Adventure Date: September 12, 2014
Last Updated: August 20, 2014
class: Cleric/Fighter/Human Paragon/ race: human (Illuskan) Vengeance Knight level: 1 = 1/0/0/0 alignment: Lawful Evil xp: 0 deity: The Hidden Lord size: medium age: 20 gender: female height: 6'0" eyes: gray hair: orange skin: white weight: 180 lbs Campaign: LIVE Home Region: Waterdeep Languages: Chondathan, Giant, Orc current HP: ==================================================================================== STR: 18 +4 HP: 8 Speed: 30 ft DEX: 14 +2 AC: 19 CON: 10 +0 = 10 + 4 + 2 + 2 + 0 + 0 + 0 + 1 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 12 +1 AC touch: 13 CHA: 8 -1 AC flat-footed: 16 Initiative: +2 Base Attack: +0 - when moving within or out of a threatened square = +4 dodge bonus to AC - penalty to AC during combat until you drop an opponent unaided = -2 - does not apply against a single opponent ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 2 +0 Reflex: +2 = 0 +2 Will: +3 = 2 +1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +1 1d8+4 19-20/x2 - S masterwork, not proficient morningstar +4 1d8+4 x2 - B/P dagger +5 1d4+3 19-20/x2 - P/S silver, masterwork - thrown +3 10 ft sling +2 1d4+4 x2 50 ft B cold iron torch +0 1d3+4 x2 10 ft B wood +1 fire Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ chain shirt light +4 +4 -2 20% 30 ft 25 lb heavy shield, shield +2 n/a -2 15% n/a 10 lb wooden light load enc. n/a n/a n/a n/a n/a n/a ==================================================================================== SKILLS: Total = 20 max = 4/2 Ability Mod Ranks Misc +4 appraise INT +2 2cc +6 appraise, metals INT +2 " +2 scale -2 balance DEX +2 -4 AC.enc -1 +bluff CHA -1 +0 *climb STR +4 -4 AC.enc +0 +concentration CON +0 +2 +*craft INT +2 no decipher script INT +2 -1 +diplomacy CHA -1 no disable device INT +2 +3 +disguise CHA -1 4 -2 escape artist DEX +2 -4 AC.enc +2 forgery INT +2 -1 gather information CHA -1 no *handle animal CHA -1 -1 saddleback +1 +heal WIS +1 -2 +hide DEX +2 -4 AC.enc -1 *intimidate CHA -1 +0 *jump STR +4 -4 AC.enc +3 +knowledge, arcana INT +2 1 no knowledge, architect/engineer INT +2 no knowledge, dungeoneering INT +2 no knowledge, geography INT +2 +3 +knowledge, history INT +2 1 no knowledge, local INT +2 no knowledge, nature INT +2 no knowledge, nobility/royalty INT +2 +6 +knowledge, religion INT +2 4 +3 +knowledge, the planes INT +2 1 +1 listen WIS +1 -2 move silently DEX +2 -4 AC.enc no open lock DEX +2 -1 perform CHA -1 +5 +profession, merchant WIS +1 4 +3 *ride DEX +2 +1 saddleback +2 search INT +2 +1 sense motive WIS +1 no sleight of hand DEX +2 -4 AC.enc +3 +spellcraft INT +2 1 +1 spot WIS +1 +1 survival WIS +1 -4 *swim STR +4 -8 AC.enc x2 no tumble DEX +2 -4 AC.enc no use magic device CHA -1 +2 use rope DEX +2 no speak languages n/a 0 cc * = fighter; + = cleric ============================================================================= SPECIAL ABILITIES / FEATS Armor: all armor (light, medium, heavy) Shields: all shields (excluding tower shields) Weapons: all simple Cleric of the Hidden Lord - Divine Spellcasting - can spontaneously cast "Trickery" domain spells (PHB2, alternative class feature, page 37) - can put "inflict" spells into the domain spell slot if needed - Charm Domain - 1/day as free action, boost CHA by +4, duration = 10 rounds (1 minute) - Trickery Domain - add to class skills: bluff, disguise and hide - Rebuke Undead: - A rebuked undead creature cowers as if in awe (attack rolls against the creature get a +2 bonus). The effect lasts 10 rounds. - range = 60 ft, standard action - Times/Day = 3 + CHA + extra-turning = 3 + -1(+1) + 0 = 2/day (4/day) - Turning Checks = 1d20 + CHA + Knowledge synergy = 1d20 + -1(+1) + 0 = 1d20-1 (1d20+1) - see table in PHB pg 159 for highest HD rebuked - Turning Damage = 2d6 + cleric level + CHA = 2d6 + 1 + -1(+1) = 2d6 (2d6+2) = total HD rebuked - Command Rebuked Undead: - take a standard action to give mental orders to a commanded undead. - can voluntarily relinquish command on any commanded undead creature or creatures in order to command new ones. - Max HD of commanded creatures = cleric level/2 = 1/2 HD - Total No. of undead HD being commanded = cleric level = 1 HD - Bolster Undead: - bolster undead creatures against "positive energy" turning in advance. - make a "rebuke" turning check, check HD on table in PHB pg 159, result becomes undead's effective HD for purposes of being turned by another cleric; duration = 10 rounds - Dispel Turning: - can dispel a "positive energy" turning check of another cleric - contest of "Rebuke" Turning Check vs "Positive Energy" Turning Check - roll turning damage to determine No. of HD no longer affected by "positive energy" turning check. Mercantile Background: Waterdeep regional feat (human bonus feat) - sell goods at 75%, instead of 50% - buy 1 item at 75% of cost, 1/month - get +300 gp at first level Block Arrow (1st level bonus feat; Heroes of Battle, page 96) - if aware and not flat-footed, can block one ranged weapon per round with shield Dodge (flaw bonus feat 1) - gain a +1 dodge bonus to AC Mobility (flaw bonus feat 2) - when moving within or out of a threatened square = +4 dodge bonus to AC Glory-Hound (flaw 1) - You have an insatiable desire for glorious combat, fighting recklessly to prove yourself. - You suffer a -2 penalty to AC during combat until you drop an opponent. However, if you are aided in dropping the opponent, then the penalty persists. - This penalty does not apply if the combat is against a single opponent. Harbinger of Ill Omen (flaw 2) - You seem to be cursed to forever bump into a specific person, time and time again. Each time you do, something bad happens not long afterward. This person in no way does this purposefully, it just happens with alarming frequency. - In game terms, this can be reflected through utilizing a specific instance of the Misfortunate flaw when the Harbinger pops up to cause you to automatically fail a successfully made check of any sort (this does not prevent you from retrying, if such is applicable), or simply be some creatively hindering roleplay situation (DM's discretion). - Lady Oriana is not sure who exactly this is yet (DM's pick). (trait 1) Saddleborn (trait 2) - You are a natural in the saddle, but you have little patience for handling animals when not riding them. - You gain a +1 bonus on Ride checks. - You take a -1 penalty on Handle Animal checks. ============================================================================= SPELLS 0: 3 1: 2+D 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 11 cure minor wounds, detect magic, guidance 1: 12 bless, charm person (D), cure light wounds - can spontaneously cast "Trickery" Domain spells - can put "inflict" spells into Domain spell slot Charm Domain Spells: (1) charm person; (2) calm emotions; (3) suggestion; (4) good hope; (5) charm monster; (6) geas/quest; (7) insanity; (8) demand; (9) dominate monster Trickery Domain Spells: (1) disguise self; (2) invisibility; (3) nondetection; (4) confusion; (5) false vision; (6) mislead; (7) screen; (8) polymorph any object; (9) time stop ============================================================================== GEAR Total WT= 60 + 40 = 100 load: light = 100 medium = 200 heavy = 300 WT Item --- --------------------- 0 traveler's outfit 0 wooden unholy symbol: broken stag horn (1 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 25 BODY: chain shirt (100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 10 SHIELD: heavy wooden shield (7 gp) - bears sigil of the Knights of the Shield 1 silver unholy symbol: broken stag horn (347 gp) - can be used in combat as a masterwork silver dagger - the Hidden Lord whispers instructions to Lady Oriana through this item 4 longsword, masterwork (315 gp) 6 morningstar (8 gp) 0 sling (0 gp) 5 sling bullets, cold iron (2 sp) = 10 1 potion belt = 1/6 vials (1gp) - retrieving a potion/vial is a free action once per round - vial of black ink (1 gp) 0.5 belt pouch (1 gp) 0 - flint and steel (1 gp) 1 - coins 2 spell component pouch (5 gp) 0.5 scroll case (1 gp) 0 - sheet of parchment x4 (8 sp) 4 waterskin, full (1 gp) 2 backpack (2 gp) 5 - bedroll (1 sp) 3 - winter blanket (5 sp) 7 - trail rations, 7 days (3.5 gp) 10 - hemp rope, 50 ft [hp 2, burst = STR DC 23] (1 gp) 4 - grappling hook ["use rope" check to hook DC 10 +2/10 ft] (1 gp) 2 - empty sack x2 (2 sp) 1 - merchant's scale (2 gp) - appraise vs precious metals/wt = +2 circumstance bonus 0 - inkpen (1 sp) 1 - sealing wax (1 gp) 0 - chalk x5 (5 cp) 5 - torches x5 (5 cp total) - illuminates 20 ft radius, shadowy 40 ft radius, burns 1 hour ============================================================================== TREASURE pp = signet ring (5 gp) gp = 3 Knight of the Shield Gold Coin (3 gp) sp = 25 cp = ============================================================================= In Storage: pp = gp = sp = cp = ============================================================================== SPECIAL NOTES: Regional Feat: Mercantile Background Region: Waterdeep, equipment = masterwork longsword Starting loot = 200 + 300 gp = 500 gp ============================================== ITEMS to Purchase Upgrade silver unholy symbol - Special unholy symbol: broken animal horn (+250 gp) complete champion page 134 - When used to cast Charm or Trickery domain spells, a broken animal horn increases your effective caster level by 1. - make magic with +1 enhancement bonus (+1 hit/dam) = +2,000 gp enchant longsword with - viscious ability (+1 bonus). - collision (+2 bonus = +5 damage) = upgrade to brass or bronze dragonfang??? - weapon crystals for various foe types - everbright (+2,000 gp) - slow burst (+5,000 gp) - keen (+1 bonus) "Mithral Full-Plate" normal: value = 1500 gp, AC = +8, max dex = +1, AC check = -6, spell failure = 35%, MV = 20 ft (heavy), wt = 50 lbs mithral: value = 10,500 gp, AC = +8, max dex = +3, AC check = -3, spell failure = 25%, MV = 20 ft (med), wt = 25 lbs - Hellforged - DMG 2 "Helm of the Knight Watch" - INT +6 (head slot, ranks in Spot, Listen, Sense Motive) = 36,000 gp - with competence bonus to Spot, Listen, Sense Motive = +10 each = +15,000 gp x3 "Boots of Striding and Springing" ------------------------------------- Dragonfang black = acid blue = electricity green = acid red = fire white = cold brass = fire bronze = electricity copper = acid gold = fire silver = cold