Dawn Starfinder

Last Updated: February 23, 2005

class:		Druid / Diviner			race:		human (Chondathan)
level:		1 / 1				alignment:	neutral good
xp:		2925				deity:		Chauntea

size:	M	age:	24	gender:	female	height:	5'9"	
eyes:	green	hair:	brown	skin:	white	weight:	155 lbs

Campaign: 	Forgotten Realms, The House of the Summer Rose
Home Region: 	The Dalelands, Mistledale, Peldan's Helm
Languages:	Chondathan (native), Druidic, Elven, Sylvan
====================================================================================
STR:	12	+1	HP: 	10			Speed:	30 ft 
DEX:	15	+2	AC:	13				
CON:	10	0	= 10   + 1     + 0      + 2   + 0    + 0   + 0       + 0
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	14	+2	AC touch:	12
CHA:	10	0	AC flat-footed: 11		Initiative:	+2
							Base Attack:	0
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+2	= 2	0		
Reflex:		+2	= 0	+2			
Will:		+6	= 4	+2			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
quarterstaff	+2	1d6+1/	x2		-	B	oak, masterwork
		(+0/+0)	1d6					doubleweapon
w. Shillelagh	+2	2d6+2/	x2		-	B	dur = 1 minute
			2d6+1
dagger		+1	1d4	19-20/x2	10 ft	P/S	silver
		+2 thr
sling		+2	1d4+1	x2		50 ft	B	


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers of	armor	+1	n/a	n/a	n/a	n/a	1 lb	
     Armor
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	spell = 1 hr

====================================================================================
SKILLS: Total = 33	max = 5		Ability	Mod	Ranks	Misc
	appraise*			INT			
	balance*			DEX			
	bluff*				CHA			
	climb*				STR			
+4	concentration*			CON	0	4	
	craft*				INT			
	decipher script			INT			
	diplomacy*			CHA			
	disable device			INT			
	disguise*			CHA			
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
+4	handle animal			CHA	0	4	
+6	heal*				WIS	+2	2	+2 (kit)		
+2 @	hide*				DEX	+2	0	+1 (frstr)
	intimidate*			CHA				
	jump*				STR			
+4	knowledge, arcana		INT	+2	2	
+9	knowledge, nature		INT	+2	5	+2 (nature sense)
+12 @	listen*				WIS	+2	4	+6 (bat/frstr)
+3 @	move silently*			DEX	+2	0	+1 (frstr)
	open lock			DEX			
	perform				CHA			
	profession			WIS			
+4	ride*				DEX	+2	2	
	search*				INT			
	sense motive*			WIS			
	sleight of hand			DEX			
+6	spellcraft			INT	+2	4	
+2 @	spot*				WIS	+2	2	+3 (bat/frstr)
+8(+10)	survival (aboveground)*		WIS	+2	4	+2 (nature sense)
								(+2 nature know)
	swim*				STR			
	tumble				DEX			
	use magic device		CHA			
	use rope*			DEX			

@ = +2 additional bonus to skill when in forests

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		light, medium (no metal = leather, padded, hide)
Shields:	wooden only (no tower shields)
Weapons:	club, dagger, dart, quarterstaff, scimitar, sickle, 
		shortspear, sling, spear, natural weapons
		light crossbow, heavy crossbow

Two-Weapon Fighting: see page 160.

Forester (Regional Feat): hide, listen, move silently and spot = +1 bonus,
			  = +3 bonus when in forests

Animal Companion: Wolf
Spontaneous Casting: "summon nature's ally"
Nature Sense: survival and know nature = +2
Wild Empathy: 1d20+1

Divination Specialist
- prohibited school is necromancy
- gains bonus divination spells
- spellcraft = +2 when learning divination spells
Scribe Sroll
Summon Familiar: Bat (grants alertness and listen +3)

=============================================================================
DRUID SPELLS
	0: 3  1: 2  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
0:	guidance, know direction, light
1:	shillelagh (x2)

DIVINER SPELLS
	0: 4  1: 3  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
0:	acid splash, ray of frost, read magic, resistance
1:	mage armor, sleep, true strike

SPELLBOOK:
Level 0			Level 1
--------		--------	
resistance		*detect secret doors
acid splash		*identify
*detect poison		*true strike
*detect magic		alarm
*read magic		mage armor
daze			sleep
dancing lights		
flare			
light			
ray of frost		
ghost sound
magehand
mending
message
open/close
arcane mark
prestidigitation

==============================================================================
GEAR	Total WT= 22 + 21 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	explorer's outfit
4	oak quarterstaff, masterwork
0	sling
5	sling bullets x10
1	silver dagger
3	Dawn's Spellbook
1	bracers of armor +1
		- bears mark of "Hillsfar" and "Red Wizards of Thay"
1	potion belt, masterwork = 10 vials
0		- vial of black ink
0		- potion of cure light wounds (x2)
2	spell component pouch
1	belt pouch (x2)
0		- inkpen
0		- flint and steel
1		- silver holy symbol: Chauntea
0		- holly and mistletoe
1		- healer's kit, 10 uses
1.5	scroll case (x3)
0		- A scroll: detect magic (x2)
0		- A scroll: blur, caster level = 3
0		- A scroll: levitate, caster level = 5
0		- A scroll: reduce, caster level = 5
0		- D scroll: cure light wounds
0		- D scroll: endure elements
0.5	map case (x1)
0		- 10 sheets of parchment
0	wand of cure light wounds: "Woundbegone", charges = 50
		- bears mark of Chauntea
2	backpack
4		- waterskin
10		- trail rations, 10 days
5		- bedroll


==============================================================================
TREASURE
cp =			tiger eye gems (10 gp each, x5)
sp = 150
gp = 
pp = 

In Room:
			ivory unicorn statuette (55 gp)

==============================================================================
SPECIAL NOTES:

Midnight:Bat Familiar
	(HD = 1/4, hp = 5, Init = +2, Spd = 5 ft, fly = 40 ft, 
	AC = 17 (T=16, FF=15), 	Atk = - melee, dam = -, face/reach = 1'/0',
	STR = 1, DEX = 15, CON = 10, INT = 6, WIS = 14, CHA = 4, AL = NG,
	Fort = +2, Ref = +4, Will = +2, 
	Feats = blindsense (20 ft), low-light vision, alertness
	Skills: hide = +14, listen = +8 (+12 with blindsense), 
	move silently = +6, spot = +8 (+12 with blindsense)
	SQ: improved evasion, share spells, empathic link, grants alertness 
	and listen+3)

Deerseeker: Wolf Animal Companion
	(HD = 2d8+4, hp = 20, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12), 
	Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft,
	STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N,
	Fort = +5, Ref = +5, Will = +1, 
	Feats = trip attach, low-light vision, scent, track, 
		weapon finess (bite)
	Skills: hide = +2, listen = +3, move silently = +3, spot = +3, 
		survival = +1 (+5 if tracking by scent)
	SQ: link, share spells
	tricks: 6+1=7: 	Hunting (attack, down, fetch, heel, seek, track)
			Attack all creatures)