Pearl of the Moon

Adventure Date: November 18, 2023
Last Updated: November 17, 2023

Campaign: 	The Lost Mine - Chapter 23
class:		Cleric				species:	half-elf		
level:		6				alignment:	chaotic good
xp:		0				deity:		Selune
Background: 	acolyte				Home Region: 	

size: medium	age:	22	gender:	female	height:	5'4"	
eyes: blue	hair:	blue	skin:	white	weight:	130 lbs
				
Languages:	common, elvish, draconic, goblin, orc

			hp =	34		HD: 	 x5
====================================================================================
STR:	14/19	+2/+4	HP: 	52	Healing HD: d8+2 x6	 inspiration = 
DEX:	12	+1	AC:	21				
CON:	14	+2	= 18    + 2      + 0   + 1    	+ 0 
INT:	 8	-1	  armor + shield + dex + magic 	+ misc
WIS:	18	+4	AC other: 21
CHA:	12	+1					Initiative:	+3.12
			Speed:	30 ft			Proficiency:	+3

- passive perception = 22
- darkvision 120 ft, see invisibility and ethereal 120 ft

====================================================================================
SAVES		Total	= base	+prof	+magic	+misc
STR:		+5	= +4	+0	+1
DEX:		+2	= +1	+0	+1
CON:		+3	= +2	+0	+1
INT:		+0	= -1	+0	+1
WIS:		+8	= +4	+3	+1
CHA:		+5	= +1	+3	+1

- You have advantage on saving throws against being charmed, and magic can't put you to sleep.

====================================================================================
Attack			Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
Mace of the Moonmaiden	+8	1d6+4+1		bludgeon		Silver Mace +1, detect weres r=120 ft
Lightbringer		+8	1d6+4+1		bludgeon		Mace +1, +1d6 radiant damage vs undead


Spellcasting		Attack	Damage		Type		Range	Notes
------------		------	------		----		-----	-----
sacred flame		DC 17	2d8		radiant		60	action, DEX save
guiding bolt		+9	5d8		radiant		120	action
spiritual weapon 	+9	1d8+4		force		60	bonus action, mv=20
spirit guardian (c)	DC 17	3d8/turn	radiant		self-15	action, 1/2 MV, WIS save for half
cure wounds		na	1d8+4+3		healing		touch	action, heal self 3 hp
healing word		na	1d4+4+3		healing		60	bonus action, heal self 3 hp
mass healing word	na	1d4+4+5		healing		60	bonus action, 6 creatures, heal self 5 hp


====================================================================================
TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+1	acrobatics	DEX	+1			
+4	animal handling	WIS	+4			
-1	arcana		INT	-1			
+7	athletics	STR*	+4	+3		
+1	deception	CHA	+1			
-1	history		INT	-1			
+7	insight		WIS*	+4	+3		
+1	intimidation	CHA	+1			
-1	investigation	INT	-1			
+7	medicine	WIS*	+4	+3		
-1	nature		INT	-1				
+7	perception	WIS*	+4	+3	advantage (robe)			
+1	performance	CHA	+1			
+4	persuasion	CHA*	+1	+3			
+2	religion	INT*	-1	+3			
+1	sleight of hand	DEX	+1			
+1	stealth		DEX	+1		disadvantage (plate)/adv (boots)		
+4	survival	WIS	+4			
	tool-

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy, shields
Weapons:	simple
Tools:		none

HALF-ELF
Darkvision. 
- You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. 
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. 
- You gain proficiency in two skills of your choice. (athletics, perception)
Languages. 
- You can speak, read, and write Common, Elvish, and one extra language (draconic)


ACOLYTE
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (goblin, orc)


CLERIC
- Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion (Medicine, Persuasion)
Disciple of Life
- healing spells are more effective. Whenever you use a spell of 1st level or higher
  to restore hit points to a creature, the creature regains additional hit points 
  equal to 2 + the spell's level.
Channel Divinity: twice per short or long rest (+1 use per long rest = magic item) = 2+1 left
- Turn Undead (PH p59)
	- action, range 30 ft, undead = WIS save or turned for 1 minute or until takes damage
	- turned creature must spend its turns trying to move as far away from you as it can, 
	  and it can't willingly move to a space within 30 feet of you. 
	  It also can't take reactions. For its action, it can use only the Dash action
	  or try to escape from an effect that prevents it from moving. 
	  If there's nowhere to move, the creature can use the Dodge action.
- Preserve Life
	- action, heal hp = cleric level x5 = 6 x 5 = 30 hp. 
	- choose any creatures within 30 feet of you, and divide those hit points among them. 
	- can restore a creature to no more than half of its hit point maximum. 
Blessed Healer
	- healing spells cast on others heal you as well.
	- when you cast a spell of 1st level or higher that restores hit points to a creature
	  other than you, you regain hit points equal to 2 + the spell's level.


=============================================================================
SPELLS  spell casting ability	= WIS
	spell save DC		= 8 + WIS + Prof = 8+4+3 +2	= 17
	spell attack bonus	= WIS + Prof = 4+3 +2		= +9
	total number of prepared spells	= cleric + WIS = 6+4 	= 10
	+ domain spells = +2 @ level 1 = bless, cure wounds
	+ domain spells = +2 @ level 3 = lesser restoration, spiritual weapon
	+ domain spells = +2 @ level 5 = beacon of hope, revivify

0: cantrips
- guidance, light, sacred flame, thaumaturgy

1: slots = 4	remaining = 3
- bless (C), cure wounds, detect magic (C,R), guiding bolt, healing word

2: slots = 3	remaining = 2
- lesser restoration, protection from poison, silence (C,R), spiritual weapon, warding bond

3: slots = 3  	remaining = 1
- beacon of hope (C), daylight, dispel magic, mass healing word, revivify, spirit guardians (C)

4: slots = 0  
5: slots = 0  
6: slots = 0  
7: slots = 0  
8: slots = 0  
9: slots = 0


==============================================================================
GEAR	Total WT= 85 + 81 + 3 + 4 = 173 lbs
	load: STR x 15 = 285 lbs	push/drag/lift: STR x 30 = 570 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 3 = 4 (4)

WT	Item
---	---------------------
0	common clothes
60	Pearl's Plate (uncommon) = Unbreakable Celestial Cast-off Adamantine Plate Armor = 1,700 gp (purchase)
6	Kobold Phalanx Shield
1	Moon Cloak (uncommon, attuned) = +1 AC, +1 saves, waterwalk = 200 gp (purchase)
1	Robe of Eyes (rare, attuned) = 500 gp (loot)

0	Gleaming Gauntlets of Ogre Power (uncommon, attuned) = STR 19 = 150 gp (loot) 
4	Mace of the Moonmaiden (uncommon, silvered) = Silver Mace +1, detect weres r=120 ft = 250 gp (purchase)
4	Lightbringer (uncommon) = Mace +1, +1d6 radiant damage vs undead, light 20 ft = 200 gp (loot)

0	Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase)
0	Jebalek's Clockwork Amulet (uncommon) = +2 initiative, to hit roll= 10 + bonuses 1/day = 100 gp (purchase)
0	Selune's Crescent Moon Amulet +2 (rare, attuned) = +2 spell DC, +2 spell attack, +1 channel = 500 gp (purchase)
0	Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 

0	Necklace of Prayer Beads - Bless, Curing & 2 Branding Smite (rare, not attuned by cleric, druid, paladin) 
0	Pearl of the Moon (uncommon, not attuned by spellcaster) = unbreakable Pearl of Power - recover 3rd lvl spell slot = 150 gp (purchase)
0	Staff of the Python (uncommon, not attuned by cleric, druid, warlock) = 100 gp (loot)

0	Potion of Greater Healing x2 (uncommon) = 4d4+4 hp = 100 gp (loot)
0	Potion of Healing x1 (common) = 50 gp (loot)
0	Scroll - continual flame (uncommon, 2nd lvl spell) = 100 gp (loot, includes material cost) 
0	Scroll - inflict wounds (common, 1st lvl spell) = 25 gp (loot) 
0	Scroll - remove curse (uncommon, 3rd lvl spell) = 100 gp (loot) 
0	Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot, includes material cost) 
0	Scroll - silence (uncommon, 2nd lvl spell) = 50 gp (loot) 
0	6 diamonds (100 gp each) - spell component for revivify = x2

3	healer's kit = 10 uses

5	backpack
20	- tent, 2 person
7	- bedroll
1	- mess kit
20	- rations (days) = x10
1	- waterskin
5	- 50 ft silk rope
1	- tinderbox
10	- torches = x10
2	- holy symbol - reliquary containing a 
3	  prayer book with heretical sacred text
	  (a gift to you when you entered the priesthood)
0	- sticks of incense = x5
6	- vestments (fine clothes)
0	- game: goblin bone dice
0	- game: red brand knuckle bones


1	pouch 
1	- coins 
1	- Amulet of Selune (holy symbol)


==============================================================================
TREASURE		store credit = 0 gp
pp = 	  	
gp = 	 33		owes = 200 gp magic item common ability retcon
sp = 	  		
cp = 	  			


=============================================================================
In Room at Tresendar Manor:
pp = 		
gp = 	
sp = 		
cp = 		


==============================================================================
SPECIAL NOTES:

will have 1,931 GP +33 gp = 1964 gp -200 +500 (sell unholy daggers) = 2,264 gp

In Farway, will give the 2 unholy daggers (1,000 gp) to Church of Selune for safekeeping/destruction
and give "Lightbringer" (200 gp) to Church of Selune to give to Church of Lathander as promised and 
to help cement their alliance against the forces of darknes and evil.

(so the 1,200 gp value (600 gp if had been sold) of these items would covers the cost of enhancing 
the mace of moonmaiden from +1 to +2 and to add radiant damage vs evil were creatures and worshipers of Malar).

--------------------------
ask Church of Selune to:

Enhance "Mace of the Moonmaiden" 
	- Mace of the Moonmaiden +2 (rare = +500 gp)
	- add +1d6 radiant damage vs evil were creatures and worshipers of Malar (uncommon = +100 gp)

Enhance "Moon Cloak"
	- billowing (+50 gp for moon cloak)
		While wearing this cloak, you can use a bonus action to make it billow dramatically.
	- temperate (+50 gp for moon cloak)
		Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit
		or as warm as 120 degrees Fahrenheit

Enhance "Selune's Crescent Moon Amulet" 
	- compass = +50 gp (selune known for navigation)
		Compass. The wielder can use an action to learn which way is north = common = +50 gp.

Buy "Moon Mote" (uncommon, no attune = 100 gp) - similiar to a drift globe in power level
	- round pale white stone
	- add "dancing lights" to cantrip spells known 

Buy Moon Bracers (rare, no attune = 500 gp) - similiar to a cape of mountebank in power level
	- dimension door 1/day 
	- moonbeams show leaving and arrival points

TOTAL GP "DONATION" to church = 600 + 100 + 50 + 100 + 500 = 1,350 gp


--------------------------------------------
Buy wishlist (rare):
		- Pearl's Plate +1 (+500 gp)
		- Shield +2 (500 gp)
		- Belt of Hill Giant Strength = 21 (500 gp)


Buy wishlist (uncommon = 100 gp):
		- bag of holding 
		- bag of tricks - gray
		- Circlet of blasting
		- Figurine of wondrous power (silver raven)
		- Gem of brightness
		- Shield +1
		- Wand of magic detection
		- Wand of magic missiles
		- Wand of secrets
		- Wind fan



--------------------------------------------------------------
Selune specific items - magic of faerun p103

Moon Bracers
- Bracers of Armor
- dimension door 1/day (add to cloak? rare ability = +500 gp)

Moon Mote
- round pale stone
- cast dancing lights 1/day = cast cantrip (no limits) = uncommon = +100 gp, like a driftglobe)

Moondraught
- 4 doses of potion of healing - can drink 1 or more doses at once = superior healing (rare)
- weres get max healed

Moonfire Salve
- stored in translucent white ceramic jar (size of a flask)
- contains 1 use, must choose only one effect when used
- targetted dispel magic - touch object or person
- fly spell (very rare)
- darkvision
- greater mage hand
- cure serious wounds = superior healing (rare)

	  or
	- add +1d6 radiant damage vs creatures with shapechanger tag (uncommon = +100 gp)
		- shapechanger tag includes:
			- fiends: barghest, graz'zt, imp, incubus, quasit, succubus, yochlol
			- aberations: death slaad, grey slaad, green slaad
			- humanoid: deep scion, shapechanged druids, jackalwere, polymorphed creature/spellcaster
			  werebear, wereboar, wererat, wereraven, weretiger, werewolf, were...
			- montrosities: doppleganger, mimic, yuan-ti 
			- undead: vampire