Last Updated: February 1, 2020
class: Cleric race: human (Chondathan)
level: 4 alignment: neutral good
xp: 7,899 deity: Chauntea
size: M age: 25 gender: female height: 5'9"
eyes: brown hair: brown skin: white weight: 145 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, The Abbey of the Golden Sheaf
Languages: Chondathan (native)
hp =
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STR: 12 +1 HP: 28 Speed: 30 ft
DEX: 10 0 AC: 18
CON: 10 0 = 10 + 5 + 2 + 0 + 0 + 0 + 0 + 1
INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc
WIS: 19 +4 AC touch: 11
CHA: 16 +3 AC flat-footed: 18 Initiative: 0
Base Attack: +3
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Total = base +Mod +magic +misc
Fortitude: +5 = 4 0 +1 (luck)
Reflex: +2 = 1 0 +1 (luck)
Will: +9 = 4 +4 +1 (luck)
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
sickle +5 1d6+1 x2 - S cold iron,masterwork
dagger +5 1d4 19-20/x2 10 ft P/S silver, masterwork
(+4 thrown)
light crossbow +4 1d8 19-20/x2 80 ft P masterwork
(1d8-1) (silver bolts)
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
mithral chain light +5 +6 0 10 % 30 ft 10 lb magic
shirt+1
large darkwood shield +2 n/a 0 15 % n/a 5 lb
shield
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SKILLS: Total = 21 max = 7 Ability Mod Ranks Misc
+0 appraise INT +0
+0 balance DEX +0 -0 armor
+3 bluff CHA +3
+1 climb STR +1 -0 armor
+0 *concentration CON +0
+0 *craft INT +0
no decipher script INT +0
+6 *diplomacy CHA +3 3
no disable device INT +0
+3 disguise CHA +3
+0 escape artist DEX +0 -0 armor
+0 forgery INT +0
+3 gather information CHA +3
no handle animal CHA +3
+8 *heal WIS +4 2 +2 kit
+0 hide DEX +0 -0 armor
+3 intimidate CHA +3
+1 jump STR +1 -0 armor
+1 *knowledge, arcana INT +0 1
no knowledge, architect/engineer INT +0
no knowledge, dungeoneering INT +0
no knowledge, geography INT +0
+1 *knowledge, history INT +0 1
no knowledge, local INT +0
+1 *knowledge, nature INT +0 1
no knowledge, nobility/royalty INT +0
+5 *knowledge, religion INT +0 5
+1 *knowledge, the planes INT +0 1
+4 listen WIS +4
+0 move silently DEX +0 -0 armor
no open lock DEX +0
+3 perform CHA +3
+8 *profession, farmer WIS +4 4
+1 ride DEX +0 1cc
+0 search INT +0
+4 sense motive WIS +4
no sleight of hand DEX +0 -0 armor
+1 *spellcraft INT +0 1
+4 spot WIS +4
+4 survival WIS +4
+1 swim STR +1 -0 armor x2)
no tumble DEX +0 -0 armor
no use magic device CHA +3
+0 use rope DEX +0
n/a speak languages n/a 0 cc
* = cleric
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SPECIAL ABILITIES / FEATS
Armor: heavy, medium, light
Shields: all (except tower shields)
Weapons: all simple
Cleric of Chauntea
- spontaneous cast: "cure" spells
- Turn Undead (as cleric = 4th level)
- undead flee for 10 rounds, if not, then cower (+2 hit)
- range = 60 ft, standard action
- times/Day = 3 + CHA = 3 + 3 = 6/day
- destroy undead = cleric level/2 = 4/2 = 2 HD
- turning Checks = 1d20 + CHA + Knowledge religion synergy
= 1d20 + 3 + 2
= 1d20 + 5 (see table in PHB pg 159 for highest HD turned)
- turning Damage = 2d6 + cleric level + CHA
= 2d6 + 4 + 3
= 2d6 + 7 (total HD turned)
- Animal Domain
- knowledge (nature) is class skill
- "speak with animals" once/day
- Renewal Domain:
- auto-heal 1d8 + CHA = 1d8+3 hp; if hp = 0 or less, 1/day
Luck of Heroes (human bonus feat/regional Feat):
- gain AC luck bonus = +1
- gain saving throw luck bonus = +1
Sacred Purification - PHB2, p89 (1st level feat)
- swift action, expend a turn undead attempt
- all living creatures within 60 feet heal = 1d8 points + CHA = 1d8+3
- all undead creatures within 60 feet take damage = 1d8 points + CHA = 1d8+3
Divine Ward - PHB2, p88 (3rd level feat)
- once every 24 hours, spend 10 minutes to create a magical ward between you and one willing target
- expend a turn or rebuke undead attempt to create each ward beyond the first
- increase range of a touch spell to short range (25 feet + 5 feet per two caster levels)
if you target the warded creature, and only the warded creature.
- when you cast a spell in this manner, you must expend a turn or rebuke undead attempt
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SPELLS 0: 5 1: 3+1b+D 2: 2+1b+D 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 14 detect magic, light, purify food and drink, read magic, resistance
(cure minor wounds = 1 hp)
1: 15 comprehend languages, divine favor, magic weapon, shield of faith, charm person (D)
(cure light wounds = 1d8+4 hp)
2: 16 hold person, resist energy, silence, lesser restoration (D)
(cure moderate wounds = 2d8+4 hp)
Domain spells = +1 caster level (special holy symbol of Chauntea)
- "speak with animals" once/day
- auto-heal 1d8 + CHA = 1d8+3 hp; if hp = 0 or less, 1/day
potions/scrolls/wands
1: endure elements, entropic shield, magic weapon, speak with animals
2: darkvision
4: air walk
Animal Domain Spells
(1) Calm Animals; (2) Hold Animal; (3) Dominate Animal;
(4) Summon Nature’s Ally IV* (only animals); (5) Commune with Nature; (6) Antilife Shell;
(7) Animal Shapes; (8) Summon Nature’s Ally VIII (only animals); (9) Shapechange
Renewal Domain Spells:
(1) charm person; (2) restoration, lesser; (3) remove disease;
(4) reincarnate; (5) atonement; (6) heroes' feast; (7) restoration, greater;
(8) polymorph any object; (9) freedom
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GEAR Total WT= 26 + 17 = 43
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 traveler's outfit
1 gold holy symbol: Chauntea (350 gp)
- special holy symbol of Chauntea
- when used to cast Animal domain spells, effective caster level = +1
- when used to cast Renewal domain spells, effective caster level = +1
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
10 BODY: Mithral Chain Shirt +1 (2,100 gp)
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
5 SHIELD: heavy darkwood shield (257 gp)
2 cold iron sickle, masterwork (312 gp)
1 silver dagger, masterwork (322 gp)
2 light darkwood crossbow, masterwork (375 gp)
1 quiver & 10 bolts
0.5 quiver & 5 silver bolts
1 potion belt, masterwork = 4/10 vials
0 - potion of endure elements (50 gp each) x3
0 - potion of darkvision (300 gp)
0.5 belt pouch (1 gp)
1 - healer's kit, 10 uses (50 gp)
0 - flint and steel (1 gp)
1 - coins
1 scroll case (x2)
0 - Divine Scroll: air walk, SL = 4, CL = 7 (700 gp)
0 - Divine Scroll: entropic shield, SL = 1, CL = 1 (25 gp)
0 - Divine Scroll: magic weapon, SL = 1, CL = 1 (25 gp)
0 - Divine Scroll: speak with animals, SL = 1, CL = 1 (25 gp)
0 Gray Bag of Tricks (900 gp)
- can draw up to 10 random animals from the bag per week
- bat = 01-30, rat = 31-60, cat = 61-75, weasel = 61-90, badger = 91-100
- each animal will serve for up to 10 minutes
- animals can follow any of the commands listed in the handle animal skill
0 Chauntea's Wand of Faith Healing (15 gp/charge = 750 gp)
- command word = "flourish", caster level = 1, charges = 50
- bears mark of Chauntea, heals 9 hp/charge but only to follower's of Chauntea
2 backpack (2 gp)
4 - waterskin (1 gp)
5 - trail rations, 5 days (2.5 gp)
5 - bedroll (1 sp)
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TREASURE
pp = gold holy symbol: Chauntea (350 gp)
gp = 6
sp = 13
cp = 8
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In Room:
pp = 5 small emerald gem (30 gp)
gp = moonstone gem (50 gp)
sp =
cp =
sickle (6 gp)
10 bolts (1 sp each)
15 silver bolts (2 gp each)
2 scroll cases (1 gp each)
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SPECIAL NOTES:
divine feats
- Sacred Vengeance (cw)
- Extra Turning
- Intuitive Attack (exalted deeds)
Wants to buy:
- dastana, masterwork (175 gp) 5 lbs
- heward's handy haversack (2,000 gp)
- WIS +1 (1,000 gp)
- dwarven-crafted razor sharp mithral sickle (2,306 gp)
made by dwarves of Glen (silver, +1 hit/damage)
- dwarven craft (+150 gp) reinforced (+1,200 gp) fullplate (mw = 1,650 gp) = 3,000 gp
made by dwarves of Glen