Adventure Date: May 26, 2006
Last Updated: May 11, 2006
class: Sorcerer/Wizard race: human level: 1/4 alignment: chaotic good xp: 10,000 - 14,999 deity: Boccob size: M age: 19 gender: female height: 5'2" eyes: green hair: red skin: white weight: 125 lbs Campaign: Nuria Darkfire Home Region: Languages: Common, Draconic, Elvish, Orcish, Abyssal ==================================================================================== STR: 10 0 HP: 19 Speed: 30 ft (20 ft with backpack) DEX: 16 +3 AC: 14 (mage armor or shield = 18; mage armor+shield = 22) CON: 10 0 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 1 INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 14 CHA: 14 +2 AC flat-footed: 11 Initiative: +7 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 1 0 +2 (rat) Reflex: +4 = 1 +3 Will: +5 = 6 -1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spear +3 1d8 x3 20 ft P darkwood, MW (+6 thrown) morningstar +2 1d8 x2 - B/P cold iron light crossbow +6 1d8 19-20/x2 80 ft P cold iron bolts (darkwood, MW) 1d8-1 silver bolts Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 4 hrs Shield spell shield +4 n/a n/a n/a n/a n/a dur = 1 min note: stops magic missile Note: Mage Armor & Shield will provide AC bonus against incorporeal touch attacks since they are both "force" effects. ==================================================================================== SKILLS: Total = 28+28 max = 8/4 Ability Mod Ranks Misc appraise* INT +4 balance* DEX +3 +6 bluff* CHA +2 4 climb* STR +0 +8 concentration* CON +0 8 craft*, INT +4 +6 decipher script INT +4 2 diplomacy* CHA +2 disable device INT disguise* CHA +2 escape artist* DEX +3 forgery* INT +4 gather information* CHA +2 handle animal CHA heal* WIS -1 +7 hide* DEX +3 4cc intimidate* CHA +2 jump* STR +0 +10 knowledge, arcana INT +4 6 +9 knowledge, architecture/engineerINT +4 5 +5 knowledge, history INT +4 1 +5 knowledge, local INT +4 1 +5 knowledge, nobility/royalty INT +4 1 +1 listen* WIS -1 +2 (rat) +7 move silently* DEX +3 4cc open lock DEX perform CHA profession WIS ride* DEX +3 +6 (+8) search* INT +4 2cc (+2 w. secret doors) sense motive* WIS -1 sleight of hand DEX +14 spellcraft INT +4 8 +2 (arcana) +1 spot* WIS -1 +2 (rat) survival* WIS -1 swim* STR +0 tumble DEX use magic device CHA (+2 w. scrolls) use rope* DEX +3 ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: simple weapons Magical Training: Sorcerer - know: +2 0-level spells - cast: +3 0-level spells Mind over Body - IQ = +4 hp - +1 hp per metamagic feat = +0 hp - +1 AC insight bonus Summon Familiar: rat "Smokey" see stats below - fortitude save bonus = +2 - Alertness (listen = +2 skill, spot = +2 skill) Scribe Scroll Improved Initiative: +4 initiative ============================================================================= SORCERER SPELLS 0: 8 1: 4 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: arcane mark, dancing lights, detect magic, disrupt undead, prestidigitation, read magic 1: shield, sleep WIZARD SPELLS 0: 4 1: 4 2: 3 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: mage hand, message, open/close, resistance 1: mage armor, magic missile, shocking grasp, shocking grasp 2: cat's grace, scorching ray, scorching ray WIZARD SPELLBOOK: Level 0 Level 1 Level 2 -------- -------- ---------- resistance comprehend languages cat's grace acid splash disguise self knock detect poison erase protection from arrows detect magic identify scorching ray read magic mage armor daze magic missile dancing lights magic weapon flare mount light shocking grasp ray of frost ghost sound disrupt undead touch of fatigue magehand mending message open/close arcane mark prestidigitation ============================================================================== GEAR Total WT= 27 (+21) = 48 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 traveler's outfit 0 wooden holy symbol: Boccob 3 darkwood spear (masterwork = +1 hit) 2 "Darkbane", a light darkwood crossbow (masterwork = +1 hit) 2 quiver & 20 cold iron bolts 1 quiver & 10 silver bolts 6 morningstar, cold iron 2 spell component pouch 3 Nuria's Spell Book 0 Ring of Sustenance - continously provides wearer with life-sustaining nourishment - wearer only needs 2 hours sleep to gain benefit of 8 hours - if removed, takes a week before magic will function again 0 Lens of Speed Reading - user can read a book in one-quarter the normal time 5 Rod #1 of Seven Parts - major artifact; - must assemble the 7 parts of the rod to counteract the coming of a great evil - user can cast cure light wounds; 3/day 0.5 scroll organizer (15 sheets) 0 - 6 sheets of paper 0 - 2 scrolls (knock; caster level = 3) 0 - 2 scrolls (mage armor; caster level = 1) 0 - 2 scrolls (magic weapon; caster level = 1) 0 - 2 scrolls (shield, caster level = 1) 0 - 1 scroll (shocking grasp; caster level = 1) 1 potion belt (masterwork = 10 vials) 0 - vial of black ink 0 - vial of red ink 0 - vial of blue ink 0 - vial of yellow ink 0 - potion of cure light wounds 0.5 belt pouch 0 - inkpen 0 - signal whistle 0.5 - small steel mirror 0.5 belt pouch 0 - flint and steel 0 - 10 candles 2 backpack 4 - waterskin (full) 10 - trail rations, 10 days 5 - bedroll On "Patch" light horse: total load = 230 lbs (medium load = 40 ft base speed) WT Items --- ----- 125 Nuria 50 Nuria's Gear 1 bit and bridle (owned by Mages' Guild) 25 riding saddle (owned by Mages' Guild) 8 saddle bags 11 trail rations, 11 days 8 waterskin (full), x2 2 quiver & 20 bolts ============================================================================== TREASURE cp = signet ring: same as arcane mark (5 gp) sp = 4 gp = 26 pp = IN ROOM: cp = sp = gp = pp = wt items in room at Mages' Guild -- ---------------------------- Books on Summoning Familiars (? gp) Books on Arcane Magic (? gp) 0.5 scroll case (1 gp) 6 spear, cold iron tip (4 gp) 4 light crossbow (35 gp) 3 club (0 gp) 0.6 quiver & 6 cold iron bolts (12 sp) ============================================================================== SPECIAL NOTES: "Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good HD = 5, hp = 9, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft) AC = 17 (touch AC = 14, flat footed AC = 15), base attack = +2, melee attack: bite = +6, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, STR = 2, DEX = 15, CON = 10, INT = 8, WIS = 12, CHA = 2 FORT = +2, REF = +4, WILL = +7 Abilities: - low-light vision, scent, weapon finesse, improved evasion (half or no damage with reflex saves) share spells (if within 5 ft), deliver touch attacks speak with master Bestow: - Alertness (if within arm's reach) - Empathic Link (if within 1 mile) - Fortitude +2 (if within 1 mile) Skills: same as Nuria (use her ranks as base); and - balance +10, climb +12, hide +14, move silently +10, swim +10 "Patch" light horse: large animal, Alignment: neutral HD = 3d8+6, hp = 19, initiative = +1, speed = 60 ft (40ft w. medium load) AC = 13 (touch AC = 10, flat footed AC = 12), base attack = +2, grapple = +8 melee attack: hoof = -2, damage = 1d4+1, full attack = 2 hooves, damage = 1d4+1 each, space/reach = 10 ft/ 5 ft, light horse cannot attack while bearing a rider. STR = 14, DEX = 13, CON = 15, INT = 2, WIS = 12, CHA = 6 FORT = +5, REF = +4, WILL = +2 Abilities: low-light vision, scent Feats: Endurance, Run Skills: Listen +4, Spot +4 Carrying Capacity: light load = 150 lbs, medium = 300 lbs, heavy = 450 lbs Note: "Patch" is the light riding horse assigned to Nuria by the Mages' Guild from their stables whenever she requires transport outside the city of Greyhawk. ============================================================================== Wants to buy: - item with "continual flame" = 110 gp - wants to make crossbow "magic", "holy" and "bane, evil outsider" Wants to make following scrolls: - protection from arrows; caster level 3; cost = 75 gp + 6xp - comprehend languages, erase; caster level 1; cost = 12.5 gp +1 xp Campaign notes: --------------- Inflicted with "mummy rot", Agronna cast "remove curse", but will ask for a "remove disease" to be on the safe side. Also lost 4 points of strength, so will also need some "restoration" spells cast. - Mummy corpses still need to be searched. - Apparently she still needs to practice scribing scrolls as one of the seven that she created is cursed in some way (knock x2, shield x2, mage armor x2 or magic weapon x1)