Pearl of the Moon

Adventure Date: April 9, 2022
Last Updated: January 27, 2023

Campaign: 	The Lost Mine - Chapter 2
class:		Cleric				species:	half=elf		
level:		1				alignment:	chaotic good
xp:		0				deity:		Selune
Background: 	acolyte				Home Region: 	

size: medium	age:	22	gender:	female	height:	5'4"	
eyes: blue	hair:	blue	skin:	white	weight:	130 lbs

Languages:	common, elvish, draconic, goblin, orc

			hp =			HD:
====================================================================================
STR:	14	+2	HP: 	10	Healing HD:	1d8	 inspiration = 
DEX:	12	+1	AC:	18				
CON:	14	+2	= 16    + 2      + 0   + 0    	+ 0 
INT:	 8	-1	  armor + shield + dex + magic 	+ misc
WIS:	16	+3	AC other: 10
CHA:	12	+1	AC other: 10			Initiative:	+1.12
			Speed:	30 ft			Proficiency:	+2
====================================================================================
SAVES		Total	= base	+prof	+magic	+misc
STR:		+2	= +2	+0
DEX:		+1	= +1	+0	
CON:		+2	= +2	+0	
INT:		-1	= -1	+0
WIS:		+5	= +3	+2
CHA:		+3	= +1	+2

- You have advantage on saving throws against being charmed, and magic can't put you to sleep.

====================================================================================
Attack		Attack	Damage	Type		Range	Notes
------------	------	------	----		-----	-----
mace		+4	1d6+2	bludgeon
light crossbow	+3	1d8+1	piercing	80/320	ammunition, loading, two-handed


Spellcasting	Attack	Damage	Type		Range	Notes
------------	------	------	----		-----	-----
sacred flame	DC 13	1d8	radiant		60	action, DEX save
guiding bolt	+5	5d8	radiant		120	action
cure wounds	na	1d8+6	healing		touch	action
healing word	na	1d4+6 	healing		60	bonus action


====================================================================================
TOTAL	SKILLS: 	Ability	Mod	Prof	Misc	
+1	acrobatics	DEX	+1			
+3	animal handling	WIS	+3			
-1	arcana		INT	-1			
+4	athletics	STR*	+2	+2		
+1	deception	CHA	+1			
-1	history		INT	-1			
+5	insight		WIS*	+3	+2		
+1	intimidation	CHA	+1			
-1	investigation	INT	-1			
+5	medicine	WIS*	+3	+2		
-1	nature		INT	-1				
+5	perception	WIS*	+3	+2				
+1	performance	CHA	+1			
+3	persuasion	CHA*	+1	+2			
+1	religion	INT*	-1	+2			
+1	sleight of hand	DEX	+1			
+1	stealth		DEX	+1		disadvantage (chainmail)		
+3	survival	WIS	+3			
	tool-

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light, medium, heavy, shields
Weapons:	simple
Tools:		none

HALF-ELF
Darkvision. 
- Thanks to your elf blood, you have superior vision in dark and dim conditions. 
  You can see in dim light within 60 feet of you as if it were bright light, 
  and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry. 
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility. 
- You gain proficiency in two skills of your choice. (athletics, perception)
Languages. 
- You can speak, read, and write Common, Elvish, and one extra language (draconic)


ACOLYTE
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (goblin, orc)


CLERIC
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion (Medicine, Persuasion)

Disciple of Life
- healing spells are more effective. Whenever you use a spell of 1st level or higher
  to restore hit points to a creature, the creature regains additional hit points 
  equal to 2 + the spell's level.


=============================================================================
SPELLS  spell casting ability	= WIS
	spell save DC		= 13
	spell attack bonus	= +5
	total number of prepared spells	= cleric + WIS = 1+3 =4
	+ domain spells = +2 @ level 1 = bless, cure wounds

0: cantrips
- guidance, sacred flame, thaumaturgy

1: slots = 2	remaining = 1
- bless, cure wounds, guiding bolt, healing word, protection from evil and good, shield of faith

2: slots = 0
3: slots = 0  
4: slots = 0  
5: slots = 0  
6: slots = 0  
7: slots = 0  
8: slots = 0  
9: slots = 0


==============================================================================
GEAR	Total WT= 71 + 55 + 14 + 2 = 142 lbs
	load: STR x 15 = 210 lbs	push/drag/lift: STR x 30 = 420 lbs

DM HOUSE RULE: Potions can be drunk as a bonus action
DM HOUSE RULE: characters can attune to number of magic items = 1 + prof = 1 + 2 = 3 

WT	Item
---	---------------------
55	chainmail
6	shield	
4	mace
5 	light crossbow
1	holy symbol = Amulet of Selune

	explorer's pack (10 gp)
5	- backpack
7	- bedroll
1	- mess kit
1	- tinderbox
10	- torches = x10
20	- rations (days) = x10
1	- waterskin
10	- 50 ft hempen rope
	acolyte equipment
2	- holy symbol - reliquary containing a 
3	  prayer book with heretical sacred text
	  (a gift to you when you entered the priesthood)
0	- sticks of incense = x5
6	- vestments (fine clothes)
3	- set of common clothes
1	pouch 
1	- coins = 15 gp

==============================================================================
TREASURE
pp = 		
gp = 	15
sp = 		
cp = 				


=============================================================================
In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



==============================================================================
SPECIAL NOTES: