Last Updated: September 13, 2019
class: Sorcerer/ Wizard/ race: human (Chondathan)
Ultimate Magus
level: 4 = 1/3/0 alignment: neutral good
xp: 9565 deity: Chauntea
size: M age: 20 gender: male height: 5'10"
eyes: blue hair: red skin: white weight: 160 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Peldan's Helm
Languages: Chondathan (native), Giant, Gnome, Orc, Sylvan
hp =
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STR: 10 0 HP: 18 Speed: 30 ft
DEX: 10 0 AC: 11 (14/18) 20 ft w. backpack
CON: 12 +1 = 10 + 1(4) + 0(4) + 0 + 0 + 0 + 0 + 0
INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc
WIS: 8 -1 AC touch: 10
CHA: 18 +4 AC flat-footed: 11 Initiative: 0
Base Attack: +0+1 = +1
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Total = base +Mod +magic +misc
Fortitude: +3 = 0+1 +1 +1
Reflex: +4 = 0+1 0 +1 +2 (fox)
Will: +5 = 2+3 -1 +1
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
spear +2 1d8 x3 20 ft p masterwork, darkwood
w. "continual flame"
Keen Dagger +1 +2 1d4+1 17-20/x2 10 ft P/S magic
light crossbow +2 1d8 19-20/x2 80 ft P masterwork
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers armor +1 n/a n/a n/a n/a 1 lb
of Armor
Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 3 hr
Shield spell shield +4 n/a n/a n/a n/a n/a dur = 3 min
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SKILLS: Total = 28+21=49 max = 7 Ability Mod Ranks Misc
+4 appraise INT +4
+6 appraise, by wgt/metals INT +4 +2 scales
+0 balance DEX +0 -0 armor
+9 +bluff CHA +4 4+1cc
+2 climb STR +0 -0 armor/+2 kit
+8 #*+concentration CON +1 7
+4 #*+craft INT +4
+10 #*+craft, alchemy INT +4 7
+9 #*decipher script INT +4 5
+6 diplomacy CHA +4 +2 bluff
no disable device INT +4
+6(+16) disguise CHA +4 +2 bluff/(+10 spell)
+0 escape artist DEX +0 -0 armor
+4 forgery INT +4
+4 gather information CHA +4
no handle animal CHA +4
-1 heal WIS -1
+0 hide DEX +0 -0 armor
+4 intimidate CHA +4 +2 bluff
+0 jump STR +0 -0 armor
+9 #*+knowledge, arcana INT +4 5
no #*knowledge, architect/engineer INT +4
no #*knowledge, dungeoneering INT +4
no #*knowledge, geography INT +4
no #*knowledge, history INT +4
no #*knowledge, local INT +4
no #*knowledge, nature INT +4
no #*knowledge, nobility/royalty INT +4
no #*knowledge, religion INT +4
no #*knowledge, the planes INT +4
+1 listen WIS -1 +2 fox
+0 move silently DEX +0 -0 armor
no open lock DEX +0
+4 perform CHA +4
+1 #*+profession, apothecary WIS -1 2
+1 #*+profession, herbalist WIS -1 2
+1 ride DEX +0 1cc
+4 search INT +4
-1 sense motive WIS -1
no sleight of hand DEX +0 -0 armor/+2 bluf
+13 #*+spellcraft INT +4 7 +2 arcana
+1 spot WIS -1 +2 fox
-1 survival WIS -1
+0 swim STR +0 -0 armor x2
no tumble DEX +0 -0 armor
+7(+11) #use magic device CHA +4 3cc (+4 with scrolls)
+0 use rope DEX +0
n/a speak languages n/a 0 cc
+ = sorcerer, * = wizard, # = ultimate magus
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SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: all simple
SORCERER
- Summon Familiar: Fox
- effective wizard level = 1+3 = 4 for familiar abilities
- grants alertness = listen +2, spot +2
- grants reflex +2
WIZARD
- Scribe Scroll
Spellcasting Prodigy (human bonus feat)
- Sorcerer: bonus spells = CHA+2 = 20
- 1:+2, 2:+1, 3:+1, 4:+1, 5:+1, 6:+0, 7:+0, 8:+0, 9:+0
Spellcasting Prodigy (1st level feat)
- Wizard: bonus spells = INT+2 = 20
- 1:+2, 2:+1, 3:+1, 4:+1, 5:+1, 6:+0, 7:+0, 8:+0, 9:+0
Silent Spell (3rd level feat)
- cast spells without verbal components (+1 spell level)
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SORCERER SPELLS: caster level = 1
0: 5 1: 3+2b 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 15 acid splash, detect magic, disrupt undead, prestidigitation
1: 16 feather fall, sleep
WIZARD SPELLS: caster level = 3
0: 4 1: 2+2b 2: 1+1b 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 15 dancing lights, mage hand, message, resistance
1: 16 charm person, disguise self, mage armor, shield
2: 17 mirror image, web
potions/scrolls/wands
0: read magic
1: hypnotism, magic missile, reduce person
2: invisibility, levitate
4: dimension door
ORION'S SPELLBOOK #1: Level 0 and Level 1 Spells (35/100 pages)
Level 0 = 19 pages
(1/1) Abjur: resistance
(1/1) Conj: acid splash
(3/3) Div: detect poison, detect magic, read magic
(1/1) Ench: daze
(4/4) Evoc: dancing lights, flare, light, ray of frost
(1/1) Illus: ghost sound
(2/2) Necro: disrupt undead, touch of fatigue
(4/4) Trans: magehand, mending, message, open/close
(2/2) Univ: arcane mark, prestidigitation
Level 1 = 16 pages
(1/5) Abjur: shield
(4/6) Conj: mage armor, mount, obscuring mist, unseen servant
(1/5) Div: identify
(1/3) Ench: charm person
(3/4) Evoc: burning hands, magic missile, shocking grasp
(3/5) Illus: color spray, disguise self, silent image
(0/3) Necro:
(3/8) Trans: enlarge person, erase, magic weapon
ORION'S SPELLBOOK #2: Level 2 Spells (18/100 pages)
(1/4) Abjur: protection from arrows
(1/6) Conj: web
(2/3) Div: detect thoughts, see invisibility
(1/3) Ench: Tasha's hideous laughter
(1/6) Evoc: flaming sphere
(1/8) Illus: mirror image
(0/6) Necro:
(2/14) Trans: cat's grace, rope trick
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GEAR Total WT= 31 + 31 = 62
load: light = 33 medium = 66 heavy = 100
WT Item
--- ---------------------
0 explorer's outfit
1 silver holy symbol: Chauntea (25 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: Brooch of Shielding (1,500 gp)
- stop magic missile damage = 101 hp
1 SHOULDER: Cloak of Resistance +1 (1,000 gp)
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
1 ARMS: Bracers of Armor +1 (1,000 gp)
- bears mark of "Hillsfar" and "Red Wizards of Thay"
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
3 Orion's Flame (472 gp)
- darkwood spear, masterwork (362 gp)
- enchanted with "continual flame" on spear tip (+110 gp)
1 Keen Dagger +1 (8,302 gp)
4 light crossbow, masterwork (335 gp)
2 quiver & 20 bolts (1 sp each)
4 tanglefoot bag (50 gp)
1 potion belt, masterwork = 3/10 vials (60 gp)
0 - vial of alchemist's mercy (? gp each) x2
0 - vial of insect repellent (? gp)
2 spell component pouch (5 gp)
0.5 belt pouch (1 gp)
1 - flint and steel (1 gp)
0.5 belt pouch (1 gp)
1 - coins
1 smoke stick (20 gp each) x2
1 sunrod (2 gp)
0.5 scroll case
0 - scroll: dimension door, SL = 4, CL = 7 (700 gp)
0.5 scroll case
0 - scroll: hypnotism, SL = 1, CL = 1 (25 gp)
0.5 scroll case
0 - scroll: invisibility, SL = 2, CL = 3 (150 gp)
0 - scroll: levitate, SL = 2, CL = 3 (150 gp)
0.5 scroll case
0 - scroll: reduce person, SL = 1, CL = 5 (125 gp)
0 - RW scroll: read magic, SL = 0, CL = 1 (12.5 gp)
0 Wand of Magic Missile (45 gp/charge = 360 gp)
- command word = "Jalkart", charges = 8
- caster level = 3, shoots 2 missiles/charge
2 backpack (2 gp)
4 - waterskin (1 gp)
10 - trail rations, 10 days (5 gp)
5 - bedroll (1 sp)
2 - sunrod (2 gp each) x2
5 - climber's kit (80 gp)
3 - Orion's Spellbook #1
3 - Orion's Spellbook #2
1 - merchant's scales (2 gp)
- grants a +2 circumstance bonus on Appraise checks involving items
that are valued by weight, including anything made of precious metals.
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TREASURE silver holy symbol: Chauntea (25 gp)
pp =
gp = 19
sp = 13
cp =
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In Room:
pp = 8 bloodstone gem (50 gp)
gp = moonstone gem (50 gp each, x2)
sp = garnet gem (10 gp each, x20)
cp =
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SPECIAL NOTES:
Will become Wizard 4, then switch to Ultimate Magus prestige class at level 6
Skills: Knowledge (arcana) 4 ranks, Spellcraft 8 ranks.
Feats: Any metamagic feat.
Spellcasting: Able to spontaneously cast 1st-level arcane spells,
able to prepare and cast 2nd-level arcane spells from a spellbook.
- get Heward's Handy Haversack (2,000 gp)
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"Redwood" Fox Familiar:
HD = 4, hp = 9, Init = +4, Spd = 40 ft, AC = 18 (touch = 14, ff = 14)
AC = 17, Atk = +1 melee, dam = 1d3 bite, face = 2.5'x2.5', reach = 0,
STR = 10, DEX = 18, CON = 13, INT = 7, WIS = 12, CHA = 7, AL = NG,
Fort = +3, Ref = +6, Will = +5, Feats = scent, weapon finess (bite)
Skills: hide = +4, listen = +4, move silently = +4, spot = +2,
swim = +2, survival = +1 (+5 if tracking with scent)
SQ: scent, improved evasion, share spells, empathic link,
deliver touch spells, grants alertness and reflex +2