Last Updated: September 13, 2019
class: Sorcerer/ Wizard/ race: human (Chondathan) Ultimate Magus level: 4 = 1/3/0 alignment: neutral good xp: 9565 deity: Chauntea size: M age: 20 gender: male height: 5'10" eyes: blue hair: red skin: white weight: 160 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Peldan's Helm Languages: Chondathan (native), Giant, Gnome, Orc, Sylvan hp = ==================================================================================== STR: 10 0 HP: 18 Speed: 30 ft DEX: 10 0 AC: 11 (14/18) 20 ft w. backpack CON: 12 +1 = 10 + 1(4) + 0(4) + 0 + 0 + 0 + 0 + 0 INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 8 -1 AC touch: 10 CHA: 18 +4 AC flat-footed: 11 Initiative: 0 Base Attack: +0+1 = +1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +3 = 0+1 +1 +1 Reflex: +4 = 0+1 0 +1 +2 (fox) Will: +5 = 2+3 -1 +1 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- spear +2 1d8 x3 20 ft p masterwork, darkwood w. "continual flame" Keen Dagger +1 +2 1d4+1 17-20/x2 10 ft P/S magic light crossbow +2 1d8 19-20/x2 80 ft P masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers armor +1 n/a n/a n/a n/a 1 lb of Armor Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 3 hr Shield spell shield +4 n/a n/a n/a n/a n/a dur = 3 min ==================================================================================== SKILLS: Total = 28+21=49 max = 7 Ability Mod Ranks Misc +4 appraise INT +4 +6 appraise, by wgt/metals INT +4 +2 scales +0 balance DEX +0 -0 armor +9 +bluff CHA +4 4+1cc +2 climb STR +0 -0 armor/+2 kit +8 #*+concentration CON +1 7 +4 #*+craft INT +4 +10 #*+craft, alchemy INT +4 7 +9 #*decipher script INT +4 5 +6 diplomacy CHA +4 +2 bluff no disable device INT +4 +6(+16) disguise CHA +4 +2 bluff/(+10 spell) +0 escape artist DEX +0 -0 armor +4 forgery INT +4 +4 gather information CHA +4 no handle animal CHA +4 -1 heal WIS -1 +0 hide DEX +0 -0 armor +4 intimidate CHA +4 +2 bluff +0 jump STR +0 -0 armor +9 #*+knowledge, arcana INT +4 5 no #*knowledge, architect/engineer INT +4 no #*knowledge, dungeoneering INT +4 no #*knowledge, geography INT +4 no #*knowledge, history INT +4 no #*knowledge, local INT +4 no #*knowledge, nature INT +4 no #*knowledge, nobility/royalty INT +4 no #*knowledge, religion INT +4 no #*knowledge, the planes INT +4 +1 listen WIS -1 +2 fox +0 move silently DEX +0 -0 armor no open lock DEX +0 +4 perform CHA +4 +1 #*+profession, apothecary WIS -1 2 +1 #*+profession, herbalist WIS -1 2 +1 ride DEX +0 1cc +4 search INT +4 -1 sense motive WIS -1 no sleight of hand DEX +0 -0 armor/+2 bluf +13 #*+spellcraft INT +4 7 +2 arcana +1 spot WIS -1 +2 fox -1 survival WIS -1 +0 swim STR +0 -0 armor x2 no tumble DEX +0 -0 armor +7(+11) #use magic device CHA +4 3cc (+4 with scrolls) +0 use rope DEX +0 n/a speak languages n/a 0 cc + = sorcerer, * = wizard, # = ultimate magus ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: all simple SORCERER - Summon Familiar: Fox - effective wizard level = 1+3 = 4 for familiar abilities - grants alertness = listen +2, spot +2 - grants reflex +2 WIZARD - Scribe Scroll Spellcasting Prodigy (human bonus feat) - Sorcerer: bonus spells = CHA+2 = 20 - 1:+2, 2:+1, 3:+1, 4:+1, 5:+1, 6:+0, 7:+0, 8:+0, 9:+0 Spellcasting Prodigy (1st level feat) - Wizard: bonus spells = INT+2 = 20 - 1:+2, 2:+1, 3:+1, 4:+1, 5:+1, 6:+0, 7:+0, 8:+0, 9:+0 Silent Spell (3rd level feat) - cast spells without verbal components (+1 spell level) ============================================================================= SORCERER SPELLS: caster level = 1 0: 5 1: 3+2b 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 15 acid splash, detect magic, disrupt undead, prestidigitation 1: 16 feather fall, sleep WIZARD SPELLS: caster level = 3 0: 4 1: 2+2b 2: 1+1b 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 15 dancing lights, mage hand, message, resistance 1: 16 charm person, disguise self, mage armor, shield 2: 17 mirror image, web potions/scrolls/wands 0: read magic 1: hypnotism, magic missile, reduce person 2: invisibility, levitate 4: dimension door ORION'S SPELLBOOK #1: Level 0 and Level 1 Spells (35/100 pages) Level 0 = 19 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (1/1) Ench: daze (4/4) Evoc: dancing lights, flare, light, ray of frost (1/1) Illus: ghost sound (2/2) Necro: disrupt undead, touch of fatigue (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 16 pages (1/5) Abjur: shield (4/6) Conj: mage armor, mount, obscuring mist, unseen servant (1/5) Div: identify (1/3) Ench: charm person (3/4) Evoc: burning hands, magic missile, shocking grasp (3/5) Illus: color spray, disguise self, silent image (0/3) Necro: (3/8) Trans: enlarge person, erase, magic weapon ORION'S SPELLBOOK #2: Level 2 Spells (18/100 pages) (1/4) Abjur: protection from arrows (1/6) Conj: web (2/3) Div: detect thoughts, see invisibility (1/3) Ench: Tasha's hideous laughter (1/6) Evoc: flaming sphere (1/8) Illus: mirror image (0/6) Necro: (2/14) Trans: cat's grace, rope trick ============================================================================== GEAR Total WT= 31 + 31 = 62 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 explorer's outfit 1 silver holy symbol: Chauntea (25 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: Brooch of Shielding (1,500 gp) - stop magic missile damage = 101 hp 1 SHOULDER: Cloak of Resistance +1 (1,000 gp) 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 1 ARMS: Bracers of Armor +1 (1,000 gp) - bears mark of "Hillsfar" and "Red Wizards of Thay" 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 3 Orion's Flame (472 gp) - darkwood spear, masterwork (362 gp) - enchanted with "continual flame" on spear tip (+110 gp) 1 Keen Dagger +1 (8,302 gp) 4 light crossbow, masterwork (335 gp) 2 quiver & 20 bolts (1 sp each) 4 tanglefoot bag (50 gp) 1 potion belt, masterwork = 3/10 vials (60 gp) 0 - vial of alchemist's mercy (? gp each) x2 0 - vial of insect repellent (? gp) 2 spell component pouch (5 gp) 0.5 belt pouch (1 gp) 1 - flint and steel (1 gp) 0.5 belt pouch (1 gp) 1 - coins 1 smoke stick (20 gp each) x2 1 sunrod (2 gp) 0.5 scroll case 0 - scroll: dimension door, SL = 4, CL = 7 (700 gp) 0.5 scroll case 0 - scroll: hypnotism, SL = 1, CL = 1 (25 gp) 0.5 scroll case 0 - scroll: invisibility, SL = 2, CL = 3 (150 gp) 0 - scroll: levitate, SL = 2, CL = 3 (150 gp) 0.5 scroll case 0 - scroll: reduce person, SL = 1, CL = 5 (125 gp) 0 - RW scroll: read magic, SL = 0, CL = 1 (12.5 gp) 0 Wand of Magic Missile (45 gp/charge = 360 gp) - command word = "Jalkart", charges = 8 - caster level = 3, shoots 2 missiles/charge 2 backpack (2 gp) 4 - waterskin (1 gp) 10 - trail rations, 10 days (5 gp) 5 - bedroll (1 sp) 2 - sunrod (2 gp each) x2 5 - climber's kit (80 gp) 3 - Orion's Spellbook #1 3 - Orion's Spellbook #2 1 - merchant's scales (2 gp) - grants a +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals. ============================================================================== TREASURE silver holy symbol: Chauntea (25 gp) pp = gp = 19 sp = 13 cp = ============================================================================== In Room: pp = 8 bloodstone gem (50 gp) gp = moonstone gem (50 gp each, x2) sp = garnet gem (10 gp each, x20) cp = ============================================================================== SPECIAL NOTES: Will become Wizard 4, then switch to Ultimate Magus prestige class at level 6 Skills: Knowledge (arcana) 4 ranks, Spellcraft 8 ranks. Feats: Any metamagic feat. Spellcasting: Able to spontaneously cast 1st-level arcane spells, able to prepare and cast 2nd-level arcane spells from a spellbook. - get Heward's Handy Haversack (2,000 gp) ============================================================================== "Redwood" Fox Familiar: HD = 4, hp = 9, Init = +4, Spd = 40 ft, AC = 18 (touch = 14, ff = 14) AC = 17, Atk = +1 melee, dam = 1d3 bite, face = 2.5'x2.5', reach = 0, STR = 10, DEX = 18, CON = 13, INT = 7, WIS = 12, CHA = 7, AL = NG, Fort = +3, Ref = +6, Will = +5, Feats = scent, weapon finess (bite) Skills: hide = +4, listen = +4, move silently = +4, spot = +2, swim = +2, survival = +1 (+5 if tracking with scent) SQ: scent, improved evasion, share spells, empathic link, deliver touch spells, grants alertness and reflex +2