Last Updated: April 2, 2005
class: Cleric race: human (Chondathan) level: 3 alignment: neutral good xp: 5037 deity: Chauntea size: M age: 24 gender: female height: 5'9" eyes: brown hair: brown skin: white weight: 145 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, The Abbey of the Golden Sheaf Languages: Chondathan (native) ==================================================================================== STR: 11 0 HP: 20 Speed: 30 ft DEX: 10 0 AC: 18 20 ft w. backpack CON: 10 0 = 10 + 5 + 2 + 0 + 0 + 0 + 0 + 1 INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc WIS: 18 +4 AC touch: 11 CHA: 16 +3 AC flat-footed: 18 Initiative: 0 Base Attack: +2 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 3 0 +1 (luck) Reflex: +2 = 1 0 +1 (luck) Will: +8 = 3 +4 +1 (luck) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- sickle +3 1d6 x2 - S cold iron,masterwork dagger +3 1d4-1 19-20/x2 10 ft P/S silver, masterwork light crossbow +3 1d8 19-20/x2 80 ft P masterwork (1d8-1) (silver bolts) Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mithral chain light +5 +6 0 10 % 30 ft 10 lb magic shirt+1 large darkwood shield +2 n/a 0 15 % n/a 5 lb shield ==================================================================================== SKILLS: Total = 18 max = 6 Ability Mod Ranks Misc appraise* INT balance* DEX bluff* CHA climb* STR +1 concentration* CON 0 1 craft INT decipher script INT +4 diplomacy* CHA +3 1 disable device INT disguise* CHA escape artist* DEX forgery* INT gather information* CHA handle animal CHA +7 heal* WIS +4 1 +2 (kit) hide* DEX intimidate* CHA jump* STR +1 knowledge, arcana INT 0 1 +1 knowledge, history INT 0 1 +5 knowledge, religion INT 0 5 +1 knowledge, the planes INT 0 1 +1 knowledge, nature INT 0 1 listen* WIS move silently* DEX open lock DEX perform CHA +8 profession, farmer WIS +4 4 +1 ride* DEX 0 1cc search* INT sense motive* WIS sleight of hand DEX spellcraft INT spot* WIS survival* WIS swim* STR tumble DEX use magic device CHA use rope* DEX ============================================================================= SPECIAL ABILITIES / FEATS Armor: heavy, medium, light Shields: all (except tower shields) Weapons: all simple Luck of Heroes (Regional Feat): AC luck bonus +1, saving throw luck bonus +1 Cleric of Chauntea - spontaneous cast: "cure" spells - turn undead: 6/day, range = 60 ft, check = 1d20+5 (p159) damage = 2d6+7, destroy = 2 HD - Renewal Domain: 1/day, auto-heal 1d8+3 hp if hp = 0 or less - Plant Domain: knowledge nature is class skill, rebuke/command plant creatures: 6/day, range = 60 ft, check = 1d20+3 (p159) damage = 2d6+7, destroy = 2 HD Improved Turning: effective cleric level for turning/rebuking creatures = +1 Brew Potion: ============================================================================= SPELLS 0: 4 1: 3+1 2: 2+1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 0: detect magic, read magic, resistance (x2) 1: comprehend languages, divine favor, shield of faith, entangle (D) 2: hold person, silence, lesser restoration (D) ============================================================================== GEAR Total WT= 32 + 21 = 53 load: light = 38 medium = 76 heavy = 115 WT Item --- --------------------- 0 explorer's outfit 10 mithral chain shirt +1 5 large darkwood shield 2 cold iron sickle, masterwork 4 light crossbow, masterwork 2 quiver & 20 bolts 2 quiver & 20 silver bolts 1 silver dagger, masterwork 1 potion belt, masterwork = 10 vials 0 - potion of cure light wounds (x2) 0 - potion of darkvision 0 - potion of speak with animals 1 belt pouch (x2) 1 - healer's kit, 10 uses 0 - flint and steel 1 - silver holy symbol: Chauntea 2 scroll case (x4) 0 - scroll: cure light wounds (x2) 0 - scroll: endure elements (x3) 0 - scroll: magic weapon 2 backpack 4 - waterskin 10 - trail rations, 10 days 5 - bedroll ============================================================================== TREASURE cp = 3 gold necklace with a small emerald (280 gp) sp = 3 red garnet gem (120 gp) gp = 8 pp = 10 In Room: cp = sp = gp = morningstar, masterwork pp = sickle ============================================================================== SPECIAL NOTES: None