Adventure Date: March 15, 2008
Last Updated: March 14, 2008
class: Sorcerer/Wizard/Ultimate Magus race: human level: 1/10/5 = 16 alignment: chaotic good xp: 120,000 - 135,999 deity: Boccob training for: Ultimate Magus 6 size: M age: 20 gender: female height: 5'2" eyes: green hair: red skin: white weight: 125 lbs Campaign: Nuria Darkfire Home Region: Village of Torlorn, Greyhawk Languages: Common, Draconic, Elvish, Orcish, Abyssal, Celestial Temp HP Total: 96 + 1d10 = ==================================================================================== STR: 10 0 HP: 86 Speed: 30 ft DEX: 16/18 +3/+4 AC: 22/26 (/+shield) CON: 12/14 +1/+2 = 10 + 6 + (4) + 4 + 0 + 0 + 1 + 1 INT: 20/24 +5/+7 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 16/16 CHA: 14 +2 AC flat-footed: 18/22 Initiative: +8 Base Attack: +7/+2 ==================================================================================== Total = base +Mod +resistance +misc Fortitude: +10 = 4 +2 +1 +1 (luck) +2 (rat) Reflex: +10 = 4 +4 +1 +1 (luck) Will: +14 = 13 -1 +1 +1 (luck) Note: -4 vs air spells, +1 saves vs magic ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- quarterstaff Rod of Seven Parts - +5 (tip #1) +12 1d6+5 x2 - B - blunt tip - +5 (tip #2) +12 1d6+5 x2 - P - piercing tip - double weapon +8/+4 1d6+5/ x2 - B/P 1d6+5 shuriken +5 +16 1d2+5 x2 10 ft P from Robe of Stars morningstar +7 1d8 x2 - B/P cold iron sickle +7 1d6-1 x2 - S silver dagger +8 1d4+1 19-20/x2 10 ft P/S ironwood (magic) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +6 n/a n/a n/a n/a 1 lb Shield spell shield +4 n/a n/a n/a n/a n/a dur = 8 min note: stops magic missile Note: Shield will provide AC bonus against incorporeal touch attacks since it is a "force" effect. ==================================================================================== SKILLS: Total = 28+74+40 max = 19/9 Ability Mod Ranks Misc +7 appraise* INT +7 +9 - appraise-metal/tiny items* INT +7 +2 (scale or lens) +11 - appraise-gems* INT +7 +4 (craft/lens) balance* DEX +4 +7 bluff* CHA +2 5 (4+1cc skill points) climb* STR +0 +23 concentration* CON +2 19 +2 (headband) +14 craft, gemcutting INT +7 5 +2 (MW tools) craft* INT +7 +12 decipher script INT +7 5 +4 diplomacy* CHA +2 +2 (bluff) No disable device INT +4 disguise* CHA +2 +2 (bluff) escape artist* DEX +4 forgery* INT +7 gather information* CHA +2 No handle animal CHA heal* WIS -1 +13 hide* DEX +4 9cc +4 intimidate* CHA +2 +2 (bluff) jump* STR +0 +19 knowledge, arcana INT +7 10 +2 (book) +12 knowledge, architecture/engineerINT +7 5 +8 knowledge, dungeoneering INT +7 1 +8 knowledge, geography INT +7 1 +8 knowledge, history INT +7 1 +8 knowledge, local INT +7 1 +8 knowledge, nature INT +7 1 +8 knowledge, nobility/royalty INT +7 1 +8 knowledge, religion INT +7 1 +8 knowledge, the planes INT +7 1 +1 listen* WIS -1 +2 (rat) +18 move silently* DEX +4 9cc +5 (boots) No open lock DEX perform CHA +2 No profession WIS ride* DEX +4 +14/+16 search* INT +7 7cc (+2 secret doors) sense motive* WIS -1 No sleight of hand DEX +2 (bluff) +24 spellcraft INT +7 15 +2 (arcana) +1 spot* WIS -1 +2 (rat) survival* WIS -1 swim* STR +0 No tumble DEX +21/+25 use magic device CHA +2 19 (+4 scrolls) use rope* DEX +4 ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: simple weapons Improved Initiative: +4 initiative Magical Training: Sorcerer - know: +2 0-level spells - cast: +3 0-level spells Mind over Body - IQ = +4 hp - +1 hp per metamagic feat = +4 hp - +1 AC insight bonus Empower Spell (metamagic) - all variable numeric effects = x1.5 (+2 level cost) Fortify Spell (metamagic) - each +1 spell level added to spell grants a +2 to caster level for penetrating spell resistance Heighten Spell (metamagic) - treat spell as a higher level spell Silent Spell (metamagic) - cast spells with no verbal component (+1 level cost) Scribe Scroll Summon Familiar: rat "Smokey" see stats below - fortitude save bonus = +2 - Alertness (listen = +2 skill, spot = +2 skill) Spell Mastery: do not need spellbook to memorize following spells - magic missile - knock - dispel magic - fireball Signature Spell: can convert prepared spells and spontaneously cast - magic missile - fireball Arcane Spell Power: +2 to caster level for all arcane spells Ultimate Magus Spellcasting: - Sorcerer +5 caster level, new spells per day and spells known. - Wizard +3 caster level, new spells per day and new spells. Expanded Spell Knowledge: add spell from spellbook to sorcerer list - 1st Level Spell: magic missile - 2nd Level Spell: scorching ray Augmented Casting: - sacrifice a spell or spell slot from one class to apply metamagic feat to spell cast from another class. Cannot enhance a spell with a metamagic feat - max level of spell sacrificed = 1/2 UM level = 2 - max number of times/day can augment a spell = 3 + 1/2 UM level = 5 Permanency: caster level = 11 - Darkvision: see 60 feet in total darkness (black/white vision) - Resistance: grant +1 resistance bonus to all saving throws - See Invisibility: see invisible/ethereal creatures as translucent shapes ============================================================================= ROD SPELLS 1: charm person, cure light wounds, cure light wounds, cure light wounds protection from evil 3: daylight, fly, hold person, tongues 4: arcane eye, charm monster, greater invisibility 5: commune, dispel evil, hold monster 6: true seeing 7: greater restoration, heal, resurrection 9: shapechange Staff of Frost spells (9 charges) 4: ice storm, wall of ice 5: cone of cold One-shot magic item spells 1: bless weapon, cure light wounds, cure light wounds SORCERER SPELLS (CL = 8, choose spells as CL = 6) 0: 9 1: 7 2: 6 3: 3 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 12 acid splash, arcane mark, dancing lights, detect magic, disrupt undead, mage hand, prestidigitation, read magic 1: 13 magic missile, shield, sleep, sonic blast, true strike 2: 14 blur, scorching ray, touch of idiocy 3: 15 displacement WIZARD SPELLS (CL = 15, choose spells as CL = 13) 0: 4 1: 6 2: 6 3: 6 4: 5 5: 4 6: 3 7: 2 8: 0 9: 0 DC 0: 17 mending, message, open/close, silent portal 1: 18 disguise self, erase, expeditious retreat, featherfall, magic weapon, shocking grasp 2: 19 false life, false life, knock, scorching ray, scorching ray, web 3: 20 dispel magic, haste, protection from energy, protection from energy, vampiric touch, water breathing 4: 21 dimension door, fortified magic missile (+6), lesser globe of invulnerability, rainbow pattern, shout 5: 22 cloudkill, feeblemind, passwall, teleport 6: 23 chain lightning, disintegrate, greater dispel magic 7: 24 delayed blast fireball, limited wish Note: Will always cast "false life" at start of day. Note: defensive casting = concentration DC = 15 + spell level Note: spell resistance (1d20 + caster level) no work against: cloudkill, web Note: Dimension Door, Teleport = self + 5 others Note: Prismatic: cone of cold (red), gust of wind (orange), disintegrate (yellow), passwall (green), magic missile (blue), daylight (indigo), dispel magic (violet) NURIA'S SPELLBOOK #1 (99/100 pages) Level 0 = 21 Level 1 = 11 Level 2 = 18 -------- -------- ---------- resistance comprehend languages cat's grace acid splash disguise self darkvision detect poison erase false life detect magic expeditious retreat knock read magic feather fall levitate daze identify protection from arrows dancing lights mage armor scorching ray flare magic missile see invisibility Horizikaul's cough magic weapon web light mount ray of frost shocking grasp Level 4 = 16 ghost sound ------- silent portal Level 3 = 18 dimension door disrupt undead ------- lesser globe of invulnerability touch of fatigue dispel magic rainbow pattern magehand fireball shout mending haste message invisibility sphere Level 5 = 15 open/close protection from energy ------- arcane mark vampiric touch cloudkill prestidigitation cone of cold teleport NURIA'S SPELLBOOK #2 (56/100 pages) Level 2 = 2 Level 3 = 3 Level 5 = 15 ------- ------- ------- arcane lock water breathing feeblemind passwall permanency Level 6 = 24 Level 7 = 14 ------- ------- analyze dweomer delayed blast fireball chain lightning limited wish disintegrate greater dispel magic LICH'S SPELLBOOK (116 pages = 11,600 gp value = 5,800 gp if sold) "Borrowed Spellbook" - Requires spellcraft check (DC = 15 + spell level) to prepare a spell. If not, then spell slot is lost that day. Essentially means check fails on a roll of 1. Level 1 = 3 Level 2 = 6 Level 3 = 12 ------- ------- ------- burning hands darkness dispel magic charm person invisibility fireball magic missile touch of idiocy haste hold person Level 4 = 16 Level 5 = 15 Level 6 = 18 ------- ------- ------- dimension door cone of cold flesh to stone fear magic jar globe of invulnerability fire shield telekinesis wall of iron wall of fire Level 7 = 21 Level 8 = 16 Level 9 = 9 ------- ------- ------- project image maze prismatic sphere reverse gravity power word stun statue ============================================================================== GEAR Total WT= 31 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 wooden holy symbol: Boccob 1 Robe of Stars (58,000 gp) - wearer and all items carried can travel to Astral Plane - grant +1 luck bonus to all saving throws - 6 shuriken +5 can be removed and thrown - grants proficiency with use - shuriken disappear after being used 0 Headband of Intellect and Concentration (16,600 gp) - grant +4 enhancement bonus to Intelligence - grant +2 competence bonus to Concentration checks 0 Amulet of Health +2 (4,000 gp) - grant +2 enhancement bonus to Constitution 1 Bracers of Armor +6 (36,000 gp) - grant +6 armor bonus to AC 0 Gloves of Dexterity +2 (4,000 gp) - grant +2 enhancement bonus to Dexterity 0 Ring of Protection +1 (2,000 gp) - grant +1 deflection bonus to AC 0 Ring of Sustenance (2,500 gp) - continously provides wearer with life-sustaining nourishment - wearer only needs 2 hours sleep to gain benefit of 8 hours - if removed, takes a week before magic will function again 1 Boots of Elvenkind (2,500 gp) - grant +5 competence bonus to Move Silently checks 5 Staff of Frost (10,125 gp) - Ice Storm (1 charge/use) - Wall of Ice (1 charge/use) - Cone of Cold (2 charges/use) - charges = 9 1 potion belt (masterwork = 7/10 vials) - retrieving a potion/vial is a free action once per round - vial of black ink - vial of red ink - vial of blue ink - vial of yellow ink - potion of cure light wounds [heal 1d8+1 hp] (50 gp each); x2 - oil of bless weapon [caster level 2] (100 gp) = melee weapon or projectiles (arrows, bolts, bullets, etc...) = equivalent of "+1 enhancement" and "good" vs DR only = critical threats automatically critical hits 0.5 belt pouch - inkpen - signal whistle - flint and steel - chalk (red, yellow, blue, green, white) 0.5 belt pouch - 24 goodberries - heals 1 hp/berry; max = 8 hp/day - 1 berry = 1 meal for a person - lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12) 6 cold iron morningstar 2 silver sickle 1 ironwood dagger +1 - lasts for 15 days, created on day 266 2 spell component pouch 5 Heward's Handy Haversack (2,000 gp) - retrieving any item is a move action; no attacks of opportunity - left side pouch (20 lbs max: 20 lbs used) 20 - tent, sleeps two - right side pouch (20 lbs max: 20 lbs used) 5 - bedroll 3 - winter blanket 1 - trail rations, 1 day 4 - waterskin (full) 1 - flask of holy water 0 - 10 candles 5 - bedroll (Xana's) 1 - merchant's scale - grant +2 circumstance bonus to appraise by wt, e.g. precious metals - main central pack (80 lbs max: 76.75 lbs used) 3.25 - trail rations, 13 days (PW's) 1.25 - bedroll (PW's) 30 - military saddle (HHH's) 3.25 - quiver w. 25 arrows +1 19 - HHH's backpack and equipment 5 - gemcutting artisan's tools, masterwork; - grant a +2 circumstance bonus to craft, gemcutting 0 - magnifying glass (+2 appraise small & detailed: gems) 0 - 6 sheets of paper 3 - Nuria's Spell Book #1 (99/100 pages) 3 - Nuria's Spell Book #2 (56/100 pages) 3 - Lich's Spell Book (116/116 pages) 3 - Lich's Black Book of Demons (400 gp) - written in Abyssal - grant +2 circumstance bonus to any knowledge checks involving demons 3 - Arcane Book of Knowledge +2 (400 gp) - grant +2 competence bonus to Knowledge, arcanna checks 5 Rod of Seven Parts - major artifact; must assemble the 7 parts of the rod to counteract the coming of a great evil - Need to expose Orcus to a retributive strike from the Rod while on the prime material plane - see "resurrection" below - Rod #1 (4"); user can cast "cure light wounds" (heal 1d8+1 hp); command word "Cure One, Cure All"; 3/day - Rod #2 (5"); user can create "daylight" (23 rounds, caster level = 10th); command word "To Light Today"; 1/day - Rod #3 (6"); "hold person" (23 rounds, caster level = 14th); command word "Freeze, freeze, freeze"; 1/day - Rod #4 (7"); "greater invisibility" (23 rounds, caster level = 14th); command word "Gone for now"; 1/day - Rod #5 (8"); "arcane eye" (23 rounds, caster level = ?th); command word "I I I I I"; 1/day - Rod #6 (9"); "hold monster" (23 rounds, caster level = ?th); command word "STOP, foul slobbering beast"; 1/day - Rod #7 (10"); "heal" (caster level = ?th); command word "Seven Sins Forgiven"; 1/day - Rod #1 + #2; user can "fly" (caster level = 8th); command word "One, Two, Flee"; 1/day - Rod #1 + #2 + #3; "charm person" (23 rounds, caster level= 14th); command word "1,2,3, you and me"; 1/day - Rod #1 + #2 + #3 +#4; "charm monster" (23 rounds, caster level= 14th); command word "1,2,3,4, I am your friend forever more"; 1/day - Rod #1 + #2 + #3 +#4 +#5; "true seeing" (23 rounds, caster level= ?th); command word "sight, sound, smell, taste, touch"; 1/day - Rod #1 + #2 + #3 +#4 +#5 +#6; "shapechange" (caster level 23rd); command word "beauty is in the six eyes of the beholder" - Rod #1 + #2 + #3 +#4 +#5 +#6 +#7; "resurrection" (caster level ?th); - command word "Life will prevail" - if used, the Rod of Seven Parts will shatter and scatter in a retributive strike - Any two Rod segments; bestows "tongues" on user, usable at will - Any three Rod segments; acts as a light mace +1; gives +1 saves vs magic - Any four Rod segments; acts as a light mace +2; and, "protection from evil" (23 rounds, caster level = 14th); command word "see, hear, speak no evil"; 1/day - Any five Rod segments; acts as a quarterstaff +3/MW; and, "commune" (23 rounds, caster level = ?th); command word "Who, what, where, when, why"; 1/day - Any six Rod segments; acts as a quarterstaff +4/MW; and, "dispel evil" (caster level = 23); command word "my might is right, drive evil from my sight" - Any seven Rod segments; acts as a quarterstaff +5 blunt/+5 piercing; and "greater restoration" (caster level = ?); command word "Replenish the body, mind and soul"; 1/day ============================================================================== TREASURE cp = signet ring: same as arcane mark (5 gp) sp = gp = ruby lens in gold loop (1,500 gp) pp = - arcane focus for analyze dweomer spell IN ROOM: jade circlet (1,500 gp) cp = - arcane focus for shapechange sp = gp = pp = ============================================================================== SPECIAL NOTES: "Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good HD = 16, hp = 43, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 20 (touch AC = 14, flat footed AC = 17), base attack = +7/+2, melee attack: bite = +13, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 2, DEX = 15, CON = 10, INT = 11, WIS = 12, CHA = 2 FORT = +4, REF = +6, WILL = +14 Abilities: - low-light vision, scent, weapon finesse, improved evasion (half or no damage with reflex saves) share spells (if within 5 ft), deliver touch attacks speak with master, speak with animals of its kind spell resistance 16 Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Fortitude +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10 (b0), climb +12 (b4), hide +15 (b8.n9), move silently +15 (b4.n9), swim +10 (b2) ============================================================================= Campaign notes: --------------- - Was killed twice again by Lich #4 who first used a fireball, then after being revived, was then killed by a cone of cold (sigh!), but all better now - Was recently killed (13th level-part1) by Lich #1 who used Powerword "Kill" - failed to answer a hard riddle at the House of Cards, so now has a -4 on all saving throws against air spells - Nuria spent 2,500 xp to make permanent dark vision, see invisibility, and resistance on self - White Dragon that killed "Patch" is totally toast! - Received a Spellbook with 2 spells per level as a birthday present from her mentors Belgarath the White and Joshua the Sage at Level 7.