Nuria Darkfire - Level 4 - Chapter 4

Adventure Date: April 14, 2006
Last Updated: April 6, 2006

class:		Sorcerer/Wizard			race:		human
level:		1/3				alignment:	chaotic good
xp:		6000				deity:		Boccob

size:	M	age:	19	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	
Languages:	Common, Draconic, Elvish, Orcish, Abyssal
		
====================================================================================
STR:	10	0	HP: 	17		Speed:	30 ft (20 ft with backpack)
DEX:	16	+3	AC:	14				
CON:	10	0	= 10   + 0     + 0      + 3   + 0    + 0   + 0       + 1
INT:	19	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14
CHA:	14	+2	AC flat-footed: 11		Initiative:	+7
							Base Attack:	+1
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 1	0		+2 (rat)
Reflex:		+4	= 1	+3			
Will:		+4	= 5	-1			

====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear		+1	1d8	x3		20 ft	P	cold iron tip
		(+4 thrown)						
club		+1	1d6	x2		10 ft	B	wood
		(+4 thrown)
light crossbow	+4	1d8	19-20/x2	80 ft	P	normal bolts
			1d8-1					silver bolts

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 3 hrs
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 1 min
		note: stops magic missile

====================================================================================
SKILLS: Total = 28+21	max = 7		Ability	Mod	Ranks	Misc
	appraise*			INT	+4	
	balance*			DEX	+3		
+6	bluff*				CHA	+2	4	
	climb*				STR	+0		
+7	concentration*			CON	+0	7	
	craft*, 			INT	+4		
+5	decipher script			INT	+4	1	
	diplomacy*			CHA	+2		
	disable device			INT			
	disguise*			CHA	+2		
	escape artist*			DEX	+3		
	forgery*			INT	+4		
	gather information*		CHA	+2		
	handle animal			CHA			
	heal*				WIS	-1		
+6	hide*				DEX	+3	3cc	
	intimidate*			CHA	+2			
	jump*				STR	+0		
+10	knowledge, arcana		INT	+4	6	
+9	knowledge, architecture/engineerINT	+4	5	
+5	knowledge, history		INT	+4	1	
+5	knowledge, local		INT	+4	1	
+5	knowledge, nobility/royalty	INT	+4	1
+2	listen*				WIS	-1		+3 (rat/earring)
+6	move silently*			DEX	+3	3cc
	open lock			DEX			
	perform				CHA			
	profession			WIS		
	ride*				DEX	+3	
+6 (+8)	search*				INT	+4	2cc	   (+2 w. secret doors)
	sense motive*			WIS	-1	
	sleight of hand			DEX			
+13	spellcraft			INT	+4	7	+2 (arcana)
+1	spot*				WIS	-1		+2 (rat)
	survival*			WIS	-1		
	swim*				STR	+0		
	tumble				DEX			
	use magic device		CHA			   (+2 w. scrolls)
	use rope*			DEX	+3		

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons


Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat = +0 hp
- +1 AC insight bonus

Summon Familiar: rat "Smokey" see stats below
- fortitude save bonus = +2
- Alertness (listen = +2 skill, spot = +2 skill)

Scribe Scroll

Improved Initiative: +4 initiative

=============================================================================
SORCERER SPELLS  
0: 8  1: 4   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	arcane mark, dancing lights, detect magic, disrupt undead, 
	prestidigitation, read magic
1:	shield, sleep

WIZARD SPELLS
0: 4  1: 3   2: 2  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	acid splash, mage hand, message, ray of frost
1:	diguise self, mage armor, mount
2:	knock, scorching ray

WIZARD SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		comprehend languages		knock	
acid splash		disguise self			scorching ray
detect poison		erase			
detect magic		identify			
read magic		mage armor
daze			magic missile
dancing lights		magic weapon
flare			mount
light			shocking grasp
ray of frost		
ghost sound		
disrupt undead		
touch of fatigue	
magehand
mending
message
open/close
arcane mark
prestidigitation



==============================================================================
GEAR	Total WT= 30 (+17) = 47
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
6	spear, cold iron tip
4	light crossbow
2	quiver & 20 bolts
1	quiver & 10 silver bolts
3	club
2	spell component pouch
3	Nuria's Spell Book 
0	Trumpet Earring (magic: grants +1 to Listen skill checks)
0.5	scroll organizer (15 sheets)
0		- 10 sheets of paper
0		- 1 sheet with "lightning bolt" symbols: use with bluff skill
0		- scroll (mage armor; caster level = 1)
0		- scroll (magic weapon; caster level = 1)
0		- scroll (shocking grasp; caster level = 1)
1	potion belt (masterwork = 10 vials)
0		- vial of black ink
0		- vial of red ink
0		- vial of blue ink
0		- vial of yellow ink
0.5	belt pouch
0.5		- small steel mirror
0		- inkpen
0		- wooden holy symbol
0		- signal whistle
1		- trail ration, 1 day
0.5	belt pouch
0		- flint and steel
0		- 10 candles
4	waterskin (full)
2	backpack
10		- trail rations, 10 day
5		- bedroll


On "Patch" light horse: total load = 224 lbs (medium load = 40 ft base speed)
WT	Items
---	-----
125	Nuria
47	Nuria's Gear
1	bit and bridle (owned by Mages' Guild)
25	riding saddle (owned by Mages' Guild)
8	saddle bags
10	trail rations, 10 days
8	waterskin (full), x2

==============================================================================
TREASURE
cp = 			signet ring: same as arcane mark (5 gp)
sp = 4			
gp = 			
pp = 			

IN ROOM:
cp =			Books on familiars
sp = 			scroll case
gp =
pp = 

Note: owes 177 gp to group fund

==============================================================================
SPECIAL NOTES:

"Smokey" grey rat familiar: tiny animal (magical beast), Alignment: chaotic good
HD = 4, hp = 8, initiative = +2, speed = 15 ft (climb = 15 ft, swim = 15 ft)
AC = 16 (touch AC = 14, flat footed AC = 14), base attack = +1, 
melee attack: bite = +5, damage = 1d3-4, space/reach = 2.5 ft/ 0 ft, 
STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 2
FORT = +2, REF = +4, WILL = +6
Abilities:
- low-light vision, scent, weapon finesse, 
  improved evasion (half or no damage with reflex saves)
  share spells (if within 5 ft), deliver touch attacks
Bestow:
- Alertness (if within arm's reach)
- Empathic Link (if within 1 mile)
- Fortitude +2 (if within 1 mile)
Skills: same as Nuria (use her ranks as base); and
- balance +10, climb +12, hide +14, move silently +10, swim +10


"Patch" light horse: large animal, Alignment: neutral
HD = 3d8+6, hp = 19, initiative = +1, speed = 60 ft (40ft w. medium load)
AC = 13 (touch AC = 10, flat footed AC = 12), base attack = +2, grapple = +8 
melee attack: hoof = -2, damage = 1d4+1, full attack = 2 hooves, damage = 1d4+1 each,
space/reach = 10 ft/ 5 ft, light horse cannot attack while bearing a rider.
STR = 14, DEX = 13, CON = 15, INT = 2, WIS = 12, CHA = 6
FORT = +5, REF = +4, WILL = +2
Abilities: low-light vision, scent
Feats: Endurance, Run
Skills: Listen +4, Spot +4
Carrying Capacity: light load = 150 lbs, medium = 300 lbs, heavy = 450 lbs
Note: "Patch" is the light riding horse assigned to Nuria by the Mages' Guild from 
      their stables whenever she requires transport outside the city of Greyhawk.