Corwin the Bookbinder

Last Updated: May 19, 2019

class:		Wizard (Evoker)/		race:		human (Chondathan)
                Master Specialist
level:		4 = 3/1				alignment:	neutral good
xp:		7,899				deity:		Chauntea

size:	M	age:	22	gender:	male	height:	5'11"	
eyes:	brown	hair:	brown	skin:	white	weight:	160 lbs

Campaign: 	Forgotten Realms, The House of the Summer Rose
Home Region: 	The Dalelands, Mistledale, Ashabenford
Languages:	Chondathan (native), Damaran, Draconic, Elven, Sylvan

====================================================================================
STR:	12	+1	HP: 	16			Speed:	30 ft 
DEX:	14	+2	AC:	13 (16/20)				
CON:	12	+1	= 10   + 1(4)  + 0(4)   + 2   + 0    + 0   + 0       + 0
INT:	19	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	12
CHA:	10	0	AC flat-footed: 11		Initiative:	+2
							Base Attack:	+1+0=+1

====================================================================================
		Total	= base	 +Mod	+magic	+misc
Fortitude:	+4	= 1+0	 +1		+2 (rat)
Reflex:		+3	= 1+0	 +2			
Will:		+5	= 3+2	 0	
		
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+3	1d8+2	19-20/x2	-	S	Galath's Longsword +1

dagger		+2	1d4+1	19-20/x2	10 ft	P/S	cold iron
		+3 thr

composite	+4	1d8+1	x3		110 ft	P	STR+1, masterwork
  longbow


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers of	armor	+1	n/a	n/a	n/a	n/a	1 lb	
     Armor

Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	spell = 4 hr

Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	spell = 4 min
		note: stops magic missile

====================================================================================
SKILLS: Total = 49	max = 7		Ability	Mod	Ranks	Misc
+4	appraise			INT	+4		
+2	balance				DEX	+2		(0 armor)
+0	bluff				CHA	+0		
+1	climb				STR	+1		(0 armor)		
+8	*concentration			CON	+1      7
+4	*craft				INT	+4		
+9      *craft, bookbinding		INT     +4      5
+9	*decipher script		INT	+4	5	
+0	diplomacy			CHA	+0
no	disable device			INT	+4		
+0	disguise			CHA	+0		
+2	escape artist			DEX	+2		(0 armor)	
+4	forgery				INT	+4		
+0	gather information		CHA	+0		
no	handle animal			CHA	+0		
+0	heal				WIS	+0
+4	hide				DEX	+2	2cc	(0 armor)	
+0	intimidate			CHA	+0			
+1	jump				STR	+1		(0 armor)			
+9	*knowledge, arcana		INT	+4	5
+5	*knowledge, architect/engineer	INT	+4      1
no	*knowledge, dungeoneering	INT	+4
no	*knowledge, geography		INT	+4
+5	*knowledge, history		INT	+4	1
+5	*knowledge, local - dalelands	INT	+4      1
no	*knowledge, nature		INT	+4
no	*knowledge, nobility/royalty	INT	+4
no	*knowledge, religion		INT	+4	
no	*knowledge, the planes		INT	+4	
+2	listen				WIS	+0	        +2 rat
+4	move silently			DEX	+2	2cc	(0 armor)	
no	open lock			DEX	+2		
+0	perform				CHA	+0		
no	*profession, scribe      	WIS	+0	5	
+3	ride				DEX	+2	1cc	
+5	search				INT	+4	1cc	
+0	sense motive			WIS	+0
no	sleight of hand			DEX	+2		(0 armor)			
+16	*spellcraft			INT	+4	7       +2 arcana/+3 skill focus
+2	spot				WIS	+0	        +2 rat
+0	survival			WIS	+0		
+1	swim				STR	+1		(0 armor x2)			
no	tumble				DEX	+2		(0 armor)		
no	use magic device		CHA	+0		(+4 w. scrolls)
+2	use rope			DEX	+2
n/a	speak languages			n/a		0 cc		
		
* = wizard/master specialist

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	all simple, all martial


Wizard: Evocation Specialist
- prohibited schools are enchantment and illusion
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
- scribe scroll
- summon familiar: Rat 
	- effective wizard level = 3 for familiar abilities
	- grants alertness = listen +2, spot +2
	- grants fortitude +2


Master Specialist: Evocation
- caster level = 3 +1 = 4
- skill focus: spell craft = +3


Simple Weapon Proficiency (human bonus feat)


Militia: Regional Feat (first level feat)
- proficient with all martial weapons


Spell Focus: Evocation (3rd level feat)
- Add +1 to DC for all saving throws against spells from the school of evocation


=============================================================================
SPELLS  0: 4+1  1: 4+1	2: 3+1  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 14	acid splash, disrupt undead, light, *ray of frost, resistance
1: 15	feather fall, mage armor, *magic missile (x2), shield
2: 16	*flaming sphere, knock, *scorching ray (x2)

Caster level = 3+1 = 4
prohibited = enchantment and illusion
*Evocation spells DC = +1

potions/scrolls/wands
0: 	detect magic, mage hand, read magic
1: 	burning hands, cure light wounds, enlarge person, erase, grease, 
	mage armor, magic missile, obscuring mist, shield, true strike
2:	cat's grace, flaming sphere, summon monster II
3:	stinking cloud

CORWIN'S SPELLBOOK #1: Level 0 and Level 1 Spells (30/100 pages)
Level 0 = 17 pages                              
 (1/1)    Abjur:   resistance                                      
 (1/1)    Conj:    acid splash                                     
 (3/3)    Div:     detect poison, detect magic, read magic         
 (4/4)    Evoc:    dancing lights, flare, light, ray of frost              
 (2/2)    Necro:   disrupt undead, touch of fatigue 
 (4/4)    Trans:   magehand, mending, message, open/close 
 (2/2)    Univ:    arcane mark, prestidigitation 
Level 1 = 13 pages       
 (2/5)    Abjur:   endure elements, shield                                         
 (3/6)    Conj:    grease, mage armor, obscuring mist                                    
 (2/5)    Div:     identify, true strike
 (3/4)    Evoc:    burning hands, magic missile, Tenser's floating disc	 
 (0/3)    Necro:     
 (3/8)    Trans:   enlarge person, erase, feather fall, reduce person 

CORWIN'S SPELLBOOK #2: Level 2 Spells (18/100 pages)
  (2/4)   Abjur:  arcane lock, protection from arrows                                         
  (0/6)   Conj:     
  (2/3)   Div:    detect thoughts, see invisibility
  (3/6)   Evoc:   continual flame, flaming sphere, scorching ray                
  (0/6)   Necro:	
  (2/14)  Trans:  knock, rope trick


==============================================================================
GEAR	Total WT= 23 + 20 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	explorer's outfit
1	silver holy symbol: Chauntea (25 gp)
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
2	THROAT:	  Hand of the Mage (900 gp)
                        - can use the spell "mage hand" at will
0	SHOULDER: OPEN SLOT
0	BODY: 	  OPEN SLOT
0	TORSO:	  OPEN SLOT
0	WAIST:	  OPEN SLOT
0	FEET:	  OPEN SLOT
1	ARMS:	  Bracers of Armor +1 (1,000 gp)
		        - bears mark of "Hillsfar" and "Red Wizards of Thay"
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT

4	Galath's Longsword +1 (2,315 gp)

1	cold iron dagger (4 gp)

1.5	darkwood composite longbow: STR 12  (530 gp)
            - masterwork = +1 hit, STR 12 = +1 dam
1.5	quiver & 10 arrows (1 gp)

1	potion belt, masterwork = 4/10 vials (60 gp)
        - retrieving a potion/vial is a free action once per round
0		- vial of black ink  (8 gp) x2
0		- potion of cure light wounds (50 gp)
0		- potion of cat's grace	(300 gp)

2	spell component pouch (5 gp)

0.5	belt pouch (1 gp)
0		- inkpen (1 sp)
0		- flint and steel (1 gp)

0.5	belt pouch (1 gp)
1               - coins

0.5	scroll case (1 gp)
0		- x2 RW arcane scroll: read magic, SL = 0, CL = 1 (12.5 gp each)
0		- x1 arcane scroll: erase, SL = 1, CL = 1 (25 gp)

0.5	scroll case (1 gp)
0		- x1 arcane scroll: mage armor, SL = 1, CL = 1 (25 gp)
0		- x2 arcane scroll: shield, SL = 1, CL = 1 (25 gp)

0.5	scroll case (1 gp)
0		- x1 arcane scroll: enlarge person, SL = 1, CL = 1 (25 gp)
0		- x1 arcane scroll: grease, SL = 1, CL = 1 (25 gp)
0		- x1 arcane scroll: obscuring mist, SL = 1, CL = 1 (25 gp)
0		- x1 arcane scroll: true strike, SL = 1, CL = 1 (25 gp)

0.5	scroll case (1 gp)
0		- arcane scroll: stinking cloud, SL = 3, CL = 5 (375 gp)
0		- arcane scroll: summon monster II, SL = 2, CL = 3 (150 gp)
0		- arcane scroll: flaming sphere, SL = 2, CL = 3 (150 g)

0	Wand of Detect Magic (7.5 gp/charge = 300 gp) 
		- command word = "Beeseechee", caster level =1, charges = 40
		- bears mark of "Hillsfar" and "Red Wizards of Thay"

0	Wand of Burning Hands (110 gp + 15 gp/charge = 110 + 285 = 395 gp)  
                - command word = "Sizzlekin", caster level = 1, charges = 19
		- wand also enchanted with "continual flame"

0 	Wand of Magic Missiles (15 gp/charge = 135 gp) 
                - command word = "zip", caster level = 1, charges = 9

2	backpack (2 gp)
4		- waterskin (1 gp)
5		- trail rations, 5 days (2.5 gp)
5		- bedroll (1 sp)
3	        - Corwin's Spellbook #1
3	        - Corwin's Spellbook #2
1	        - scroll case  (1 gp) x4
0		  - 20 sheets of parchment/5 sheets per scroll case (2 sp each)

 
==============================================================================
TREASURE
pp = 1 			silver holy symbol: Chauntea (25 gp)
gp = 5
sp = 20
cp = 5


==============================================================================
IN ROOM:
pp = 10			black pearl (600 gp)
gp = 			moonstone (50 gp)
sp = 			bloodstone (50 gp)
cp = 	

1.5	quiver & 10 arrows


==============================================================================
SPECIAL NOTES:

Rose 	(Rat Familiar: HD = 4, hp = 8, Init = +2, Spd = 15 ft, climb = 15 ft,
	AC = 16, Atk = +4 melee, dam = 1d3-4, face = 2.5'x2.5'x, reach = 0,
	STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 12, AL = NG,
	Fort = +2, Ref = +4, Will = +4, Feats = scent, weapon finess (bite)
	Skills: balance = +10, climb = +12, hide = +8, move silently = +10
	SQ: low-light vision, improved evasion, share spells, empathic link, 
	grants alertness and fortitude +2, can deliver touch spells)