Last Updated: February 1, 2020
class: Cleric race: human (Chondathan) level: 4 alignment: neutral good xp: 7,899 deity: Chauntea size: M age: 25 gender: female height: 5'9" eyes: brown hair: brown skin: white weight: 145 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, The Abbey of the Golden Sheaf Languages: Chondathan (native) hp = ==================================================================================== STR: 12 +1 HP: 28 Speed: 30 ft DEX: 10 0 AC: 18 CON: 10 0 = 10 + 5 + 2 + 0 + 0 + 0 + 0 + 1 INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc WIS: 19 +4 AC touch: 11 CHA: 16 +3 AC flat-footed: 18 Initiative: 0 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +5 = 4 0 +1 (luck) Reflex: +2 = 1 0 +1 (luck) Will: +9 = 4 +4 +1 (luck) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- sickle +5 1d6+1 x2 - S cold iron,masterwork dagger +5 1d4 19-20/x2 10 ft P/S silver, masterwork (+4 thrown) light crossbow +4 1d8 19-20/x2 80 ft P masterwork (1d8-1) (silver bolts) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mithral chain light +5 +6 0 10 % 30 ft 10 lb magic shirt+1 large darkwood shield +2 n/a 0 15 % n/a 5 lb shield ==================================================================================== SKILLS: Total = 21 max = 7 Ability Mod Ranks Misc +0 appraise INT +0 +0 balance DEX +0 -0 armor +3 bluff CHA +3 +1 climb STR +1 -0 armor +0 *concentration CON +0 +0 *craft INT +0 no decipher script INT +0 +6 *diplomacy CHA +3 3 no disable device INT +0 +3 disguise CHA +3 +0 escape artist DEX +0 -0 armor +0 forgery INT +0 +3 gather information CHA +3 no handle animal CHA +3 +8 *heal WIS +4 2 +2 kit +0 hide DEX +0 -0 armor +3 intimidate CHA +3 +1 jump STR +1 -0 armor +1 *knowledge, arcana INT +0 1 no knowledge, architect/engineer INT +0 no knowledge, dungeoneering INT +0 no knowledge, geography INT +0 +1 *knowledge, history INT +0 1 no knowledge, local INT +0 +1 *knowledge, nature INT +0 1 no knowledge, nobility/royalty INT +0 +5 *knowledge, religion INT +0 5 +1 *knowledge, the planes INT +0 1 +4 listen WIS +4 +0 move silently DEX +0 -0 armor no open lock DEX +0 +3 perform CHA +3 +8 *profession, farmer WIS +4 4 +1 ride DEX +0 1cc +0 search INT +0 +4 sense motive WIS +4 no sleight of hand DEX +0 -0 armor +1 *spellcraft INT +0 1 +4 spot WIS +4 +4 survival WIS +4 +1 swim STR +1 -0 armor x2) no tumble DEX +0 -0 armor no use magic device CHA +3 +0 use rope DEX +0 n/a speak languages n/a 0 cc * = cleric ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (except tower shields) Weapons: all simple Cleric of Chauntea - spontaneous cast: "cure" spells - Turn Undead (as cleric = 4th level) - undead flee for 10 rounds, if not, then cower (+2 hit) - range = 60 ft, standard action - times/Day = 3 + CHA = 3 + 3 = 6/day - destroy undead = cleric level/2 = 4/2 = 2 HD - turning Checks = 1d20 + CHA + Knowledge religion synergy = 1d20 + 3 + 2 = 1d20 + 5 (see table in PHB pg 159 for highest HD turned) - turning Damage = 2d6 + cleric level + CHA = 2d6 + 4 + 3 = 2d6 + 7 (total HD turned) - Animal Domain - knowledge (nature) is class skill - "speak with animals" once/day - Renewal Domain: - auto-heal 1d8 + CHA = 1d8+3 hp; if hp = 0 or less, 1/day Luck of Heroes (human bonus feat/regional Feat): - gain AC luck bonus = +1 - gain saving throw luck bonus = +1 Sacred Purification - PHB2, p89 (1st level feat) - swift action, expend a turn undead attempt - all living creatures within 60 feet heal = 1d8 points + CHA = 1d8+3 - all undead creatures within 60 feet take damage = 1d8 points + CHA = 1d8+3 Divine Ward - PHB2, p88 (3rd level feat) - once every 24 hours, spend 10 minutes to create a magical ward between you and one willing target - expend a turn or rebuke undead attempt to create each ward beyond the first - increase range of a touch spell to short range (25 feet + 5 feet per two caster levels) if you target the warded creature, and only the warded creature. - when you cast a spell in this manner, you must expend a turn or rebuke undead attempt ============================================================================= SPELLS 0: 5 1: 3+1b+D 2: 2+1b+D 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 detect magic, light, purify food and drink, read magic, resistance (cure minor wounds = 1 hp) 1: 15 comprehend languages, divine favor, magic weapon, shield of faith, charm person (D) (cure light wounds = 1d8+4 hp) 2: 16 hold person, resist energy, silence, lesser restoration (D) (cure moderate wounds = 2d8+4 hp) Domain spells = +1 caster level (special holy symbol of Chauntea) - "speak with animals" once/day - auto-heal 1d8 + CHA = 1d8+3 hp; if hp = 0 or less, 1/day potions/scrolls/wands 1: endure elements, entropic shield, magic weapon, speak with animals 2: darkvision 4: air walk Animal Domain Spells (1) Calm Animals; (2) Hold Animal; (3) Dominate Animal; (4) Summon Nature’s Ally IV* (only animals); (5) Commune with Nature; (6) Antilife Shell; (7) Animal Shapes; (8) Summon Nature’s Ally VIII (only animals); (9) Shapechange Renewal Domain Spells: (1) charm person; (2) restoration, lesser; (3) remove disease; (4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater; (8) polymorph any object; (9) freedom ============================================================================== GEAR Total WT= 26 + 17 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 1 gold holy symbol: Chauntea (350 gp) - special holy symbol of Chauntea - when used to cast Animal domain spells, effective caster level = +1 - when used to cast Renewal domain spells, effective caster level = +1 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: Mithral Chain Shirt +1 (2,100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 5 SHIELD: heavy darkwood shield (257 gp) 2 cold iron sickle, masterwork (312 gp) 1 silver dagger, masterwork (322 gp) 2 light darkwood crossbow, masterwork (375 gp) 1 quiver & 10 bolts 0.5 quiver & 5 silver bolts 1 potion belt, masterwork = 4/10 vials 0 - potion of endure elements (50 gp each) x3 0 - potion of darkvision (300 gp) 0.5 belt pouch (1 gp) 1 - healer's kit, 10 uses (50 gp) 0 - flint and steel (1 gp) 1 - coins 1 scroll case (x2) 0 - Divine Scroll: air walk, SL = 4, CL = 7 (700 gp) 0 - Divine Scroll: entropic shield, SL = 1, CL = 1 (25 gp) 0 - Divine Scroll: magic weapon, SL = 1, CL = 1 (25 gp) 0 - Divine Scroll: speak with animals, SL = 1, CL = 1 (25 gp) 0 Gray Bag of Tricks (900 gp) - can draw up to 10 random animals from the bag per week - bat = 01-30, rat = 31-60, cat = 61-75, weasel = 61-90, badger = 91-100 - each animal will serve for up to 10 minutes - animals can follow any of the commands listed in the handle animal skill 0 Chauntea's Wand of Faith Healing (15 gp/charge = 750 gp) - command word = "flourish", caster level = 1, charges = 50 - bears mark of Chauntea, heals 9 hp/charge but only to follower's of Chauntea 2 backpack (2 gp) 4 - waterskin (1 gp) 5 - trail rations, 5 days (2.5 gp) 5 - bedroll (1 sp) ============================================================================== TREASURE pp = gold holy symbol: Chauntea (350 gp) gp = 6 sp = 13 cp = 8 ============================================================================== In Room: pp = 5 small emerald gem (30 gp) gp = moonstone gem (50 gp) sp = cp = sickle (6 gp) 10 bolts (1 sp each) 15 silver bolts (2 gp each) 2 scroll cases (1 gp each) ============================================================================== SPECIAL NOTES: divine feats - Sacred Vengeance (cw) - Extra Turning - Intuitive Attack (exalted deeds) Wants to buy: - dastana, masterwork (175 gp) 5 lbs - heward's handy haversack (2,000 gp) - WIS +1 (1,000 gp) - dwarven-crafted razor sharp mithral sickle (2,306 gp) made by dwarves of Glen (silver, +1 hit/damage) - dwarven craft (+150 gp) reinforced (+1,200 gp) fullplate (mw = 1,650 gp) = 3,000 gp made by dwarves of Glen