Nuria Darkfire - Level 6 - Chapter 9

Adventure Date: September 8, 2006
Last Updated: August 28, 2006

class:		Sorcerer/Wizard			race:		human
level:		1/5				alignment:	chaotic good
xp:		15,000 - 20,999			deity:		Boccob

size:	M	age:	19	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	
Languages:	Common, Draconic, Elvish, Orcish, Abyssal
		
====================================================================================
STR:	10	0	HP:   21		Speed:	30 ft (20 ft with backpack)
DEX:	16	+3	AC:   14 (mage armor or shield = 18; mage armor+shield = 22)				
CON:	10	0	= 10   + 0     + 0      + 3   + 0    + 0   + 0       + 1
INT:	19	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14
CHA:	14	+2	AC flat-footed: 11		Initiative:	+7
							Base Attack:	+2
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 1	0		+2 (rat)
Reflex:		+4	= 1	+3			
Will:		+5	= 6	-1			

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear		+3	1d8	x3		20 ft	P	darkwood, MW
	       (+6 thrown)						

morningstar	+2	1d8	x2		-	B/P	cold iron

light crossbow	+6	1d8+1	19-20/x2	80 ft	P	cold iron bolts
- darkwood, MW		1d8					silver bolts
- magic +1

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 5 hrs
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 1 min
		note: stops magic missile

Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks
      since they are both "force" effects.
====================================================================================
SKILLS: Total = 28+35	max = 9/4	Ability	Mod	Ranks	Misc
	appraise*			INT	+4	
	balance*			DEX	+3		
+6	bluff*				CHA	+2	4	
	climb*				STR	+0		
+9	concentration*			CON	+0	9	
	craft*, 			INT	+4		
+7	decipher script			INT	+4	3	
	diplomacy*			CHA	+2		
	disable device			INT			
	disguise*			CHA	+2		
	escape artist*			DEX	+3		
	forgery*			INT	+4		
	gather information*		CHA	+2		
	handle animal			CHA			
	heal*				WIS	-1		
+7	hide*				DEX	+3	4cc	
	intimidate*			CHA	+2			
	jump*				STR	+0		
+10	knowledge, arcana		INT	+4	6	
+9	knowledge, architecture/engineerINT	+4	5	
+5	knowledge, history		INT	+4	1	
+5	knowledge, local		INT	+4	1	
+5	knowledge, nobility/royalty	INT	+4	1
+1	listen*				WIS	-1		+2 (rat)
+7	move silently*			DEX	+3	4cc
	open lock			DEX			
	perform				CHA			
	profession			WIS		
	ride*				DEX	+3	
+8(+10)	search*				INT	+4	4cc	   (+2 w. secret doors)
	sense motive*			WIS	-1	
	sleight of hand			DEX			
+15	spellcraft			INT	+4	9	+2 (arcana)
+1	spot*				WIS	-1		+2 (rat)
	survival*			WIS	-1		
	swim*				STR	+0		
	tumble				DEX			
	use magic device		CHA			   (+2 w. scrolls)
	use rope*			DEX	+3		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons

Improved Initiative: +4 initiative

Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +0 hp
- +1 AC insight bonus

Scribe Scroll

Signature Spell: can convert prepared spells and spontaneously cast
- magic missile

Spell Mastery: do not need spellbook to memorize following spells
- magic missile
- knock
- dispel magic
- fireball

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

=============================================================================
SORCERER SPELLS  
0: 8  1: 4   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 12	arcane mark, dancing lights, detect magic, disrupt undead, 
	prestidigitation, read magic
1: 13	shield, sleep

WIZARD SPELLS
0: 4  1: 4   2: 3  3: 2  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

   DC
0: 14	mage hand, mending, open/close, resistance
1: 15	erase, featherfall, mage armor, shocking grasp
2: 16	cat's grace, scorching ray, scorching ray
3: 17	dispel magic, fireball

WIZARD SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		comprehend languages		cat's grace	
acid splash		disguise self			knock
detect poison		erase				levitate
detect magic		expeditious retreat		protection from arrows
read magic		feather fall			scorching ray
daze			identify			web
dancing lights		mage armor
flare			magic missile
light			magic weapon
ray of frost		mount
ghost sound		shocking grasp
disrupt undead		
touch of fatigue	
magehand
mending
message
open/close
arcane mark
prestidigitation

Level 3
-------
dispel magic
fireball
invisibility sphere
vampiric touch

==============================================================================
GEAR	Total WT= 28 (+21) = 49
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
1	Robe of Useful items (7,000 gp)
0	wooden holy symbol: Boccob
2	"Darkbolt", a magic light darkwood crossbow +1 (2,375 gp)
2	quiver & 20 cold iron bolts
1	quiver & 10 silver bolts
3	"Darkseeker", darkwood spear, masterwork = +1 hit (362 gp)
6	morningstar, cold iron
2	spell component pouch
3	Nuria's Spell Book
0	Ring of Sustenance (2,500 gp)
		- continously provides wearer with life-sustaining nourishment
		- wearer only needs 2 hours sleep to gain benefit of 8 hours
		- if removed, takes a week before magic will function again
0	Lens of Speed Reading (1,000 gp)
		- user can read a book in one-quarter the normal time
5	Rod #1 of Seven Parts
		- major artifact; command word "Cure One, Cure All" 
		- must assemble the 7 parts of the rod to counteract 
		  the coming of a great evil
		- user can cast cure light wounds (heal 1d8+1 hp); 3/day
0.5	scroll organizer (15 sheets)
0		- 6 sheets of paper
0		- 2 scrolls (knock; caster level = 3)
0		- 2 scrolls (mage armor; caster level = 1)
0		- 2 scrolls (magic weapon; caster level = 1)
0		- 2 scrolls (shield, caster level = 1)
0		- 1 scroll  (disguise self; caster level = 1)
1	potion belt (masterwork = 10 vials)
0		- vial of black ink
0		- vial of red ink
0		- vial of blue ink
0		- vial of yellow ink
0		- potion of cure light wounds (heal 1d8+1 hp); x4
0.5	belt pouch
0		- inkpen
0		- signal whistle
0.5		- small steel mirror
0.5	belt pouch
0		- flint and steel
0		- 10 candles
2	backpack
4		- waterskin (full)
10		- trail rations, 10 days
5		- bedroll


On "Patch" light horse: total load = 230 lbs (medium load = 40 ft base speed)
WT	Items
---	-----
125	Nuria
50	Nuria's Gear
1	bit and bridle (owned by Mages' Guild)
25	riding saddle (owned by Mages' Guild)
8	saddle bags
11	trail rations, 11 days
8	waterskin (full), x2
2	quiver & 20 bolts

==============================================================================
TREASURE

cp = 1			signet ring: same as arcane mark (5 gp)
sp = 4			
gp = 46			
pp = 			

IN ROOM:
cp =			
sp = 			
gp =			
pp = 			

wt	items in room at Mages' Guild
--	----------------------------
	Books on Summoning Familiars (? gp)
	Books on Arcane Magic (? gp)
3	club (0 gp)
0.5	quiver & 5 cold iron bolts (10 sp)

==============================================================================
SPECIAL NOTES:

"Smokey" 
grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 6, hp = 10, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 17 (touch AC = 14, flat footed AC = 15), base attack = +2, 
melee attack: bite = +6, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 8, WIS = 12, CHA = 2
FORT = +2, REF = +4, WILL = +7
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
  speak with master
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10, climb +12, hide +14, move silently +10, swim +10


"Patch" 
light horse: large animal, Alignment: neutral
HD = 3d8+6, hp = 19, initiative = +1, speed = 60 ft (40ft w. medium load)
AC = 13 (touch AC = 10, flat footed AC = 12), base attack = +2, grapple = +8 
melee attack: hoof = -2, damage = 1d4+1, full attack = 2 hooves, damage = 1d4+1 each,
space/reach = 10 ft/ 5 ft, light horse cannot attack while bearing a rider.
STR = 14, DEX = 13, CON = 15, INT = 2, WIS = 12, CHA = 6
FORT = +5, REF = +4, WILL = +2
Abilities: low-light vision, scent
Feats: Endurance, Run
Skills: Listen +4, Spot +4
Carrying Capacity: light load = 150 lbs, medium = 300 lbs, heavy = 450 lbs
Note: "Patch" is the light riding horse assigned to Nuria by the Mages' Guild from 
      their stables whenever she requires transport outside the city of Greyhawk.

Robe of Useful Items
	= 1	dagger
	= 1	mirror (a highly polished 2' x 4' steel mirror)
	= 1	10' pole
	= 2	50' hemp rope
	= 2	24' wooden ladders
	= 2	sacks
	= 2	bullseye lanterns (filled and lit)
	= 3 	potions of cure serious wounds (heals 3d8+5 hp), 750 gp each
	= 2	silver coffers (6" by 6" by 1'), 500 gp each
	= 1	bag of 100 gp
	= 1	mule (with saddlebags)
	= 1	pair of wardogs (treat as riding dogs)
	= 1	iron door (up to 10' wide and 10' high and barred on one side,
		must be placed upright, attaches and hinges itself)

==============================================================================
Wants to buy/get:
- make crossbow "holy" and "bane, evil outsider" = +3 hit & +4d6 vs demons
  = +6,000 gp for "bane"; or 
  = +16,000 gp for "holy"; or 
  = +30,000 gp for "bane" and "holy"
- get "Darkbane" masterwork cold iron morningstar (316 gp) 
  = make magic +1, no light (+4,000 gp)
- get "Darkcrescent" masterwork silver sickle (326 gp) 
  = make magic +1, sheds light (+2,000 gp)
- get "Heward's Handy Haversack" (2,000 gp)
- get "Cloak of Resistance +1" (1,000 gp)
- get "Pearl of Power" (1,000 gp)
- get "Amulet of Natural Armor +1" (2,000 gp)
- get "Ring of Protection +1" (2,000 gp)
- get "Headband of Intellect +2" (4,000 gp)


Wants to make following scrolls: total cost (1125 gp)
- vampiric touch; caster level 6 = 225 gp +18 xp each
- fireball, invisibilty sphere; caster level 5 = 187.5 gp +15 xp each
- levitate, protection from arrows, scorching ray (x2), web; 
  caster level 3; cost = 75 gp + 6 xp each
- comprehend languages, mount; caster level 1; cost = 12.5 gp +1 xp each
- shocking grasp (x2); caster level 5; cost = 62.5 gp + 5 xp each

Campaign notes:
---------------
- Apparently she still needs to practice scribing scrolls as one of the seven
that she created is cursed in some way (knock x2, shield x2, mage armor x2
or magic weapon x1)