Last Updated: April 29, 2006
class: Druid / Diviner race: human (Chondathan)
level: 2 / 2 alignment: neutral good
xp: 9625 deity: Chauntea
size: M age: 26 gender: female height: 5'9"
eyes: green hair: brown skin: white weight: 155 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Peldan's Helm
Languages: Chondathan (native), Druidic, Elven, Sylvan
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STR: 12 +1 HP: 18 Speed: 30 ft
DEX: 16 +3 AC: 16
CON: 10 0 = 10 + 1 + 1 + 3 + 0 + 1 + 0 + 0
INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc
WIS: 14 +2 AC touch: 13
CHA: 10 0 AC flat-footed: 13 Initiative: +3
Base Attack: +2
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Total = base +Mod +magic +misc
Fortitude: +3 = 3 0
Reflex: +3 = 0 +3
Will: +8 = 6 +2
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
quarterstaff +4 1d6+1/ x2 - B oak, masterwork
(+2/+2) 1d6 doubleweapon
w. Shillelagh +4 2d6+2/ x2 - B dur = 2 minute
(+2/+2) 2d6+1
dagger +3 1d4 19-20/x2 10 ft P/S silver
+5 thr
light crossbow +6 1d8 19-20x2 80 ft P darkwood (MW = +1 hit)
1d8-1 silver bolts
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Amulet of natural +1 n/a n/a n/a n/a 0 (bat bones)
Natural Armor
Bracers of armor +1 n/a n/a n/a n/a 1 lb
Armor
Mage Armor armor +4 n/a n/a n/a n/a n/a dur = 2 hr
Shield spell shield +4 n/a n/a n/a n/a n/a dur = 2 min
Two-weapon shield +1 n/a n/a n/a n/a n/a feat
defense
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SKILLS: Total = 35+10 = 45 max = 7 Ability Mod Ranks Misc
appraise* INT
balance* DEX
bluff* CHA
climb* STR
+7 concentration* CON 0 7
craft* INT
decipher script INT
diplomacy* CHA
disable device INT
disguise* CHA
escape artist* DEX
forgery* INT
gather information* CHA
+5 handle animal CHA 0 5
+6 heal* WIS +2 2 +2 (kit)
+4 @ hide* DEX +3 0 +1 (frstr)
intimidate* CHA
jump* STR
+4 knowledge, arcana INT +2 2
+3 knowledge, dungeoneering INT +2 1
+3 knowledge, geography INT +2 1
+11 knowledge, nature INT +2 5 +4 (druid/surv.)
+14 @ listen* WIS +2 6 +6 (bat/frstr)
+4 @ move silently* DEX +3 0 +1 (frstr)
open lock DEX
perform CHA
profession WIS
+7 ride* DEX +3 2 +2 (handle animal)
search* INT
sense motive* WIS
sleight of hand DEX
+9 spellcraft INT +2 7
+7 @ spot* WIS +2 2 +3 (bat/frstr)
+9(+11) survival (aboveground)* WIS +2 5 +2 (druid)
(+2 nature know)
swim* STR
tumble DEX
use magic device CHA (+2 w. scrolls)
use rope* DEX
@ = +2 additional bonus to skill when in forests
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SPECIAL ABILITIES / FEATS
Armor: light, medium (no metal = leather, padded, hide)
Shields: wooden only (no tower shields)
Weapons: club, dagger, dart, quarterstaff, scimitar, sickle,
shortspear, sling, spear, natural weapons
light crossbow, heavy crossbow
Two-Weapon Fighting: see page 160.
Two-Weapon Defence: +1 shield AC if using double weapon or two weapons.
Forester (Regional Feat): hide, listen, move silently and spot = +1 bonus,
= +3 bonus when in forests
Animal Companion: Wolf
Spontaneous Casting: "summon nature's ally"
Nature Sense: survival and know nature = +2
Wild Empathy: 1d20+4
Woodland Stride
Divination Specialist
- prohibited school is necromancy
- gains bonus divination spells
- spellcraft = +2 when learning divination spells
Scribe Sroll
Summon Familiar: Bat (grants alertness and listen +3)
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DRUID SPELLS
0: 4 1: 3 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
0: guidance, know direction, light, resistance
1: entangle, obscuring mist, shillelagh
DIVINER SPELLS
0: 4+1 1: 3+1 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
0: mage hand, message, open/close, prestidigitation, read magic
1: mage armor, shield, sleep, true strike
SPELLBOOK:
Level 0 Level 1
-------- --------
resistance *comprehend languages
acid splash *detect secret doors
*detect poison *identify
*detect magic *true strike
*read magic alarm
daze burning hands
dancing lights color spray
flare disguise self
light mage armor
ray of frost magic missile
ghost sound shield
magehand silent image
mending sleep
message Tenser's floating disk
open/close ventriloquism
arcane mark
prestidigitation
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GEAR Total WT= 22 + 21 = 43
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 explorer's outfit
1 silver holy symbol: Chauntea
0 amulet of natural armor +1 (bat bones)
1 bracers of armor +1
4 oak quarterstaff, masterwork
2 light darkwood crossbow
2 quiver & 20 bolts
1 quiver & 10 silver bolts
1 silver dagger
3 Dawn's Spellbook
1 potion belt, masterwork = 10 vials
0 - vial of black ink
0 - potion of spider climb
2 spell component pouch
1 belt pouch (x2)
0 - inkpen
0 - flint and steel
0 - holly and mistletoe
1 - healer's kit, 10 uses
1.5 scroll case (x3)
0 - A scroll: bear's endurance, caster level = 3
0 - A scroll: reduce person, caster level = 5
0 - D scroll: endure elements
0.5 map case (x1)
0 - 10 sheets of parchment
0 wand of cure light wounds: "Woundbegone", charges = 50
- bears mark of Chauntea
0 wand of invisibility: "POOF!", charges = 16
2 backpack
4 - waterskin
10 - trail rations, 10 days
5 - bedroll
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TREASURE
cp = tiger eye gems (10 gp each, x5)
sp =
gp = 23
pp =
In Room:
cp = ivory unicorn statuette (55 gp)
sp = silver-embroidered shawl (30 gp)
gp = jade dolphin ornaments (75 gp each, x4)
pp =
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SPECIAL NOTES:
Midnight:Bat Familiar
HD = 1/4, hp = 5, Init = +2, Spd = 5 ft, fly = 40 ft,
AC = 17 (T=16, FF=15), Atk = - melee, dam = -, face/reach = 1'/0',
STR = 1, DEX = 15, CON = 10, INT = 6, WIS = 14, CHA = 4, AL = NG,
Fort = +2, Ref = +4, Will = +2,
Feats = blindsense (20 ft), low-light vision, alertness
Skills: hide = +14, listen = +8 (+12 with blindsense),
move silently = +6, spot = +8 (+12 with blindsense)
SQ: improved evasion, share spells, empathic link, grants alertness
and listen+3
Deerseeker: Wolf Animal Companion
HD = 2d8+4, hp = 20, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12),
Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft,
STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N,
Fort = +5, Ref = +5, Will = +1,
Feats = trip attach, low-light vision, scent, track,
weapon finess (bite)
Skills: hide = +2, listen = +3, move silently = +3, spot = +3,
survival = +1 (+5 if tracking by scent)
SQ: link, share spells
tricks: 6+1=7: Hunting (attack, down, fetch, heel, seek, track)
Attack all creatures