Last Updated: February 23, 2005
class: Druid / Diviner race: human (Chondathan)
level: 1 / 1 alignment: neutral good
xp: 2925 deity: Chauntea
size: M age: 24 gender: female height: 5'9"
eyes: green hair: brown skin: white weight: 155 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Peldan's Helm
Languages: Chondathan (native), Druidic, Elven, Sylvan
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STR: 12 +1 HP: 10 Speed: 30 ft
DEX: 15 +2 AC: 13
CON: 10 0 = 10 + 1 + 0 + 2 + 0 + 0 + 0 + 0
INT: 14 +2 base + armor + shield + dex + size + nat + deflect + misc
WIS: 14 +2 AC touch: 12
CHA: 10 0 AC flat-footed: 11 Initiative: +2
Base Attack: 0
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Total = base +Mod +magic +misc
Fortitude: +2 = 2 0
Reflex: +2 = 0 +2
Will: +6 = 4 +2
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
quarterstaff +2 1d6+1/ x2 - B oak, masterwork
(+0/+0) 1d6 doubleweapon
w. Shillelagh +2 2d6+2/ x2 - B dur = 1 minute
2d6+1
dagger +1 1d4 19-20/x2 10 ft P/S silver
+2 thr
sling +2 1d4+1 x2 50 ft B
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers of armor +1 n/a n/a n/a n/a 1 lb
Armor
Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 1 hr
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SKILLS: Total = 33 max = 5 Ability Mod Ranks Misc
appraise* INT
balance* DEX
bluff* CHA
climb* STR
+4 concentration* CON 0 4
craft* INT
decipher script INT
diplomacy* CHA
disable device INT
disguise* CHA
escape artist* DEX
forgery* INT
gather information* CHA
+4 handle animal CHA 0 4
+6 heal* WIS +2 2 +2 (kit)
+2 @ hide* DEX +2 0 +1 (frstr)
intimidate* CHA
jump* STR
+4 knowledge, arcana INT +2 2
+9 knowledge, nature INT +2 5 +2 (nature sense)
+12 @ listen* WIS +2 4 +6 (bat/frstr)
+3 @ move silently* DEX +2 0 +1 (frstr)
open lock DEX
perform CHA
profession WIS
+4 ride* DEX +2 2
search* INT
sense motive* WIS
sleight of hand DEX
+6 spellcraft INT +2 4
+2 @ spot* WIS +2 2 +3 (bat/frstr)
+8(+10) survival (aboveground)* WIS +2 4 +2 (nature sense)
(+2 nature know)
swim* STR
tumble DEX
use magic device CHA
use rope* DEX
@ = +2 additional bonus to skill when in forests
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SPECIAL ABILITIES / FEATS
Armor: light, medium (no metal = leather, padded, hide)
Shields: wooden only (no tower shields)
Weapons: club, dagger, dart, quarterstaff, scimitar, sickle,
shortspear, sling, spear, natural weapons
light crossbow, heavy crossbow
Two-Weapon Fighting: see page 160.
Forester (Regional Feat): hide, listen, move silently and spot = +1 bonus,
= +3 bonus when in forests
Animal Companion: Wolf
Spontaneous Casting: "summon nature's ally"
Nature Sense: survival and know nature = +2
Wild Empathy: 1d20+1
Divination Specialist
- prohibited school is necromancy
- gains bonus divination spells
- spellcraft = +2 when learning divination spells
Scribe Sroll
Summon Familiar: Bat (grants alertness and listen +3)
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DRUID SPELLS
0: 3 1: 2 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
0: guidance, know direction, light
1: shillelagh (x2)
DIVINER SPELLS
0: 4 1: 3 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
0: acid splash, ray of frost, read magic, resistance
1: mage armor, sleep, true strike
SPELLBOOK:
Level 0 Level 1
-------- --------
resistance *detect secret doors
acid splash *identify
*detect poison *true strike
*detect magic alarm
*read magic mage armor
daze sleep
dancing lights
flare
light
ray of frost
ghost sound
magehand
mending
message
open/close
arcane mark
prestidigitation
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GEAR Total WT= 22 + 21 = 43
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 explorer's outfit
4 oak quarterstaff, masterwork
0 sling
5 sling bullets x10
1 silver dagger
3 Dawn's Spellbook
1 bracers of armor +1
- bears mark of "Hillsfar" and "Red Wizards of Thay"
1 potion belt, masterwork = 10 vials
0 - vial of black ink
0 - potion of cure light wounds (x2)
2 spell component pouch
1 belt pouch (x2)
0 - inkpen
0 - flint and steel
1 - silver holy symbol: Chauntea
0 - holly and mistletoe
1 - healer's kit, 10 uses
1.5 scroll case (x3)
0 - A scroll: detect magic (x2)
0 - A scroll: blur, caster level = 3
0 - A scroll: levitate, caster level = 5
0 - A scroll: reduce, caster level = 5
0 - D scroll: cure light wounds
0 - D scroll: endure elements
0.5 map case (x1)
0 - 10 sheets of parchment
0 wand of cure light wounds: "Woundbegone", charges = 50
- bears mark of Chauntea
2 backpack
4 - waterskin
10 - trail rations, 10 days
5 - bedroll
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TREASURE
cp = tiger eye gems (10 gp each, x5)
sp = 150
gp =
pp =
In Room:
ivory unicorn statuette (55 gp)
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SPECIAL NOTES:
Midnight:Bat Familiar
(HD = 1/4, hp = 5, Init = +2, Spd = 5 ft, fly = 40 ft,
AC = 17 (T=16, FF=15), Atk = - melee, dam = -, face/reach = 1'/0',
STR = 1, DEX = 15, CON = 10, INT = 6, WIS = 14, CHA = 4, AL = NG,
Fort = +2, Ref = +4, Will = +2,
Feats = blindsense (20 ft), low-light vision, alertness
Skills: hide = +14, listen = +8 (+12 with blindsense),
move silently = +6, spot = +8 (+12 with blindsense)
SQ: improved evasion, share spells, empathic link, grants alertness
and listen+3)
Deerseeker: Wolf Animal Companion
(HD = 2d8+4, hp = 20, Init = +2, Spd = 50 ft, AC = 14 (T=12, FF=12),
Atk = bite +3 melee, dam = 1d6+1 and trip, face/reach = 5 ft/ 5 ft,
STR = 13, DEX = 15, CON = 15, INT = 2, WIS = 12, CHA = 6, AL = N,
Fort = +5, Ref = +5, Will = +1,
Feats = trip attach, low-light vision, scent, track,
weapon finess (bite)
Skills: hide = +2, listen = +3, move silently = +3, spot = +3,
survival = +1 (+5 if tracking by scent)
SQ: link, share spells
tricks: 6+1=7: Hunting (attack, down, fetch, heel, seek, track)
Attack all creatures)