Jhorin Harpsinger

Last Updated: May 19, 2019

class:		Bard				race:		human (Chondathan)
level:		4				alignment:	neutral good
xp:		9,625				deity:		Chauntea

size:	M	age:	22	gender:	male	height:	5'11"	
eyes:	blue	hair:	brown	skin:	white	weight:	170 lbs

Campaign: 	Forgotten Realms, The House of the Summer Rose
Home Region: 	The Dalelands, Mistledale, Ashabenford
Languages:	Chondathan (native), Damaran, Elven
====================================================================================
STR:	12	+1	HP: 	16			Speed:	30 ft 
DEX:	12	+1	AC:	17				
CON:	10	 0	= 10   + 4     + 1      + 1   + 0    + 0   + 0       + 1
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	 0	AC touch:	12
CHA:	19	+4	AC flat-footed: 16		Initiative:	+1
							Base Attack:	+3

====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 1	0		+1 (luck)
Reflex:		+6	= 4	+1		+1 (luck)	
Will:		+5	= 4	0		+1 (luck)
	
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
"Seciril"	+6	1d8+2	19-20/x2	-	S	+1 shock longsword
			+1d6+1 					+ electrical damage

dagger, MW	+5	1d4	19-20/x2	10 ft	P/S	"continual flame"
		
light crossbow	+5	1d8	19-20/x2	80 ft	P	masterwork
								- "rapid reload"

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
mithral chain	light	+4	+6	0	10 %	30 ft	10 lb	
     	shirt					(0 %)

mithral buckler	shield	+1	na	0	 0 %	na	2.5 lb

====================================================================================
SKILLS: Total = 63	max = 7		Ability	Mod	Ranks	Misc
+3	*appraise			INT	+2	1	
+1	*balance			DEX	+1		-0 armor
+9	*bluff				CHA	+4	5	
+3	*climb				STR	+1		-0 armor/+2 kit	
+0	*concentration			CON	+0
+2	*craft				INT	+2		
+4	*decipher script		INT	+2	2	
+10	*diplomacy			CHA	+4      2       +2 bluff/+2 noble
no	disable device			INT	+2		
+10	*disguise			CHA	+4	2	+2 bluff/+2 kit
+1	*escape artist			DEX	+1		-0 armor	
+2	forgery				INT	+2		
+8	*gather information		CHA	+4	2	+2 local
no	handle animal			CHA	+4		
+0	heal				WIS	+0
+2	*hide				DEX	+1	1	-0 armor	
+6	intimidate			CHA	+4		+2 bluff	
+1	*jump				STR	+1		-0 armor			
no	*knowledge, arcana		INT	+2	
no	*knowledge, architect/engineer	INT	+2
no	*knowledge, dungeoneering	INT	+2
no	*knowledge, geography		INT	+2
+7	*knowledge, history		INT	+2	5
+7	*knowledge, local - dalelands	INT	+2      5
no	*knowledge, nature		INT	+2
+7	*knowledge, nobility/royalty	INT	+2      5
no	*knowledge, religion		INT	+2	
no	*knowledge, the planes		INT	+2	
+0	*listen				WIS	+0	
+2	*move silently			DEX	+1	1	-0 armor	
no	open lock			DEX	+1		
+11	*perform, dance			CHA	+4	7	
+11	*perform, sing			CHA	+4	7	
+13	*perform, string		CHA	+4	7	+2 harp
no	*profession			WIS	+0		
+1	ride				DEX	+1		
+2	search				INT	+2		
+0	*sense motive			WIS	+0
+4	*sleight of hand		DEX	+1	1	-0 armor/+2 bluff			
+4(+6)	*spellcraft			INT	+2	2       (+2 scrolls only)
+0	spot				WIS	+0	
+0	survival			WIS	+0		
+1	*swim				STR	+1		-0 armor(x2)			
+3	*tumble				DEX	+2	1	-0 armor		
+11	*use magic device		CHA	+4	7	
+1	use rope			DEX	+1
n/a	*speak languages		n/a		0 cc		


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SPECIAL ABILITIES / FEATS
Armor: 		light (no spell failure)
Shields:	all (except tower shields)
Weapons:	all simple, longsword, rapier, sap, shortbow, shortsword, whip

BARD
- Bardic Knowledge:	+8
- Bardic Music:		4/day
  - countersong: perform = save
  - fascinate:	will DC = bard's peform skill; up to 2 creatures for 4 rounds
  - inspire courage: bonus = +1 morale to hit/dam and saves vs charm and fear
  - inspire competence: ally gets +2 to a skill

Rapid Reload: light crossbow (reload is a free action)

Weapon Focus: longsword (+1 hit)

Luck of Heroes (Regional Feat): AC luck bonus +1, saving throw luck bonus +1



=============================================================================
SPELLS  0: 3  1: 3  2: 1  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 14	dancing lights, detect magic, message, prestidigitation, read magic,
	summon instrument
1: 15	comprehend languages, cure light wounds, sleep
2: 16	cure moderate wounds, heroism

potions/scrolls/wands
0: 	mending
1: 	detect secret doors
2:	alter self


==============================================================================
GEAR	Total WT= 34 + 5 = 39
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
1	silver holy symbol: Chauntea (25 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  OPEN SLOT
0	SHOULDER: OPEN SLOT
10	BODY: 	  mithral chain shirt (1,100 gp)
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
2.5	SHIELD:	  mithral buckler (1,015 gp)

6	"Seciril" Dwarvencraft Darksteel Shock Longsword +1 (10,415 gp)
		- does an extra +1d6+1 electricity damage per hit
                - The entire length of the blade is etched with fanciful scroll work.
                - The hilt and pommel are wrapped in blue dragon hide.
                - Named after an infamous blue dragon.
                - Legends claim that whoever wields "Seciril" is doomed to a short life.
                - This was true of its previous owner, a fighter named Khelsor Stormdancer

1	dagger, masterwork (412 gp)
		- enchanted with "continual flame"

4	light crossbow, masterwork (335 gp)
1		quiver & 10 bolts (1 sp per bolt)
1		quiver & 10 silver bolts (2 gp per bolt)

1	potion belt, masterwork: holds 0/10 vials (60 gp)
        - retrieving a potion/vial is a free action once per round

2	spell component pouch (5 gp)

0.5	belt pouch (1 gp)
0		- flint and steel (1 gp)
0		- signal whistle (8 sp)

0.5	belt pouch (1 gp)
1		- coins

0.5	scroll organizer (holds up to 15 scrolls)
0		- arcane scroll: alter self, cater level = 3 (150 gp) x1
0		- RW arcane scroll: mending, caster level = 1 (12.5 gp) x1

0	Wand of Detect Secret Doors (15 gp/charge = 405 gp)
		- command word: "Vizistodo", charges = 27
		- bears mark of "Hillsfar" and "Red Wizards of Thay"

5	Heward's Handy Haversack (2,000 gp)
	- left side pouch (20 lbs max: 20 lbs used)
		20	- tent (10 gp)
	- right side pouch (20 lbs max: 20 lbs used)
		12	- trail rations, 12 days (6 gp)
		8	- waterskin, full (1 gp) x2
	- main central pack (80 lbs max: 28 lbs used)
		5	- bedroll (1 sp)
		3	- winter blanket (5 sp)
		4	- Entertainer's outfit (3 gp)
		8	- disguise kit, 10 uses (50 gp)
		3	- harp (string instrument), masterwork (100 gp)
                             - can target one more creature than normal with 
                               fascinate and inspire greatness abilities
                             - can cast spells while performing, but only if those 
                               spells have no somatic, material, or focus components
        	5	- climber's kit (80 gp)


==============================================================================
TREASURE			silver holy symbol: Chauntea (25 gp)
pp = 			
gp = 20
sp = 9
cp = 


=========================================================================
In Room:
pp = 10			
gp = 			
sp = 			
cp = 			


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SPECIAL NOTES: