Nuria Darkfire - Level 2 - Chapter 2

Adventure Date: February 10, 2006
Last Updated: January 18, 2006

class:		Sorcerer/Wizard			race:		human
level:		1/1				alignment:	chaotic good
xp:		1000				deity:		Boccob

size:	M	age:	19	gender:	female	height:	5'2"	
eyes:	green	hair:	red 	skin:	white	weight:	125 lbs

Campaign: 	Nuria Darkfire
Home Region: 	
Languages:	Common, Draconic, Elvish, Orcish, Abyssal
		
====================================================================================
STR:	10	0	HP: 	11			Speed:	30 ft 
DEX:	16	+3	AC:	14				
CON:	10	0	= 10   + 0     + 0      + 3   + 0    + 0   + 0       + 1
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	14
CHA:	14	+2	AC flat-footed: 11		Initiative:	+3
							Base Attack:	+0
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+0	= 0	0		
Reflex:		+3	= 0	+3			
Will:		+3	= 4	-1			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear		+0	1d8	x3		20 ft	P	cold iron tip
		(+3 thrown)						
club		+0	1d6	x2		10 ft	B	wood
		(+3 thrown)
light crossbow	+3	1d8	19-20/x2	80 ft	P	normal bolts
			1d8-1					silver bolts

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	spell = 1 hr
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 1 min
		note: stops magic missile

====================================================================================
SKILLS: Total = 28+7	max = 5		Ability	Mod	Ranks	Misc
	appraise*			INT		
	balance*			DEX			
+6	bluff*				CHA	+2	4	
	climb*				STR			
+5	concentration*			CON	+0	5	
	craft*, 			INT			
+5	decipher script			INT	+4	1	
	diplomacy*			CHA			
	disable device			INT			
	disguise*			CHA			
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
	handle animal			CHA			
	heal*				WIS			
+5	hide*				DEX	+3	2cc	
	intimidate*			CHA				
	jump*				STR			
+9	knowledge, arcana		INT	+4	5	
+5	knowledge, architecture/engineerINT	+4	1	
+5	knowledge, local		INT	+4	1	
+5	knowledge, nobility/royalty	INT	+4	1
	listen*				WIS	
+5	move silently*			DEX	+3	2cc
	open lock			DEX			
	perform				CHA			
	profession			WIS		
	ride*				DEX		
+6	search*				INT	+4	2cc	
	sense motive*			WIS		
	sleight of hand			DEX			
+11	spellcraft			INT	+4	5	+2 (arcana)
	spot*				WIS	
	survival*			WIS			
	swim*				STR			
	tumble				DEX			
	use magic device		CHA			   (+2 w. scrolls)
	use rope*			DEX			

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	simple weapons


Magical Training: Sorcerer
- know: +2 0-level spells
- cast: +3 0-level spells

Mind over Body
- IQ = +4 hp
- +1 hp per metamagic feat
- +1 AC insight bonus

Summon Familiar: TBD
Scribe Scroll


=============================================================================
SORCERER SPELLS  
0: 8  1: 4   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	arcane mark, dancing lights, detect magic, disrupt undead, 
	prestidigitation, read magic
1:	shield, sleep

WIZARD SPELLS
0: 3  1: 2   2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0

0:	acid splash, mage hand, ray of frost
1:	mage armor, magic missile

WIZARD SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		comprehend languages			
acid splash		erase
detect poison		identify			
detect magic		mage armor			
read magic		magic missile
daze			mount
dancing lights		shocking grasp
flare			
light			
ray of frost		
ghost sound		
disrupt undead		
touch of fatigue	
magehand
mending
message
open/close
arcane mark
prestidigitation



==============================================================================
GEAR	Total WT= 33
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	traveler's outfit
6	spear, cold iron tip
4	light crossbow
1	quiver & 10 bolts
0.5	quiver &  5 silver bolts
3	club
2	spell component pouch
0.5	belt pouch
0		- inkpen
0		- vial of black ink
0		- flint and steel
0		- wooden holy symbol
0.5		- small steel mirror
0		- signal whistle
0.5	scroll case
0		- 10 sheets of paper
4	waterskin (full)
2	backpack
3		- spellbook
4		- trail rations, 1 days
5		- bedroll
0		- 10 candles

==============================================================================
TREASURE
cp = 			signet ring: same as arcane mark (5 gp)
sp = 19			
gp = 			
pp = 			

IN ROOM:
cp =
sp = 
gp =
pp = 

==============================================================================
SPECIAL NOTES: