Dawn Starfinder

Last Updated: April 29, 2006

class:		Druid / Diviner			race:		human (Chondathan)
level:		2 / 2				alignment:	neutral good
xp:		9625				deity:		Chauntea

size:	M	age:	26	gender:	female	height:	5'9"	
eyes:	green	hair:	brown	skin:	white	weight:	155 lbs

Campaign: 	Forgotten Realms, The House of the Summer Rose
Home Region: 	The Dalelands, Mistledale, Peldan's Helm
Languages:	Chondathan (native), Druidic, Elven, Sylvan
====================================================================================
STR:	12	+1	HP: 	18			Speed:	30 ft 
DEX:	16	+3	AC:	16				
CON:	10	0	= 10   + 1     + 1      + 3   + 0    + 1   + 0       + 0
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	14	+2	AC touch:	13
CHA:	10	0	AC flat-footed: 13		Initiative:	+3
							Base Attack:	+2
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+3	= 3	0		
Reflex:		+3	= 0	+3			
Will:		+8	= 6	+2			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff	+4	1d6+1/	x2		-	B	oak, masterwork
		(+2/+2)	1d6					doubleweapon
w. Shillelagh	+4	2d6+2/	x2		-	B	dur = 2 minute
		(+2/+2)	2d6+1
dagger		+3	1d4	19-20/x2	10 ft	P/S	silver
		+5 thr
light crossbow	+6	1d8	19-20x2		80 ft	P	darkwood (MW = +1 hit)
			1d8-1					silver bolts

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Amulet of 	natural	+1	n/a	n/a	n/a	n/a	0	(bat bones)	
 Natural Armor	
Bracers of	armor	+1	n/a	n/a	n/a	n/a	1 lb	
     Armor
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	dur = 2 hr
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	dur = 2 min
Two-weapon	shield	+1	n/a	n/a	n/a	n/a	n/a	feat 
   defense	

====================================================================================
SKILLS: Total = 35+10 = 45    max = 7		Ability	Mod	Ranks	Misc
	appraise*			INT			
	balance*			DEX			
	bluff*				CHA			
	climb*				STR			
+7	concentration*			CON	0	7	
	craft*				INT			
	decipher script			INT			
	diplomacy*			CHA			
	disable device			INT			
	disguise*			CHA			
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
+5	handle animal			CHA	0	5	
+6	heal*				WIS	+2	2	+2 (kit)		
+4 @	hide*				DEX	+3	0	+1 (frstr)
	intimidate*			CHA				
	jump*				STR			
+4	knowledge, arcana		INT	+2	2	
+3	knowledge, dungeoneering	INT	+2	1	
+3	knowledge, geography		INT	+2	1	
+11	knowledge, nature		INT	+2	5	+4 (druid/surv.)
+14 @	listen*				WIS	+2	6	+6 (bat/frstr)
+4 @	move silently*			DEX	+3	0	+1 (frstr)
	open lock			DEX			
	perform				CHA			
	profession			WIS			
+7	ride*				DEX	+3	2	+2 (handle animal)
	search*				INT			
	sense motive*			WIS			
	sleight of hand			DEX			
+9	spellcraft			INT	+2	7	
+7 @	spot*				WIS	+2	2	+3 (bat/frstr)
+9(+11)	survival (aboveground)*		WIS	+2	5	+2 (druid)
								(+2 nature know)
	swim*				STR			
	tumble				DEX			
	use magic device		CHA			   (+2 w. scrolls)		
	use rope*			DEX			

@ = +2 additional bonus to skill when in forests

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light, medium (no metal = leather, padded, hide)
Shields:	wooden only (no tower shields)
Weapons:	club, dagger, dart, quarterstaff, scimitar, sickle, 
		shortspear, sling, spear, natural weapons
		light crossbow, heavy crossbow

Two-Weapon Fighting: see page 160.
Two-Weapon Defence: +1 shield AC if using double weapon or two weapons.

Forester (Regional Feat): hide, listen, move silently and spot = +1 bonus,
			  = +3 bonus when in forests

Animal Companion: Wolf
Spontaneous Casting: "summon nature's ally"
Nature Sense: survival and know nature = +2
Wild Empathy: 1d20+4
Woodland Stride

Divination Specialist
- prohibited school is necromancy
- gains bonus divination spells
- spellcraft = +2 when learning divination spells
Scribe Sroll
Summon Familiar: Bat (grants alertness and listen +3)

=============================================================================
DRUID SPELLS
	0: 4  1: 3  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
0:	guidance, know direction, light, resistance
1:	entangle, obscuring mist, shillelagh

DIVINER SPELLS
	0: 4+1  1: 3+1  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
0:	mage hand, message, open/close, prestidigitation, read magic
1:	mage armor, shield, sleep, true strike

SPELLBOOK:
Level 0			Level 1
--------		--------	
resistance		*comprehend languages
acid splash		*detect secret doors
*detect poison		*identify
*detect magic		*true strike
*read magic		alarm
daze			burning hands
dancing lights		color spray
flare			disguise self
light			mage armor
ray of frost		magic missile
ghost sound		shield
magehand		silent image
mending			sleep
message			Tenser's floating disk
open/close		ventriloquism
arcane mark
prestidigitation

==============================================================================
GEAR	Total WT= 22 + 21 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	explorer's outfit
1	silver holy symbol: Chauntea
0	amulet of natural armor +1 (bat bones)
1	bracers of armor +1
4	oak quarterstaff, masterwork
2	light darkwood crossbow
2	quiver & 20 bolts
1	quiver & 10 silver bolts
1	silver dagger
3	Dawn's Spellbook
1	potion belt, masterwork = 10 vials
0		- vial of black ink
0		- potion of spider climb
2	spell component pouch
1	belt pouch (x2)
0		- inkpen
0		- flint and steel
0		- holly and mistletoe
1		- healer's kit, 10 uses
1.5	scroll case (x3)
0		- A scroll: bear's endurance, caster level = 3
0		- A scroll: reduce person, caster level = 5
0		- D scroll: endure elements
0.5	map case (x1)
0		- 10 sheets of parchment
0	wand of cure light wounds: "Woundbegone", charges = 50
		- bears mark of Chauntea
0	wand of invisibility: "POOF!", charges = 16
2	backpack
4		- waterskin
10		- trail rations, 10 days
5		- bedroll


==============================================================================
TREASURE
cp =			tiger eye gems (10 gp each, x5)
sp = 
gp = 23
pp = 

In Room:
cp = 			ivory unicorn statuette (55 gp)
sp = 			silver-embroidered shawl (30 gp)
gp = 			jade dolphin ornaments (75 gp each, x4)
pp = 

==============================================================================
SPECIAL NOTES:

Midnight:Bat Familiar
	HD = 1/4, hp = 5, Init = +2, Spd = 5 ft, fly = 40 ft, 
	AC = 17 (T=16, FF=15), 	Atk = - melee, dam = -, face/reach = 1'/0',
	STR = 1, DEX = 15, CON = 10, INT = 6, WIS = 14, CHA = 4, AL = NG,
	Fort = +2, Ref = +4, Will = +2, 
	Feats = blindsense (20 ft), low-light vision, alertness
	Skills: hide = +14, listen = +8 (+12 with blindsense), 
	move silently = +6, spot = +8 (+12 with blindsense)
	SQ: improved evasion, share spells, empathic link, grants alertness 
	and listen+3

Deerseeker: Wolf Animal Companion
	HD = 2d8+4, hp = 20, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12), 
	Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft,
	STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N,
	Fort = +5, Ref = +5, Will = +1, 
	Feats = trip attach, low-light vision, scent, track, 
		weapon finess (bite)
	Skills: hide = +2, listen = +3, move silently = +3, spot = +3, 
		survival = +1 (+5 if tracking by scent)
	SQ: link, share spells
	tricks: 6+1=7: 	Hunting (attack, down, fetch, heel, seek, track)
			Attack all creatures