Nuria Darkfire - Level 10 - Chapter 14

Adventure Date: March 31, 2007
Last Updated: March 13, 2007

class:		Sorcerer/Wizard/Ultimate Magus	race:		human
level:		1/8/1 = 10			alignment:	chaotic good
xp:		45,000 - 54,999			deity:		Boccob
training for:	Ultimate Magus

size:	M	age:	20	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	Village of Torlorn, Greyhawk
Languages:	Common, Draconic, Elvish, Orcish, Abyssal, Celestial
		
====================================================================================
STR:	10	0	HP:   35		Speed:	30 ft (20 ft with backpack)
DEX:	16	+3	AC:   16/18/22/24 (mage armor, shield and/or cat's grace)				
CON:	10	0	= 10   + 2     + 0      + 3   + 0    + 0   + 0       + 1
INT:	20	+5	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14/14/14/16
CHA:	14	+2	AC flat-footed: 13/15/19/19	Initiative:	+7
							Base Attack:	+4
====================================================================================
		Total	= base	+Mod	+magic	+misc	     Note: +1 saves vs magic
Fortitude:	+5	= 2	0	+1	+2 (rat)
Reflex:		+6	= 2	+3	+1		
Will:		+10	= 10	-1	+1		

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear 		+5	1d8-1	x3		20 ft	P	two handed weapon
- darkwood, MW  (+8 thrown)						
- silver, MW

morningstar	+5	1d8	x2		-	B/P	
- cold iron, MW

light crossbow	+8	1d8+1	19-20/x2	80 ft	P	cold iron bolts
- darkwood, MW		1d8					silver bolts
- magic +1

light mace +1	+5	1d6+1	x2		-	B	Rod of Seven Parts


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 9 hrs
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 3 min
		note: stops magic missile

Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks
      since they are both "force" effects.
====================================================================================
SKILLS: Total = 28+58+8	   max = 13/6	Ability	Mod	Ranks	Misc
+5	appraise*			INT	+5		
+7	- appraise-metal/tiny items*	INT	+5		+2 (scale or lens)
+9	- appraise-gems*		INT	+5		+4 (craft/lens)
	balance*			DEX	+3		
+7	bluff*				CHA	+2	5	(4+1cc skill points)
+2	climb*				STR	+0		+2 (kit)
+14	concentration*			CON	+0	13	+1 (headband)
+10	craft, gemcutting		INT	+5	5
	craft*	 			INT	+5		
+10	decipher script			INT	+5	5	
+4	diplomacy*			CHA	+2		+2 (bluff)
No	disable device			INT			
+4	disguise*			CHA	+2		+2 (bluff)
	escape artist*			DEX	+3		
	forgery*			INT	+5		
	gather information*		CHA	+2		
No	handle animal			CHA			
	heal*				WIS	-1		
+9	hide*				DEX	+3	6cc	
+4	intimidate*			CHA	+2		+2 (bluff)	
	jump*				STR	+0		
+14	knowledge, arcana		INT	+5	7	+2 (book)
+10	knowledge, architecture/engineerINT	+5	5	
+6	knowledge, history		INT	+5	1	
+6	knowledge, local		INT	+5	1	
+6	knowledge, nobility/royalty	INT	+5	1
+1	listen*				WIS	-1		+2 (rat)
+14	move silently*			DEX	+3	6cc	+5 (boots)
No	open lock			DEX			
	perform				CHA			
No	profession			WIS		
	ride*				DEX	+3	
+9/+11 search*				INT	+5	4cc	   (+2 secret doors)
	sense motive*			WIS	-1	
No	sleight of hand			DEX			+2 (bluff)
+20	spellcraft			INT	+5	13	+2 (arcana)
+1	spot*				WIS	-1		+2 (rat)
	survival*			WIS	-1		
	swim*				STR	+0		
No	tumble				DEX			
+7/+11	use magic device		CHA	+2	5	   (+4 scrolls)
	use rope*			DEX	+3		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons

Fortify Spell (metamagic)
- each +1 spell level added to spell grants a +2 to
  caster level for penetrating spell resistance

Improved Initiative: +4 initiative

Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +1 hp
- +1 AC insight bonus

Scribe Scroll

Signature Spell: can convert prepared spells and spontaneously cast
- magic missile

Spell Mastery: do not need spellbook to memorize following spells
- magic missile
- knock
- dispel magic
- fireball

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

Arcane Spell Power: +1 to caster level for all arcane spells

Spellcasting: 
 - Sorcerer	+1 caster level, new spells per day and spells known.
 - Wizard	+0 caster level, new spells per day and new spells. 

=============================================================================
ROD SPELLS
1: 	charm person, cure light wounds, cure light wounds, cure light wounds
   	protection from evil (#4)
3: 	daylight, fly, hold person, tongues (always on)
4:	charm monster (#4), greater invisibility (#4)

One-shot magic item spells
1: 	disguise self, expeditious retreat, cure light wounds,  
	cure light wounds, mage armor, mage armor, magic weapon, 
	magic weapon, mount
2:	knock
3:	cure serious wounds

SORCERER SPELLS  (CL = 3, choose spells as CL = 2)
0: 9  1: 5   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 12	arcane mark, dancing lights, detect magic, disrupt undead, 
	mage hand, prestidigitation, read magic
1: 13	shield, sleep

WIZARD SPELLS	(CL = 9, choose spells as CL = 8)
0: 4  1: 6   2: 4  3: 4  4: 3  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 15	mending, message, open/close, silent portal
1: 16	disguise self, erase, featherfall, mage armor, mage armor, 
	shocking grasp
2: 17	cat's grace, knock, scorching ray, web
3: 18	dispel magic, fireball, haste, invisibility sphere
4: 19	dimension door, lesser globe of invulnerability, rainbow pattern

Note: Pearl of Power allows Nuria to recall one prepared 1st level spell/day

WIZARD SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		comprehend languages		cat's grace	
acid splash		disguise self			knock
detect poison		erase				levitate
detect magic		expeditious retreat		protection from arrows
read magic		feather fall			scorching ray
daze			identify			web
dancing lights		mage armor
flare			magic missile
Horizikaul's cough	magic weapon
light			mount
ray of frost		shocking grasp
ghost sound
silent portal
disrupt undead		
touch of fatigue	
magehand
mending
message
open/close
arcane mark
prestidigitation


Level 3			Level 4
-------			-------
dispel magic		dimension door
fireball		globe of invulnerability, lesser
haste			rainbow pattern
invisibility sphere	shout
protection from energy	
vampiric touch		

==============================================================================
GEAR	Total WT= 31 (+32) = 63
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
0	wooden holy symbol: Boccob
1	Robe of Useful items (4,500 gp)
0	Headband of Concentration +1 (100 gp)
		- grant +1 competence bonus to Concentration checks
1	Bracers of Armor +2 (4,000 gp)
		- grant +2 armor bonus to AC
1	Boots of Elvenkind (2,500 gp)
		- grant +5 competence bonus to Move Silently checks
1	Cloak of Resistance +1 (1,000 gp)
		- grant +1 resistance bonus to all saving throws
2	"Dark Bolt", magic darkwood light crossbow +1 (2,375 gp)
2		- quiver & 20 cold iron bolts
1		- quiver & 10 silver bolts
6	"Dark Fury", cold iron morningstar, masterwork = +1 hit (316 gp) 
3	"Dark Twilight", darkwood silver-tipped spear, masterwork = +1 hit (842 gp)
2	spell component pouch
3	Nuria's Spell Book
0	Pearl of Power (1,000 gp) 
		- recall one prepared 1st level spell/day 
0	Lens of Speed Reading (1,000 gp)
		- user can read a book in one-quarter the normal time
0	Ring of Sustenance (2,500 gp)
		- continously provides wearer with life-sustaining nourishment
		- wearer only needs 2 hours sleep to gain benefit of 8 hours
		- if removed, takes a week before magic will function again
5	Rod of Seven Parts
		- major artifact; must assemble the 7 parts of the rod 
   		  to counteract the coming of a great evil
		- Rod #1 (4"); user can cast "cure light wounds" (heal 1d8+1 hp); 
		  command word "Cure One, Cure All"; 3/day
		- Rod #2 (5"); user can create "daylight" (23 rounds, caster level = 10th);
		  command word "To Light Today"; 1/day
		- Rod #3 (6"); "hold person" (23 rounds, caster level = 14th);  
		  command word "Freeze, freeze, freeze"; 1/day
DO NOT HAVE #4	- Rod #4 (7"); "greater invisibility" (23 rounds, caster level = 14th); 
		  command word "Gone for now"; 1/day 
		- Rod #1 + #2; user can "fly" (caster level = 8th);
		  command word "One, Two, Flee"; 1/day
		- Rod #1 + #2 + #3; "charm person" (23 rounds, caster level= 14th); 
		  command word "1,2,3, you and me"; 1/day
		- Rod #1 + #2 + #3 +#4; "charm monster" (23 rounds, caster level= 14th); 
		  command word "1,2,3,4, I am your friend forever more"; 1/day 
		- Any two Rod segments; bestows "tongues" on user, usable at will
		- Any three Rod segments; acts as a light mace +1; gives +1 saves vs magic
		- Any four Rod segments; acts as a light mace +2; and, 
		  "protection from evil" (23 rounds, caster level = 14th); 
		  command word "see, hear, speak no evil"; 1/day
0.5	Case of Scroll Holding (? gp) 
		- can hold 50 scrolls
		- can request a scroll and have it appear in hand as a move action
		  that does not provoke an attack of opportunity
0			- 1 scroll  (disguise self; caster level = 1)
0			- 1 scroll  (expeditious retreat; caster level = 1)
0			- 1 scroll  (knock; caster level = 3)
0			- 2 scrolls (mage armor; caster level = 1)
0			- 2 scrolls (magic weapon; caster level = 1)
0			- 1 scroll  (mount, caster level = 1)
0			- 6 sheets of paper
1	potion belt (masterwork = 10 vials)
0		- vial of black ink
0		- vial of red ink
0		- vial of blue ink
0		- vial of yellow ink
0		- potion of cure light wounds (heal 1d8+1 hp); x2
0.5	belt pouch
0		- inkpen
0		- magnifying glass (+2 appraise small & detailed: gems)
0		- signal whistle
0.5		- small steel mirror
0.5	belt pouch
0		- flint and steel
0		- 10 candles
2	backpack
4		- waterskin (full)
4		- trail rations, 4 days
5		- bedroll
5		- climber's kit (+2 circumstance bonus to climb checks)
5		- gemcutting artisan's tools
1		- merchant's scale (+2 appraise by wt, e.g. precious metals)
3		- Arcane Book of Knowledge +2 (400 gp)
			- grant +2 competence bonus to Knowledge, arcanna checks
3		- bullseye lantern
			- enchanted with "continual flame"
			- hooked on outside of pack, but within reach to open/close

On "Patch" light horse: total load = 252.5 lbs (medium load = 40 ft base speed)
WT	Items
---	-----
125	Nuria
63	Nuria's Gear
1	bit and bridle (owned by Mages' Guild)
25	riding saddle (owned by Mages' Guild)
8	saddle bags
16	trail rations, 16 days
8	waterskin (full), x2
2	quiver & 20 bolts
0.5	quiver & 5 cold iron bolts (10 sp)
4	flask of oil (1 pint each); x4
==============================================================================
TREASURE

cp = 			signet ring: same as arcane mark (5 gp)
sp = 			
gp = 9			
pp = 			

IN ROOM:
cp =			
sp = 			
gp =			
pp = 			

wt	items in room at Mages' Guild
--	----------------------------
	Books on Summoning Familiars (? gp)	
	Books on Arcane Magic (? gp)		owes PW 	 60 gp
3	club (0 gp)				
0.5	scroll organizer: 15 sheets (5 gp)

==============================================================================
SPECIAL NOTES:

"Smokey" 
grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 10, hp = 17, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 19 (touch AC = 14, flat footed AC = 16), base attack = +3, 
melee attack: bite = +5, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 10, WIS = 12, CHA = 2
FORT = +2, REF = +4, WILL = +11
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
  speak with master, speak with animals of its kind
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10 (b0), climb +12 (b4), hide +14 (b8), move silently +12 (b4.n6), 
  swim +10 (b2)


"Patch" 
light horse: large animal, Alignment: neutral
HD = 3d8+6, hp = 19, initiative = +1, speed = 60 ft (40ft w. medium load)
AC = 13 (touch AC = 10, flat footed AC = 12), base attack = +2, grapple = +8 
melee attack: hoof = -2, damage = 1d4+1, full attack = 2 hooves, damage = 1d4+1 each,
space/reach = 10 ft/ 5 ft, light horse cannot attack while bearing a rider.
STR = 14, DEX = 13, CON = 15, INT = 2, WIS = 12, CHA = 6
FORT = +5, REF = +4, WILL = +2
Abilities: low-light vision, scent
Feats: Endurance, Run
Skills: Listen +4, Spot +4
Carrying Capacity: light load = 150 lbs, medium = 300 lbs, heavy = 450 lbs
Note: "Patch" is the light riding horse assigned to Nuria by the Mages' Guild from 
      their stables whenever she requires transport outside the city of Greyhawk.

Robe of Useful Items
	= 1	dagger
	= 1	mirror (a highly polished 2' x 4' steel mirror)
	= 1	bullseye lantern (filled and lit)
	= 1	10' pole
	= 2	50' hemp rope
	= 2	24' wooden ladders
	= 2	sacks
	= 1 	potion of cure serious wounds (heals 3d8+5 hp), value = 750 gp
	= 1	bag of 100 gp
	= 1	mule (with saddlebags)
	= 1	pair of wardogs (treat as riding dogs)
	= 1	iron door (up to 10' wide and 10' high and barred on one side,
		must be placed upright, attaches and hinges itself)

==============================================================================
Wants to buy/get:
- improve "Dark Bolt"
  = +6,000 gp for "bane, evil outsider"; or 
  = +16,000 gp for "holy"; or 
  = +30,000 gp for "bane, evil outsider" and "holy"
- improve "Dark Fury" 
  = make magic +1, no light (+4,000 gp)
- improve "Dark Twilight" 
  = make magic +1, sheds light: silver/black flame on spear tip (+2,000 gp)
- get "Heward's Handy Haversack" (2,000 gp)
- get "Ring of Protection +1" (2,000 gp)
- get "Amulet of Natural Armor +1" (2,000 gp)
- get "Amulet of Health +2/+4/+6" (4,000 gp / 16,000 gp / 36,000 gp)
- get "Headband of Intellect +2/+4/+6" (4,000 gp / 16,000 gp / 36,000 gp)
- get "Silent metamagic rod (lesser/normal)" (3,000 gp / 11,000 gp)
- get potions/oils of "Align Weapon: Good (oil)" (300 gp)
  Cleric 2nd level, therefore duration = 3 minutes or 30 rounds. 
- gemcutting artisan's tools, masterwork; +2 craft, gemcutting (55 gp)


Wants to make following scrolls: total cost (1425 gp + 114 xp)
- fireball, vampiric touch; caster level 7 = 262.5 gp +21 xp each
- scorching ray; caster level 7; cost 175 gp +14 xp
- invisibility sphere, protection from energy; 
  caster level 5 = 187.5 gp +15 xp each
- cat's grace, knock, protection from arrows; 
  caster level 3; cost = 75 gp + 6 xp each
- shocking grasp (x2); caster level 5; cost = 62.5 gp + 5 xp each


Campaign notes:
---------------
- Apparently she still needs to practice scribing scrolls 
  as one of the four that she created is cursed in some way 
  (knock x1, magic weapon x1, or mage armor x2)
- Remember to have scrolls identified for curse the 
  next time the group decides to identify items, if there
  is room left over in spell.
- Wants to purchase spells for spellbook:
  false life, darkvision, see invisibility (300 gp each)
- Wants to make permanent on self:
  darkvision, see invisibility, resistance
- spontaneously cast fireballs?
- get silent spell feat?