Orion the Fox

Last Updated: September 13, 2019

class:		Sorcerer/ Wizard/		race:		human (Chondathan)
                Ultimate Magus
level:		4 = 1/3/0			alignment:	neutral good
xp:		9565				deity:		Chauntea

size:	M	age:	20	gender:	male	height:	5'10"	
eyes:	blue	hair:	red	skin:	white	weight:	160 lbs

Campaign: 	Forgotten Realms, The House of the Summer Rose
Home Region: 	The Dalelands, Mistledale, Peldan's Helm
Languages:	Chondathan (native), Giant, Gnome, Orc, Sylvan

                        hp = 
====================================================================================
STR:	10	 0	HP: 	18			Speed:	30 ft 
DEX:	10	 0	AC:	11 (14/18)			20 ft w. backpack
CON:	12	+1	= 10   + 1(4)  + 0(4)   + 0   + 0    + 0   + 0       + 0
INT:	19	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	 8	-1	AC touch:	10
CHA:	18	+4	AC flat-footed: 11		Initiative:	0
							Base Attack:	+0+1 = +1

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 0+1	+1	+1	
Reflex:		+4	= 0+1	 0	+1	+2 (fox)	
Will:		+5	= 2+3	-1	+1		


====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
spear		+2	1d8	x3		20 ft	p	masterwork, darkwood
								w. "continual flame"

Keen Dagger +1	+2	1d4+1	17-20/x2	10 ft	P/S	magic

light crossbow	+2	1d8	19-20/x2	80 ft	P	masterwork


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers  	armor	+1	n/a	n/a	n/a	n/a	1 lb	
  of Armor

Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 3 hr

Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 3 min


====================================================================================
SKILLS: Total = 28+21=49    max = 7	Ability	Mod	Ranks	Misc
+4	appraise			INT	+4
+6	appraise, by wgt/metals		INT	+4		+2 scales
+0	balance				DEX	+0		-0 armor
+9	+bluff				CHA	+4	4+1cc	
+2	climb				STR	+0		-0 armor/+2 kit		
+8	#*+concentration		CON	+1      7
+4	#*+craft			INT	+4		
+10	#*+craft, alchemy		INT	+4	7	
+9	#*decipher script		INT	+4	5	
+6	diplomacy			CHA	+4              +2 bluff
no	disable device			INT	+4		
+6(+16)	disguise			CHA	+4		+2 bluff/(+10 spell)
+0	escape artist			DEX	+0		-0 armor	
+4	forgery				INT	+4		
+4	gather information		CHA	+4		
no	handle animal			CHA	+4		
-1	heal				WIS	-1
+0	hide				DEX	+0		-0 armor	
+4	intimidate			CHA	+4		+2 bluff	
+0	jump				STR	+0		-0 armor			
+9	#*+knowledge, arcana		INT	+4	5
no	#*knowledge, architect/engineer	INT	+4
no	#*knowledge, dungeoneering	INT	+4      
no	#*knowledge, geography		INT	+4
no	#*knowledge, history		INT	+4	
no	#*knowledge, local		INT	+4
no	#*knowledge, nature		INT	+4
no	#*knowledge, nobility/royalty	INT	+4
no	#*knowledge, religion		INT	+4	
no	#*knowledge, the planes		INT	+4	
+1	listen				WIS	-1	        +2 fox
+0	move silently			DEX	+0		-0 armor	
no	open lock			DEX	+0		
+4	perform				CHA	+4		
+1	#*+profession, apothecary	WIS	-1	2
+1	#*+profession, herbalist	WIS	-1	2	
+1	ride				DEX	+0	1cc	
+4	search				INT	+4		
-1	sense motive			WIS	-1
no	sleight of hand			DEX	+0		-0 armor/+2 bluf			
+13	#*+spellcraft			INT	+4	7       +2 arcana
+1	spot				WIS	-1	        +2 fox
-1	survival			WIS	-1		
+0	swim				STR	+0		-0 armor x2			
no	tumble				DEX	+0		-0 armor		
+7(+11)	#use magic device		CHA	+4	3cc	(+4 with scrolls)
+0	use rope			DEX	+0
n/a	speak languages			n/a		0 cc		

+ = sorcerer, * = wizard, # = ultimate magus

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	all simple

SORCERER
- Summon Familiar: Fox 
	- effective wizard level = 1+3 = 4 for familiar abilities
	- grants alertness = listen +2, spot +2
	- grants reflex +2

WIZARD
- Scribe Scroll

Spellcasting Prodigy (human bonus feat)
- Sorcerer: bonus spells = CHA+2 = 20
- 1:+2, 2:+1, 3:+1, 4:+1, 5:+1, 6:+0, 7:+0, 8:+0, 9:+0

Spellcasting Prodigy (1st level feat)
- Wizard: bonus spells = INT+2 = 20
- 1:+2, 2:+1, 3:+1, 4:+1, 5:+1, 6:+0, 7:+0, 8:+0, 9:+0

Silent Spell (3rd level feat)
- cast spells without verbal components (+1 spell level)


=============================================================================
SORCERER SPELLS: caster level = 1
	0: 5  1: 3+2b  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 15	acid splash, detect magic, disrupt undead, prestidigitation
1: 16	feather fall, sleep

WIZARD SPELLS: caster level = 3
	0: 4  1: 2+2b  2: 1+1b  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 15	dancing lights, mage hand, message, resistance
1: 16	charm person, disguise self, mage armor, shield
2: 17	mirror image, web

potions/scrolls/wands
0: 	read magic
1: 	hypnotism, magic missile, reduce person
2:	invisibility, levitate
4:	dimension door


ORION'S SPELLBOOK #1: Level 0 and Level 1 Spells (35/100 pages)
Level 0 = 19 pages                              
 (1/1)    Abjur:   resistance                                      
 (1/1)    Conj:    acid splash                                     
 (3/3)    Div:     detect poison, detect magic, read magic         
 (1/1)    Ench:    daze                    
 (4/4)    Evoc:    dancing lights, flare, light, ray of frost              
 (1/1)    Illus:   ghost sound             
 (2/2)    Necro:   disrupt undead, touch of fatigue 
 (4/4)    Trans:   magehand, mending, message, open/close 
 (2/2)    Univ:    arcane mark, prestidigitation 
Level 1 = 16 pages       
 (1/5)    Abjur:   shield                                         
 (4/6)    Conj:    mage armor, mount, obscuring mist, unseen servant                                    
 (1/5)    Div:     identify
 (1/3)    Ench:    charm person 
 (3/4)    Evoc:    burning hands, magic missile, shocking grasp 
 (3/5)    Illus:   color spray, disguise self, silent image
 (0/3)    Necro:     
 (3/8)    Trans:   enlarge person, erase, magic weapon 

ORION'S SPELLBOOK #2: Level 2 Spells (18/100 pages)
  (1/4) Abjur:     protection from arrows                                       
  (1/6) Conj:      web
  (2/3) Div:       detect thoughts, see invisibility
  (1/3) Ench:      Tasha's hideous laughter              
  (1/6) Evoc:      flaming sphere               
  (1/8) Illus:	   mirror image
  (0/6) Necro:
  (2/14) Trans:    cat's grace, rope trick


==============================================================================
GEAR	Total WT= 31 + 31 = 62
	load: light = 33	medium = 66	heavy = 100
WT	Item
---	---------------------
0	explorer's outfit
1	silver holy symbol: Chauntea (25 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  Brooch of Shielding (1,500 gp)
                       - stop magic missile damage = 101 hp
1	SHOULDER: Cloak of Resistance +1 (1,000 gp)
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		       - bears mark of "Hillsfar" and "Red Wizards of Thay"
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT

3	Orion's Flame (472 gp)
		- darkwood spear, masterwork (362 gp)
		- enchanted with "continual flame" on spear tip (+110 gp)

1	Keen Dagger +1 (8,302 gp)

4	light crossbow, masterwork (335 gp)
2	quiver & 20 bolts (1 sp each)

4	tanglefoot bag (50 gp)

1	potion belt, masterwork = 3/10 vials (60 gp)
0		- vial of alchemist's mercy (? gp each) x2
0		- vial of insect repellent (? gp)

2	spell component pouch (5 gp)

0.5	belt pouch (1 gp)
1		- flint and steel (1 gp)

0.5	belt pouch (1 gp)
1		- coins

1	smoke stick (20 gp each) x2
1	sunrod (2 gp)

0.5	scroll case 
0		- scroll: dimension door, SL = 4, CL = 7 (700 gp)

0.5	scroll case
0		- scroll: hypnotism, SL = 1, CL = 1 (25 gp)

0.5	scroll case
0		- scroll: invisibility, SL = 2, CL = 3 (150 gp)
0		- scroll: levitate, SL = 2, CL = 3 (150 gp)

0.5	scroll case
0		- scroll: reduce person, SL = 1, CL = 5 (125 gp)
0		- RW scroll: read magic, SL = 0, CL = 1 (12.5 gp)

0	Wand of Magic Missile (45 gp/charge = 360 gp)
                - command word = "Jalkart", charges = 8
		- caster level = 3, shoots 2 missiles/charge

2	backpack (2 gp)
4		- waterskin (1 gp)
10		- trail rations, 10 days (5 gp)
5		- bedroll (1 sp)
2		- sunrod (2 gp each) x2
5		- climber's kit (80 gp)
3	        - Orion's Spellbook #1
3	        - Orion's Spellbook #2
1		- merchant's scales (2 gp)
                  - grants a +2 circumstance bonus on Appraise checks involving items 
                    that are valued by weight, including anything made of precious metals.


==============================================================================
TREASURE		silver holy symbol: Chauntea (25 gp)
pp = 			
gp = 19			
sp = 13			
cp = 			


==============================================================================
In Room:
pp = 8			bloodstone gem (50 gp)
gp = 			moonstone gem (50 gp each, x2)
sp = 			garnet gem (10 gp each, x20)
cp = 			


==============================================================================
SPECIAL NOTES:

Will become Wizard 4, then switch to Ultimate Magus prestige class at level 6
Skills: Knowledge (arcana) 4 ranks, Spellcraft 8 ranks.
Feats: Any metamagic feat.
Spellcasting: Able to spontaneously cast 1st-level arcane spells, 
              able to prepare and cast 2nd-level arcane spells from a spellbook.

- get Heward's Handy Haversack (2,000 gp)


==============================================================================
"Redwood" Fox Familiar: 
	HD = 4, hp = 9, Init = +4, Spd = 40 ft, AC = 18 (touch = 14, ff = 14)
	AC = 17, Atk = +1 melee, dam = 1d3 bite, face = 2.5'x2.5', reach = 0,
	STR = 10, DEX = 18, CON = 13, INT = 7, WIS = 12, CHA = 7, AL = NG,
	Fort = +3, Ref = +6, Will = +5, Feats = scent, weapon finess (bite)
	Skills: hide = +4, listen = +4, move silently = +4, spot = +2,
		swim = +2, survival = +1 (+5 if tracking with scent)
	SQ: scent, improved evasion, share spells, empathic link, 
	deliver touch spells, grants alertness and reflex +2