Adventure Date: May 26, 2007
Last Updated: May 26, 2007
class: Sorcerer/Wizard/Ultimate Magus race: human level: 1/8/2 = 11 alignment: chaotic good xp: 55,000 - 65,999 deity: Boccob training for: Ultimate Magus size: M age: 20 gender: female height: 5'2" eyes: green hair: red skin: white weight: 125 lbs Campaign: Nuria Darkfire Home Region: Village of Torlorn, Greyhawk Languages: Common, Draconic, Elvish, Orcish, Abyssal, Celestial ==================================================================================== STR: 10 0 HP: 37 Speed: 30 ft (20 ft with backpack) DEX: 16 +3 AC: 17/19/23/25 (mage armor, shield and/or cat's grace) CON: 10 0 = 10 + 2 + 0 + 3 + 0 + 0 + 1 + 1 INT: 20 +5 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 15/15/15/17 CHA: 14 +2 AC flat-footed: 14/16/20/20 Initiative: +7 Base Attack: +5 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +5 = 2 0 +1 +2 (rat) Reflex: +6 = 2 +3 +1 Will: +11 = 11 -1 +1 Note: +1 saves vs magic ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spear +6 1d8-1 x3 20 ft P two handed weapon - darkwood, MW (+9 thrown) - silver, MW morningstar +6 1d8 x2 - B/P - cold iron, MW light crossbow +9 1d8+1 19-20/x2 80 ft P cold iron bolts - darkwood, MW 1d8 silver bolts - magic +1 light mace +1 +6 1d6+1 x2 - B Rod of Seven Parts Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 10 hrs Shield spell shield +4 n/a n/a n/a n/a n/a dur = 4 min note: stops magic missile Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks since they are both "force" effects. ==================================================================================== SKILLS: Total = 28+58+16 max = 14/7 Ability Mod Ranks Misc +5 appraise* INT +5 +7 - appraise-metal/tiny items* INT +5 +2 (scale or lens) +9 - appraise-gems* INT +5 +4 (craft/lens) balance* DEX +3 +7 bluff* CHA +2 5 (4+1cc skill points) +2 climb* STR +0 +2 (kit) +15/+18 concentration* CON +0 14 +1/+4 (headband/case) +10 craft, gemcutting INT +5 5 craft* INT +5 +10 decipher script INT +5 5 +4 diplomacy* CHA +2 +2 (bluff) No disable device INT +4 disguise* CHA +2 +2 (bluff) escape artist* DEX +3 forgery* INT +5 gather information* CHA +2 No handle animal CHA heal* WIS -1 +10 hide* DEX +3 7cc +4 intimidate* CHA +2 +2 (bluff) jump* STR +0 +14 knowledge, arcana INT +5 7 +2 (book) +10 knowledge, architecture/engineerINT +5 5 +6 knowledge, history INT +5 1 +6 knowledge, local INT +5 1 +6 knowledge, nobility/royalty INT +5 1 +1 listen* WIS -1 +2 (rat) +15 move silently* DEX +3 7cc +5 (boots) No open lock DEX perform CHA No profession WIS ride* DEX +3 +9/+11 search* INT +5 4cc (+2 secret doors) sense motive* WIS -1 No sleight of hand DEX +2 (bluff) +20 spellcraft INT +5 13 +2 (arcana) +1 spot* WIS -1 +2 (rat) survival* WIS -1 swim* STR +0 No tumble DEX +10/+14 use magic device CHA +2 8 (+4 scrolls) use rope* DEX +3 ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: simple weapons Improved Initiative: +4 initiative Magical Training: Sorcerer - know: +2 0-level spells - cast: +3 0-level spells Mind over Body - IQ = +4 hp - +1 hp per metamagic feat = +1 hp - +1 AC insight bonus Fortify Spell (metamagic) - each +1 spell level added to spell grants a +2 to caster level for penetrating spell resistance Scribe Scroll Summon Familiar: rat "Smokey" see stats below - fortitude save bonus = +2 - Alertness (listen = +2 skill, spot = +2 skill) Spell Mastery: do not need spellbook to memorize following spells - magic missile - knock - dispel magic - fireball Signature Spell: can convert prepared spells and spontaneously cast - magic missile Arcane Spell Power: +1 to caster level for all arcane spells Ultimate Magus Spellcasting: - Sorcerer +2 caster level, new spells per day and spells known. - Wizard +1 caster level, new spells per day and new spells. Expanded Spell Knowledge: add spell from spellbook to sorcerer list - 1st Level Spell: magic missile ============================================================================= ROD SPELLS 1: charm person, cure light wounds, cure light wounds, cure light wounds protection from evil (#4) 3: daylight, fly, hold person, tongues 4: charm monster (#4), greater invisibility (#4) One-shot magic item spells 1: cure light wounds, cure light wounds, disguise self, expeditious retreat, mage armor, mage armor, magic weapon, magic weapon, mount 2: knock 3: cure serious wounds SORCERER SPELLS (CL = 4, choose spells as CL = 3) 0: 9 1: 6 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 12 arcane mark, dancing lights, detect magic, disrupt undead, mage hand, prestidigitation, read magic 1: 13 magic missile, shield, sleep, Tensor's floating disk WIZARD SPELLS (CL = 10, choose spells as CL = 9) 0: 4 1: 6 2: 5 3: 4 4: 3 5: 2 6: 0 7: 0 8: 0 9: 0 DC 0: 15 mending, message, open/close, silent portal 1: 16 disguise self, erase, featherfall, mage armor, mage armor, shocking grasp 2: 17 cat's grace, knock, scorching ray, protection from arrows, web 3: 18 dispel magic, fireball, haste, invisibility sphere 4: 19 dimension door, lesser globe of invulnerability, rainbow pattern 5: 20 cloudkill, cloudkill Note: Pearl of Power allows Nuria to recall one prepared 1st level spell/day Note: spell resistance (1d20 + caster level) no work against: cloudkill, web WIZARD SPELLBOOK: Level 0 Level 1 Level 2 -------- -------- ---------- resistance comprehend languages cat's grace acid splash disguise self knock detect poison erase levitate detect magic expeditious retreat protection from arrows read magic feather fall scorching ray daze identify web dancing lights mage armor flare magic missile Horizikaul's cough magic weapon light mount ray of frost shocking grasp ghost sound silent portal disrupt undead touch of fatigue magehand mending message open/close arcane mark prestidigitation Level 3 Level 4 Level 5 ------- ------- ------- dispel magic dimension door cloudkill fireball lesser globe of invulnerability teleport haste rainbow pattern invisibility sphere shout protection from energy vampiric touch ============================================================================== GEAR Total WT= 33 (+32.5) = 65.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 wooden holy symbol: Boccob 1 Robe of Useful items (4,500 gp) = 1 dagger = 1 mirror (a highly polished 2' x 4' steel mirror) = 1 bullseye lantern (filled and lit) = 1 10' pole = 2 50' hemp rope = 2 24' wooden ladders = 2 sacks = 1 potion of cure serious wounds (heals 3d8+5 hp), value = 750 gp = 1 bag of 100 gp = 1 mule (with saddlebags) = 1 pair of wardogs (treat as riding dogs) = 1 iron door (up to 10' wide and 10' high and barred on one side, must be placed upright, attaches and hinges itself) 0 Headband of Concentration +1 (100 gp) - grant +1 competence bonus to Concentration checks 1 Bracers of Armor +2 (4,000 gp) - grant +2 armor bonus to AC 0 Ring of Protection +1 (2,000 gp) - grant +1 deflection bonus to AC 1 Boots of Elvenkind (2,500 gp) - grant +5 competence bonus to Move Silently checks 1 Cloak of Resistance +1 (1,000 gp) - grant +1 resistance bonus to all saving throws 2 "Dark Bolt", magic darkwood light crossbow +1 (2,375 gp) 2 - quiver & 20 cold iron bolts; remaining = 14 1 - quiver & 10 silver bolts 6 "Dark Fury", cold iron morningstar, masterwork = +1 hit (316 gp) 3 "Dark Twilight", darkwood silver-tipped spear, masterwork = +1 hit (842 gp) 2 spell component pouch 3 Nuria's Spell Book 0 Pearl of Power (1,000 gp) - recall one prepared 1st level spell/day 0 Ring of Sustenance (2,500 gp) - continously provides wearer with life-sustaining nourishment - wearer only needs 2 hours sleep to gain benefit of 8 hours - if removed, takes a week before magic will function again 5 Rod of Seven Parts - major artifact; must assemble the 7 parts of the rod to counteract the coming of a great evil - Rod #1 (4"); user can cast "cure light wounds" (heal 1d8+1 hp); command word "Cure One, Cure All"; 3/day - Rod #2 (5"); user can create "daylight" (23 rounds, caster level = 10th); command word "To Light Today"; 1/day - Rod #3 (6"); "hold person" (23 rounds, caster level = 14th); command word "Freeze, freeze, freeze"; 1/day DO NOT HAVE #4 - Rod #4 (7"); "greater invisibility" (23 rounds, caster level = 14th); command word "Gone for now"; 1/day - Rod #1 + #2; user can "fly" (caster level = 8th); command word "One, Two, Flee"; 1/day - Rod #1 + #2 + #3; "charm person" (23 rounds, caster level= 14th); command word "1,2,3, you and me"; 1/day - Rod #1 + #2 + #3 +#4; "charm monster" (23 rounds, caster level= 14th); command word "1,2,3,4, I am your friend forever more"; 1/day - Any two Rod segments; bestows "tongues" on user, usable at will - Any three Rod segments; acts as a light mace +1; gives +1 saves vs magic - Any four Rod segments; acts as a light mace +2; and, "protection from evil" (23 rounds, caster level = 14th); command word "see, hear, speak no evil"; 1/day 3 Infinite Scrollcase (2,800 gp) - can hold 50 scrolls (holding 14) - when activated, desired scroll appears ready to be read or cast - move action (like drawing weapon, so no attack of opportunity) - grant +4 competence bonus to concentration when casting defensive - 6 sheets of paper - 7 scrolls [caster level = 1; disguise self; expeditious retreat; mage armor; mage armor; magic weapon; magic weapon; mount; (25 gp each) ] - 1 scroll [caster level = 3; knock; (150 gp each) ] 1 potion belt (masterwork = 10 vials) - vial of black ink - vial of red ink - vial of blue ink - vial of yellow ink - potion of cure light wounds [heal 1d8+1 hp] (50 gp each); x2 - potion of remove paralysis [caster level 3] (300 gp each) 0.5 belt pouch - inkpen - magnifying glass (+2 appraise small & detailed: gems) - signal whistle 0.5 belt pouch - flint and steel - 10 candles 2 backpack 4 - waterskin (full) 4 - trail rations, 4 days 5 - bedroll 5 - climber's kit (+2 circumstance bonus to climb checks) 5 - gemcutting artisan's tools 0.5 - small steel mirror 1 - merchant's scale (+2 appraise by wt, e.g. precious metals) 3 - Arcane Book of Knowledge +2 (400 gp) - grant +2 competence bonus to Knowledge, arcanna checks 3 - bullseye lantern - enchanted with "continual flame" - hooked on outside of pack, but within reach to open/close ============================================================================== TREASURE cp = signet ring: same as arcane mark (5 gp) sp = gp = 9 pp = IN ROOM: cp = sp = gp = pp = wt items in room at Mages' Guild -- ---------------------------- Books on Summoning Familiars (? gp) Books on Arcane Magic (? gp) owes PW 60 gp 3 club (0 gp) 0.5 scroll organizer: 15 sheets (5 gp) ============================================================================== SPECIAL NOTES: "Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good HD = 11, hp = 18, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 19 (touch AC = 14, flat footed AC = 16), base attack = +5, melee attack: bite = +7, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 2, DEX = 15, CON = 10, INT = 10, WIS = 12, CHA = 2 FORT = +2, REF = +4, WILL = +12 Abilities: - low-light vision, scent, weapon finesse, improved evasion (half or no damage with reflex saves) share spells (if within 5 ft), deliver touch attacks speak with master, speak with animals of its kind Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Fortitude +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10 (b0), climb +12 (b4), hide +14 (b8), move silently +13 (b4.n7), swim +10 (b2) ============================================================================== At 12th level - Ultimate Magus 3 = Sorcerer (5/4) Wizard (11/10) - Get "silent spell" feat - Get CON +1 - Skills = concentration+1; Magic Device +7 - mirror image is 2nd level Sorcerer spell to select - acid splash is 0-level sorcerer spell to select - Total GP expenditure = 6,500 gp (13,000 gp with nice to have) - Total GP selling = 5,100 gp Spellbook: - 5th level Spells - Cone of Cold - Permanency - dark vision, see invisibility, resistance on self =2,500 xp - resistance on all other PC? =2,500 xp - Wants to purchase spells for spellbook (900 gp): - darkvision, false life, see invisibility (300 gp each) Must Buy: Amulet of Health +1 (1,000 gp) - instead get a Girdle of Health +1 (?) Headband of Intellect and Concentration +2 (4,600 gp) - merge Headband of Intellect +2 (+ 4,000 gp) with Headband of Concentration +2 (+ 600 gp) Nice to buy; - Bracers of Natural Armor +1 (2,000 gp) - made from White Dragon Scales? - Heward's Handy Haversack (2,000 gp) - Cloak of elvenkind (2,500 gp) Sell/Trade in: - Bracers of Armor +2 (4,000 gp) - Cloak of Protection +1 (1,000 gp) - Headband of Concentration +1 (100 gp) Item Wish list: - improve "Dark Bolt" crossbow = +6,000 gp for "bane, evil outsider"; or = +16,000 gp for "holy"; or = +30,000 gp for "bane, evil outsider" and "holy" - improve "Dark Fury" morningstar = make magic +1, no light (+4,000 gp) - improve "Dark Twilight" spear = make magic +1, sheds light: silver/black flame on spear tip (+2,000 gp) - get potions/oils of "Align Weapon: Good (oil)" (300 gp) Cleric 2nd level, therefore duration = 3 minutes or 30 rounds. - gemcutting artisan's tools, masterwork; +2 craft, gemcutting (55 gp) - Buy focus for " Analyze Dwemor" even before can cast spell, since we can provide, therefore saving when hiring another wizard to cast (1,500 gp) Wants to make following scrolls: total cost (1825 gp + 146 xp) - scorching ray (3 rays); caster level 11 = 275 gp +22 xp - fireball (10d6); caster level 10 = 375 gp + 30 xp - vampiric touch (5d6;max=10d6); caster level 10 = 375 gp + 30 xp each - invisibility sphere, protection from energy; caster level 5 = 187.5 gp + 15 xp each - cat's grace, knock, protection from arrows, web; caster level 3; cost = 75 gp + 6 xp each - shocking grasp (5d6)[x2]; caster level 5; cost = 62.5 gp + 5 xp each Trade in a "mage armor" for an "erase" scroll =========================================================================== Campaign notes: --------------- - White Dragon that killed "Patch" is totally toast! - Apparently she still needs to practice scribing scrolls as one of the four that she created is cursed in some way (knock x1, magic weapon x1, or mage armor x2) - Remember to have scrolls identified for curse the next time the group decides to identify items, if there is room left over in spell.