Adventure Date: tbd, 2023
Last Updated: September 16, 2023
Campaign: The Lost Mine - Chapter 22 class: Cleric species: half-elf level: 6 alignment: chaotic good xp: 0 deity: Selune Background: acolyte Home Region: size: medium age: 22 gender: female height: 5'4" eyes: blue hair: blue skin: white weight: 130 lbs Languages: common, elvish, draconic, goblin, orc hp = HD: 2d8 ==================================================================================== STR: 14/19 +2/+4 HP: 52 Healing HD: 6d8 inspiration = DEX: 12 +1 AC: 21 CON: 14 +2 = 18 + 2 + 0 + 1 + 0 INT: 8 -1 armor + shield + dex + magic + misc WIS: 18 +4 AC other: 21 CHA: 12 +1 Initiative: +3.12 Speed: 30 ft Proficiency: +3 ==================================================================================== SAVES Total = base +prof +magic +misc STR: +5 = +4 +0 +1 DEX: +2 = +1 +0 +1 CON: +3 = +2 +0 +1 INT: +0 = -1 +0 +1 WIS: +8 = +4 +3 +1 CHA: +5 = +1 +3 +1 - You have advantage on saving throws against being charmed, and magic can't put you to sleep. ==================================================================================== Attack Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- Mace of the Moonmaiden +8 1d6+4+1 bludgeon Silver Mace +1, detect weres r=120 ft Lightbringer +8 1d6+4+1 bludgeon Mace +1, +1d6 radiant damage vs undead Spellcasting Attack Damage Type Range Notes ------------ ------ ------ ---- ----- ----- sacred flame DC 17 2d8 radiant 60 action, DEX save guiding bolt +9 5d8 radiant 120 action spiritual weapon +9 1d8+4 force 60 bonus action, mv=20 spirit guardian (c) DC 17 3d8/turn radiant self-15 action, 1/2 MV, WIS save for half cure wounds na 1d8+4+3 healing touch action, heal self 3 hp healing word na 1d4+4+3 healing 60 bonus action, heal self 3 hp mass healing word na 1d4+4+5 healing 60 bonus action, 6 creatures, heal self 5 hp ==================================================================================== TOTAL SKILLS: Ability Mod Prof Misc +1 acrobatics DEX +1 +4 animal handling WIS +4 -1 arcana INT -1 +7 athletics STR* +4 +3 +1 deception CHA +1 -1 history INT -1 +7 insight WIS* +4 +3 +1 intimidation CHA +1 -1 investigation INT -1 +7 medicine WIS* +4 +3 -1 nature INT -1 +7 perception WIS* +4 +3 +1 performance CHA +1 +4 persuasion CHA* +1 +3 +2 religion INT* -1 +3 +1 sleight of hand DEX +1 +1 stealth DEX +1 disadvantage (plate)/adv (boots) +4 survival WIS +4 tool- ============================================================================= SPECIAL ABILITIES / FEATS Armor: light, medium, heavy, shields Weapons: simple Tools: none HALF-ELF Darkvision. - You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Fey Ancestry. - You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility. - You gain proficiency in two skills of your choice. (athletics, perception) Languages. - You can speak, read, and write Common, Elvish, and one extra language (draconic) ACOLYTE Skill Proficiencies: Insight, Religion Languages: Two of your choice (goblin, orc) CLERIC - Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion (Medicine, Persuasion) Disciple of Life - healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. Channel Divinity: twice per short or long rest (+1 use per long rest = magic item) = 0 left - Turn Undead (PH p59) - action, range 30 ft, undead = WIS save or turned for 1 minute or until takes damage - turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. - Preserve Life - action, heal hp = cleric level x5 = 6 x 5 = 30 hp. - choose any creatures within 30 feet of you, and divide those hit points among them. - can restore a creature to no more than half of its hit point maximum. Blessed Healer - healing spells cast on others heal you as well. - when you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level. ============================================================================= SPELLS spell casting ability = WIS spell save DC = 8 + WIS + Prof = 8+4+3 +2 = 17 spell attack bonus = WIS + Prof = 4+3 +2 = +9 total number of prepared spells = cleric + WIS = 6+4 = 10 + domain spells = +2 @ level 1 = bless, cure wounds + domain spells = +2 @ level 3 = lesser restoration, spiritual weapon + domain spells = +2 @ level 5 = beacon of hope, revivify 0: cantrips - guidance, light, sacred flame, thaumaturgy 1: slots = 4 remaining = 1 - bless (C), cure wounds, detect magic (C,R), guiding bolt, healing word 2: slots = 3 remaining = 0 - lesser restoration, protection from poison, silence (C,R), spiritual weapon, warding bond 3: slots = 3 remaining = 0 - beacon of hope (C), daylight, dispel magic, mass healing word, revivify, spirit guardians (C) 4: slots = 0 5: slots = 0 6: slots = 0 7: slots = 0 8: slots = 0 9: slots = 0 ============================================================================== GEAR Total WT= 84 + 81 + 3 + 4 = 172 lbs load: STR x 15 = 285 lbs push/drag/lift: STR x 30 = 570 lbs DM HOUSE RULE: Potions can be drunk as a bonus action DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 3 = 4 (4) WT Item --- --------------------- 0 common clothes 60 Pearl's Plate (uncommon) = Cast-off Unbreakable Adamantine Plate Armor = 1,700 gp (purchase) 6 Kobold Phalanx Shield 1 Moon Cloak (uncommon, requires attunement) = +1 AC, +1 saves, waterwalk = 200 gp (purchase) 0 Gleaming Gauntlets of Ogre Power (uncommon, requires attunement) = STR 19 = 100 gp (loot) 4 Mace of the Moonmaiden (uncommon, silvered) = Silver Mace +1, detect weres r=120 ft = 200 gp (purchase) 4 Lightbringer (uncommon) = Mace +1, +1d6 radiant damage vs undead, light 20 ft = 200 gp (loot) 0 Boots of Elvenkind (uncommon) = stealth at adv = 100 gp (purchase) 0 *Jebalek's Clockwork Amulet (common) = +2 initiative, to hit roll= 10 + bonuses 1/day = 50 gp (purchase) 0 *Pearl of the Moon (uncommon, requires attunement) = Pearl of Power - recover 3rd lvl spell slot = 100 gp (purchase) 0 Selune's Crescent Moon Amulet +2 (rare, requires attunement) = +2 spell DC, +2 spell attack, +1 channel = 500 gp (purchase) 0 Selune's Warding Bond (platinum ring spell component: matching pair on Coryn) = 50 gp 0 Potion of Greater Healing x1 (uncommon) = 4d4+4 hp = 100 gp (loot) Potion of Healing x1 (common) = 50 gp (loot) 0 Scroll - revivify (uncommon, 3rd lvl spell) = 400 gp (loot) 0 6 diamonds (100 gp each) - spell component for revivify = x2 3 healer's kit = 10 uses 5 backpack 20 - tent, 2 person 7 - bedroll 1 - mess kit 20 - rations (days) = x10 1 - waterskin 5 - 50 ft silk rope 1 - tinderbox 10 - torches = x10 2 - holy symbol - reliquary containing a 3 prayer book with heretical sacred text (a gift to you when you entered the priesthood) 0 - sticks of incense = x5 6 - vestments (fine clothes) 0 - game: goblin bone dice 0 - game: red brand knuckle bones 1 pouch 1 - coins 1 - Amulet of Selune (holy symbol) ============================================================================== TREASURE store credit = 0 gp pp = gp = 33 sp = cp = ============================================================================= In Room at Tresendar Manor: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: ask Church of Selune to enhance "Mace of the Moonmaiden" - add +1d6 radiant damage vs creatures with shapechanger tag (+100 gp) - shapechanger tag includes: - fiends: barghest, graz'zt, imp, incubus, quasit, succubus, yochlol - aberations: death slaad, grey slaad, green slaad - humanoid: deep scion, druids, jackalwere, polymorphed creature/spellcaster werebear, wereboar, wererat, wereraven, weretiger, werewolf, were... - montrosities: doppleganger, mimic, yuan-ti - undead: vampire In Farway, will return "Lightbringer" (200 gp) to Church of Lathander after escorting royal tax under threat of undead. Buy wishlist (uncommon): - bag of holding (100 gp) - Shield +1 (100 gp) Buy wishlist (rare): - Shield +2 (500 gp) - Pearl's Plate +1 (+500 gp) - Mace of the Moonmaiden +2 (+500 gp)