Adventure Date: January 12, 2008
Last Updated: December 30, 2007
class: Sorcerer/Wizard/Ultimate Magus race: human level: 1/10/3 = 14 alignment: chaotic good xp: 91,000 - 104,999 deity: Boccob training for: Ultimate Magus 4 size: M age: 20 gender: female height: 5'2" eyes: green hair: red skin: white weight: 125 lbs Campaign: Nuria Darkfire Home Region: Village of Torlorn, Greyhawk Languages: Common, Draconic, Elvish, Orcish, Abyssal, Celestial Temp HP Total: 71 + 1d10 = ==================================================================================== STR: 10 0 HP: 61 Speed: 30 ft (20 ft with backpack) DEX: 16/18 +3/+4 AC: 16/20/24/25 (mage armor, shield and/or cat's grace) CON: 11/12 0/+1 = 10 + (4) + (4) + 4 + 0 + 0 + 1 + 1 INT: 20/22 +5/+6 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 16/16/16/17 CHA: 14 +2 AC flat-footed: 12/16/20/20 Initiative: +8 Base Attack: +6/+1 ==================================================================================== Total = base +Mod +resistance +misc Fortitude: +8 = 4 +1 +1 +2 (rat) Reflex: +9 = 4 +4 +1 Will: +12 = 12 -1 +1 Note: +1 saves vs magic, -4 vs air spells ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spear (+11 thrown) x3 20 ft P two-handed weapon - darkwood, MW double-headed spear - cold iron, MW +7 1d8 spear-tip #1 - silver, MW +7 1d8-1 spear-tip #2 light crossbow +11 1d8+1 19-20/x2 80 ft P cold iron bolts - darkwood, MW 1d8 silver bolts - magic +1 quarterstaff Rod of Seven Parts - +4 (tip #1) +10 1d6+4 x2 - B - double weapon - MW (tip #2) +7 1d6 x2 - B Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 13 hrs Shield spell shield +4 n/a n/a n/a n/a n/a dur = 5 min note: stops magic missile Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks since they are both "force" effects. ==================================================================================== SKILLS: Total = 28+74+24 max = 17/8 Ability Mod Ranks Misc +6 appraise* INT +6 +8 - appraise-metal/tiny items* INT +6 +2 (scale or lens) +10 - appraise-gems* INT +6 +4 (craft/lens) balance* DEX +4 +7 bluff* CHA +2 5 (4+1cc skill points) +2 climb* STR +0 +2 (kit) +20/+22 concentration* CON +1 17 +2/+4 (headband/case) +13 craft, gemcutting INT +6 5 +2 (MW tools) craft* INT +6 +11 decipher script INT +6 5 +4 diplomacy* CHA +2 +2 (bluff) No disable device INT +4 disguise* CHA +2 +2 (bluff) escape artist* DEX +4 forgery* INT +6 gather information* CHA +2 No handle animal CHA heal* WIS -1 +13 hide* DEX +4 8cc +1 (cloak) +4 intimidate* CHA +2 +2 (bluff) jump* STR +0 +18 knowledge, arcana INT +6 10 +2 (book) +11 knowledge, architecture/engineerINT +6 5 +7 knowledge, dungeoneering INT +6 1 +7 knowledge, geography INT +6 1 +7 knowledge, history INT +6 1 +7 knowledge, local INT +6 1 +7 knowledge, nature INT +6 1 +7 knowledge, nobility/royalty INT +6 1 +7 knowledge, religion INT +6 1 +7 knowledge, the planes INT +6 1 +1 listen* WIS -1 +2 (rat) +17 move silently* DEX +4 8cc +5 (boots) No open lock DEX perform CHA No profession WIS ride* DEX +4 +10/+12 search* INT +6 4cc (+2 secret doors) sense motive* WIS -1 No sleight of hand DEX +2 (bluff) +23 spellcraft INT +6 15 +2 (arcana) +1 spot* WIS -1 +2 (rat) survival* WIS -1 swim* STR +0 No tumble DEX +17/+21 use magic device CHA +2 15 (+4 scrolls) use rope* DEX +4 ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: simple weapons Improved Initiative: +4 initiative Magical Training: Sorcerer - know: +2 0-level spells - cast: +3 0-level spells Mind over Body - IQ = +4 hp - +1 hp per metamagic feat = +3 hp - +1 AC insight bonus Empower Spell (metamagic) - all variable numeric effects = x1.5 (+2 level cost) Fortify Spell (metamagic) - each +1 spell level added to spell grants a +2 to caster level for penetrating spell resistance Silent Spell (metamagic) - cast spells with no verbal component (+1 level cost) Scribe Scroll Summon Familiar: rat "Smokey" see stats below - fortitude save bonus = +2 - Alertness (listen = +2 skill, spot = +2 skill) Spell Mastery: do not need spellbook to memorize following spells - magic missile - knock - dispel magic - fireball Signature Spell: can convert prepared spells and spontaneously cast - magic missile Arcane Spell Power: +1 to caster level for all arcane spells Ultimate Magus Spellcasting: - Sorcerer +3 caster level, new spells per day and spells known. - Wizard +2 caster level, new spells per day and new spells. Expanded Spell Knowledge: add spell from spellbook to sorcerer list - 1st Level Spell: magic missile Augmented Casting: - sacrifice a spell or spell slot from one class to apply metamagic feat to spell cast from another class. Cannot enhance a spell with a metamagic feat - max level of spell sacrificed = 1/2 UM level = 1 - max number of times/day can augment a spell = 3 + 1/2 UM level = 4 Permanency: caster level = 11 - Darkvision: see 60 feet in total darkness (black/white vision) - Resistance: grant +1 resistance bonus to all saving throws - See Invisibility: see invisible/ethereal creatures as translucent shapes ============================================================================= ROD SPELLS 1: charm person, cure light wounds, cure light wounds, cure light wounds protection from evil 3: daylight, fly, hold person, tongues 4: arcane eye, charm monster, greater invisibility 5: commune, dispel evil, hold monster 6: true seeing 9: shapechange Staff of Frost spells (11 charges) 4: ice storm, wall of ice 5: cone of cold One-shot magic item spells 1: bless weapon, cure light wounds, cure light wounds, disguise self, expeditious retreat, mage armor, magic weapon, magic weapon, mount 2: knock, mirror image, protection from arrows 4: wall of ice 5: feeblemind 9: wish SORCERER SPELLS (CL = 5, choose spells as CL = 4) 0: 9 1: 7 2: 3 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 12 acid splash, arcane mark, dancing lights, detect magic, disrupt undead, mage hand, prestidigitation, read magic 1: 13 magic missile, shield, sleep, Tensor's floating disk 2: 14 touch of idiocy WIZARD SPELLS (CL = 13, choose spells as CL = 12) 0: 4 1: 6 2: 6 3: 5 4: 4 5: 4 6: 3 7: 0 8: 0 9: 0 DC 0: 16 mending, message, open/close, silent portal 1: 17 disguise self, erase, featherfall, mage armor, mage armor, shocking grasp 2: 18 false life, false life, knock, scorching ray, scorching ray, web 3: 19 dispel magic, fireball, haste, protection from energy, vampiric touch 4: 20 dimension door, lesser globe of invulnerability, rainbow pattern, shout 5: 21 cloudkill, empowered fireball, empowered fireball, teleport 6: 22 chain lightning, disintegrate, greater dispel magic Note: Will always cast "mage armor" and "false life" at start of day. Note: defensive casting = concentration DC = 15 + spell level Note: spell resistance (1d20 + caster level) no work against: cloudkill, web Note: Dimension Door, Teleport = self + 4 others WIZARD SPELLBOOK #1 (99/100 pages) Level 0 = 21 Level 1 = 11 Level 2 = 18 -------- -------- ---------- resistance comprehend languages cat's grace acid splash disguise self darkvision detect poison erase false life detect magic expeditious retreat knock read magic feather fall levitate daze identify protection from arrows dancing lights mage armor scorching ray flare magic missile see invisibility Horizikaul's cough magic weapon web light mount ray of frost shocking grasp Level 4 = 16 ghost sound ------- silent portal Level 3 = 18 dimension door disrupt undead ------- lesser globe of invulnerability touch of fatigue dispel magic rainbow pattern magehand fireball shout mending haste message invisibility sphere Level 5 = 15 open/close protection from energy ------- arcane mark vampiric touch cloudkill prestidigitation cone of cold teleport WIZARD SPELLBOOK #2 (34/100 pages) Level 2 = 2 Level 5 = 5 Level 6 = 24 ------- ------- ------- arcane lock permanency analyze dweomer chain lightning Level 3 = 3 disintegrate ------- greater dispel magic water breathing ============================================================================== GEAR Total WT= 33 (+31) = 64 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 wooden holy symbol: Boccob 1 Robe of Useful items (7,000 gp; note: 3,250 gp of items removed) = 1 dagger = 1 mirror (a highly polished 2' x 4' steel mirror) = 1 bullseye lantern (filled and lit) = 1 10' pole = 2 50' hemp rope = 2 24' wooden ladders = 1 bag of 100 gp = 1 mule (with saddlebags) = 1 pair of wardogs (treat as riding dogs) = 1 iron door (up to 10' wide and 10' high and barred on one side, must be placed upright, attaches and hinges itself) 0 Headband of Intellect and Concentration +2 (4,600 gp) - grant +2 enhancement bonus to Intelligence - grant +2 competence bonus to Concentration checks 0 Amulet of Health +1 (1,000 gp) - grant +1 enhancement bonus to Constitution 0 Gloves of Dexterity +2 (4,000 gp) - grant +2 enhancement bonus to Dexterity 0 Ring of Protection +1 (2,000 gp) - grant +1 deflection bonus to AC 0 Ring of Sustenance (2,500 gp) - continously provides wearer with life-sustaining nourishment - wearer only needs 2 hours sleep to gain benefit of 8 hours - if removed, takes a week before magic will function again 1 Cloak of Elvenkind, lesser (100 gp) - grant +1 competence bonus to Hide checks 1 Boots of Elvenkind (2,500 gp) - grant +5 competence bonus to Move Silently checks 2 "Dark Bolt", magic darkwood light crossbow +1 (2,375 gp) 0.5 - quiver & 5 cold iron bolts 0.5 - quiver & 5 silver bolts 4 "Dark Twilight", masterwork spear (1,146 gp) - darkwood (masterwork), wt = 6/2 = 3 lbs - double headed spear (+1 spear tip = +1 lb) = 4 lbs total - cold iron spear tip, masterwork (+1 hit) - silver spear tip, masterwork (+1 hit) 5 Staff of Frost (12,375 gp) - Ice Storm (1 charge/use) - Wall of Ice (1 charge/use) - Cone of Cold (2 charges/use) - charges = 11 3 Infinite Scrollcase (2,800 gp) - can hold 50 scrolls (holding 17) - when activated, desired scroll appears ready to be read or cast - move action (like drawing weapon, so no attack of opportunity) - grant +4 competence bonus to concentration when casting defensive - 6 sheets of paper - 6 scrolls [caster level = 1; (25 gp each) disguise self; expeditious retreat; mage armor; magic weapon; magic weapon; mount ] - 2 scrolls [caster level = 3; (150 gp each) knock; protection from arrows ] - 1 scroll [caster level = 1; cursed mage armor (-4 AC)] - 1 scroll [caster level = 10 (2,250 gp total) feeblemind; wall of ice] - 1 scroll [caster level = 17; 28,825 gp] wish 1 potion belt (masterwork = 8/10 vials) - vial of black ink - vial of red ink - vial of blue ink - vial of yellow ink - potion of cure light wounds [heal 1d8+1 hp] (50 gp each); x2 - potion of mirror image [30 rounds; 1d4+1 images] (300 gp) - oil of bless weapon [caster level 2] (100 gp) = melee weapon or projectiles (arrows, bolts, bullets, etc...) = equivalent of "+1 enhancement" and "good" vs DR only = critical threats automatically critical hits 0.5 belt pouch - inkpen - magnifying glass (+2 appraise small & detailed: gems) - signal whistle 0.5 belt pouch - flint and steel - 10 candles 2 spell component pouch 3 Nuria's Spell Book #1 (99/100 pages) 3 Nuria's Spell Book #2 (22/100 pages) 2 backpack 4 - waterskin (full) 1 - trail rations, 1 days 5 - bedroll 5 - climber's kit - grant +2 circumstance bonus to climb checks 5 - gemcutting artisan's tools, masterwork; - grant a +2 circumstance bonus to craft, gemcutting 1 - merchant's scale - grant +2 circumstance bonus to appraise by wt, e.g. precious metals 3 - Arcane Book of Knowledge +2 (400 gp) - grant +2 competence bonus to Knowledge, arcanna checks 3 - Lich's Black Book of Demons (400 gp) - written in Abyssal - grant +2 circumstance bonus to any knowledge checks involving demons 1.5 - quiver & 15 cold iron bolts 0.5 - quiver & 5 silver bolts 5 Rod of Seven Parts - major artifact; must assemble the 7 parts of the rod to counteract the coming of a great evil - Rod #1 (4"); user can cast "cure light wounds" (heal 1d8+1 hp); command word "Cure One, Cure All"; 3/day - Rod #2 (5"); user can create "daylight" (23 rounds, caster level = 10th); command word "To Light Today"; 1/day - Rod #3 (6"); "hold person" (23 rounds, caster level = 14th); command word "Freeze, freeze, freeze"; 1/day - Rod #4 (7"); "greater invisibility" (23 rounds, caster level = 14th); command word "Gone for now"; 1/day - Rod #5 (8"); "arcane eye" (23 rounds, caster level = ?th); command word "I I I I I"; 1/day - Rod #6 (9"); "hold monster" (23 rounds, caster level = ?th); command word "STOP, foul slobbering beast" - Rod #1 + #2; user can "fly" (caster level = 8th); command word "One, Two, Flee"; 1/day - Rod #1 + #2 + #3; "charm person" (23 rounds, caster level= 14th); command word "1,2,3, you and me"; 1/day - Rod #1 + #2 + #3 +#4; "charm monster" (23 rounds, caster level= 14th); command word "1,2,3,4, I am your friend forever more"; 1/day - Rod #1 + #2 + #3 +#4 +#5; "true seeing" (23 rounds, caster level= ?th); command word "sight, sound, smell, taste, touch"; 1/day - Rod #1 + #2 + #3 +#4 +#5 +#6; "shapechange" (caster level 23rd); command word "beauty is in the six eyes of the beholder" - Any two Rod segments; bestows "tongues" on user, usable at will - Any three Rod segments; acts as a light mace +1; gives +1 saves vs magic - Any four Rod segments; acts as a light mace +2; and, "protection from evil" (23 rounds, caster level = 14th); command word "see, hear, speak no evil"; 1/day - Any five Rod segments; acts as a quarterstaff +3/MW; and, "commune" (23 rounds, caster level = ?th); command word "Who, what, where, when, why"; 1/day - Any six Rod segments; acts as a quarterstaff +4/MW; and, "dispel evil" (caster level = 23); command word "my might is right, drive evil from my sight" ============================================================================== TREASURE silver ring (500 gp) cp = signet ring: same as arcane mark (5 gp) sp = 8 gp = ruby lens in gold loop (1,500 gp) pp = - arcane focus for analyze dweomer spell IN ROOM: jade circlet (1,500 gp) cp = - arcane focus for shapechange sp = gp = pp = Nuria is owed 1,009 gp from the kitty ============================================================================== SPECIAL NOTES: "Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good HD = 14, hp = 30, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 20 (touch AC = 14, flat footed AC = 17), base attack = +6/+1, melee attack: bite = +12, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 2, DEX = 15, CON = 10, INT = 11, WIS = 12, CHA = 2 FORT = +4, REF = +6, WILL = +13 Abilities: - low-light vision, scent, weapon finesse, improved evasion (half or no damage with reflex saves) share spells (if within 5 ft), deliver touch attacks speak with master, speak with animals of its kind spell resistance 16 Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Fortitude +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10 (b0), climb +12 (b4), hide +14 (b8), move silently +13 (b4.n7), swim +10 (b2) ============================================================================= Campaign notes: --------------- - Was recently killed (13th level-part1) by a Lich who used Powerword "Kill" - failed to answer a hard riddle at the House of Cards, so now has a -4 on all saving throws against air spells - Nuria spent 2,500 xp to make permanent dark vision, see invisibility, and resistance on self - White Dragon that killed "Patch" is totally toast! - Received a Spellbook with 2 spells per level as a birthday present from her mentors Belgarath the White and Joshua the Sage at Level 7. To be given to Xana ------------------- 5 Rod of Metamagic, Extend (11,000 gp) - Use the Extend feat (duration x2) 3/day - Can be used on spells with spell levels 1 - 6