesis		wall of iron
wall of fire					

Level 7 = 21		Level 8 = 16		Level 9 = 9
-------			-------			-------
project image		maze			prismatic sphere
reverse gravity		power word stun
statue			


==============================================================================
GEAR	Total WT= 36 
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
1	silver holy symbol: Boccob with silver chain (around neck)
0	HEAD:	  Headband of Intellect and Concentration (36,600 gp)
		  - grant +6 enhancement bonus to Intelligence
		  - grant +2 competence bonus to Concentration checks
0	FACE:	  Third Eye of Wisdom +2 (4,000 gp)
		  - grant +2 enhancement bonus to Wisdom
0	THROAT:	  Amulet of Spell Conversion (16,000 gp) 
		  - must be able to prepare spells 
		  - can exchange one prepared spell/day 
		    for one of equal or lesser level from spell book
1	SHOULDER: Cloak of Elvenkind (2,500 gp)
		  - grant +5 competence bonus to Hide checks 
1	BODY: 	  Robe of Splendour (4,000 gp)
		  - grant +2 enhancement bonus to Charisma
1	TORSO:	  Traveller's Tunic (36,000 gp)
		  - grant +6 enhancement bonus to Constitution
1	WAIST:	  Belt of Giant Strength +2 (4,000 gp)
		  - grant +2 enhancement bonus to Strength
1	FEET:	  Boots of Elvenkind (2,500 gp)
		  - grant +5 competence bonus to Move Silently checks
1	ARMS:	  Bracers of Armor +6 (36,000 gp)
		  - grant +6 armor bonus to AC
0	HANDS:	  Gloves of Dexterity +6 (36,000 gp)
		  - grant +6 enhancement bonus to Dexterity
0	RING1:	  Ring of Protection +1 (2,000 gp)
		  - grant +1 deflection bonus to AC
0	RING2:	  Ring of Sustenance (2,500 gp)
		  - continously provides wearer with life-sustaining nourishment
		  - wearer only needs 2 hours sleep to gain benefit of 8 hours
		  - if removed, takes a week before magic will function again
0	SHIELD:	  Not applicable
5	Staff of Power (59,368 gp)
		- charges = 16,600 gp + 3,888 gp/charge = 11 charges
		- quarterstaff +2/+2
		- grant +2 luck bonus to AC
		- grant +2 luck bonus to all saving throws
		- smite opponents: double damage - x3 on critical (1 charge)
		- Cast "magic missile" (1 charge/use)
		- Cast "ray of enfeeblement" (1 charge/use)
		- Cast "continual flame" (1 charge/use)
		- Cast "levitate" (1 charge/use)
		- Cast "lightning bolt" (1 charge/use)
			- heightened to 5th level 
		- Cast "fireball" (1 charge/use)
			- heightened to 5th level
		- Cast "cone of cold" (2 charge/use)
		- Cast "hold monster" (2 charge/use)
		- Cast "wall of force" (2 charge/use)
			- sphere around wielder only 
		- Cast "globe of invulnerability" (2 charge/use)
		- retributive strike: standard action, no strength check
			- wielder = 50% travel to other plane, 50% destroyed
			- range = 10 ft, damage = 8 x number of charges
			- range = 20 ft, damage = 6 x number of charges
			- range = 30 ft, damage = 4 x number of charges
6	cold iron morningstar, masterwork (316 gp)
2	silver sickle, masterwork (326 gp)
2	darkwood light crossbow (375 gp)
1	quiver with cold iron bolts - 10
1	quiver with silver bolts - 10
1	potion belt (masterwork = 8/10 vials)
		- retrieving a potion/vial is a free action once per round
		- 1 vial of black ink
		- 1 vial of red ink
		- 1 vial of blue ink
		- 1 vial of yellow ink
		- 1 vial of anti-toxin: +5 alchemy fortitude vs poison (50 gp)
		- 1 oil of bless weapon: caster level 2 (100 gp)
		- 2 potions of cure light wounds: heal 1d8+1 hp (50 gp each)
0.5	belt pouch
		- inkpen
		- signal whistle
		- flint and steel
		- KEY for TREASURE CHEST
0.5	belt pouch
2		- spending coins
2	spell component pouch
5	Heward's Handy Haversack (2,000 gp)
	- retrieving any item is a move action; no attacks of opportunity
	- left side pouch (20 lbs max: 20 lbs used)
		20	- tent, sleeps two
	- right side pouch (20 lbs max: 20 lbs used)
		5	- Staff of Frost (7,875 gp)
			  - charges = 1,125 gp/charge = 7
			  - Cast "ice storm" (1 charge/use)
			  - Cast "wall of ice" (1 charge/use)
			  - Cast "cone of cold" (2 charges/use)
		5	- Staff of Necromancy (16,900 gp)
			  - charges = 1,300 gp/charge = 13
			  - Cast "cause fear" (1 charge/use)
			  - Cast "ghoul touch" (1 charge/use)
			  - Cast "halt undead" (1 charge/use)
			  - Cast "enervation" (2 charges/use)
			  - Cast "waves of fatigue" (2 charges/use)
			  - Cast "circle of death" (3 charges/use)
		0	- Spell components and spell focus
			  - ruby lens in gold loop
			  - 1 packet of pearl dust
			  - 2 packets of gold dust
			  - 4 Nuria Darkfire Dolls
		2	- 2 flasks of holy water
		8 	- pole, 10-foot
	- main central pack (80 lbs max: 80 lbs used)
		3	- Nuria's Spell Book #1 (99/100 pages)
		3	- Nuria's Spell Book #2 (76/100 pages)
		3	- Lich's Spell Book (116/116 pages)
		3	- Lich's Black Book of Demons (400 gp)
			  - written in Abyssal
			  - grant +2 circumstance bonus to any knowledge checks
			    involving demons
		3	- Arcane Book of Knowledge +2 (400 gp)
			  - grant +2 competence bonus to Knowledge, arcanna checks
		2	- 4 sacks (empty)
		1.5	- belt pouch with 50 pp
		0.5	- scroll case
		0	  - 20 sheets of paper
		0	- chalk (red, yellow, blue, green, white)
		7	- trail rations, 7 days 
		4	- waterskin (full)
		5	- bedroll
		3	- winter blanket
		7	- cold weather outfit
		6	- courtier’s outfit
		4	- entertainer’s outfit
		0	- 10 candles
		0	- magnifying glass (+2 appraise small & detailed: gems)
		1	- merchant's scale
			  - grant +2 circumstance bonus to appraise by wt, 
			    e.g. precious metals
		5	- gemcutting artisan's tools, masterwork; 
			  - grant a +2 circumstance bonus to craft, gemcutting
		5	- silk rope, 50 feet (+2 circumstance to use rope)
		5	- climber’s kit (+2 circumstance to climb) 
		8	- disguise kit (+2 circumstance to disguise: 10 uses) 
		1	- healer’s kit (+2 circumstance to heal: 10 uses) 

==============================================================================
TREASURE		silver holy symbol: Boccob w. silver chain (50 gp)
			- worn around neck as a necklace

spending coins		signet ring: same as arcane mark (5 gp)
--------------		- worn on finger
cp =			 
sp = 49			platinum ring (50 gp)
gp = 50			- focus for "Shield Other" spell, cast by Agrona or HHH 
pp = 			- worn on finger
			
			jade circlet (1,500 gp)
			- arcane focus for "shapechange"
			- worn on head

			ruby lens in gold loop (1,500 gp)
			- arcane focus for "analyze dweomer" spell

 			1 packet of pearl dust (100 gp each) 
			- component for "identify" spell 

			2 packets of gold dust (25 gp each) 
			- component for "arcane lock" spell 

			4 Nuria Darkfire Dolls (5 gp each)
			- spell component for "project image"

==============================================================================
TREASURE CHEST IN ROOM

Chest with amazing lock: DC 40 (152 gp)
- also secured with an "arcane lock"; caster level 16 (25 gp)

wt	item
--	----
1.5	belt pouch with 50 pp
10	Noble’s outfit (75 gp) 
6	Courtier’s outfit (30 gp)
0	wooden holy symbol: Boccob (1 gp)
0	Nuria Darkfire Doll (5 gp)
	- spell component for "project image"

==============================================================================
SPECIAL NOTES:

"Smokey" 
grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 17, hp = 62, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 20 (touch AC = 14, flat footed AC = 17), base attack = +8/+3, 
melee attack: bite = +14, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 11, WIS = 12, CHA = 2
FORT = +5, REF = +7, WILL = +15
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
  speak with master, speak with animals of its kind
  spell resistance 16
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10 (b0), climb +12 (b4), hide +16 (b8.n10), move silently +16 (b4.n10), 
  swim +10 (b2)

=============================================================================

Campaign notes:
---------------
- Sold Amulet of Health +2 and Robe of Stars for half-value = 30,000 gp
  So have 106,000 gp to play with:
	- increased Headband INT bonus from +4 to +6 = 20,000 gp
	- increased Gloves DEX bonus from +2 to +6 = 32,000 gp
	- purchased Tunic for CON bonus of +6 = 36,000 gp
	- purchased items for STR, WIS and CHA bonus of +2 each = 12,000 gp
	- purchased Cloak of Elvenkind = 2,500 gp
	- purchased spell "greater invisibility" = 600 gp
	- which leaves 2,900 gp for other purchases.
- Assuming her share of treasure was 76,000 gp, Staff of Power,
  Staff of Necromancy, and Amulet of Spell Conversion.
- Permanent effects were dispelled in battle with minions of Orcus, so Nuria 
  has spent 4000 xp to make permanent on self (caster level 16): 
  comprehend languages, dark vision, detect magic, read magic, resistance 
  and see invisibility
- Defeated the avatar of Orcus by spiking him in the chest with the
  Rod of Seven Parts. The blast catapulted her into the Astral Plane.
  Once she returned, she and her companions have begun to build 
  the City of Newhawk, built upon the smoldering ruins of the City of Greyhawk.
- Was killed twice again by Lich #4 who first used a fireball, then after
  being revived, was then killed by a cone of cold (sigh!),
  but she is all better now
- Was recently killed (13th level-part1) by Lich #1 who used Powerword "Kill"
- failed to answer a hard riddle at the House of Cards, so now has a -4 on
  all saving throws against air spells
- Nuria spent 2,500 xp to make permanent on self (caster level 11): 
  dark vision, see invisibility, and resistance 
- White Dragon that killed "Patch" is totally toast!
- Received a Spellbook with 2 spells per level as a birthday present from 
  her mentors Belgarath the White and Joshua the Sage at Level 7.