Adventure Date: August 3, 2018
Last Updated: August 4, 2018
Debts: ====== Barid owes 11,200 gp to some mysterious benefactor for acquiring his old debt from the Knights of the Shield Dolora owes 1,344 gp to Barid for the casting of Raise Dead Dolora owes 400 gp to Tormod for the casting of Restoration Oriana spent 150 gp to acquire intel on the do-gooder mercenaries from Zilvazaraat, Half-Ogre Bouncer at Inn of the Dripping Dagger Each of them owe 75 gp to the Knights of the Shield for leaving their light horse in Uluvin, except Morticia Notes: ====== 1. Potentially 4 guards and 10 more slaves alive in cave complex that were traded by the goblins to other cavern dwellers (such as the bugbears) - likely all dead by now. None were found in the Bugbear caves, but could still be in goblin or elsewhere... 2. Lady Alathene has offered a reward of 10,000 gp for the return of her ring, a family heirloom, stolen by 4 rogue prospects of the Red Sashes (Lila, Jasper, Gordon and Eric), who have fled and entered the undermountain, according to Jarundar (dwarven red sash). - possibly a hoax as ambushed by experienced rogues. Defeated them, except for Eric who escaped. - ring was not found - spread rumor to lure Eric out of hiding "George needed a place to hide, and was willing to pay for the service, but only trusted Eric of the Red Sashes to do so" - Eric helped the do-gooder gnome on the snow leopard escape and flee to waterdeep to rat them out - Eric's abilities: - Rogue? Level = ? - suspected items: ring of invisibility (he has suddenly vanished twice on us) 3. Will.i.am the Wascally Wed Wizard is hunting Morticia for alleged murder - Will.i.am's abilities: - Character Level 7? = Wizard 5? (specialist school = evocation? conjuration?, prohibited = illusion and necromancy) Red Wizard 2? (cannot cast spells from 3rd prohibited school if spell level is 4+ = ?) - known spells = L1 = conj: mage armor ench: charm person?,sleep evoc: magic missile, L2 = evoc: gust of wind, scorching ray trans: cat's grace L3 = abj: dispel magic, evoc: fireball L4 = div: scrying - known items = Magic Belt, Wand of Color Spray, teleport rod (one-shot, used) - has 5 flunky's in his employ (Thayan Knights?) and 2 apprentices (dead) - whoever loaned him the flesh golem is not going to be happy to learn of its destruction :) - spread rumor that "Will.i.am the Wascally Wed Wizad has no honaw and only wins majwic duels when cheweating!" - pretended to be a drunk Will.i.am at the Golden Horn Gambling House rambling on about how he hated being known as Turdious Stool's Little Turd and that he managed to frame Morticia for Stool's murder, made a big fuss about what a big shot he was amongst the Red Wizards - meanwhile, tried to lure Will.i.am out of Red Wizard compound to Temple of Mystra for a fake mage duel with Morticia, so that he would have no alibi, but he was a no show 4. Lord Bly Ruldegost has tasked them to take out a group of mercenaries hired by the Lords of Waterdeep. The mercenaries were to stop a tribe of rampaging ogres from attacking local villages. By stopping the mercenaries, people will still be afraid of the ogres and buy more weapons. Lord Bly has promised a share of the profits or "royalty" from the sale of weapons. - ogres have been attacking merchants along the river and road near Uluvin on the road to Secomber - The ardeep forest is home to goblins, ogres, hill giants, marsh giants and rumors of a treant. - At least 14 Ogres have been killed including a "chief" and a "mage". - The treant is not a rumour, it exists. - a dozen do-gooder mercenaries have gone to the Ardeep forest near the Stump Bog to track down down and kill the ogres (actual number of force = 14). - Male Dwarf Paladin of Tyr - DEAD - has half-plate, hvy steel shield and warhammer - Lilia - Female Gnome melee type - ESCAPED - rides a snow leopard (ranger animal companion? paladin mount?) - aided by Eric of the Red Sashes, is fleeing to Waterdeep to claim that the party attacked them. - Female Human Cleric of Tyr - DEAD - Male Human Wizard - DEAD (sorcerer? since was wielding a spear) - Male Wood Elf Divine Caster type - ESCAPED, seen briefly when gnome fled - Eksel - Female Human Arcane Caster type (Bard?) - UNSEEN, but heard singing in the distance - 8 Human Mercanaries, 4 male and 4 female - cannon fodder support squad - Were being led by Eric of the Red Sashes (can use this against the gnome's story) - Eric has disappeared, 6 Mercs are DEAD, 2 Mercs have fled =================================================================== LOOT BREAKDOWN BY CHAPTER =================================================================== Group Kitty = 0 coins/gems = 0 lbs = 0 gp = 50 gp/lb pp = = 0 = 0 gp = 500 gp/lb gp = = 953 = 0 gp = 50 gp/lb sp = = 0 = 0 gp = 5 gp/lb cp = = 0 = 0 gp = 0.5 gp/lb Total Loot from Coins, gems, jewelry = 953 gp - 810 gp (to identify items) = 143 gp Value of Items to be sold = 14,985 gp; half cost = 7,492.5 gp Total value of LOOT = 7,635.5 gp FINAL LOOT TOTAL FOR EACH CHARACTER = 1,272.5 gp Note: we have 9 magic items to identify - cost to cast "Identify" = 9 x 100 gp = 900 gp or 150 gp each - cost to have cast "Analyze Dweomer" = focus/10 + (6th level spell * 11th caster level (11 items)) = 150 gp + (60 gp x 11 CL) = 150 gp + 660 gp = 810 gp or 135 gp each (better choice) =================================================================== Chapter 11 --------- value value value wt wt each total resale each total Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes ------ --- ---- ----- ----- ----- ----- ----- ----- ----- wyvern None ------------------------------------------------------------------- 6 ogre None corpses ------------------------------------------------------------------- Will.i.am Will.i.am escaped 2 apprentices 2 yellow robes (Red Wizard apprentices), one still in good condition keep 1 for disguise flesh golem 2 traveler's outfit (1 gp each), one still in good condition keep 1 for disguise 2 belt pouches (1 gp each) sell 1, keep 1 for disguise coins = 5 gp each = 10 gp total kitty ------------------------------------------------------------------- Do Gooder encounter #1 dwarf paladin masterwork half-plate (750 gp) sell (dead) masterwork heavy steel shield (170 gp) sell Warhammer +1 (2,312 gp) sell masterwork light crossbow (335 gp) Morticia quiver with 10 light crossbow bolts (1 gp) Morticia silver holy symbol of Tyr (25 gp) keep for now coins = 107 gp kitty platinum ring (50 gp), component for shield other kitty human cleric Splintmail +1 (1,350 gp) sell (dead) Light Steel Shield +2 (4,159 gp) sell masterwork longsword (315 gp) Oriana Great Reach Bracers (2,000 gp) Oriana Cloak of Resistance +1 (1,000 gp) Dolora silver holy symbol of Tyr (25 gp) keep for now coins = 271 gp kitty platinum ring (50 gp), component for shield other kitty human wizard masterwork spear (302 gp) sell (dead) masterwork composite longbow, STR=10/+0 damage (400 gp) Oriana quiver with 20 arrows (1 gp) Oriana Cloak of Elvenkind (2,500 gp) Shodan Ring of Protection +1 (2,000 gp) Tormod Arcane Scroll - levitate, SL=2, CL=3 (150 gp) Morticia coins = 375 gp kitty female gnome used a crossbow (small light? or small heavy?) (escaped) shot flaming crossbow bolts ------------------------------ 4 ogres 3 masterwork large hide armors (180 gp each = 540 gp) sell (dead) 3 masterwork large greatclubs (310 gp each = 930 gp) sell 3 large javelins (2 gp each = 6 gp) sell coins = 30 gp kitty 1 Large Hide Armor +1 (1,180 gp) sell 1 Large Morningstar +1 (2,316 gp) Barid - when hits an opponent, head transforms into face of screaming demon - gain +1 resistance bonus on saves vs sonic attacks 1 large javelin (2 gp) sell coins = 50 gp kitty =================================================================== Chapter 12 --------- value value value wt wt each total resale each total Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes ------ --- ---- ----- ----- ----- ----- ----- ----- ----- ogre mage 2 Potions of Cure Light Wounds Morticia, Shodan and 3 ogres 4 masterwork large hide armors (180 gp each = 720 gp) sell (dead) 4 masterwork large greatclubs (310 gp each = 1,240 gp) sell 4 large javelins (2 gp each = 6 gp) sell coins = 20 gp kitty ------------------------------ Treant Treant killed the ogre mage and 3 ogres, then retreated into the forest ------------------------------ Eric of the Eric disappeared, 6 Mercs dead, 2 Mercs fled Red Sashes and 8 Mercs 3 chainmail (150 gp each = 450 gp) sell - 3 dead mercs 3 light steel shields (9 gp each = 27 gp) sell 3 shortswords (10 gp each = 30 gp) sell 3 shortbows (30 gp each = 90 gp) sell 3 quiver with 12 arrows each (1 gp each = 3 gp) sell =================================================================== Chapter 13 --------- value value value wt wt each total resale each total Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes ------ --- ---- ----- ----- ----- ----- ----- ----- ----- Eric of the Eric disappeared, 6 Mercs dead, 2 Mercs fled Red Sashes and 8 Mercs 3 chainmail (150 gp each = 450 gp) sell - 3 dead mercs 3 light steel shields (9 gp each = 27 gp) sell 3 greatswords (50 gp each = 150 gp) sell 3 shortbows (30 gp each = 90 gp) sell 3 quiver with 12 arrows each (1 gp each = 3 gp) sell ------------------------------ ogre corpses 8 ogre heads with jaws removed to use as proof of the kill to collect bounty - includes chief's head and ogre mage's head ------------------------------ Remorhaz, None Lightning - did cut off its head to take as a trophy ------------------------------ 2 Bulettes None ------------------------------ Waterdeep None guard patrol ------------------------------ =================================================================== Chapter 14 --------- value value value wt wt each total resale each total Source # Item (gp) (gp) (gp) (lbs) (lbs) gp/lb Notes ------ --- ---- ----- ----- ----- ----- ----- ----- ----- Richard the gem (100 gp) gift to Dolora Rich Guy ------------------- Xanatrar Mask of the Grey Mistress (? gp) gift to Morticia - acts as a hat of disguise, but can only transform features into that of a grey elven female - 3 charges/day 1 charge = 20 minutes 2 charges = 2 hours 3 charges = 12 hours NOTE 1: Our 5 horses are still in Uluvin NOTE 2: collect the do-gooders horses (13) from the stable in Uluvin on the way back to Waterdeep, rebrand if required, and sell in one of the local towns or to a travelling merchant caravan. ------------------------------