Lady Oriana - Knight of the Shield
Last Updated: March 27, 2016
Character Progression Plan
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C01
C1: spontaneous cast Trickery Domain spells, rebuke undead
Domain = Charm; CHA +4 for 10 rounds
Domain = Trickery; class skills = bluff, disguise, hide
human feat = Mercantile Background
1st feat = Block Arrow
flaw1 feat = Dodge
flaw2 feat = Mobility
BAB=+0, FORT=+2, REF=+0, WILL=+2; longsword = -4 hit/+0 dam
skills:
c02
F1: feat = Weapon Focus, longsword = +1 hit
BAB=+0+1=+1, FORT=+2+2=+4, REF=+0+0=+0, WILL=+2+0=+2; longsword = +1 hit/+0 dam
skills:
c03 F2: feat = Combat Expertise
bonus feat3 = Iron Will = +2 Will saves
BAB=+0+2=+2, FORT=+2+3=+5, REF=+0+0=+0, WILL=+2+0=+2; longsword = +1 hit/+0 dam
skills:
c04 F3: none
a4 - STR +1 = 19/+4 (Get magic item w. STR +1 enhancement = STR 20/+5)
BAB=+0+3+0=+3, FORT=+2+3+0=+5, REF=+0+1+0=+1, WILL=+2+1+0=+3; longsword = +1 hit/+0 dam
skills: 2+2+1 = 5
sense motive +2cc = 2, ride +1 = 2
C05 WB 1 = battle clarity
= weapon aptitude
S1 i = punishing stance = +1d6 dam, -2 AC
M1 s strike = mountain hammer = +2d6 dam, overcome DR and hardness
M2 t strike = rabid wolf strike = +4 to hit opponent, +2d6 dam, -4 AC for 1 turn
M3 t strike = wolf fang strike = attack 1 target with 2 weapons, -2 to hit each
BAB=+0+3+1=+4,
FORT=+2+3+2=+7, REF=+0+1+0=+1, WILL=+2+1+0=+3;
longsword = +1 hit/+0 dam
skills: 4+2+1 = 7
balance, climb = 1, concentration, craft, diplomacy, intimidate,
jump, know-history, know-local, martial lore, swim, tumble +5 = 5
- skill tricks (tumble = 5 ranks) - tumbling crawl = 2
c06 F4: feat = spring attack (note: no heavy armor = mithral plate?)
bonus feat6 = whirlwind attack
BAB=+0+4+1=+5, FORT=+2+4+2=+8, REF=+0+1+0=+1, WILL=+2+1+0=+3; longsword = +1 hit/+0 dam
skills: 2+2+1 = 5
climb +1 = 2, intimidate +2 = 8, ride +2 = 4
C07 VK1: Armor Training
Bringer of Vengeance +1
BAB=+0+4+1+1= +6/+1
FORT=+2+4+2+2= +10, REF=+0+1+0+0= +1, WILL=+2+1+0+0= +3;
longsword = +1 hit/+0 dam
skills: 2+2+1 = 5
climb = 2, craft = 0, gather information +2 = 2, intimidate = 8,
jump = 1, knowledge-local = 0, ride = 4, search = 0,
sense motive = 2, spot +3 = 3
c08 VK2: Counterstrike +1
Improved Shield Bash
a8 - STR +1 = 20/+5 (Get magic item w. STR +2 enhancement = STR 22/+6)
BAB=+0+4+1+2= +7/+2
FORT=+2+4+2+3= +11, REF=+0+1+0+0= +1, WILL=+2+1+0+0= +3;
longsword = +1 hit/+0 dam
skills: 2+2+1 = 5
climb = 2, craft = 0, gather information +2 = 4, intimidate = 8,
jump = 1, knowledge-local = 1, ride = 4, search = 0,
sense motive = 2, spot +3 = 6
c09 VK3: Bonus Fighter Feat = weapon specialization-longsword +2 dam
bonus feat9 = Law Devotion
OR = improved critical-longsword 17-20 (prereq = BAB +8)
OR = melee weapon mastery-slashing (PHB2) +2 hit/+2 dam
(prereq = weapon specialization & BAB +8)
BAB=+0+4+1+3= +8/+3
FORT=+2+4+2+3= +11, REF=+0+1+0+1= +2, WILL=+2+1+0+1= +4;
longsword = +1 hit/+2 dam
skills: 2+2+1 = 5
climb = 2, craft = 0, gather information +2 = 6, intimidate = 8,
jump = 1, knowledge-local = 0, ride = 4, search = 0,
sense motive = 2, spot +3 = 9
c10 VK4: Arcane Backlash 1d6
BAB=+0+4+1+4= +9/+4
FORT=+2+4+2+4= +12, REF=+0+1+0+1= +2, WILL=+2+1+0+1= +4;
longsword = +1 hit/+2 dam
skills: 2+2+1 = 5
climb = 2, craft = 0, gather information = 6, intimidate = 8,
jump = 1, knowledge-local = 0, ride = 4, search = 0,
sense motive = 2, spot +3 = 12
- skill tricks (spot = 12 ranks) - clarity of vision (see invisible 1 round) = 2
c11 VK5: Bringer of Vengeance +2
BAB=+0+4+1+5= +10/+5
FORT=+2+4+2+4= +12, REF=+0+1+0+1= +2, WILL=+2+1+0+1= +4;
skills: 2+2+1 = 5
climb +1 = 3, craft = 0, gather information +2 = 8, intimidate = 8,
jump = 1, knowledge-local = 0, ride = 4, search = 0,
sense motive = 2, spot = 12
- skill tricks (spot = 12 ranks) - spot the weak point (next attack = touch attack) = 2
c12 VK6: Improved Armor Training
bonus feat12 = Law Devotion
OR = improved critical-longsword 17-20 (prereq = BAB +8)
OR = melee weapon mastery-slashing (PHB2) +2 hit/+2 dam
(prereq = weapon specialization & BAB +8)
a12 - STR +1 = 21/+5 (get magic item w. STR +3 = 24/+7)
BAB=+0+4+1+6= +11/+6/+1
FORT=+2+4+2+5= +13, REF=+0+1+0+2= +3, WILL=+2+1+0+2= +5;
skills: 2+2+1 = 5
climb +3 = 6, craft = 0, gather information = 8, intimidate = 8,
jump = 1, knowledge-local = 0, ride = 4, search = 0,
sense motive = 2, spot = 12
- skill tricks (intimidate = 8 ranks) - Never Outnumbered = 2
c13 VK7: Arcane Backlash 2d6
BAB=+0+4+1+7= +12,
FORT=+2+4+2+5= +13, REF=+0+1+0+2= +3, WILL=+2+1+0+2= +5;
skills: 2+2+1 = 5
climb +2 = 8, craft = 0, gather information = 8, intimidate = 8,
jump = 1, knowledge-local = 0, ride = 4, search = 0,
sense motive = 2, spot +3 = 15
c14 UT1 = bonus trick, favourite trick
BAB=+0+4+1+7+0= +12,
FORT=+2+4+2+5+0= +13, REF=+0+1+0+2+2= +5, WILL=+2+1+0+2+0= +5;
skills: 8+2+1 = 11
disguise +1 = 5, gather information +1 = 9, intimidate +0 = 8,
sense motive +0 = 2, spot +0 = 15
climb = 8, jump +4 = 5, tumble +3 = 8
- skill tricks (tumble = 8 ranks) - Nimble Stand = 0
- skill tricks (disguise = 5 ranks) - Assume Quirk = 2
c15 UT2 = bonus trick, favourite trick, +1 level of existing class features (VK8)
VK8: Counterstrike +2
bonus feat15 = Law Devotion
OR = improved critical-longsword 17-20 (prereq = BAB +8)
OR = melee weapon mastery-slashing (PHB2) +2 hit/+2 dam
(prereq = weapon specialization & BAB +8)
BAB=+0+4+1+7+1= +13,
FORT=+2+4+2+5+0= +13, REF=+0+1+0+2+3= +6, WILL=+2+1+0+2+0= +5;
skills: 8+2+1 = 11
disguise +5 = 10, gather information +1 = 10, intimidate +2 = 10,
sense motive +0 = 2, spot +0 = 15
balance +1 = 1, climb = 8, jump = 5, tumble = 8
- skill tricks (climb = 8 ranks) - corner perch = 0
- skill tricks (climb = 5 ranks) - Speedy Ascent = 2
c16 UT3 = bonus trick, favourite trick, tricky defense, +1 level of existing class features (VK9)
VK9: Bonus Fighter Feat = bounding assault (PHB2, page 75)
Bringer of Vengeance +3
a16 - STR +1 = 22/+6 (get magic item w. STR +6 = 28/+9)
BAB=+0+4+1+7+2= +14,
FORT=+2+4+2+5+1= +14, REF=+0+1+0+2+3= +6, WILL=+2+1+0+2+1= +6;
skills: 8+2+1 = 11
disguise = 10, gather information = 10, intimidate = 10,
sense motive = 2, spot +1 = 16
balance +4 = 5, climb = 8, jump = 5, tumble +4 = 12
- skill tricks (tumble = 12 ranks) - back on your feet = 0
- skill tricks (balance & tumble = 5 ranks) - twisted charge = 2
c17 VK10: Arcane Backlash 3d6
Superior Armor Training
BAB=+0+4+1+8+2= +15,
FORT=+2+4+2+6+1= +15, REF=+0+1+0+2+3= +6, WILL=+2+1+0+2+1= +6;
skills: 2+2+1 = 5
climb = 8, craft = 0, gather information = 10, intimidate = 10,
jump = 5, knowledge-local +5 = 5, ride = 4, search = 0,
sense motive = 2, spot = 16
c18 BT1
bonus feat18 = ?????????????
c19 BT2
c20 BT3
a20 = CON +1 = 11 (get magic item w. CON +1 = 12)
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Other character ideas
Uncanny Trickster (Complete Scroundel, page 67)
- requirements
skills = any 4, 8 ranks each
skill tricks = any 4
UT1 = bonus trick, favourite trick
UT2 = bonus trick, favourite trick, +1 level of existing class features (cleric)
UT3 = bonus trick, favourite trick, tricky defense, +1 level of existing class features (cleric)
Skills = 8+2+1 = 11
appraise, *balance, *bluff, climb, craft, decipher script, diplomacy, disable device
*disguise, escape artist, forgery, gather information, hide, *intimidate, jump,
listen, move silently, open lock, perform, profession, search, sense motive,
sleight of hand, spot, swim, *tumble, use magic device, use rope
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Regional Feat: Mercantile Background
Region: Waterdeep, equipment = masterwork longsword
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- Gargauth (DemiGod) LE
- "The Tenth Lord of Nine, the Lost Lord of the Pit, the Hidden Lord"
- Allies = None; enemies = Cyric, Shar, Dark Dieties, Nine Hells
- Portfolio = betrayal, cruelty, political corruption, powerbrokers
- Domains = Charm, Evil, Law, Trickery
- favoured weapon = "Corruptor" (dagger)
- unholy symbol = broken animal horn
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Fighter
skills = 2+INT = Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha),
Jump (Str), Ride (Dex), and Swim (Str).
Weapon Focus: longsword (fighter 1 feat)
- when using longsword = +1 to hit
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Battle Trickster (Complete Scroundel, page 28)
Requirements = BAB +5
Skills = any 3, 6 ranks each
Skill tricks = any 2
1: Bab +1; Fort +2; Ref +0; Will +0; bonus trick
2: Bab +2; Fort +3; Ref +0; Will +0; bonus fighter feat
3: Bab +3; Fort +3; Ref +1; Will +1; bonus trick, tricking fighting (+1 hit if use skill trick that round)
d10; Skills = 4+INT = balance, bluff, climb, craft, handle animal;
jump, profession, ride, swim, tumble, use rope
BT1: bonus trick =
BT2: bonus fighter feat = improved critical-longsword 17-20
BT3: bonus trick =
tricking fighting (+1 hit if use skill trick that round)
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Human Paragon (Unearthed Arcana, page )
1: Bab +0; Fort +0; Ref +0; Will +2; Adaptive Learning - 1 skill = class skill forever
2: Bab +1; Fort +0; Ref +0; Will +3; bonus feat; +1 level of existing class
3: Bab +2; Fort +1; Ref +1; Will +3; Ability Boost (+2); +1 level of existing class
d8; Class Skills = 4+INT = The human paragon can choose any ten skills as class skills.
(Knowledge skills must be selected individually.)
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Vengeance Knight (Champions of Ruin, page 67)
Requirements
- Bab +5; LE, LN or NE
- skills: intimidate 6, ride 4, sense motive 2
- feats: iron will, weapon focus-any sword
- special: proficiency with heavy armor and heavy shields
1: Bab +1; Fort +2; Ref +0; Will +0; Armor Training, Bringer of Vengeance +1
2: Bab +2; Fort +3; Ref +0; Will +0; Counterstrike +1, Improved Shield Bash
3: Bab +3; Fort +3; Ref +1; Will +1; Bonus Fighter Feat
4: Bab +4; Fort +4; Ref +1; Will +1; Arcane Backlash 1d6
5: Bab +5; Fort +4; Ref +1; Will +1; Bringer of Vengeance +2
6: Bab +6; Fort +5; Ref +1; Will +1; Improved Armor Training
7: Bab +7; Fort +5; Ref +2; Will +2; Arcane Backlash 2d6
8: Bab +8; Fort +6; Ref +2; Will +2; Counterstrike +2
9: Bab +9; Fort +6; Ref +2; Will +2; Bonus Fighter Feat, Bringer of Vengeance +3
10: Bab +10; Fort +7; Ref +3; Will +3; Arcane Backlash 3d6, Superior Armor Training
d10; skills = 2+INT = climb, craft, gather information, intimidate, jump,
knowledge-local, ride, search, sense motive, spot
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