Name

Adventure Date: March 26, 2022
Last Updated: April 11, 2023

Campaign: 	The Lost Mine - Chapter 1
class:		barbaian			species:	dwarf		
level:		1				alignment:	
xp:		0				deity:		
Background: 					Home Region: 	

size: medium	age:	20	gender:	female	height:	5'6"	
eyes: blue	hair:	blue	skin:	white	weight:	130 lbs
				
Languages:	common, dwarven

			hp =			HD: 
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STR:	10	+0	HP: 	10	Healing HD:	1d8	 inspiration = 
DEX:	10	+0	AC:	10				
CON:	10	+0	= 10    + 0      + 0   + 1    	+ 0 
INT:	10	+0	  armor + shield + dex + magic 	+ misc
WIS:	10	+0	AC other: 10
CHA:	10	+0					Initiative:	+0.10
			Speed:	30 ft			Proficiency:	+2

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SAVES		Total	= base	+prof	+magic	+misc
STR:		+0	= +0	+0	
DEX:		+0	= +0	+0	
CON:		+0	= +0	+0	
INT:		+0	= +0	+0	
WIS:		+0	= +0	+0	
CHA:		+0	= +0	+0	

- You have advantage on saving throws against poison, 
  and you have resistance against poison damage.


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Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----

light crossbow		+4	1d8+1		piercing	80/320	ammunition, loading, two-handed


Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----


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TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+0	acrobatics	DEX	+0			
+0	animal handling	WIS	+0			
+0	arcana		INT	+0			
+0	athletics	STR	+0			
+0	deception	CHA	+0			
+0(+4)	history		INT	+0	(+2	+2 vs stone)		
+0	insight		WIS	+0			
+0	intimidation	CHA	+0			
+0	investigation	INT	+0			
+0	medicine	WIS	+0			
+0	nature		INT	+0				
+0	perception	WIS	+0					
+0	performance	CHA	+0			
+0	persuasion	CHA	+0				
+0	religion	INT	+0				
+0	sleight of hand	DEX	+0			
+0	stealth		DEX	+0				
+0	survival	WIS	+0			
	tool-

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SPECIAL ABILITIES / FEATS
Armor: 		none
Weapons:	none
Tools:		none

SPECIES: MOUNTAIN DWARF
Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dwarven Armor Training. 
- You have proficiency with light and medium armor.
- Your base walking speed is 25 feet. 
- Your speed is not reduced by wearing heavy armor.
Dwarven Resilience. 
- You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training. 
- You have proficiency with the battleaxe, handaxe, light hammer, and warhammer
Tool Proficiency. 
- You gain proficiency with the artisan's tools of your choice: 
  smith's tools, brewer's supplies, or mason's tools (smith's tools)
Stonecunning. 
- Whenever you make an Intelligence (History) check related to the origin of stonework,
  you are considered proficient in the History skill and add double your proficiency bonus 
  to the check, instead of your normal proficiency bonus.


BACKGROUND: 
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (goblin, orc)


CLASS: BARBARIAN
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, 
        Perception, and Survival (????, ?????)

Rage: = duration 1 minute, 2/long rest 
- On your turn, you can enter or end a rage as a bonus action.
- While raging, you gain the following benefits if you aren't wearing heavy armor:
	- You have advantage on Strength checks and Strength saving throws.
	- When you make a melee weapon attack using Strength, gain +2 damage bonus 
	- You have resistance to bludgeoning, piercing, and slashing damage.
-rage ends early if you are knocked unconscious or if your turn ends and you
 haven't attacked a hostile creature since your last turn or taken damage since then

Unarmored Defense:
- While you are not wearing any armor, your Armor Class equals 
  10 + your Dexterity modifier + your Constitution modifier. 
- You can use a shield and still gain this benefit. 


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SPELLS  spell casting ability	= TBD
	spell save DC		= 8 + TBD + Prof = 8 + 0 + 2 	= 10
	spell attack bonus	= TBD + Prof =  0 + 2		= +2
	total number of prepared spells	= class + TBD =  1 + 0 	= 1

0: cantrips = 0
- 

1: slots = 0	remaining = 0
- 

2: slots = 0	remaining = 0
3: slots = 0  	remaining = 0
4: slots = 0  	remaining = 0  
5: slots = 0  	remaining = 0  
6: slots = 0  	remaining = 0  
7: slots = 0  	remaining = 0  
8: slots = 0  	remaining = 0  
9: slots = 0  	remaining = 0


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GEAR	Total WT= 0 + 0 = 0 lbs
	load: STR x 15 = 150 lbs	push/drag/lift: STR x 30 = 300 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 3 = 4 (4)

WT	Item
---	---------------------

5 	light crossbow
1	crossbow bolts = x20


	explorer's pack (10 gp)
5	- backpack
7	- bedroll
1	- mess kit
20	- rations (days) = x10
1	- waterskin
1	- tinderbox
10	- torches = x10
10	- 50 ft hempen rope

	background equipment
	- 

1	pouch 
1	- coins 


==============================================================================
TREASURE		store credit = 0 gp
pp = 	 	
gp = 	 0		
sp = 	 	
cp = 	 			


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In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



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SPECIAL NOTES: