Adventure Date: September 8, 2006
Last Updated: August 28, 2006
class: Sorcerer/Wizard race: human level: 1/5 alignment: chaotic good xp: 15,000 - 20,999 deity: Boccob size: M age: 19 gender: female height: 5'2" eyes: green hair: red skin: white weight: 125 lbs Campaign: Nuria Darkfire Home Region: Languages: Common, Draconic, Elvish, Orcish, Abyssal ==================================================================================== STR: 10 0 HP: 21 Speed: 30 ft (20 ft with backpack) DEX: 16 +3 AC: 14 (mage armor or shield = 18; mage armor+shield = 22) CON: 10 0 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 1 INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 14 CHA: 14 +2 AC flat-footed: 11 Initiative: +7 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 1 0 +2 (rat) Reflex: +4 = 1 +3 Will: +5 = 6 -1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spear +3 1d8 x3 20 ft P darkwood, MW (+6 thrown) morningstar +2 1d8 x2 - B/P cold iron light crossbow +6 1d8+1 19-20/x2 80 ft P cold iron bolts - darkwood, MW 1d8 silver bolts - magic +1 Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 5 hrs Shield spell shield +4 n/a n/a n/a n/a n/a dur = 1 min note: stops magic missile Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks since they are both "force" effects. ==================================================================================== SKILLS: Total = 28+35 max = 9/4 Ability Mod Ranks Misc appraise* INT +4 balance* DEX +3 +6 bluff* CHA +2 4 climb* STR +0 +9 concentration* CON +0 9 craft*, INT +4 +7 decipher script INT +4 3 diplomacy* CHA +2 disable device INT disguise* CHA +2 escape artist* DEX +3 forgery* INT +4 gather information* CHA +2 handle animal CHA heal* WIS -1 +7 hide* DEX +3 4cc intimidate* CHA +2 jump* STR +0 +10 knowledge, arcana INT +4 6 +9 knowledge, architecture/engineerINT +4 5 +5 knowledge, history INT +4 1 +5 knowledge, local INT +4 1 +5 knowledge, nobility/royalty INT +4 1 +1 listen* WIS -1 +2 (rat) +7 move silently* DEX +3 4cc open lock DEX perform CHA profession WIS ride* DEX +3 +8(+10) search* INT +4 4cc (+2 w. secret doors) sense motive* WIS -1 sleight of hand DEX +15 spellcraft INT +4 9 +2 (arcana) +1 spot* WIS -1 +2 (rat) survival* WIS -1 swim* STR +0 tumble DEX use magic device CHA (+2 w. scrolls) use rope* DEX +3 ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: simple weapons Improved Initiative: +4 initiative Magical Training: Sorcerer - know: +2 0-level spells - cast: +3 0-level spells Mind over Body - IQ = +4 hp - +1 hp per metamagic feat = +0 hp - +1 AC insight bonus Scribe Scroll Signature Spell: can convert prepared spells and spontaneously cast - magic missile Spell Mastery: do not need spellbook to memorize following spells - magic missile - knock - dispel magic - fireball Summon Familiar: rat "Smokey" see stats below - fortitude save bonus = +2 - Alertness (listen = +2 skill, spot = +2 skill) ============================================================================= SORCERER SPELLS 0: 8 1: 4 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 12 arcane mark, dancing lights, detect magic, disrupt undead, prestidigitation, read magic 1: 13 shield, sleep WIZARD SPELLS 0: 4 1: 4 2: 3 3: 2 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 mage hand, mending, open/close, resistance 1: 15 erase, featherfall, mage armor, shocking grasp 2: 16 cat's grace, scorching ray, scorching ray 3: 17 dispel magic, fireball WIZARD SPELLBOOK: Level 0 Level 1 Level 2 -------- -------- ---------- resistance comprehend languages cat's grace acid splash disguise self knock detect poison erase levitate detect magic expeditious retreat protection from arrows read magic feather fall scorching ray daze identify web dancing lights mage armor flare magic missile light magic weapon ray of frost mount ghost sound shocking grasp disrupt undead touch of fatigue magehand mending message open/close arcane mark prestidigitation Level 3 ------- dispel magic fireball invisibility sphere vampiric touch ============================================================================== GEAR Total WT= 28 (+21) = 49 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 1 Robe of Useful items (7,000 gp) 0 wooden holy symbol: Boccob 2 "Darkbolt", a magic light darkwood crossbow +1 (2,375 gp) 2 quiver & 20 cold iron bolts 1 quiver & 10 silver bolts 3 "Darkseeker", darkwood spear, masterwork = +1 hit (362 gp) 6 morningstar, cold iron 2 spell component pouch 3 Nuria's Spell Book 0 Ring of Sustenance (2,500 gp) - continously provides wearer with life-sustaining nourishment - wearer only needs 2 hours sleep to gain benefit of 8 hours - if removed, takes a week before magic will function again 0 Lens of Speed Reading (1,000 gp) - user can read a book in one-quarter the normal time 5 Rod #1 of Seven Parts - major artifact; command word "Cure One, Cure All" - must assemble the 7 parts of the rod to counteract the coming of a great evil - user can cast cure light wounds (heal 1d8+1 hp); 3/day 0.5 scroll organizer (15 sheets) 0 - 6 sheets of paper 0 - 2 scrolls (knock; caster level = 3) 0 - 2 scrolls (mage armor; caster level = 1) 0 - 2 scrolls (magic weapon; caster level = 1) 0 - 2 scrolls (shield, caster level = 1) 0 - 1 scroll (disguise self; caster level = 1) 1 potion belt (masterwork = 10 vials) 0 - vial of black ink 0 - vial of red ink 0 - vial of blue ink 0 - vial of yellow ink 0 - potion of cure light wounds (heal 1d8+1 hp); x4 0.5 belt pouch 0 - inkpen 0 - signal whistle 0.5 - small steel mirror 0.5 belt pouch 0 - flint and steel 0 - 10 candles 2 backpack 4 - waterskin (full) 10 - trail rations, 10 days 5 - bedroll On "Patch" light horse: total load = 230 lbs (medium load = 40 ft base speed) WT Items --- ----- 125 Nuria 50 Nuria's Gear 1 bit and bridle (owned by Mages' Guild) 25 riding saddle (owned by Mages' Guild) 8 saddle bags 11 trail rations, 11 days 8 waterskin (full), x2 2 quiver & 20 bolts ============================================================================== TREASURE cp = 1 signet ring: same as arcane mark (5 gp) sp = 4 gp = 46 pp = IN ROOM: cp = sp = gp = pp = wt items in room at Mages' Guild -- ---------------------------- Books on Summoning Familiars (? gp) Books on Arcane Magic (? gp) 3 club (0 gp) 0.5 quiver & 5 cold iron bolts (10 sp) ============================================================================== SPECIAL NOTES: "Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good HD = 6, hp = 10, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 17 (touch AC = 14, flat footed AC = 15), base attack = +2, melee attack: bite = +6, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 2, DEX = 15, CON = 10, INT = 8, WIS = 12, CHA = 2 FORT = +2, REF = +4, WILL = +7 Abilities: - low-light vision, scent, weapon finesse, improved evasion (half or no damage with reflex saves) share spells (if within 5 ft), deliver touch attacks speak with master Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Fortitude +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10, climb +12, hide +14, move silently +10, swim +10 "Patch" light horse: large animal, Alignment: neutral HD = 3d8+6, hp = 19, initiative = +1, speed = 60 ft (40ft w. medium load) AC = 13 (touch AC = 10, flat footed AC = 12), base attack = +2, grapple = +8 melee attack: hoof = -2, damage = 1d4+1, full attack = 2 hooves, damage = 1d4+1 each, space/reach = 10 ft/ 5 ft, light horse cannot attack while bearing a rider. STR = 14, DEX = 13, CON = 15, INT = 2, WIS = 12, CHA = 6 FORT = +5, REF = +4, WILL = +2 Abilities: low-light vision, scent Feats: Endurance, Run Skills: Listen +4, Spot +4 Carrying Capacity: light load = 150 lbs, medium = 300 lbs, heavy = 450 lbs Note: "Patch" is the light riding horse assigned to Nuria by the Mages' Guild from their stables whenever she requires transport outside the city of Greyhawk. Robe of Useful Items = 1 dagger = 1 mirror (a highly polished 2' x 4' steel mirror) = 1 10' pole = 2 50' hemp rope = 2 24' wooden ladders = 2 sacks = 2 bullseye lanterns (filled and lit) = 3 potions of cure serious wounds (heals 3d8+5 hp), 750 gp each = 2 silver coffers (6" by 6" by 1'), 500 gp each = 1 bag of 100 gp = 1 mule (with saddlebags) = 1 pair of wardogs (treat as riding dogs) = 1 iron door (up to 10' wide and 10' high and barred on one side, must be placed upright, attaches and hinges itself) ============================================================================== Wants to buy/get: - make crossbow "holy" and "bane, evil outsider" = +3 hit & +4d6 vs demons = +6,000 gp for "bane"; or = +16,000 gp for "holy"; or = +30,000 gp for "bane" and "holy" - get "Darkbane" masterwork cold iron morningstar (316 gp) = make magic +1, no light (+4,000 gp) - get "Darkcrescent" masterwork silver sickle (326 gp) = make magic +1, sheds light (+2,000 gp) - get "Heward's Handy Haversack" (2,000 gp) - get "Cloak of Resistance +1" (1,000 gp) - get "Pearl of Power" (1,000 gp) - get "Amulet of Natural Armor +1" (2,000 gp) - get "Ring of Protection +1" (2,000 gp) - get "Headband of Intellect +2" (4,000 gp) Wants to make following scrolls: total cost (1125 gp) - vampiric touch; caster level 6 = 225 gp +18 xp each - fireball, invisibilty sphere; caster level 5 = 187.5 gp +15 xp each - levitate, protection from arrows, scorching ray (x2), web; caster level 3; cost = 75 gp + 6 xp each - comprehend languages, mount; caster level 1; cost = 12.5 gp +1 xp each - shocking grasp (x2); caster level 5; cost = 62.5 gp + 5 xp each Campaign notes: --------------- - Apparently she still needs to practice scribing scrolls as one of the seven that she created is cursed in some way (knock x2, shield x2, mage armor x2 or magic weapon x1)