Last Updated: May 19, 2019
class: Rogue race: human (Chondathan)
level: 4 alignment: neutral good
xp: 5037 deity: Chauntea
size: M age: 21 gender: female height: 5'6"
eyes: blue hair: blond skin: white weight: 150 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Ashabenford
Languages: Chondathan (native), Damaran, Elven
HP =
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STR: 10 0 HP: 24 Speed: 30 ft
DEX: 19/20 +4/+5 AC: 20
CON: 10 0 = 10 + 5 + 0 + 5 + 0 + 0 + 0 + 0
INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 15
CHA: 14 +2 AC flat-footed: 20 Initiative: +7
Base Attack: +3
- Trap Sense: +1 dodge to AC vs traps
- Uncanny Dodge: no lose DEX to AC if flatfooted or face invinsible foe
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Total = base +Mod +magic +misc
Fortitude: +1 = 1 0
Reflex: +9 = 4 +5
Will: +1 = 1 0
- Evasion: make reflex save = 0 damage, instead of half damage
- Trap Sense: +1 reflex save vs traps
- cannot be "shaken"
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sneak attack = +2d6
Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
Shortsword +1 +9 1d6+1 19-20/x2 - P magical
dagger +8 1d4-1 19-20/x2 10 ft P/S silver
+8 thr
light crossbow +9 1d8 19-20/x2 80 ft P masterwork
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Mithral Chain light +5 +6 0 10% 30 ft 10 lb magical
Shirt +1
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SKILLS: Total = 77 max = 7/3 Ability Mod Ranks Misc
+7 *appraise INT +2 5
+9 *appraise, wgt/precious metal INT +2 " +2 scales
+9 *appraise, small details/gems INT +2 " +2 lens
+7 *balance DEX +5 -0 armor/+2 tumble
+7 *bluff CHA +2 5
+3 *climb STR +0 1 -0 armor/+2 kit
+0 concentration CON +0
+2 *craft INT +2
no *decipher script INT +2
+4 *diplomacy CHA +2 +2 bluff
+11 *disable device INT +2 7 +2 tool
+6 *disguise CHA +2 +2 bluff/+2 kit
+5 *escape artist DEX +5 -0 armor
+2 *forgery INT +2
+5 *gather information CHA +2 1 +2 local
no handle animal CHA +2
+0 heal WIS +0
+12 *hide DEX +5 7 -0 armor
+4 *intimidate CHA +2 +2 bluff
+2 *jump STR +0 -0 armor/+2 tumble
no knowledge, arcana INT +2
no knowledge, architect/engineer INT +2
no knowledge, dungeoneering INT +2
no knowledge, geography INT +2
no knowledge, history INT +2
+5(+10) *knowledge, local - Dalelands INT +2 5 (+5 vs monster know)
no knowledge, nature INT +2
no knowledge, nobility/royalty INT +2
no knowledge, religion INT +2
no knowledge, the planes INT +2
+1 *listen WIS +0 1
+12 *move silently DEX +5 7 -0 armor
+14 *open lock DEX +5 7 +2 tool
+2 *perform CHA +2
no *profession WIS +0
+6 ride DEX +5 1cc
+5(+10) *search(#) INT +2 3 (+5 goggles)
+0 *sense motive WIS +0
+14 *sleight of hand DEX +5 7 -0 armor/+2 bluff
no spellcraft INT +2
+5 *spot WIS +0 2 +2 blooded
+0 survival WIS +0
+0 *swim STR +0 -0 armor x2
+10 *tumble DEX +5 5 -0 armor
+9 *use magic device CHA +2 7
+7 *use rope DEX +5 +2 silk rope
n/a speak languages n/a 0 cc
skill trick: Clever Improvisor 2
- ignore OL/DD penalties for no tools, can use until get a failure
skill trick: Collector of Stories 2
- get +5 competence to any knowledge check to identify monsters abilities
* = rogue
(#) Goggles of Minute Seeing: +5 search for secret doors, traps and concealed objects
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: none
Weapons: all simple, hand crossbow, rapier, sap, shortsword, shortbow
ROGUE
- Sneak Attack: +2d6
- Trapfinding
- Evasion: make reflex save = 0 damage, instead of half damage
- Trap Sense: +1 dodge to AC vs traps, +1 reflex save vs traps
- Uncanny Dodge: no lose DEX to AC if flatfooted or face invinsible foe
Blooded (human bonus feat/regional feat)
- cannot be "shaken", initiative+2, spot+2
Blind-Fight (1st level feat)
- move in darkness = x3/4, invisible opponents get no advantage,
- if attack misses, re-roll concealment %.
Weapon Finesse (3rd level feat)
- use DEX, not STR for melee attack with light weapons, rapier, whip or spiked chain
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GEAR Total WT= 27.5 + 5 = 32.5
load: light = 33 medium = 66 heavy = 100
WT Item
--- ---------------------
0 explorer's outfit
1 silver holy symbol: Chauntea (25 gp)
0 HEAD: OPEN SLOT
0 FACE: Goggles of Minute Seeing (1,250 gp)
- grant +5 competence bonus on Search checks to find
secret doors, traps, and similar concealed objects
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
10 BODY: Mithral Chain Shirt +1 (2,100 gp)
0 TORSO: OPEN SLOT
0 WAIST: Belt of Amazing Dexterity (1,000 gp)
- grants DEX enhancement bonus = +1
- Red Wizard/Scardale mark
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
2 Shortsword +1 (2,310 gp)
2 silver dagger x2 (22 gp each)
2 light darkwood crossbow, masterwork (375 gp)
1 10 crossbow bolts (1 sp each)
4 bag of caltrops (1 gp each) x2
1 potion belt, masterwork = 3/10 vials (60 gp)
0 - potion of cure light wounds (50 gp)
0 - potion of cat's grace (300 gp)
0 - potion of jump (50 gp)
0.5 belt pouch (1 gp)
0 - flint and steel (1 gp)
2 - thieves' tools, masterwork (100 gp)
- grant a +2 circumstance bonus on Disable Device
and Open Lock checks.
2 Hooded Lantern, enchanted with "continual flame" (117 gp)
5 Heward's Handy Haversack (2,000 gp)
- left side pouch (20 lbs max: 20 lbs used)
20 - tent (10 gp)
- right side pouch (20 lbs max: 20 lbs used)
20 - trail rations, 20 days (10 gp)
- main central pack (80 lbs max: 70.5 lbs used)
5 - bedroll (1 sp)
6 - winter blanket (5 sp each) x2
4 - waterskin, full (1 gp)
10 - silk rope, 50 feet (10 gp each) x2
5 - climber's kit (80 gp)
8 - disguise kit, 10 uses (50 gp)
10 - Noble's outfit (75 gp)
6 - Courtier's outfit (30 gp)
4 - Entertainer's outfit (3 gp)
8 - tanglefoot bag (50 gp each) x2
0 - magnifying glass (100 gp)
1 - merchant's scales (2 gp)
0.5 - small steel mirror (10 gp)
0.5 - belt pouch (1 gp)
1 - coins = gems
0.5 - belt pouch (1 gp)
1 - coins = gp, sp, cp
0 - RW Arcane Scroll: resistance, caster level = 1 (12.5 gp)
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TREASURE
pp = silver holy symbol: Chauntea (25 gp)
gp = 6 silver necklace with amber pendant (120 gp)
sp = 5 silver ring set with a bloodstone (25 gp)
cp = 8 silver ring set with a garnet (25 gp)
gems = fresh water pearls (10 gp each, x6)
lapis lazuli gem (10 gp)
moonstone gem (50 gp)
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In Room:
pp =
gp =
sp =
cp =
Noble's outfit (75 gp each) x3
Courtier's outfit (30 gp each) x5
10 crossbow bolts (1 sp each)
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SPECIAL NOTES:
- Quick Draw (6th level bonus feat)
- become an uncanny trickster (level 2 and 3 = fighter, gain level of fighter first?)
- any 4 skills with 8 ranks each
- tumble 8 (+3)
- sleight of hand (+1)
- any 4 skill tricks (character = 4th = 1/2 round up = 2 skill tricks
- clever improvisor - ignore OL/DD penalties for no tools (OL 5/DD 5)
- Collector of Stories - +5 know to identify monsters (Kn 5)
- nimble stand - stand from prone safely (Tu 8)
- wants to get Belt of Ultimate Athleticism (3,600 gp)