Last Updated: September 13, 2019
class: Ranger race: human (Chondathan)
level: 4 alignment: neutral good
xp: 9,625 deity: Chauntea
size: M age: 22 gender: female height: 6'0"
eyes: green hair: brown skin: white weight: 170 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Peldan's Helm
Languages: Chondathan (native)
hp =
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STR: 14 +2 HP: 28 Speed: 30 ft
DEX: 19/20 +4/+5 AC: 19 20 ft w. backpack
CON: 10 0 = 10 + 4 + 0 + 5 + 0 + 0 + 0 + 0
INT: 10 0 base + armor + shield + dex + size + nat + deflect + misc
WIS: 14 +2 AC touch: 15
CHA: 10 0 AC flat-footed: 14 Initiative: +5
Base Attack: +4
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Total = base +Mod +magic +misc
Fortitude: +4 = 4 0
Reflex: +9 = 4 +5
Will: +3 = 1 +2
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damage vs goblins = +2
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
composite +10 1d8+3 x3 110 ft P STR+2, magic
longbow (1d8+2) (silver arrows)
greatsword +1 +7 2d6+4 19-20/x2 - S magic
dagger +6 1d4+2 19-20/x2 10 ft P/S cold iron
+9 thr
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
mithral chain light +4 +6 0 10% 30 ft 10 lb
shirt
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SKILLS: Total = 49 max = 7 Ability Mod Ranks Misc
+0 appraise INT +0
+5 balance DEX +5 -0 armor
+0 bluff CHA +0
+2 bluff, vs goblins CHA +0 " +2 enemy
+5 *climb STR +2 1 -0 armor/+2 kit
+0 *concentration CON +0
+0 *craft INT +0
+4 *craft, bowmaking INT +0 2 +2 tool
no decipher script INT +0
+0 diplomacy CHA +0
no disable device INT +0
+0 disguise CHA +0
+5 escape artist DEX +5 -0 armor
+0 forgery INT +0
+0 gather information CHA +0
no *handle animal CHA +0 5
+5 *heal WIS +2 1 +2 kit
+13 *hide DEX +5 7 -0 armor/+1 forester
+18 *hide, forests DEX +5 " -0 armor/+3 forester/+3 cloak
+0 intimidate CHA +0
+2 *jump STR +2 -0 armor
no knowledge, arcana INT +0
no knowledge, architect/engineer INT +0
+1 *knowledge, dungeoneering INT +0 1
+1 *knowledge, geography INT +0 1
no knowledge, history INT +0
no knowledge, local INT +0
+3 *knowledge, nature INT +0 1 +2 survival
no knowledge, nobility/royalty INT +0
no knowledge, religion INT +0
no knowledge, the planes INT +0
+8 *listen WIS +2 5 +1 forester
+10 *listen, in forests WIS +2 " +3 forester
+9 *listen, vs goblins WIS +2 " +2 enemy
+12 *listen, vs goblins in forest WIS +2 " +2 enemy/+3 forester
+13 *move silently DEX +5 7 -0 armor/+1 forester
+15 *move silently, forests DEX +5 " -0 armor/+3 forester
no open lock DEX +5
+0 perform CHA +0
no *profession WIS +2
+8 *ride DEX +5 1 +2 handle animal
+5 *search INT +0 5
+2 sense motive WIS +2
+4 sense motive, vs goblins WIS +2 " +2 enemy
no sleight of hand DEX +5 -0 armor
no spellcraft INT +0
+8 *spot WIS +2 5 +1 forester
+10 *spot, in forests WIS +2 " +3 forester
+9 *spot, vs goblins WIS +2 " +2 enemy
+12 *spot, vs goblins in forest WIS +2 " +2 enemy/+3 forester
+7 *survival WIS +2 5
+9 *survival, vs goblins WIS +2 " +2 enemy
+9 *survival, vs tracks WIS +2 " +2 search
+11 *survival, vs goblins tracks WIS +2 " +2 enemy/+2 search
+3 *swim STR +2 1 -0 armor x2
no tumble DEX +5 -0 armor
no use magic device CHA +0
+8 *use rope DEX +5 1 +2 silk rope
n/a speak languages n/a 0 cc
* = ranger
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: all (except tower)
Weapons: all simple, all martial
RANGER
- Endurance: +4 bonus (see page 93 for details)
- Track: roll vs survival (see page 101)
- Wild Empathy
= 1d20 + level + CHA + handle animal = 1d20 + 4 + 0 + 2 = 1d20+6
- Favoured Enemy:
- skill bonus with bluff, listen, sense motive, spot and survival
- weapon damage bonus
- Goblinoids (goblins, hobgoblins, bugbears, etc...) = +2
- Combat Style: Archery
- Rapid Shot = +1 attack at full base attack, but all attacks = -2 hit
Forester (human bonus feat/regional feat)
- hide, listen, move silently and spot = +1 bonus, +3 bonus when in forests
Point Blank Shot (1st level bonus feat)
- if within 30 ft, +1 to hit/+1 damage
Presice Shot (3rd level bonus feat)
- no penalty to hit when shooting into melee combat
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RANGER SPELLS 1: 1 2: 0 3: 0 4: 0
1: resist energy
Caster Level = 2
potions/scrolls/wands
2: cat's grace, invisibility, spider climb
3: neutralise poison, non-detection
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GEAR Total WT= 34 + 60 = 94
load: light = 58 medium = 116 heavy = 175
WT Item
--- ---------------------
0 explorer's outfit
1 silver holy symbol: Chauntea (25 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: Forester's Cloak (100 gp)
- grants +2 circumstance bonus to hide checks in forest terrain (masterwork tool)
- grants +1 competence bonus to hide checks in forest terrain
10 BODY: mithral chain shirt (1,100 gp)
0 TORSO: OPEN SLOT
0 WAIST: Belt of Amazing Dexterity (1,000 gp)
- grants DEX enhancement bonus = +1
- Red Wizard/Scardale mark
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
8 Greatsword +1 (2,350 gp)
- sheds "light", range = 20 ft bright, 40 ft shadowy
- Red Wizard/Scardale mark
1 cold iron dagger (4 gp)
3 Mighty Composite Longbow +1 (2,600 gp)
- STR = 14; damage = +2
3 quiver & 20 cold iron arrows (1 sp per arrow)
3 quiver & 20 silver arrows (2 gp per arrow)
1 potion belt, masterwork = 6/10 vials (60 gp)
0 - Potion of Cat's Grace (300 gp)
0 - Potion of Invisibility (300 gp)
0 - Potion of Neutralise Poison (750 gp)
0 - Potion of Non-Detection (750 gp)
0 - Potion of Spider Climb (300 gp)
0 - vial of antitoxin (50 gp)
1 belt pouch (1 gp)
0 - flint and steel (1 gp)
1 - coins
1 belt pouch (1 gp)
1 - healer's kit, 10 uses (50 gp)
2 backpack (2 gp)
4 - waterskin (1 gp)
10 - trail rations, 10 days (5 gp)
5 - bedroll (1 sp)
20 - tent (10 gp)
5 - bowmaking artison's tools, masterwork (55 gp)
5 - climber's kit (80 gp)
5 - silk rope, 50 ft (10 gp)
4 - grappling hook (1 gp)
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TREASURE
pp =
gp = 10
sp = 6
cp =
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In Room:
pp = 5 garnet gems (10 gp each) x2
gp = moss agate gems (10 gp each) x2
sp =
cp =
quiver & 20 silver arrows (2 gp per arrow)
richly embroidered silk robes (25 gp each) x3
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SPECIAL NOTES:
Shadowdancer: Wolf Animal Companion (Roweena's effective druid level = 2)
HD = 2d8+4, hp = 18, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12),
Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft,
STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N,
Fort = +5, Ref = +5, Will = +1,
Feats = trip attach, low-light vision, scent, track,
weapon finess (bite)
Skills: hide = +2, listen = +3, move silently = +3, spot = +3,
survival = +1 (+5 if tracking by scent)
SQ: link, share spells
tricks: 6+1=7: Hunting (attack, down, fetch, heel, seek, track)
Defend