Last Updated: May 19, 2019
class: Bard race: human (Chondathan) level: 4 alignment: neutral good xp: 9,625 deity: Chauntea size: M age: 22 gender: male height: 5'11" eyes: blue hair: brown skin: white weight: 170 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Ashabenford Languages: Chondathan (native), Damaran, Elven ==================================================================================== STR: 12 +1 HP: 16 Speed: 30 ft DEX: 12 +1 AC: 17 CON: 10 0 = 10 + 4 + 1 + 1 + 0 + 0 + 0 + 1 INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 12 CHA: 19 +4 AC flat-footed: 16 Initiative: +1 Base Attack: +3 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +2 = 1 0 +1 (luck) Reflex: +6 = 4 +1 +1 (luck) Will: +5 = 4 0 +1 (luck) ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- "Seciril" +6 1d8+2 19-20/x2 - S +1 shock longsword +1d6+1 + electrical damage dagger, MW +5 1d4 19-20/x2 10 ft P/S "continual flame" light crossbow +5 1d8 19-20/x2 80 ft P masterwork - "rapid reload" Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ mithral chain light +4 +6 0 10 % 30 ft 10 lb shirt (0 %) mithral buckler shield +1 na 0 0 % na 2.5 lb ==================================================================================== SKILLS: Total = 63 max = 7 Ability Mod Ranks Misc +3 *appraise INT +2 1 +1 *balance DEX +1 -0 armor +9 *bluff CHA +4 5 +3 *climb STR +1 -0 armor/+2 kit +0 *concentration CON +0 +2 *craft INT +2 +4 *decipher script INT +2 2 +10 *diplomacy CHA +4 2 +2 bluff/+2 noble no disable device INT +2 +10 *disguise CHA +4 2 +2 bluff/+2 kit +1 *escape artist DEX +1 -0 armor +2 forgery INT +2 +8 *gather information CHA +4 2 +2 local no handle animal CHA +4 +0 heal WIS +0 +2 *hide DEX +1 1 -0 armor +6 intimidate CHA +4 +2 bluff +1 *jump STR +1 -0 armor no *knowledge, arcana INT +2 no *knowledge, architect/engineer INT +2 no *knowledge, dungeoneering INT +2 no *knowledge, geography INT +2 +7 *knowledge, history INT +2 5 +7 *knowledge, local - dalelands INT +2 5 no *knowledge, nature INT +2 +7 *knowledge, nobility/royalty INT +2 5 no *knowledge, religion INT +2 no *knowledge, the planes INT +2 +0 *listen WIS +0 +2 *move silently DEX +1 1 -0 armor no open lock DEX +1 +11 *perform, dance CHA +4 7 +11 *perform, sing CHA +4 7 +13 *perform, string CHA +4 7 +2 harp no *profession WIS +0 +1 ride DEX +1 +2 search INT +2 +0 *sense motive WIS +0 +4 *sleight of hand DEX +1 1 -0 armor/+2 bluff +4(+6) *spellcraft INT +2 2 (+2 scrolls only) +0 spot WIS +0 +0 survival WIS +0 +1 *swim STR +1 -0 armor(x2) +3 *tumble DEX +2 1 -0 armor +11 *use magic device CHA +4 7 +1 use rope DEX +1 n/a *speak languages n/a 0 cc ============================================================================= SPECIAL ABILITIES / FEATS Armor: light (no spell failure) Shields: all (except tower shields) Weapons: all simple, longsword, rapier, sap, shortbow, shortsword, whip BARD - Bardic Knowledge: +8 - Bardic Music: 4/day - countersong: perform = save - fascinate: will DC = bard's peform skill; up to 2 creatures for 4 rounds - inspire courage: bonus = +1 morale to hit/dam and saves vs charm and fear - inspire competence: ally gets +2 to a skill Rapid Reload: light crossbow (reload is a free action) Weapon Focus: longsword (+1 hit) Luck of Heroes (Regional Feat): AC luck bonus +1, saving throw luck bonus +1 ============================================================================= SPELLS 0: 3 1: 3 2: 1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 dancing lights, detect magic, message, prestidigitation, read magic, summon instrument 1: 15 comprehend languages, cure light wounds, sleep 2: 16 cure moderate wounds, heroism potions/scrolls/wands 0: mending 1: detect secret doors 2: alter self ============================================================================== GEAR Total WT= 34 + 5 = 39 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 traveler's outfit 1 silver holy symbol: Chauntea (25 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 0 THROAT: OPEN SLOT 0 SHOULDER: OPEN SLOT 10 BODY: mithral chain shirt (1,100 gp) 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 0 ARMS: OPEN SLOT 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 2.5 SHIELD: mithral buckler (1,015 gp) 6 "Seciril" Dwarvencraft Darksteel Shock Longsword +1 (10,415 gp) - does an extra +1d6+1 electricity damage per hit - The entire length of the blade is etched with fanciful scroll work. - The hilt and pommel are wrapped in blue dragon hide. - Named after an infamous blue dragon. - Legends claim that whoever wields "Seciril" is doomed to a short life. - This was true of its previous owner, a fighter named Khelsor Stormdancer 1 dagger, masterwork (412 gp) - enchanted with "continual flame" 4 light crossbow, masterwork (335 gp) 1 quiver & 10 bolts (1 sp per bolt) 1 quiver & 10 silver bolts (2 gp per bolt) 1 potion belt, masterwork: holds 0/10 vials (60 gp) - retrieving a potion/vial is a free action once per round 2 spell component pouch (5 gp) 0.5 belt pouch (1 gp) 0 - flint and steel (1 gp) 0 - signal whistle (8 sp) 0.5 belt pouch (1 gp) 1 - coins 0.5 scroll organizer (holds up to 15 scrolls) 0 - arcane scroll: alter self, cater level = 3 (150 gp) x1 0 - RW arcane scroll: mending, caster level = 1 (12.5 gp) x1 0 Wand of Detect Secret Doors (15 gp/charge = 405 gp) - command word: "Vizistodo", charges = 27 - bears mark of "Hillsfar" and "Red Wizards of Thay" 5 Heward's Handy Haversack (2,000 gp) - left side pouch (20 lbs max: 20 lbs used) 20 - tent (10 gp) - right side pouch (20 lbs max: 20 lbs used) 12 - trail rations, 12 days (6 gp) 8 - waterskin, full (1 gp) x2 - main central pack (80 lbs max: 28 lbs used) 5 - bedroll (1 sp) 3 - winter blanket (5 sp) 4 - Entertainer's outfit (3 gp) 8 - disguise kit, 10 uses (50 gp) 3 - harp (string instrument), masterwork (100 gp) - can target one more creature than normal with fascinate and inspire greatness abilities - can cast spells while performing, but only if those spells have no somatic, material, or focus components 5 - climber's kit (80 gp) ============================================================================== TREASURE silver holy symbol: Chauntea (25 gp) pp = gp = 20 sp = 9 cp = ========================================================================= In Room: pp = 10 gp = sp = cp = ============================================================================== SPECIAL NOTES: