Lady Oriana - Knight of the Shield - Chapter 7 - WEEKEND OF GLORY VI

Adventure Date: December 4, 2015
Last Updated: November 21, 2015


class:		Cleric/Fighter/Warblade/            race:       human (Illuskan)
                Human Paragon/Vengeance Knight
level:		3 = 1/2/0/0                         alignment:	Lawful Evil
xp:		3,000				    deity:	The Hidden Lord

size: medium	age:	20	  gender:  female    height:   6'0"	
eyes: gray      hair:   orange    skin:	   white     weight:   180 lbs

Campaign: 	LIVE
Home Region:    Waterdeep	
Languages:      Chondathan, Giant, Orc

                current HP: 18
====================================================================================
STR:	18/19   +4/+4	HP: 	22			Speed:	30 ft 
DEX:	14	+2	AC:	19				
CON:	10	+0	= 10   + 4     + 2      + 2   + 0    + 0   + 0       + 1
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	13
CHA:	8	-1	AC flat-footed: 16		Initiative:	+2
							Base Attack:	+2


- combat expertise: attack roll = -2 max, AC dodge bonus = +2 max
- when moving within or out of a threatened square = +4 dodge bonus to AC
- penalty to AC during combat until you drop an opponent unaided = -2
  - does not apply against a single opponent


====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+5	= 5	+0
Reflex:		+2	= 0	+2	
Will:		+5	= 2	+1              +2

if HP = 11 or less, then gain a +1 morale bonus on saves vs fear


====================================================================================
if HP = 11 or less, then gain a +1 morale bonus on weapon damage rolls


Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword       +8      1d8+4   19-20/x2        -       S       masterwork
                           +1                           fire    weapon crystal

locked guantlet +6      1d3+4   x2              -       B       cold iron  

dagger          +7      1d4+3   19-20/x2        -       P/S     silver, masterwork
- thrown        +5                              10 ft

sling,          +5      1d4+4   x2              50 ft   B       cold iron
masterwork              1d4+3                                   silver

torch           +2      1d3+4   x2              10 ft   B       wood
                        +1                              fire


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
chainshirt      light   +4      +6      +0      10%     30 ft   10 lbs  mithral

heavy shield,   shield  +2      n/a     +0      15%     n/a     5 lb     
darkwood

medium load     enc.    n/a     +3      -3      n/a     20 ft   n/a     run x4


====================================================================================
SKILLS: Total = 20+10       max = 6/3	Ability	Mod	Ranks	Misc  
+4	appraise                        INT	+2	2cc	
+6      appraise, metals                INT     +2      "       +2 scale
+2	balance			        DEX	+2		-0 AC.enc
-1	+bluff				CHA	-1		
+7	*climb				STR	+4	1	-0 AC.enc/+2 kit		
+0	+concentration			CON	+0	
+2	+*craft			        INT	+2		
no	decipher script                 INT	+2		
-1	+diplomacy			CHA	-1	        
no	disable device		        INT	+2		
+3	+disguise			CHA	-1	4	
+2	escape artist			DEX	+2		-0 AC.enc	
+2	forgery                         INT	+2		
-1	gather information		CHA	-1		
no	*handle animal			CHA	-1		-1 saddleback
+1	+heal				WIS	+1	
+2	+hide				DEX	+2		-0 AC.enc	
+5	*intimidate			CHA	-1	6		
+5	*jump				STR	+4	1	-0 AC.enc			
+3	+knowledge, arcana		INT	+2	1	
no	knowledge, architect/engineer	INT	+2		
no	knowledge, dungeoneering        INT	+2		
no	knowledge, geography		INT	+2		
+3	+knowledge, history		INT	+2	1	
no	knowledge, local                INT	+2		
no	knowledge, nature		INT	+2		
no	knowledge, nobility/royalty	INT	+2		
+6	+knowledge, religion		INT	+2	4	
+3	+knowledge, the planes		INT	+2	1	
+1	listen                          WIS	+1		
+2	move silently			DEX	+2		-0 AC.enc	
no	open lock			DEX	+2		
-1	perform                         CHA	-1		
+5	+profession, merchant           WIS	+1	4	
+4	*ride				DEX	+2	1	+1 saddleback
+2	search                          INT	+2		
+1	sense motive			WIS	+1		
no	sleight of hand                 DEX	+2		-0 AC.enc			
+3	+spellcraft			INT	+2	1	
+1	spot				WIS	+1		
+1	survival                        WIS	+1		
+5	*swim				STR	+4	1	-0 AC.enc x2			
no	tumble                          DEX	+2		-0 AC.enc		
no	use magic device		CHA	-1		
+2	use rope                        DEX	+2		
no	speak languages			n/a		0 cc		

* = fighter; + = cleric

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		all armor (light, medium, heavy)
Shields:	all shields (including tower shields)
Weapons:	all simple, all martial


Cleric of the Hidden Lord
- Divine Spellcasting
	- can spontaneously cast "Trickery" domain spells 
          (PHB2, alternative class feature, page 37)
                 - can put "inflict" spells into the domain spell slot if needed
- Charm Domain
        - 1/day as free action, boost CHA by +4, duration = 10 rounds (1 minute)
- Trickery Domain
	- add to class skills: bluff, disguise and hide
- Rebuke Undead:
	- A rebuked undead creature cowers as if in awe (attack rolls 
	  against the creature get a +2 bonus). The effect lasts 10 rounds.
	- range = 60 ft, standard action
	- Times/Day = 3 + CHA + extra-turning = 3 + -1(+1) + 0 = 2/day (4/day)
	- Turning Checks = 1d20 + CHA + Knowledge synergy
			 = 1d20 + -1(+1) + 0 
			 = 1d20-1 (1d20+1) - see table in PHB pg 159 for highest HD rebuked
	- Turning Damage = 2d6 + cleric level + CHA 
			 = 2d6 + 1 + -1(+1) 
			 = 2d6 (2d6+2) = total HD rebuked
- Command Rebuked Undead: 
	- take a standard action to give mental orders to a commanded undead. 
	- can voluntarily relinquish command on any commanded undead creature 
	  or creatures in order to command new ones.
        - Max HD of commanded creatures = cleric level/2 = 1/2 HD
	- Total No. of undead HD being commanded = cleric level = 1 HD 
- Bolster Undead:
	- bolster undead creatures against "positive energy" turning in advance.
	- make a "rebuke" turning check, check HD on table in PHB pg 159, 
	  result becomes undead's effective HD for purposes of being turned by 
	  another cleric; duration = 10 rounds
- Dispel Turning:
	- can dispel a "positive energy" turning check of another cleric
	- contest of "Rebuke" Turning Check vs "Positive Energy" Turning Check
	- roll turning damage to determine No. of HD no longer affected 
	  by "positive energy" turning check.


Mercantile Background: Waterdeep regional feat (human bonus feat)
- sell goods at 75%, instead of 50%
- buy 1 item at 75% of cost, 1/month
- get +300 gp at first level


Block Arrow (1st level bonus feat; Heroes of Battle, page 96)
- if aware and not flat-footed, can block one ranged weapon per round with shield


Iron Will (2nd level bonus feat)
- Will save = +2


Weapon Focus: longsword (1st level fighter feat)
- gain +1 to hit with longsword


Combat Expertise (2nd level fighter feat)
- select during an attack action or full-attack action
- changes to attack roll and AC last until your next action
- attack roll = -2 max
- AC dodge bonus = +2 max



Dodge (flaw bonus feat 1)
- gain a +1 dodge bonus to AC


Mobility (flaw bonus feat 2)
- when moving within or out of a threatened square = +4 dodge bonus to AC


Glory-Hound (flaw 1)
- You have an insatiable desire for glorious combat, fighting recklessly to prove yourself.
- You suffer a -2 penalty to AC during combat until you drop an opponent. 
  However, if you are aided in dropping the opponent, then the penalty persists.  
- This penalty does not apply if the combat is against a single opponent.


Harbinger of Ill Omen (flaw 2)
- You seem to be cursed to forever bump into a specific person, 
  time and time again. Each time you do, something bad happens 
  not long afterward. This person in no way does this purposefully, 
  it just happens with alarming frequency. 
- In game terms, this can be reflected through utilizing a specific 
  instance of the Misfortunate flaw when the Harbinger pops up to cause 
  you to automatically fail a successfully made check of any sort (this 
  does not prevent you from retrying, if such is applicable), or simply be 
  some creatively hindering roleplay situation (DM's discretion). 
- Lady Oriana is not sure who exactly this is yet (DM's pick).
  - Although a shadow creature under orders from Bly Ruldegost demanded a 
    status update which distracted her at critical moment.


 (trait 1)



Saddleborn (trait 2)
- You are a natural in the saddle, but you have little patience for 
  handling animals when not riding them. 
- You gain a +1 bonus on Ride checks. 
- You take a -1 penalty on Handle Animal checks. 


=============================================================================
SPELLS  0: 3  1: 2+D  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 11	x-cure minor wounds, detect magic, x-guidance
1: 12	charm person (D), x-cure light wounds, divine favor

- can spontaneously cast "Trickery" Domain spells 
- can put "inflict" spells into Domain spell slot
- Charm or Trickery domain spells = +1 caster level

Charm Domain Spells:
(1) charm person; (2) calm emotions; (3) suggestion;
(4) good hope; (5) charm monster; (6) geas/quest; 
(7) insanity; (8) demand; (9) dominate monster	

Trickery Domain Spells:
(1) disguise self; (2) invisibility; (3) nondetection;
(4) confusion; (5) false vision; (6) mislead; 
(7) screen; (8) polymorph any object; (9) time stop


==============================================================================
GEAR	Total WT= 51 + 108 = 159
	load: light = 116	medium = 233	heavy = 350

WT	Item
---	---------------------
0	traveler's outfit
0	wooden unholy symbol: broken stag horn (1 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
10	BODY: 	  mithral chainshirt (1,100 gp)
                  - magic ? found in coffin in mimic lair
0                 Least Rubicund Frenzy Armor Crystal (500 gp)
                  - if HP = 50% or less, than gain:
                    - a +1 morale bonus on weapon damage rolls
                    - a +1 morale bonus on saves vs fear 
                  - only usable on masterwork or magic armor (on chainshirt)
0	TORSO:	  OPEN SLOT
1	WAIST:	  Belt of Giant Strength +1 (1,000 gp)
                  - gain a +1 enhancement bonus to Strength
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
5	HANDS:	  cold iron locked guantlet: sword hand (16 gp)
                  - can deal lethal damage with an unarmed strike
                  - full round action to lock/unlock; provokes attacks
                  - when locked: cannot use hand to cast spells/use skills
                                 gain +10 bonus to resist being disarmed
                  - default is unlocked
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
5	SHIELD:	  heavy darkwood shield (257 gp)
                  - bears sigil of the Knights of the Shield
		
1       silver unholy symbol: broken stag horn (597 gp)
        - the Hidden Lord whispers instructions to Lady Oriana through this item
        - can be used in combat as a masterwork silver dagger
        - when used to cast Charm or Trickery domain spells, a broken stag horn 
          increases your effective caster level by 1.

4       longsword, masterwork (315 gp)
0       Least Weapon Crystal of Fire Assault (600 gp)
        - add 1 point of fire damage to weapons damage
        - only usable on masterwork or magic weapons (on longsword)

4       longsword, masterwork (315 gp)
        - magic ? found in coffin in mimic lair

0       sling, masterwork (300 gp)
4       sling bullets, cold iron (2 sp) = 7
5       sling bullets, silver (20.1 gp) = 10 

1	potion belt = 3/6 vials (1gp)
		- retrieving a potion/vial is a free action once per round
                - Potion of Lesser Restoration (300 gp)
		- vial of black ink (8 gp)
                - vial of anti-toxin (50 gp) - black liquid
                       - provides +5 alchemy bonus to fortitude saves vs poison
		
0.5     belt pouch (1 gp)
1               - coins

0.5     belt pouch (1 gp)
0.5             - small steel mirror (10 gp)
				
2	spell component pouch (5 gp)

0.5     scroll case (1 gp)
0               - sheet of parchment x4 (8 sp)

0.5     scroll case (1 gp)
0               - Red Wizard Divine Scroll: magic weapon CL=1 (25 gp)
0               - Red Wizard Divine Scroll: protection from chaos CL=1 (25 gp)

0.5     scroll case (1 gp)
0               - Red Wizard Divine Scroll: detect poison CL=1 (12.5 gp)
0               - Red Wizard Divine Scroll: read magic CL=1 (12.5 gp)

0       Wand of Cure Light Wounds (15 gp/charge = 60 gp)
                - command word="Bitch Queen's Blessing", number of charges = 4
		
1       flask of acid (10 gp)

4       waterskin, full (1 gp)

2       backpack (2 gp)
5		- bedroll (1 sp)
3		- winter blanket (5 sp)
10              - trail rations, 10 days (5 gp)
20		- hemp rope x2, 50 ft [hp 2, burst = STR DC 23] (2 gp total)
4		- grappling hook ["use rope" check to hook DC 10 +2/10 ft] (1 gp) 
5               - climber's kit (80 gp)
                  - gain a +2 circumstance bonus on Climb checks
2		- empty sack x2 (2 sp)
1               - merchant's scale (2 gp)
                  - appraise vs precious metals/wt = +2 circumstance bonus
0               - inkpen (1 sp)
1               - sealing wax (1 gp)
0               - chalk x5 (5 cp)
0               - flint and steel (1 gp)
1               - whetstone (2 cp)
10              - torches x10 (1 sp total)
                  - illuminates 20 ft radius, shadowy 40 ft radius, burns 1 hour
4               - sunrods x4 (10 gp total)
                  - illuminates 30 ft radius, shadowy 60 ft radius, lasts 6 hours
40              - chainmail, masterwork (300 gp)


==============================================================================
TREASURE			
pp = 			signet ring (5 gp)
gp = 		        Knight of the Shield Gold Coin (3 gp each) x8			
sp = 			
cp = 			


=============================================================================
In Storage:
pp = 		
gp = 	
sp = 		
cp = 		



==============================================================================
SPECIAL NOTES:

- currently has 1 sunrod lit

===============================================
ITEMS to Purchase

Upgrade silver unholy symbol
- make magic with +1 enhancement bonus (+1 hit/dam) = +2,000 gp


enchant longsword ("Razor") with 
- mithral longsword (2,015 gp)
- enchant with +1 hit/dam bonus (+1 bonus = +2,000 gp)
- everbright (+2,000 gp)
- bloodfeeding (+1 bonus) = 10 blood points storage, release up to 5 blood points for +2 dam/bloodpoint
- viscious ability = +2d6 dam but +1d6 self (+1 bonus).
- collision (+2 bonus = +5 damage)
- slow burst (+5,000 gp)
- keen (+1 bonus)

- weapon crystals for various foe types

"Mithral Full-Plate"
normal:  value = 1500 gp, AC = +8, max dex = +1, AC check = -6, spell failure = 35%, MV = 20 ft (heavy), wt = 50 lbs
mithral: value = 10,500 gp, AC = +8, max dex = +3, AC check = -3, spell failure = 25%, MV = 20 ft (med), wt = 25 lbs
- enchant with +1 armor bonus (+1 bonus = +1,000 gp)
- blueshine

Rubicund Frenzy Armor Crystal
- lesser (2,000 gp); if hp less than half, gain +3 morale bonus on weapon damage rolls and save vs fear
- greater (6,000 gp); if hp less than half, gain +5 morale bonus on weapon damage rolls and save vs fear

Least Shield Crystal of Bent Sight (500 gp)

various shield crystals vs energy

Belt of One Mighty Blow (1,500 gp)
- add ability to belt of giant strength = +2d6 damage with longsword 1/day

Brute Guantlets (500 gp)
- 3 charges/day, can get +2 to +4 morale bonus on Strength checks, 
  Strength-based skill checks, and melee weapon damage for 1 round

Third Eye Surge (2,100 gp)
- Body Slot: Face, Swift (command)
- 3 charges/day, +2 to +4 insight bonus on Strength checks, Dexterity checks, 
  Strength- and Dexterity-based skill checks, and weapon damage rolls for 1 round.

Boots of Striding and Springing (5,500 gp)
- jump checks = +5 and gain +10 ft to base land speed
- since +5 jump costs 2500 gp, is it possible to get just the "Striding" ability for 3,000 gp?
- in theory, "striding" would have cost 2000 gp, but as a secondary ability cost is +50% 
  which would bring it to 3,000 gp.


"Helm of the Vigilant Knight"
- INT +6 (head slot, ranks in Spot, Listen, Sense Motive) = 36,000 gp
- with competence bonus to Spot, Listen, Sense Motive = +10 each = +15,000 gp x3

Other items to increase skill points
- +1 competence bonus = 100 gp
- +2 competence bonus = 400 gp


Scrolls to buy
- remove fear
- nightshield (spell compendium)
- comprehend languages
- obscuring mist

Vial of Silversheen (250 gp)
Vial of Universal Solvent (50 gp)



-------------------------------------

Dragonfang weapons
black = acid
blue = electricity
green = acid
red = fire
white = cold
brass = fire
bronze = electricity
copper = acid
gold = fire
silver = cold