Adventure Date: March 26, 2022
Last Updated: April 11, 2023
Campaign: The Lost Mine - Chapter 01 class: Rogue species: high elf level: 1 alignment: xp: 0 deity: Background: Home Region: size: medium age: 20 gender: male height: 5'6" eyes: blue hair: blue skin: white weight: 130 lbs Languages: common, elvish hp = HD: ==================================================================================== STR: 10 +0 HP: 8 Healing HD: 1d8 inspiration = DEX: 10 +0 AC: 10 CON: 10 +0 = 10 + 0 + 0 + 0 + 0 INT: 10 +0 armor + shield + dex + magic + misc WIS: 10 +0 AC other: 10 CHA: 10 +0 Initiative: +0.10 Speed: 30 ft Proficiency: +2 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +0 = +0 +0 DEX: +0 = +0 +0 CON: +0 = +0 +0 INT: +0 = +0 +0 WIS: +0 = +0 +0 CHA: +0 = +0 +0 - advantage on saving throws against being charmed, and magic can't put to sleep. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +0 acrobatics DEX +0 +0 animal handling WIS +0 +0 arcana INT +0 +0 athletics STR +0 +0 deception CHA +0 +0 history INT +0 +0 insight WIS +0 +0 intimidation CHA +0 +0 investigation INT +0 +0 medicine WIS +0 +0 nature INT +0 +0 perception WIS +0 +2 (elf) +0 performance CHA +0 +0 persuasion CHA +0 +0 religion INT +0 +0 sleight of hand DEX +0 +0 stealth DEX +0 +0 survival WIS +0 tool-thieves'tools ============================================================================= SPECIAL ABILITIES / FEATS Armor: light armor Weapons: simple weapons, hand crossbows, rapiers, shortswords, longswords, and longbows Tools: Thieves' Tools SPECIES: HIGH ELF (DEX+2, INT+1) Darkvision. - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. - You have advantage on saving throws against being charmed, and magic can't put you to sleep. Keen Senses. - You have proficiency in the Perception skill. Trance. - Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. Languages. - You can speak, read, and write Common and Elvish. Elf Weapon Training. - You have proficiency with the longsword, shortsword, shortbow, and longbow. Cantrip. - You know one cantrip of your choice from the wizard spell list (Booming Blade). Intelligence is your spellcasting ability for it. Extra Language. - You can speak, read, and write one extra language of your choice BACKGROUND: Skill Proficiencies: CLASS: ROGUE Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth (Acrobatics, Athletics, Sleight of Hand, Stealth) Expertise: double proficiecy bonus for Perception and Stealth Sneak Attack: +1d6 ============================================================================= SPELLS spell casting ability = TBD spell save DC = 8 + TBD + Prof = 8 + 0 + 2 = 10 spell attack bonus = TBD + Prof = 0 + 2 = +2 total number of prepared spells = class + TBD = 1 + 0 = 1 0: cantrips = 0 - booming blade 1: slots = 0 remaining = 0 - 2: slots = 0 remaining = 0 3: slots = 0 remaining = 0 4: slots = 0 remaining = 0 5: slots = 0 remaining = 0 6: slots = 0 remaining = 0 7: slots = 0 remaining = 0 8: slots = 0 remaining = 0 9: slots = 0 remaining = 0 ============================================================================== GEAR Total WT= 0 + 0 = 0 lbs load: STR x 15 = 150 lbs push/drag/lift: STR x 30 = 300 lbs DM HOUSE RULE: Potions can be used as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0) WT Item --- --------------------- 5 light crossbow 1 crossbow bolts = x20 explorer's pack (10 gp) 5 - backpack 7 - bedroll 1 - mess kit 20 - rations (days) = x10 1 - waterskin 1 - tinderbox 10 - torches = x10 10 - 50 ft hempen rope background equipment - 1 pouch 1 - coins ============================================================================== TREASURE store credit = 0 gp pp = gp = 0 sp = cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: