Nuria Darkfire - Level 16 - Chapter 23

Adventure Date: March 15, 2008
Last Updated: March 14, 2008

class:		Sorcerer/Wizard/Ultimate Magus	race:		human
level:		1/10/5 = 16			alignment:	chaotic good
xp:		120,000 - 135,999		deity:		Boccob
training for:	Ultimate Magus 6

size:	M	age:	20	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	Village of Torlorn, Greyhawk
Languages:	Common, Draconic, Elvish, Orcish, Abyssal, Celestial

			Temp HP Total: 96 + 1d10 = 		
====================================================================================
STR:	10	0	HP:   86		Speed:	30 ft 
DEX:	16/18	+3/+4	AC:   22/26	        (/+shield)				
CON:	12/14	+1/+2	= 10   + 6     + (4)    + 4   + 0    + 0   + 1       + 1
INT:	20/24	+5/+7	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	16/16
CHA:	14	+2	AC flat-footed: 18/22		Initiative:	+8
							Base Attack:	+7/+2
====================================================================================
		Total	= base	+Mod	+resistance	+misc	     
Fortitude:	+10	= 4	+2	+1		+1 (luck)	+2 (rat)
Reflex:		+10	= 4	+4	+1		+1 (luck)
Will:		+14	= 13	-1	+1		+1 (luck)

Note: 		-4 vs air spells, 	+1 saves vs magic
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff 							Rod of Seven Parts
- +5 (tip #1)	+12	1d6+5	x2		-	B	- blunt tip
- +5 (tip #2)	+12	1d6+5	x2		-	P	- piercing tip
- double weapon +8/+4	1d6+5/	x2		-	B/P
			1d6+5

shuriken +5	+16	1d2+5	x2		10 ft	P	from Robe of Stars

morningstar	+7	1d8	x2		-	B/P	cold iron

sickle		+7	1d6-1	x2		-	S	silver

dagger		+8	1d4+1	19-20/x2	10 ft	P/S	ironwood (magic)


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers		armor	+6	n/a	n/a	n/a	n/a	1 lb	
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 8 min
		note: stops magic missile

Note: Shield will provide AC bonus against incorporeal touch attacks
      since it is a "force" effect.


====================================================================================
SKILLS: Total = 28+74+40   max = 19/9	Ability	Mod	Ranks	Misc
+7	appraise*			INT	+7		
+9	- appraise-metal/tiny items*	INT	+7		+2 (scale or lens)
+11	- appraise-gems*		INT	+7		+4 (craft/lens)
	balance*			DEX	+4		
+7	bluff*				CHA	+2	5	(4+1cc skill points)
	climb*				STR	+0		
+23	concentration*			CON	+2	19	+2 (headband)
+14	craft, gemcutting		INT	+7	5	+2 (MW tools)
	craft*	 			INT	+7		
+12	decipher script			INT	+7	5	
+4	diplomacy*			CHA	+2		+2 (bluff)
No	disable device			INT			
+4	disguise*			CHA	+2		+2 (bluff)
	escape artist*			DEX	+4		
	forgery*			INT	+7		
	gather information*		CHA	+2		
No	handle animal			CHA			
	heal*				WIS	-1		
+13	hide*				DEX	+4	9cc	
+4	intimidate*			CHA	+2		+2 (bluff)	
	jump*				STR	+0		
+19	knowledge, arcana		INT	+7	10	+2 (book)
+12	knowledge, architecture/engineerINT	+7	5	
+8	knowledge, dungeoneering	INT	+7	1
+8	knowledge, geography		INT	+7	1
+8	knowledge, history		INT	+7	1	
+8	knowledge, local		INT	+7	1	
+8	knowledge, nature		INT	+7	1
+8	knowledge, nobility/royalty	INT	+7	1
+8	knowledge, religion		INT	+7	1
+8	knowledge, the planes		INT	+7	1
+1	listen*				WIS	-1		+2 (rat)
+18	move silently*			DEX	+4	9cc	+5 (boots)
No	open lock			DEX			
	perform				CHA	+2		
No	profession			WIS		
	ride*				DEX	+4	
+14/+16 search*				INT	+7	7cc	   (+2 secret doors)
	sense motive*			WIS	-1	
No	sleight of hand			DEX			+2 (bluff)
+24	spellcraft			INT	+7	15	+2 (arcana)
+1	spot*				WIS	-1		+2 (rat)
	survival*			WIS	-1		
	swim*				STR	+0		
No	tumble				DEX			
+21/+25	use magic device		CHA	+2	19	   (+4 scrolls)
	use rope*			DEX	+4		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons

Improved Initiative: +4 initiative

Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +4 hp
- +1 AC insight bonus

Empower Spell (metamagic)
- all variable numeric effects = x1.5 (+2 level cost)

Fortify Spell (metamagic)
- each +1 spell level added to spell grants a +2 to
  caster level for penetrating spell resistance

Heighten Spell (metamagic)
- treat spell as a higher level spell

Silent Spell (metamagic)
- cast spells with no verbal component (+1 level cost)

Scribe Scroll

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

Spell Mastery: do not need spellbook to memorize following spells
- magic missile
- knock
- dispel magic
- fireball

Signature Spell: can convert prepared spells and spontaneously cast
- magic missile
- fireball

Arcane Spell Power: +2 to caster level for all arcane spells

Ultimate Magus Spellcasting: 
- Sorcerer	+5 caster level, new spells per day and spells known.
- Wizard	+3 caster level, new spells per day and new spells. 

Expanded Spell Knowledge: add spell from spellbook to sorcerer list
- 1st Level Spell: magic missile
- 2nd Level Spell: scorching ray

Augmented Casting: 
- sacrifice a spell or spell slot from one class to apply metamagic feat to
  spell cast from another class. Cannot enhance a spell with a metamagic feat
- max level of spell sacrificed = 1/2 UM level = 2
- max number of times/day can augment a spell = 3 + 1/2 UM level = 5

Permanency: caster level = 11
- Darkvision: see 60 feet in total darkness (black/white vision)
- Resistance: grant +1 resistance bonus to all saving throws
- See Invisibility: see invisible/ethereal creatures as translucent shapes


=============================================================================
ROD SPELLS
1: 	charm person, cure light wounds, cure light wounds, cure light wounds
   	protection from evil
3: 	daylight, fly, hold person, tongues
4:	arcane eye, charm monster, greater invisibility
5:	commune, dispel evil, hold monster
6:	true seeing
7:	greater restoration, heal, resurrection
9:	shapechange

Staff of Frost spells (9 charges)
4:	ice storm, wall of ice
5:	cone of cold

One-shot magic item spells
1: 	bless weapon, cure light wounds, cure light wounds


SORCERER SPELLS  (CL = 8, choose spells as CL = 6)
0: 9  1: 7   2: 6  3: 3  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 12	acid splash, arcane mark, dancing lights, detect magic,  
	disrupt undead, mage hand, prestidigitation, read magic
1: 13	magic missile, shield, sleep, sonic blast, true strike
2: 14	blur, scorching ray, touch of idiocy
3: 15	displacement


WIZARD SPELLS	(CL = 15, choose spells as CL = 13)
0: 4  1: 6   2: 6  3: 6  4: 5  5: 4  6: 3  7: 2  8: 0  9: 0

   DC
0: 17	mending, message, open/close, silent portal
1: 18	disguise self, erase, expeditious retreat, featherfall,  
	magic weapon, shocking grasp
2: 19	false life, false life, knock, scorching ray, scorching ray, web
3: 20	dispel magic, haste, protection from energy, protection from energy, 
	vampiric touch, water breathing
4: 21	dimension door, fortified magic missile (+6), 
	lesser globe of invulnerability, rainbow pattern, shout
5: 22	cloudkill, feeblemind, passwall, teleport
6: 23	chain lightning, disintegrate, greater dispel magic
7: 24	delayed blast fireball, limited wish


Note: Will always cast "false life" at start of day.
Note: defensive casting = concentration DC = 15 + spell level
Note: spell resistance (1d20 + caster level) no work against:
      cloudkill, web 
Note: Dimension Door, Teleport = self + 5 others
Note: Prismatic: cone of cold (red), gust of wind (orange), 
		 disintegrate (yellow), passwall (green),
		 magic missile (blue), daylight (indigo), 
		 dispel magic (violet)


NURIA'S SPELLBOOK #1 (99/100 pages) 
Level 0	= 21		Level 1	= 11		Level 2 = 18
--------		--------		----------
resistance		comprehend languages	cat's grace	
acid splash		disguise self		darkvision
detect poison		erase			false life
detect magic		expeditious retreat	knock
read magic		feather fall		levitate
daze			identify		protection from arrows
dancing lights		mage armor		scorching ray
flare			magic missile		see invisibility
Horizikaul's cough	magic weapon		web
light			mount			
ray of frost		shocking grasp		Level 4	= 16
ghost sound					-------
silent portal		Level 3	= 18		dimension door
disrupt undead		-------			lesser globe of invulnerability
touch of fatigue	dispel magic		rainbow pattern
magehand		fireball		shout
mending			haste			
message			invisibility sphere	Level 5 = 15
open/close		protection from energy	-------
arcane mark		vampiric touch		cloudkill
prestidigitation				cone of cold
						teleport

NURIA'S SPELLBOOK #2 (56/100 pages)
Level 2 = 2		Level 3 = 3		Level 5 = 15
-------			-------			-------
arcane lock		water breathing		feeblemind
						passwall
						permanency

Level 6 = 24		Level 7 = 14
-------			-------
analyze dweomer		delayed blast fireball
chain lightning		limited wish
disintegrate
greater dispel magic


LICH'S SPELLBOOK (116 pages = 11,600 gp value = 5,800 gp if sold)
"Borrowed Spellbook" 
- Requires spellcraft check (DC = 15 + spell level) to prepare a spell. 
  If not, then spell slot is lost that day. 
  Essentially means check fails on a roll of 1. 

Level 1 = 3		Level 2 = 6		Level 3 = 12
-------			-------			-------
burning hands		darkness		dispel magic
charm person		invisibility		fireball	
magic missile		touch of idiocy		haste
						hold person

Level 4 = 16		Level 5 = 15		Level 6 = 18
-------			-------			-------
dimension door		cone of cold		flesh to stone
fear			magic jar		globe of invulnerability
fire shield		telekinesis		wall of iron
wall of fire					

Level 7 = 21		Level 8 = 16		Level 9 = 9
-------			-------			-------
project image		maze			prismatic sphere
reverse gravity		power word stun
statue			


==============================================================================
GEAR	Total WT= 31 
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
0	wooden holy symbol: Boccob
1	Robe of Stars (58,000 gp)
		- wearer and all items carried can travel to Astral Plane
		- grant +1 luck bonus to all saving throws
		- 6 shuriken +5 can be removed and thrown 
		  - grants proficiency with use
		  - shuriken disappear after being used
0	Headband of Intellect and Concentration (16,600 gp)
		- grant +4 enhancement bonus to Intelligence
		- grant +2 competence bonus to Concentration checks
0	Amulet of Health +2 (4,000 gp)
		- grant +2 enhancement bonus to Constitution
1	Bracers of Armor +6 (36,000 gp)
		- grant +6 armor bonus to AC
0	Gloves of Dexterity +2 (4,000 gp)
		- grant +2 enhancement bonus to Dexterity
0	Ring of Protection +1 (2,000 gp)
		- grant +1 deflection bonus to AC
0	Ring of Sustenance (2,500 gp)
		- continously provides wearer with life-sustaining nourishment
		- wearer only needs 2 hours sleep to gain benefit of 8 hours
		- if removed, takes a week before magic will function again
1	Boots of Elvenkind (2,500 gp)
		- grant +5 competence bonus to Move Silently checks
5	Staff of Frost (10,125 gp)
		- Ice Storm (1 charge/use)
		- Wall of Ice (1 charge/use)
		- Cone of Cold (2 charges/use)
		- charges = 9
1	potion belt (masterwork = 7/10 vials)
		- retrieving a potion/vial is a free action once per round
		- vial of black ink
		- vial of red ink
		- vial of blue ink
		- vial of yellow ink
		- potion of cure light wounds [heal 1d8+1 hp] (50 gp each); x2
		- oil of bless weapon [caster level 2] (100 gp)
		  = melee weapon or projectiles (arrows, bolts, bullets, etc...)
		  = equivalent of "+1 enhancement" and "good" vs DR only
		  = critical threats automatically critical hits
0.5	belt pouch
		- inkpen
		- signal whistle
		- flint and steel
		- chalk (red, yellow, blue, green, white)
0.5	belt pouch
		- 24 goodberries
		  - heals 1 hp/berry; max = 8 hp/day
		  - 1 berry = 1 meal for a person
		  - lasts 15 days (6 = 15, 6 = 14, 6 = 13, 6 = 12)
6	cold iron morningstar
2	silver sickle
1	ironwood dagger +1
	- lasts for 15 days, created on day 266
2	spell component pouch
5	Heward's Handy Haversack (2,000 gp)
	- retrieving any item is a move action; no attacks of opportunity
	- left side pouch (20 lbs max: 20 lbs used)
		20	- tent, sleeps two
	- right side pouch (20 lbs max: 20 lbs used)
		5	- bedroll
		3	- winter blanket
		1	- trail rations, 1 day 
		4	- waterskin (full)
		1	- flask of holy water
		0	- 10 candles
		5	- bedroll (Xana's)
		1	- merchant's scale
			  - grant +2 circumstance bonus to appraise 
			    by wt, e.g. precious metals
	- main central pack (80 lbs max: 76.75 lbs used)
		3.25	- trail rations, 13 days (PW's)
		1.25 	- bedroll (PW's)
		30	- military saddle (HHH's)
		3.25	- quiver w. 25 arrows +1
		19	- HHH's backpack and equipment
		5	- gemcutting artisan's tools, masterwork; 
			  - grant a +2 circumstance bonus to craft, gemcutting
		0	- magnifying glass (+2 appraise small & detailed: gems)
		0	- 6 sheets of paper
		3	- Nuria's Spell Book #1 (99/100 pages)
		3	- Nuria's Spell Book #2 (56/100 pages)
		3	- Lich's Spell Book (116/116 pages)
		3	- Lich's Black Book of Demons (400 gp)
			  - written in Abyssal
			  - grant +2 circumstance bonus to any knowledge checks
			    involving demons
		3	- Arcane Book of Knowledge +2 (400 gp)
			  - grant +2 competence bonus to Knowledge, arcanna checks
5	Rod of Seven Parts
		- major artifact; must assemble the 7 parts of the rod 
   		  to counteract the coming of a great evil
		- Need to expose Orcus to a retributive strike from the Rod 
		  while on the prime material plane - see "resurrection" below
 		- Rod #1 (4"); 
			user can cast "cure light wounds" (heal 1d8+1 hp); 
		  	command word "Cure One, Cure All"; 3/day
		- Rod #2 (5"); 
			user can create "daylight" (23 rounds, caster level = 10th);
		  	command word "To Light Today"; 1/day
		- Rod #3 (6"); 
			"hold person" (23 rounds, caster level = 14th);  
		  	command word "Freeze, freeze, freeze"; 1/day
		- Rod #4 (7"); 
			"greater invisibility" (23 rounds, caster level = 14th); 
		  	command word "Gone for now"; 1/day 
		- Rod #5 (8"); 
			"arcane eye" (23 rounds, caster level = ?th);  
		  	command word "I I I I I"; 1/day
		- Rod #6 (9");
			"hold monster" (23 rounds, caster level = ?th);
			command word "STOP, foul slobbering beast"; 1/day
		- Rod #7 (10");
			"heal" (caster level = ?th);
			command word "Seven Sins Forgiven"; 1/day
		- Rod #1 + #2; 
			user can "fly" (caster level = 8th);
		  	command word "One, Two, Flee"; 1/day
		- Rod #1 + #2 + #3; 
			"charm person" (23 rounds, caster level= 14th); 
		  	command word "1,2,3, you and me"; 1/day
		- Rod #1 + #2 + #3 +#4; 
			"charm monster" (23 rounds, caster level= 14th); 
		  	command word "1,2,3,4, I am your friend forever more"; 1/day 
		- Rod #1 + #2 + #3 +#4 +#5; 
			"true seeing" (23 rounds, caster level= ?th); 
		  	command word "sight, sound, smell, taste, touch"; 1/day
		- Rod #1 + #2 + #3 +#4 +#5 +#6; 
			"shapechange" (caster level 23rd);
			command word "beauty is in the six eyes of the beholder"
		- Rod #1 + #2 + #3 +#4 +#5 +#6 +#7; 
			"resurrection" (caster level ?th);
			- command word "Life will prevail"
			- if used, the Rod of Seven Parts will shatter and scatter 
			  in a retributive strike
		- Any two Rod segments; 
			bestows "tongues" on user, usable at will 
		- Any three Rod segments; 
			acts as a light mace +1; 
			gives +1 saves vs magic
		- Any four Rod segments; 
			acts as a light mace +2; and, 
		  	"protection from evil" (23 rounds, caster level = 14th); 
		  	command word "see, hear, speak no evil"; 1/day
		- Any five Rod segments; 
			acts as a quarterstaff +3/MW; and, 
		  	"commune" (23 rounds, caster level = ?th); 
		  	command word "Who, what, where, when, why"; 1/day
		- Any six Rod segments;
			acts as a quarterstaff +4/MW; and,
			"dispel evil" (caster level = 23);
			command word "my might is right, drive evil from my sight"
		- Any seven Rod segments;
			acts as a quarterstaff +5 blunt/+5 piercing; and
			"greater restoration" (caster level = ?);
			command word "Replenish the body, mind and soul"; 1/day
==============================================================================
TREASURE
			
cp = 			signet ring: same as arcane mark (5 gp)
sp = 			
gp = 			ruby lens in gold loop (1,500 gp)	
pp = 			- arcane focus for analyze dweomer spell

IN ROOM:		jade circlet (1,500 gp)
cp =			- arcane focus for shapechange
sp = 			
gp =			
pp = 			


==============================================================================
SPECIAL NOTES:

"Smokey" 
grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 16, hp = 43, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 20 (touch AC = 14, flat footed AC = 17), base attack = +7/+2, 
melee attack: bite = +13, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 11, WIS = 12, CHA = 2
FORT = +4, REF = +6, WILL = +14
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
  speak with master, speak with animals of its kind
  spell resistance 16
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10 (b0), climb +12 (b4), hide +15 (b8.n9), move silently +15 (b4.n9), 
  swim +10 (b2)

=============================================================================

Campaign notes:
---------------
- Was killed twice again by Lich #4 who first used a fireball, then after
  being revived, was then killed by a cone of cold (sigh!),
  but all better now
- Was recently killed (13th level-part1) by Lich #1 who used Powerword "Kill"
- failed to answer a hard riddle at the House of Cards, so now has a -4 on
  all saving throws against air spells
- Nuria spent 2,500 xp to make permanent dark vision, see invisibility, 
  and resistance on self
- White Dragon that killed "Patch" is totally toast!
- Received a Spellbook with 2 spells per level as a birthday present from 
  her mentors Belgarath the White and Joshua the Sage at Level 7.