Last Updated: May 19, 2019
class: Bard race: human (Chondathan)
level: 4 alignment: neutral good
xp: 9,625 deity: Chauntea
size: M age: 22 gender: male height: 5'11"
eyes: blue hair: brown skin: white weight: 170 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Ashabenford
Languages: Chondathan (native), Damaran, Elven
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STR: 12 +1 HP: 16 Speed: 30 ft
DEX: 12 +1 AC: 17
CON: 10 0 = 10 + 4 + 1 + 1 + 0 + 0 + 0 + 1
INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 12
CHA: 19 +4 AC flat-footed: 16 Initiative: +1
Base Attack: +3
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Total = base +Mod +magic +misc
Fortitude: +2 = 1 0 +1 (luck)
Reflex: +6 = 4 +1 +1 (luck)
Will: +5 = 4 0 +1 (luck)
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
"Seciril" +6 1d8+2 19-20/x2 - S +1 shock longsword
+1d6+1 + electrical damage
dagger, MW +5 1d4 19-20/x2 10 ft P/S "continual flame"
light crossbow +5 1d8 19-20/x2 80 ft P masterwork
- "rapid reload"
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
mithral chain light +4 +6 0 10 % 30 ft 10 lb
shirt (0 %)
mithral buckler shield +1 na 0 0 % na 2.5 lb
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SKILLS: Total = 63 max = 7 Ability Mod Ranks Misc
+3 *appraise INT +2 1
+1 *balance DEX +1 -0 armor
+9 *bluff CHA +4 5
+3 *climb STR +1 -0 armor/+2 kit
+0 *concentration CON +0
+2 *craft INT +2
+4 *decipher script INT +2 2
+10 *diplomacy CHA +4 2 +2 bluff/+2 noble
no disable device INT +2
+10 *disguise CHA +4 2 +2 bluff/+2 kit
+1 *escape artist DEX +1 -0 armor
+2 forgery INT +2
+8 *gather information CHA +4 2 +2 local
no handle animal CHA +4
+0 heal WIS +0
+2 *hide DEX +1 1 -0 armor
+6 intimidate CHA +4 +2 bluff
+1 *jump STR +1 -0 armor
no *knowledge, arcana INT +2
no *knowledge, architect/engineer INT +2
no *knowledge, dungeoneering INT +2
no *knowledge, geography INT +2
+7 *knowledge, history INT +2 5
+7 *knowledge, local - dalelands INT +2 5
no *knowledge, nature INT +2
+7 *knowledge, nobility/royalty INT +2 5
no *knowledge, religion INT +2
no *knowledge, the planes INT +2
+0 *listen WIS +0
+2 *move silently DEX +1 1 -0 armor
no open lock DEX +1
+11 *perform, dance CHA +4 7
+11 *perform, sing CHA +4 7
+13 *perform, string CHA +4 7 +2 harp
no *profession WIS +0
+1 ride DEX +1
+2 search INT +2
+0 *sense motive WIS +0
+4 *sleight of hand DEX +1 1 -0 armor/+2 bluff
+4(+6) *spellcraft INT +2 2 (+2 scrolls only)
+0 spot WIS +0
+0 survival WIS +0
+1 *swim STR +1 -0 armor(x2)
+3 *tumble DEX +2 1 -0 armor
+11 *use magic device CHA +4 7
+1 use rope DEX +1
n/a *speak languages n/a 0 cc
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SPECIAL ABILITIES / FEATS
Armor: light (no spell failure)
Shields: all (except tower shields)
Weapons: all simple, longsword, rapier, sap, shortbow, shortsword, whip
BARD
- Bardic Knowledge: +8
- Bardic Music: 4/day
- countersong: perform = save
- fascinate: will DC = bard's peform skill; up to 2 creatures for 4 rounds
- inspire courage: bonus = +1 morale to hit/dam and saves vs charm and fear
- inspire competence: ally gets +2 to a skill
Rapid Reload: light crossbow (reload is a free action)
Weapon Focus: longsword (+1 hit)
Luck of Heroes (Regional Feat): AC luck bonus +1, saving throw luck bonus +1
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SPELLS 0: 3 1: 3 2: 1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 14 dancing lights, detect magic, message, prestidigitation, read magic,
summon instrument
1: 15 comprehend languages, cure light wounds, sleep
2: 16 cure moderate wounds, heroism
potions/scrolls/wands
0: mending
1: detect secret doors
2: alter self
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GEAR Total WT= 34 + 5 = 39
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 traveler's outfit
1 silver holy symbol: Chauntea (25 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
0 THROAT: OPEN SLOT
0 SHOULDER: OPEN SLOT
10 BODY: mithral chain shirt (1,100 gp)
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
0 ARMS: OPEN SLOT
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
2.5 SHIELD: mithral buckler (1,015 gp)
6 "Seciril" Dwarvencraft Darksteel Shock Longsword +1 (10,415 gp)
- does an extra +1d6+1 electricity damage per hit
- The entire length of the blade is etched with fanciful scroll work.
- The hilt and pommel are wrapped in blue dragon hide.
- Named after an infamous blue dragon.
- Legends claim that whoever wields "Seciril" is doomed to a short life.
- This was true of its previous owner, a fighter named Khelsor Stormdancer
1 dagger, masterwork (412 gp)
- enchanted with "continual flame"
4 light crossbow, masterwork (335 gp)
1 quiver & 10 bolts (1 sp per bolt)
1 quiver & 10 silver bolts (2 gp per bolt)
1 potion belt, masterwork: holds 0/10 vials (60 gp)
- retrieving a potion/vial is a free action once per round
2 spell component pouch (5 gp)
0.5 belt pouch (1 gp)
0 - flint and steel (1 gp)
0 - signal whistle (8 sp)
0.5 belt pouch (1 gp)
1 - coins
0.5 scroll organizer (holds up to 15 scrolls)
0 - arcane scroll: alter self, cater level = 3 (150 gp) x1
0 - RW arcane scroll: mending, caster level = 1 (12.5 gp) x1
0 Wand of Detect Secret Doors (15 gp/charge = 405 gp)
- command word: "Vizistodo", charges = 27
- bears mark of "Hillsfar" and "Red Wizards of Thay"
5 Heward's Handy Haversack (2,000 gp)
- left side pouch (20 lbs max: 20 lbs used)
20 - tent (10 gp)
- right side pouch (20 lbs max: 20 lbs used)
12 - trail rations, 12 days (6 gp)
8 - waterskin, full (1 gp) x2
- main central pack (80 lbs max: 28 lbs used)
5 - bedroll (1 sp)
3 - winter blanket (5 sp)
4 - Entertainer's outfit (3 gp)
8 - disguise kit, 10 uses (50 gp)
3 - harp (string instrument), masterwork (100 gp)
- can target one more creature than normal with
fascinate and inspire greatness abilities
- can cast spells while performing, but only if those
spells have no somatic, material, or focus components
5 - climber's kit (80 gp)
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TREASURE silver holy symbol: Chauntea (25 gp)
pp =
gp = 20
sp = 9
cp =
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In Room:
pp = 10
gp =
sp =
cp =
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SPECIAL NOTES: