Xenon Wilde

Adventure Date: March 26, 2022
Last Updated: April 11, 2023

Campaign: 	The Lost Mine - Chapter 01
class:		Rogue				species:	high elf		
level:		1				alignment:	
xp:		0				deity:		
Background: 					Home Region: 	

size: medium	age:	20	gender:	male	height:	5'6"	
eyes: blue	hair:	blue	skin:	white	weight:	130 lbs
				
Languages:	common, elvish

			hp =			HD: 
====================================================================================
STR:	10	+0	HP: 	8	Healing HD:	1d8	 inspiration = 
DEX:	10	+0	AC:	10				
CON:	10	+0	= 10    + 0      + 0   + 0    	+ 0 
INT:	10	+0	  armor + shield + dex + magic 	+ misc
WIS:	10	+0	AC other: 10
CHA:	10	+0					Initiative:	+0.10
			Speed:	30 ft			Proficiency:	+2

====================================================================================
SAVES		Total	= base	+prof	+magic	+misc
STR:		+0	= +0	+0	
DEX:		+0	= +0	+0	
CON:		+0	= +0	+0	
INT:		+0	= +0	+0	
WIS:		+0	= +0	+0	
CHA:		+0	= +0	+0	

- advantage on saving throws against being charmed, and magic can't put to sleep.


====================================================================================
Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----



Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----


====================================================================================
TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+0	acrobatics	DEX	+0			
+0	animal handling	WIS	+0			
+0	arcana		INT	+0			
+0	athletics	STR	+0			
+0	deception	CHA	+0			
+0	history		INT	+0			
+0	insight		WIS	+0			
+0	intimidation	CHA	+0			
+0	investigation	INT	+0			
+0	medicine	WIS	+0			
+0	nature		INT	+0				
+0	perception	WIS	+0	+2 (elf)				
+0	performance	CHA	+0			
+0	persuasion	CHA	+0				
+0	religion	INT	+0				
+0	sleight of hand	DEX	+0			
+0	stealth		DEX	+0				
+0	survival	WIS	+0			
	tool-thieves'tools

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light armor
Weapons:	simple weapons, hand crossbows, rapiers, shortswords, 
		longswords, and longbows
Tools:		Thieves' Tools


SPECIES: HIGH ELF (DEX+2, INT+1)
Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. 
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Keen Senses. 
- You have proficiency in the Perception skill.
Trance. 
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Languages. 
- You can speak, read, and write Common and Elvish.
Elf Weapon Training. 
- You have proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip. 
- You know one cantrip of your choice from the wizard spell list (Booming Blade). 
  Intelligence is your spellcasting ability for it.
Extra Language. 
- You can speak, read, and write one extra language of your choice


BACKGROUND: 
Skill Proficiencies: 


CLASS: ROGUE
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, 
	Investigation, Perception, Performance, Persuasion, Sleight of Hand, 
	and Stealth (Acrobatics, Athletics, Sleight of Hand, Stealth)
Expertise: double proficiecy bonus for Perception and Stealth
Sneak Attack: +1d6


=============================================================================
SPELLS  spell casting ability	= TBD
	spell save DC		= 8 + TBD + Prof = 8 + 0 + 2 	= 10
	spell attack bonus	= TBD + Prof =  0 + 2		= +2
	total number of prepared spells	= class + TBD =  1 + 0 	= 1

0: cantrips = 0
- booming blade

1: slots = 0	remaining = 0
- 

2: slots = 0	remaining = 0
3: slots = 0  	remaining = 0
4: slots = 0  	remaining = 0  
5: slots = 0  	remaining = 0  
6: slots = 0  	remaining = 0  
7: slots = 0  	remaining = 0  
8: slots = 0  	remaining = 0  
9: slots = 0  	remaining = 0


==============================================================================
GEAR	Total WT= 0 + 0 = 0 lbs
	load: STR x 15 = 150 lbs	push/drag/lift: STR x 30 = 300 lbs

DM HOUSE RULE: Potions can be used as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 (0)

WT	Item
---	---------------------

5 	light crossbow
1	crossbow bolts = x20


	explorer's pack (10 gp)
5	- backpack
7	- bedroll
1	- mess kit
20	- rations (days) = x10
1	- waterskin
1	- tinderbox
10	- torches = x10
10	- 50 ft hempen rope

	background equipment
	- 

1	pouch 
1	- coins 


==============================================================================
TREASURE		store credit = 0 gp
pp = 	 	
gp = 	 0		
sp = 	 	
cp = 	 			


=============================================================================
In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



==============================================================================
SPECIAL NOTES: