Nuria Darkfire - Level 11 - Chapter 16

Adventure Date: May 26, 2007
Last Updated: May 26, 2007

class:		Sorcerer/Wizard/Ultimate Magus	race:		human
level:		1/8/2 = 11			alignment:	chaotic good
xp:		55,000 - 65,999			deity:		Boccob
training for:	Ultimate Magus

size:	M	age:	20	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	Village of Torlorn, Greyhawk
Languages:	Common, Draconic, Elvish, Orcish, Abyssal, Celestial
		
====================================================================================
STR:	10	0	HP:   37		Speed:	30 ft (20 ft with backpack)
DEX:	16	+3	AC:   17/19/23/25 (mage armor, shield and/or cat's grace)				
CON:	10	0	= 10   + 2     + 0      + 3   + 0    + 0   + 1       + 1
INT:	20	+5	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	15/15/15/17
CHA:	14	+2	AC flat-footed: 14/16/20/20	Initiative:	+7
							Base Attack:	+5
====================================================================================
		Total	= base	+Mod	+magic	+misc	     
Fortitude:	+5	= 2	0	+1	+2 (rat)
Reflex:		+6	= 2	+3	+1		
Will:		+11	= 11	-1	+1		

Note: +1 saves vs magic
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear 		+6	1d8-1	x3		20 ft	P	two handed weapon
- darkwood, MW  (+9 thrown)						
- silver, MW

morningstar	+6	1d8	x2		-	B/P	
- cold iron, MW

light crossbow	+9	1d8+1	19-20/x2	80 ft	P	cold iron bolts
- darkwood, MW		1d8					silver bolts
- magic +1

light mace +1	+6	1d6+1	x2		-	B	Rod of Seven Parts


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 10 hrs
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 4 min
		note: stops magic missile

Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks
      since they are both "force" effects.
====================================================================================
SKILLS: Total = 28+58+16   max = 14/7	Ability	Mod	Ranks	Misc
+5	appraise*			INT	+5		
+7	- appraise-metal/tiny items*	INT	+5		+2 (scale or lens)
+9	- appraise-gems*		INT	+5		+4 (craft/lens)
	balance*			DEX	+3		
+7	bluff*				CHA	+2	5	(4+1cc skill points)
+2	climb*				STR	+0		+2 (kit)
+15/+18	concentration*			CON	+0	14	+1/+4 (headband/case)
+10	craft, gemcutting		INT	+5	5
	craft*	 			INT	+5		
+10	decipher script			INT	+5	5	
+4	diplomacy*			CHA	+2		+2 (bluff)
No	disable device			INT			
+4	disguise*			CHA	+2		+2 (bluff)
	escape artist*			DEX	+3		
	forgery*			INT	+5		
	gather information*		CHA	+2		
No	handle animal			CHA			
	heal*				WIS	-1		
+10	hide*				DEX	+3	7cc	
+4	intimidate*			CHA	+2		+2 (bluff)	
	jump*				STR	+0		
+14	knowledge, arcana		INT	+5	7	+2 (book)
+10	knowledge, architecture/engineerINT	+5	5	
+6	knowledge, history		INT	+5	1	
+6	knowledge, local		INT	+5	1	
+6	knowledge, nobility/royalty	INT	+5	1
+1	listen*				WIS	-1		+2 (rat)
+15	move silently*			DEX	+3	7cc	+5 (boots)
No	open lock			DEX			
	perform				CHA			
No	profession			WIS		
	ride*				DEX	+3	
+9/+11  search*				INT	+5	4cc	   (+2 secret doors)
	sense motive*			WIS	-1	
No	sleight of hand			DEX			+2 (bluff)
+20	spellcraft			INT	+5	13	+2 (arcana)
+1	spot*				WIS	-1		+2 (rat)
	survival*			WIS	-1		
	swim*				STR	+0		
No	tumble				DEX			
+10/+14	use magic device		CHA	+2	8	   (+4 scrolls)
	use rope*			DEX	+3		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons

Improved Initiative: +4 initiative

Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +1 hp
- +1 AC insight bonus

Fortify Spell (metamagic)
- each +1 spell level added to spell grants a +2 to
  caster level for penetrating spell resistance

Scribe Scroll

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

Spell Mastery: do not need spellbook to memorize following spells
- magic missile
- knock
- dispel magic
- fireball

Signature Spell: can convert prepared spells and spontaneously cast
- magic missile

Arcane Spell Power: +1 to caster level for all arcane spells

Ultimate Magus Spellcasting: 
- Sorcerer	+2 caster level, new spells per day and spells known.
- Wizard	+1 caster level, new spells per day and new spells. 

Expanded Spell Knowledge: add spell from spellbook to sorcerer list
- 1st Level Spell: magic missile

=============================================================================
ROD SPELLS
1: 	charm person, cure light wounds, cure light wounds, cure light wounds
   	protection from evil (#4)
3: 	daylight, fly, hold person, tongues
4:	charm monster (#4), greater invisibility (#4)

One-shot magic item spells
1: 	cure light wounds, cure light wounds, disguise self,    
	expeditious retreat, mage armor, mage armor,  
	magic weapon, magic weapon, mount
2:	knock
3:	cure serious wounds

SORCERER SPELLS  (CL = 4, choose spells as CL = 3)
0: 9  1: 6   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 12	arcane mark, dancing lights, detect magic, disrupt undead, 
	mage hand, prestidigitation, read magic
1: 13	magic missile, shield, sleep, Tensor's floating disk

WIZARD SPELLS	(CL = 10, choose spells as CL = 9)
0: 4  1: 6   2: 5  3: 4  4: 3  5: 2  6: 0  7: 0  8: 0  9: 0

   DC
0: 15	mending, message, open/close, silent portal
1: 16	disguise self, erase, featherfall, mage armor, mage armor, 
	shocking grasp
2: 17	cat's grace, knock, scorching ray, protection from arrows, web
3: 18	dispel magic, fireball, haste, invisibility sphere
4: 19	dimension door, lesser globe of invulnerability, rainbow pattern
5: 20	cloudkill, cloudkill

Note: Pearl of Power allows Nuria to recall one prepared 1st level spell/day
Note: spell resistance (1d20 + caster level) no work against:
      cloudkill, web 

WIZARD SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		comprehend languages		cat's grace	
acid splash		disguise self			knock
detect poison		erase				levitate
detect magic		expeditious retreat		protection from arrows
read magic		feather fall			scorching ray
daze			identify			web
dancing lights		mage armor
flare			magic missile
Horizikaul's cough	magic weapon
light			mount
ray of frost		shocking grasp
ghost sound
silent portal
disrupt undead		
touch of fatigue	
magehand
mending
message
open/close
arcane mark
prestidigitation


Level 3			Level 4				Level 5
-------			-------				-------
dispel magic		dimension door			cloudkill
fireball		lesser globe of invulnerability	teleport
haste			rainbow pattern			
invisibility sphere	shout				
protection from energy	
vampiric touch		

==============================================================================
GEAR	Total WT= 33 (+32.5) = 65.5
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
0	wooden holy symbol: Boccob
1	Robe of Useful items (4,500 gp)
	= 1	dagger
	= 1	mirror (a highly polished 2' x 4' steel mirror)
	= 1	bullseye lantern (filled and lit)
	= 1	10' pole
	= 2	50' hemp rope
	= 2	24' wooden ladders
	= 2	sacks
	= 1 	potion of cure serious wounds (heals 3d8+5 hp), value = 750 gp
	= 1	bag of 100 gp
	= 1	mule (with saddlebags)
	= 1	pair of wardogs (treat as riding dogs)
	= 1	iron door (up to 10' wide and 10' high and barred on one side,
		must be placed upright, attaches and hinges itself)
0	Headband of Concentration +1 (100 gp)
		- grant +1 competence bonus to Concentration checks
1	Bracers of Armor +2 (4,000 gp)
		- grant +2 armor bonus to AC
0	Ring of Protection +1 (2,000 gp)
		- grant +1 deflection bonus to AC
1	Boots of Elvenkind (2,500 gp)
		- grant +5 competence bonus to Move Silently checks
1	Cloak of Resistance +1 (1,000 gp)
		- grant +1 resistance bonus to all saving throws
2	"Dark Bolt", magic darkwood light crossbow +1 (2,375 gp)
2		- quiver & 20 cold iron bolts; remaining = 14
1		- quiver & 10 silver bolts
6	"Dark Fury", cold iron morningstar, masterwork = +1 hit (316 gp) 
3	"Dark Twilight", darkwood silver-tipped spear, masterwork = +1 hit (842 gp)
2	spell component pouch
3	Nuria's Spell Book
0	Pearl of Power (1,000 gp) 
		- recall one prepared 1st level spell/day 
0	Ring of Sustenance (2,500 gp)
		- continously provides wearer with life-sustaining nourishment
		- wearer only needs 2 hours sleep to gain benefit of 8 hours
		- if removed, takes a week before magic will function again
5	Rod of Seven Parts
		- major artifact; must assemble the 7 parts of the rod 
   		  to counteract the coming of a great evil
		- Rod #1 (4"); user can cast "cure light wounds" (heal 1d8+1 hp); 
		  command word "Cure One, Cure All"; 3/day
		- Rod #2 (5"); user can create "daylight" (23 rounds, caster level = 10th);
		  command word "To Light Today"; 1/day
		- Rod #3 (6"); "hold person" (23 rounds, caster level = 14th);  
		  command word "Freeze, freeze, freeze"; 1/day
DO NOT HAVE #4	- Rod #4 (7"); "greater invisibility" (23 rounds, caster level = 14th); 
		  command word "Gone for now"; 1/day 
		- Rod #1 + #2; user can "fly" (caster level = 8th);
		  command word "One, Two, Flee"; 1/day
		- Rod #1 + #2 + #3; "charm person" (23 rounds, caster level= 14th); 
		  command word "1,2,3, you and me"; 1/day
		- Rod #1 + #2 + #3 +#4; "charm monster" (23 rounds, caster level= 14th); 
		  command word "1,2,3,4, I am your friend forever more"; 1/day 
		- Any two Rod segments; bestows "tongues" on user, usable at will 
		- Any three Rod segments; acts as a light mace +1; gives +1 saves vs magic
		- Any four Rod segments; acts as a light mace +2; and, 
		  "protection from evil" (23 rounds, caster level = 14th); 
		  command word "see, hear, speak no evil"; 1/day
3	Infinite Scrollcase (2,800 gp) 
		- can hold 50 scrolls (holding 14)
		- when activated, desired scroll appears ready to be read or cast 
		- move action (like drawing weapon, so no attack of opportunity)
		- grant +4 competence bonus to concentration when casting defensive
		- 6 sheets of paper
		- 7 scrolls  [caster level = 1; disguise self; expeditious retreat;
			     mage armor; mage armor; magic weapon; magic weapon;
			     mount; (25 gp each) ]
		- 1 scroll  [caster level = 3; knock; (150 gp each) ]
1	potion belt (masterwork = 10 vials)
		- vial of black ink
		- vial of red ink
		- vial of blue ink
		- vial of yellow ink
		- potion of cure light wounds [heal 1d8+1 hp] (50 gp each); x2
		- potion of remove paralysis [caster level 3] (300 gp each)
0.5	belt pouch
		- inkpen
		- magnifying glass (+2 appraise small & detailed: gems)
		- signal whistle
0.5	belt pouch
		- flint and steel
		- 10 candles
2	backpack
4		- waterskin (full)
4		- trail rations, 4 days
5		- bedroll
5		- climber's kit (+2 circumstance bonus to climb checks)
5		- gemcutting artisan's tools
0.5		- small steel mirror
1		- merchant's scale (+2 appraise by wt, e.g. precious metals)
3		- Arcane Book of Knowledge +2 (400 gp)
			- grant +2 competence bonus to Knowledge, arcanna checks
3		- bullseye lantern
			- enchanted with "continual flame"
			- hooked on outside of pack, but within reach to open/close


==============================================================================
TREASURE

cp = 			signet ring: same as arcane mark (5 gp)
sp = 			
gp = 9			
pp = 			

IN ROOM:
cp =			
sp = 			
gp =			
pp = 			

wt	items in room at Mages' Guild
--	----------------------------
	Books on Summoning Familiars (? gp)	
	Books on Arcane Magic (? gp)		owes PW 	 60 gp
3	club (0 gp)				
0.5	scroll organizer: 15 sheets (5 gp)

==============================================================================
SPECIAL NOTES:

"Smokey" 
grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 11, hp = 18, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 19 (touch AC = 14, flat footed AC = 16), base attack = +5, 
melee attack: bite = +7, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 10, WIS = 12, CHA = 2
FORT = +2, REF = +4, WILL = +12
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
  speak with master, speak with animals of its kind
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10 (b0), climb +12 (b4), hide +14 (b8), move silently +13 (b4.n7), 
  swim +10 (b2)


==============================================================================

At 12th level 
- Ultimate Magus 3 = Sorcerer (5/4) Wizard (11/10) 
- Get "silent spell" feat 
- Get CON +1 
- Skills = concentration+1; Magic Device +7 
- mirror image is 2nd level Sorcerer spell to select 
- acid splash is 0-level sorcerer spell to select
- Total GP expenditure = 6,500 gp (13,000 gp with nice to have) 
- Total GP selling = 5,100 gp 

Spellbook: 
- 5th level Spells 
	- Cone of Cold 
	- Permanency 
	  - dark vision, see invisibility, resistance on self =2,500 xp
	  - resistance on all other PC?  =2,500 xp
- Wants to purchase spells for spellbook (900 gp): 
	- darkvision, false life, see invisibility (300 gp each) 

Must Buy: 
Amulet of Health +1 (1,000 gp) 
- instead get a Girdle of Health +1 (?) 
Headband of Intellect and Concentration +2 (4,600 gp) 
- merge Headband of Intellect +2 (+ 4,000 gp) 
  with Headband of Concentration +2 (+ 600 gp) 

Nice to buy; 
- Bracers of Natural Armor +1 (2,000 gp) 
	- made from White Dragon Scales?
- Heward's Handy Haversack (2,000 gp) 
- Cloak of elvenkind (2,500 gp) 

Sell/Trade in: 
- Bracers of Armor +2 (4,000 gp) 
- Cloak of Protection +1 (1,000 gp) 
- Headband of Concentration +1 (100 gp)

Item Wish list: 
- improve "Dark Bolt" crossbow 
  = +6,000 gp for "bane, evil outsider"; or 
  = +16,000 gp for "holy"; or 
  = +30,000 gp for "bane, evil outsider" and "holy" 
- improve "Dark Fury" morningstar 
  = make magic +1, no light (+4,000 gp) 
- improve "Dark Twilight" spear 
  = make magic +1, sheds light: silver/black flame on spear tip (+2,000 gp) 
- get potions/oils of "Align Weapon: Good (oil)" (300 gp) 
  Cleric 2nd level, therefore duration = 3 minutes or 30 rounds. 
- gemcutting artisan's tools, masterwork; +2 craft, gemcutting (55 gp) 
- Buy focus for " Analyze Dwemor" even before can cast spell, since we can provide, 
  therefore saving when hiring another wizard to cast (1,500 gp) 

Wants to make following scrolls: total cost (1825 gp + 146 xp)
- scorching ray (3 rays); caster level 11 = 275 gp +22 xp
- fireball (10d6); caster level 10 = 375 gp + 30 xp
- vampiric touch (5d6;max=10d6); caster level 10 = 375 gp + 30 xp each
- invisibility sphere, protection from energy; 
  caster level 5 = 187.5 gp + 15 xp each
- cat's grace, knock, protection from arrows, web; 
  caster level 3; cost = 75 gp + 6 xp each
- shocking grasp (5d6)[x2]; caster level 5; cost = 62.5 gp + 5 xp each
Trade in a "mage armor" for an "erase" scroll

===========================================================================
Campaign notes:
---------------
- White Dragon that killed "Patch" is totally toast!
- Apparently she still needs to practice scribing scrolls as one of the four 
  that she created is cursed in some way 
  (knock x1, magic weapon x1, or mage armor x2)
- Remember to have scrolls identified for curse the next time the group 
  decides to identify items, if there is room left over in spell.