Last Updated: March 29, 2005
class: Rogue race: human (Chondathan)
level: 3 alignment: neutral good
xp: 5037 deity: Chauntea
size: M age: 20 gender: female height: 5'6"
eyes: blue hair: blond skin: white weight: 150 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Ashabenford
Languages: Chondathan (native), Damaran, Elven
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STR: 10 0 HP: 18 Speed: 30 ft
DEX: 17 +3 AC: 18 20 ft w. backpack
CON: 10 0 = 10 + 5 + 0 + 3 + 0 + 0 + 0 + 0
INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 13
CHA: 14 +2 AC flat-footed: 15 Initiative: +5
Base Attack: +2
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Total = base +Mod +magic +misc
Fortitude: +1 = 1 0
Reflex: +6 = 3 +3
Will: +1 = 1 0
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
shortsword +1 +6 1d6+1 19-20/x2 - P magical
dagger +5 1d4-1 19-20/x2 10 ft P/S silver
+5 thr
light crossbow +6 1d8 19-20/x2 80 ft P masterwork
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Mithral Chain light +5 +6 0 10% 30 ft 10 lb magical
Shirt +1
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SKILLS: Total = 66 max = 6 Ability Mod Ranks Misc
+9 appraise* INT +2 5 +2 (scales/lenses)
+5 balance* DEX +3 +2 (tumble)
+7 bluff* CHA +2 5
+2 climb* STR 0 +2 (kit)
concentration* CON
craft* INT
decipher script INT
+4 diplomacy* CHA +2 +2 (bluff)
+10 disable device INT +2 6 +2 (tool)
+4 disguise* CHA +2 +2 (bluff)
escape artist* DEX
forgery* INT
+6 gather information* CHA +2 2 +2 (local)
handle animal CHA
heal* WIS
+9 hide* DEX +3 6
+4 intimidate* CHA +2 +2 (bluff)
+2 jump* STR 0 +2 (tumble)
+7 knowledge, local: Dalelands INT +2 5
+2 listen* WIS 0 2
+9 move silently* DEX +3 6
+11 open lock DEX +3 6 +2 (tool)
perform CHA
profession WIS
+4 ride* DEX +3 1cc
+5 search* INT +2 3
+2 sense motive* WIS 0 2
+11 sleight of hand DEX +3 6 +2 (bluff)
spellcraft INT
+5 spot* WIS 0 3 +2 (blooded)
survival* WIS
swim* STR
+8 tumble DEX +3 5
+4 use magic device CHA +2 2
use rope* DEX
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SPECIAL ABILITIES / FEATS
Armor: light
Shields: none
Weapons: all simple, hand crossbow, rapier, sap, shortsword, shortbow
Weapon Finesse: use DEX, not STR for melee attack with light weapons,
rapier, whip or spiked chain
Sneak Attack: +2d6
Trapfinding
Evasion: make reflex save = 0 damage, instead of half damage
Trap Sense: +1 dodge to AC vs traps, +1 reflex save vs traps
Blooded (Regional Feat): cannot be "shaken", initiative+2, spot+2
Blind-Fight: move in darkness = x3/4, invisible opponents get no advantage,
if attack misses, re-roll concealment %.
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GEAR Total WT= 25 + 28 = 53
load: light = 33 medium = 66 heavy = 100
WT Item
--- ---------------------
0 explorer's outfit
10 mithral chain shirt +1
2 shortsword +1
2 silver dagger (x2)
2 light darkwood crossbow, masterwork
2 20 crossbow bolts
1 potion belt, masterwork = 10 vials
0 - potion of cure moderate wounds
0 - potion of cat's grace
1 belt pouch (x2)
0.5 - small steel mirror
0 - flint and steel
1 - silver holy symbol: Chauntea
2 - thieves' tools, masterwork
0 - magnifying glass
1 - merchant's scales
2 backpack
4 - waterskin
10 - trail rations, 10 days
5 - bedroll
5 - climber's kit
2 - Hooded Lantern, enchanted with "continual flame"
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TREASURE
cp = 43 gold rings (50 gp each, x2)
sp = 21 gold necklace (200 gp)
gp = 2 silver necklace with amber pendant (120 gp)
pp = silver ring set with a bloodstone (25 gp)
silver ring set with a garnet (25 gp)
Lapis Lazuli gem (10 gp each, x5)
In Room
Noble's outfit (x4)
Courtier's outfit (x6)
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SPECIAL NOTES:
None