Last Updated: May 19, 2019
class: Rogue race: human (Chondathan) level: 4 alignment: neutral good xp: 5037 deity: Chauntea size: M age: 21 gender: female height: 5'6" eyes: blue hair: blond skin: white weight: 150 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Ashabenford Languages: Chondathan (native), Damaran, Elven HP = ==================================================================================== STR: 10 0 HP: 24 Speed: 30 ft DEX: 19/20 +4/+5 AC: 20 CON: 10 0 = 10 + 5 + 0 + 5 + 0 + 0 + 0 + 0 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 15 CHA: 14 +2 AC flat-footed: 20 Initiative: +7 Base Attack: +3 - Trap Sense: +1 dodge to AC vs traps - Uncanny Dodge: no lose DEX to AC if flatfooted or face invinsible foe ==================================================================================== Total = base +Mod +magic +misc Fortitude: +1 = 1 0 Reflex: +9 = 4 +5 Will: +1 = 1 0 - Evasion: make reflex save = 0 damage, instead of half damage - Trap Sense: +1 reflex save vs traps - cannot be "shaken" ==================================================================================== sneak attack = +2d6 Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- Shortsword +1 +9 1d6+1 19-20/x2 - P magical dagger +8 1d4-1 19-20/x2 10 ft P/S silver +8 thr light crossbow +9 1d8 19-20/x2 80 ft P masterwork Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Mithral Chain light +5 +6 0 10% 30 ft 10 lb magical Shirt +1 ==================================================================================== SKILLS: Total = 77 max = 7/3 Ability Mod Ranks Misc +7 *appraise INT +2 5 +9 *appraise, wgt/precious metal INT +2 " +2 scales +9 *appraise, small details/gems INT +2 " +2 lens +7 *balance DEX +5 -0 armor/+2 tumble +7 *bluff CHA +2 5 +3 *climb STR +0 1 -0 armor/+2 kit +0 concentration CON +0 +2 *craft INT +2 no *decipher script INT +2 +4 *diplomacy CHA +2 +2 bluff +11 *disable device INT +2 7 +2 tool +6 *disguise CHA +2 +2 bluff/+2 kit +5 *escape artist DEX +5 -0 armor +2 *forgery INT +2 +5 *gather information CHA +2 1 +2 local no handle animal CHA +2 +0 heal WIS +0 +12 *hide DEX +5 7 -0 armor +4 *intimidate CHA +2 +2 bluff +2 *jump STR +0 -0 armor/+2 tumble no knowledge, arcana INT +2 no knowledge, architect/engineer INT +2 no knowledge, dungeoneering INT +2 no knowledge, geography INT +2 no knowledge, history INT +2 +5(+10) *knowledge, local - Dalelands INT +2 5 (+5 vs monster know) no knowledge, nature INT +2 no knowledge, nobility/royalty INT +2 no knowledge, religion INT +2 no knowledge, the planes INT +2 +1 *listen WIS +0 1 +12 *move silently DEX +5 7 -0 armor +14 *open lock DEX +5 7 +2 tool +2 *perform CHA +2 no *profession WIS +0 +6 ride DEX +5 1cc +5(+10) *search(#) INT +2 3 (+5 goggles) +0 *sense motive WIS +0 +14 *sleight of hand DEX +5 7 -0 armor/+2 bluff no spellcraft INT +2 +5 *spot WIS +0 2 +2 blooded +0 survival WIS +0 +0 *swim STR +0 -0 armor x2 +10 *tumble DEX +5 5 -0 armor +9 *use magic device CHA +2 7 +7 *use rope DEX +5 +2 silk rope n/a speak languages n/a 0 cc skill trick: Clever Improvisor 2 - ignore OL/DD penalties for no tools, can use until get a failure skill trick: Collector of Stories 2 - get +5 competence to any knowledge check to identify monsters abilities * = rogue (#) Goggles of Minute Seeing: +5 search for secret doors, traps and concealed objects ============================================================================ SPECIAL ABILITIES / FEATS Armor: light Shields: none Weapons: all simple, hand crossbow, rapier, sap, shortsword, shortbow ROGUE - Sneak Attack: +2d6 - Trapfinding - Evasion: make reflex save = 0 damage, instead of half damage - Trap Sense: +1 dodge to AC vs traps, +1 reflex save vs traps - Uncanny Dodge: no lose DEX to AC if flatfooted or face invinsible foe Blooded (human bonus feat/regional feat) - cannot be "shaken", initiative+2, spot+2 Blind-Fight (1st level feat) - move in darkness = x3/4, invisible opponents get no advantage, - if attack misses, re-roll concealment %. Weapon Finesse (3rd level feat) - use DEX, not STR for melee attack with light weapons, rapier, whip or spiked chain ============================================================================= GEAR Total WT= 27.5 + 5 = 32.5 load: light = 33 medium = 66 heavy = 100 WT Item --- --------------------- 0 explorer's outfit 1 silver holy symbol: Chauntea (25 gp) 0 HEAD: OPEN SLOT 0 FACE: Goggles of Minute Seeing (1,250 gp) - grant +5 competence bonus on Search checks to find secret doors, traps, and similar concealed objects 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: Mithral Chain Shirt +1 (2,100 gp) 0 TORSO: OPEN SLOT 0 WAIST: Belt of Amazing Dexterity (1,000 gp) - grants DEX enhancement bonus = +1 - Red Wizard/Scardale mark 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 2 Shortsword +1 (2,310 gp) 2 silver dagger x2 (22 gp each) 2 light darkwood crossbow, masterwork (375 gp) 1 10 crossbow bolts (1 sp each) 4 bag of caltrops (1 gp each) x2 1 potion belt, masterwork = 3/10 vials (60 gp) 0 - potion of cure light wounds (50 gp) 0 - potion of cat's grace (300 gp) 0 - potion of jump (50 gp) 0.5 belt pouch (1 gp) 0 - flint and steel (1 gp) 2 - thieves' tools, masterwork (100 gp) - grant a +2 circumstance bonus on Disable Device and Open Lock checks. 2 Hooded Lantern, enchanted with "continual flame" (117 gp) 5 Heward's Handy Haversack (2,000 gp) - left side pouch (20 lbs max: 20 lbs used) 20 - tent (10 gp) - right side pouch (20 lbs max: 20 lbs used) 20 - trail rations, 20 days (10 gp) - main central pack (80 lbs max: 70.5 lbs used) 5 - bedroll (1 sp) 6 - winter blanket (5 sp each) x2 4 - waterskin, full (1 gp) 10 - silk rope, 50 feet (10 gp each) x2 5 - climber's kit (80 gp) 8 - disguise kit, 10 uses (50 gp) 10 - Noble's outfit (75 gp) 6 - Courtier's outfit (30 gp) 4 - Entertainer's outfit (3 gp) 8 - tanglefoot bag (50 gp each) x2 0 - magnifying glass (100 gp) 1 - merchant's scales (2 gp) 0.5 - small steel mirror (10 gp) 0.5 - belt pouch (1 gp) 1 - coins = gems 0.5 - belt pouch (1 gp) 1 - coins = gp, sp, cp 0 - RW Arcane Scroll: resistance, caster level = 1 (12.5 gp) ============================================================================== TREASURE pp = silver holy symbol: Chauntea (25 gp) gp = 6 silver necklace with amber pendant (120 gp) sp = 5 silver ring set with a bloodstone (25 gp) cp = 8 silver ring set with a garnet (25 gp) gems = fresh water pearls (10 gp each, x6) lapis lazuli gem (10 gp) moonstone gem (50 gp) ============================================================================== In Room: pp = gp = sp = cp = Noble's outfit (75 gp each) x3 Courtier's outfit (30 gp each) x5 10 crossbow bolts (1 sp each) ============================================================================== SPECIAL NOTES: - Quick Draw (6th level bonus feat) - become an uncanny trickster (level 2 and 3 = fighter, gain level of fighter first?) - any 4 skills with 8 ranks each - tumble 8 (+3) - sleight of hand (+1) - any 4 skill tricks (character = 4th = 1/2 round up = 2 skill tricks - clever improvisor - ignore OL/DD penalties for no tools (OL 5/DD 5) - Collector of Stories - +5 know to identify monsters (Kn 5) - nimble stand - stand from prone safely (Tu 8) - wants to get Belt of Ultimate Athleticism (3,600 gp)