House Rules for D&D Campaigns

Last updated: October 2, 2010

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Character Flaws

Character Traits

Character Creation

Each Character has 76 points to allocate to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Minimum ability scores are 8 and the maximum is 18. These minimums or maximums can only be exceeded by racial adjustments. For example, an elf gets +2 dexterity but -2 to constition. So an elf's Dexterity scores can be 10 minimum and 20 maximum, whereas an elf's constitution scores can be 6 minimum and 16 maximum.

Each character needs to select a Region, as per the Forgotten Realms - Player's Guide to Faerun. You may select one Regional Feat listed for your Region as one of your starting feats.

Each character may select up to 2 Flaws. For each Flaw selected, the character can select an additional bonus feat. Flaws can be removed through roleplaying and by spending a "feat" slot, either a new empty slot, or if roleplaying permits, losing an existing feat.

There is no "common" tongue for humans. Your native language is based on your Region. Additional languages are based on your Intelligence score and the list of bonus languages for your Region. Any other languages will have to be purchased using skill points. Note that the adventure starts in the Dalelands, where Chondathan is commonly spoken.

Each Character gets the maximum starting gold for their class. They can also choose to get a bonus of 150 gp or take the bonus equipment listed for their Region.


Prerequisite: Dex 13.
Benefit: You receive a +1 dodge bonus to Armor Class.
A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
Also, dodge bonuses stack with each other, unlike most other types of bonuses.
Special: A fighter may select Dodge as one of his fighter bonus feats.
Note: This feat was changed from that in the Player's Handbook since the requirement to designate an opponent slows down game play.




Raise Dead
The material component for this spell (and other similar type spells) can be replaced with other items of equal or greater value.
When a character is brought back from the dead, instead of a level loss, the character can choose to lose 1 point of Constitution permanently, or earn xp at a slower rate for 2-3 levels (DM's call).


Taking 10 and Taking 20 and movement rates.

Contest of skill
Roll of natural 20 doubles the "+" of the skill being used to determine the value of the die roll for overcoming the DC.

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