Nuria Darkfire - Level 5 - Chapter 6

Adventure Date: May 26, 2006
Last Updated: May 11, 2006

class:		Sorcerer/Wizard			race:		human
level:		1/4				alignment:	chaotic good
xp:		10,000 - 14,999			deity:		Boccob

size:	M	age:	19	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	
Languages:	Common, Draconic, Elvish, Orcish, Abyssal
		
====================================================================================
STR:	10	0	HP:   19		Speed:	30 ft (20 ft with backpack)
DEX:	16	+3	AC:   14 (mage armor or shield = 18; mage armor+shield = 22)				
CON:	10	0	= 10   + 0     + 0      + 3   + 0    + 0   + 0       + 1
INT:	19	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14
CHA:	14	+2	AC flat-footed: 11		Initiative:	+7
							Base Attack:	+2
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 1	0		+2 (rat)
Reflex:		+4	= 1	+3			
Will:		+5	= 6	-1			

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear		+3	1d8	x3		20 ft	P	darkwood, MW
	       (+6 thrown)						
morningstar	+2	1d8	x2		-	B/P	cold iron
light crossbow	+6	1d8	19-20/x2	80 ft	P	cold iron bolts
(darkwood, MW)		1d8-1					silver bolts


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 4 hrs
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 1 min
		note: stops magic missile

Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks
      since they are both "force" effects.
====================================================================================
SKILLS: Total = 28+28	max = 8/4	Ability	Mod	Ranks	Misc
	appraise*			INT	+4	
	balance*			DEX	+3		
+6	bluff*				CHA	+2	4	
	climb*				STR	+0		
+8	concentration*			CON	+0	8	
	craft*, 			INT	+4		
+6	decipher script			INT	+4	2	
	diplomacy*			CHA	+2		
	disable device			INT			
	disguise*			CHA	+2		
	escape artist*			DEX	+3		
	forgery*			INT	+4		
	gather information*		CHA	+2		
	handle animal			CHA			
	heal*				WIS	-1		
+7	hide*				DEX	+3	4cc	
	intimidate*			CHA	+2			
	jump*				STR	+0		
+10	knowledge, arcana		INT	+4	6	
+9	knowledge, architecture/engineerINT	+4	5	
+5	knowledge, history		INT	+4	1	
+5	knowledge, local		INT	+4	1	
+5	knowledge, nobility/royalty	INT	+4	1
+1	listen*				WIS	-1		+2 (rat)
+7	move silently*			DEX	+3	4cc
	open lock			DEX			
	perform				CHA			
	profession			WIS		
	ride*				DEX	+3	
+6 (+8)	search*				INT	+4	2cc	   (+2 w. secret doors)
	sense motive*			WIS	-1	
	sleight of hand			DEX			
+14	spellcraft			INT	+4	8	+2 (arcana)
+1	spot*				WIS	-1		+2 (rat)
	survival*			WIS	-1		
	swim*				STR	+0		
	tumble				DEX			
	use magic device		CHA			   (+2 w. scrolls)
	use rope*			DEX	+3		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons


Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +0 hp
- +1 AC insight bonus

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

Scribe Scroll

Improved Initiative: +4 initiative

=============================================================================
SORCERER SPELLS  
0: 8  1: 4   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	arcane mark, dancing lights, detect magic, disrupt undead, 
	prestidigitation, read magic
1:	shield, sleep

WIZARD SPELLS
0: 4  1: 4   2: 3  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	mage hand, message, open/close, resistance
1:	mage armor, magic missile, shocking grasp, shocking grasp
2:	cat's grace, scorching ray, scorching ray

WIZARD SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		comprehend languages		cat's grace	
acid splash		disguise self			knock
detect poison		erase				protection from arrows
detect magic		identify			scorching ray
read magic		mage armor
daze			magic missile
dancing lights		magic weapon
flare			mount
light			shocking grasp
ray of frost		
ghost sound		
disrupt undead		
touch of fatigue	
magehand
mending
message
open/close
arcane mark
prestidigitation



==============================================================================
GEAR	Total WT= 27 (+21) = 48
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
0	wooden holy symbol: Boccob
3	darkwood spear (masterwork = +1 hit)
2	"Darkbane", a light darkwood crossbow (masterwork = +1 hit)
2	quiver & 20 cold iron bolts
1	quiver & 10 silver bolts
6	morningstar, cold iron
2	spell component pouch
3	Nuria's Spell Book
0	Ring of Sustenance
		- continously provides wearer with life-sustaining nourishment
		- wearer only needs 2 hours sleep to gain benefit of 8 hours
		- if removed, takes a week before magic will function again
0	Lens of Speed Reading
		- user can read a book in one-quarter the normal time
5	Rod #1 of Seven Parts
		- major artifact; 
		- must assemble the 7 parts of the rod to counteract 
		  the coming of a great evil
		- user can cast cure light wounds; 3/day
0.5	scroll organizer (15 sheets)
0		- 6 sheets of paper
0		- 2 scrolls (knock; caster level = 3)
0		- 2 scrolls (mage armor; caster level = 1)
0		- 2 scrolls (magic weapon; caster level = 1)
0		- 2 scrolls (shield, caster level = 1)
0		- 1 scroll (shocking grasp; caster level = 1)
1	potion belt (masterwork = 10 vials)
0		- vial of black ink
0		- vial of red ink
0		- vial of blue ink
0		- vial of yellow ink
0		- potion of cure light wounds
0.5	belt pouch
0		- inkpen
0		- signal whistle
0.5		- small steel mirror
0.5	belt pouch
0		- flint and steel
0		- 10 candles
2	backpack
4		- waterskin (full)
10		- trail rations, 10 days
5		- bedroll


On "Patch" light horse: total load = 230 lbs (medium load = 40 ft base speed)
WT	Items
---	-----
125	Nuria
50	Nuria's Gear
1	bit and bridle (owned by Mages' Guild)
25	riding saddle (owned by Mages' Guild)
8	saddle bags
11	trail rations, 11 days
8	waterskin (full), x2
2	quiver & 20 bolts

==============================================================================
TREASURE

cp = 			signet ring: same as arcane mark (5 gp)
sp = 4			
gp = 26			
pp = 			

IN ROOM:
cp =			
sp = 			
gp =			
pp = 			

wt	items in room at Mages' Guild
--	----------------------------
	Books on Summoning Familiars (? gp)
	Books on Arcane Magic (? gp)
0.5	scroll case (1 gp)
6	spear, cold iron tip (4 gp)
4	light crossbow (35 gp)
3	club (0 gp)
0.6	quiver & 6 cold iron bolts (12 sp)

==============================================================================
SPECIAL NOTES:

"Smokey" 
grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 5, hp = 9, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 17 (touch AC = 14, flat footed AC = 15), base attack = +2, 
melee attack: bite = +6, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 8, WIS = 12, CHA = 2
FORT = +2, REF = +4, WILL = +7
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
  speak with master
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10, climb +12, hide +14, move silently +10, swim +10


"Patch" 
light horse: large animal, Alignment: neutral
HD = 3d8+6, hp = 19, initiative = +1, speed = 60 ft (40ft w. medium load)
AC = 13 (touch AC = 10, flat footed AC = 12), base attack = +2, grapple = +8 
melee attack: hoof = -2, damage = 1d4+1, full attack = 2 hooves, damage = 1d4+1 each,
space/reach = 10 ft/ 5 ft, light horse cannot attack while bearing a rider.
STR = 14, DEX = 13, CON = 15, INT = 2, WIS = 12, CHA = 6
FORT = +5, REF = +4, WILL = +2
Abilities: low-light vision, scent
Feats: Endurance, Run
Skills: Listen +4, Spot +4
Carrying Capacity: light load = 150 lbs, medium = 300 lbs, heavy = 450 lbs
Note: "Patch" is the light riding horse assigned to Nuria by the Mages' Guild from 
      their stables whenever she requires transport outside the city of Greyhawk.

==============================================================================
Wants to buy:
- item with "continual flame" = 110 gp
- wants to make crossbow "magic", "holy" and "bane, evil outsider"

Wants to make following scrolls:
- protection from arrows; caster level 3; cost = 75 gp + 6xp
- comprehend languages, erase; caster level 1; cost = 12.5 gp +1 xp 

Campaign notes:
---------------
Inflicted with "mummy rot", Agronna cast "remove curse", but will ask for a
"remove disease" to be on the safe side. Also lost 4 points of strength, so 
will also need some "restoration" spells cast.
- Mummy corpses still need to be searched.
- Apparently she still needs to practice scribing scrolls as one of the seven
that she created is cursed in some way (knock x2, shield x2, mage armor x2
or magic weapon x1)