Last Updated: May 19, 2019
class: Wizard (Evoker)/ race: human (Chondathan)
Master Specialist
level: 4 = 3/1 alignment: neutral good
xp: 7,899 deity: Chauntea
size: M age: 22 gender: male height: 5'11"
eyes: brown hair: brown skin: white weight: 160 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Ashabenford
Languages: Chondathan (native), Damaran, Draconic, Elven, Sylvan
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STR: 12 +1 HP: 16 Speed: 30 ft
DEX: 14 +2 AC: 13 (16/20)
CON: 12 +1 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0
INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 12
CHA: 10 0 AC flat-footed: 11 Initiative: +2
Base Attack: +1+0=+1
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Total = base +Mod +magic +misc
Fortitude: +4 = 1+0 +1 +2 (rat)
Reflex: +3 = 1+0 +2
Will: +5 = 3+2 0
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
longsword +3 1d8+2 19-20/x2 - S Galath's Longsword +1
dagger +2 1d4+1 19-20/x2 10 ft P/S cold iron
+3 thr
composite +4 1d8+1 x3 110 ft P STR+1, masterwork
longbow
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers of armor +1 n/a n/a n/a n/a 1 lb
Armor
Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 4 hr
Shield spell shield +4 n/a n/a n/a n/a n/a spell = 4 min
note: stops magic missile
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SKILLS: Total = 49 max = 7 Ability Mod Ranks Misc
+4 appraise INT +4
+2 balance DEX +2 (0 armor)
+0 bluff CHA +0
+1 climb STR +1 (0 armor)
+8 *concentration CON +1 7
+4 *craft INT +4
+9 *craft, bookbinding INT +4 5
+9 *decipher script INT +4 5
+0 diplomacy CHA +0
no disable device INT +4
+0 disguise CHA +0
+2 escape artist DEX +2 (0 armor)
+4 forgery INT +4
+0 gather information CHA +0
no handle animal CHA +0
+0 heal WIS +0
+4 hide DEX +2 2cc (0 armor)
+0 intimidate CHA +0
+1 jump STR +1 (0 armor)
+9 *knowledge, arcana INT +4 5
+5 *knowledge, architect/engineer INT +4 1
no *knowledge, dungeoneering INT +4
no *knowledge, geography INT +4
+5 *knowledge, history INT +4 1
+5 *knowledge, local - dalelands INT +4 1
no *knowledge, nature INT +4
no *knowledge, nobility/royalty INT +4
no *knowledge, religion INT +4
no *knowledge, the planes INT +4
+2 listen WIS +0 +2 rat
+4 move silently DEX +2 2cc (0 armor)
no open lock DEX +2
+0 perform CHA +0
no *profession, scribe WIS +0 5
+3 ride DEX +2 1cc
+5 search INT +4 1cc
+0 sense motive WIS +0
no sleight of hand DEX +2 (0 armor)
+16 *spellcraft INT +4 7 +2 arcana/+3 skill focus
+2 spot WIS +0 +2 rat
+0 survival WIS +0
+1 swim STR +1 (0 armor x2)
no tumble DEX +2 (0 armor)
no use magic device CHA +0 (+4 w. scrolls)
+2 use rope DEX +2
n/a speak languages n/a 0 cc
* = wizard/master specialist
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SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: all simple, all martial
Wizard: Evocation Specialist
- prohibited schools are enchantment and illusion
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
- scribe scroll
- summon familiar: Rat
- effective wizard level = 3 for familiar abilities
- grants alertness = listen +2, spot +2
- grants fortitude +2
Master Specialist: Evocation
- caster level = 3 +1 = 4
- skill focus: spell craft = +3
Simple Weapon Proficiency (human bonus feat)
Militia: Regional Feat (first level feat)
- proficient with all martial weapons
Spell Focus: Evocation (3rd level feat)
- Add +1 to DC for all saving throws against spells from the school of evocation
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SPELLS 0: 4+1 1: 4+1 2: 3+1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
DC
0: 14 acid splash, disrupt undead, light, *ray of frost, resistance
1: 15 feather fall, mage armor, *magic missile (x2), shield
2: 16 *flaming sphere, knock, *scorching ray (x2)
Caster level = 3+1 = 4
prohibited = enchantment and illusion
*Evocation spells DC = +1
potions/scrolls/wands
0: detect magic, mage hand, read magic
1: burning hands, cure light wounds, enlarge person, erase, grease,
mage armor, magic missile, obscuring mist, shield, true strike
2: cat's grace, flaming sphere, summon monster II
3: stinking cloud
CORWIN'S SPELLBOOK #1: Level 0 and Level 1 Spells (30/100 pages)
Level 0 = 17 pages
(1/1) Abjur: resistance
(1/1) Conj: acid splash
(3/3) Div: detect poison, detect magic, read magic
(4/4) Evoc: dancing lights, flare, light, ray of frost
(2/2) Necro: disrupt undead, touch of fatigue
(4/4) Trans: magehand, mending, message, open/close
(2/2) Univ: arcane mark, prestidigitation
Level 1 = 13 pages
(2/5) Abjur: endure elements, shield
(3/6) Conj: grease, mage armor, obscuring mist
(2/5) Div: identify, true strike
(3/4) Evoc: burning hands, magic missile, Tenser's floating disc
(0/3) Necro:
(3/8) Trans: enlarge person, erase, feather fall, reduce person
CORWIN'S SPELLBOOK #2: Level 2 Spells (18/100 pages)
(2/4) Abjur: arcane lock, protection from arrows
(0/6) Conj:
(2/3) Div: detect thoughts, see invisibility
(3/6) Evoc: continual flame, flaming sphere, scorching ray
(0/6) Necro:
(2/14) Trans: knock, rope trick
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GEAR Total WT= 23 + 20 = 43
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 explorer's outfit
1 silver holy symbol: Chauntea (25 gp)
0 HEAD: OPEN SLOT
0 FACE: OPEN SLOT
2 THROAT: Hand of the Mage (900 gp)
- can use the spell "mage hand" at will
0 SHOULDER: OPEN SLOT
0 BODY: OPEN SLOT
0 TORSO: OPEN SLOT
0 WAIST: OPEN SLOT
0 FEET: OPEN SLOT
1 ARMS: Bracers of Armor +1 (1,000 gp)
- bears mark of "Hillsfar" and "Red Wizards of Thay"
0 HANDS: OPEN SLOT
0 RING1: OPEN SLOT
0 RING2: OPEN SLOT
0 SHIELD: OPEN SLOT
4 Galath's Longsword +1 (2,315 gp)
1 cold iron dagger (4 gp)
1.5 darkwood composite longbow: STR 12 (530 gp)
- masterwork = +1 hit, STR 12 = +1 dam
1.5 quiver & 10 arrows (1 gp)
1 potion belt, masterwork = 4/10 vials (60 gp)
- retrieving a potion/vial is a free action once per round
0 - vial of black ink (8 gp) x2
0 - potion of cure light wounds (50 gp)
0 - potion of cat's grace (300 gp)
2 spell component pouch (5 gp)
0.5 belt pouch (1 gp)
0 - inkpen (1 sp)
0 - flint and steel (1 gp)
0.5 belt pouch (1 gp)
1 - coins
0.5 scroll case (1 gp)
0 - x2 RW arcane scroll: read magic, SL = 0, CL = 1 (12.5 gp each)
0 - x1 arcane scroll: erase, SL = 1, CL = 1 (25 gp)
0.5 scroll case (1 gp)
0 - x1 arcane scroll: mage armor, SL = 1, CL = 1 (25 gp)
0 - x2 arcane scroll: shield, SL = 1, CL = 1 (25 gp)
0.5 scroll case (1 gp)
0 - x1 arcane scroll: enlarge person, SL = 1, CL = 1 (25 gp)
0 - x1 arcane scroll: grease, SL = 1, CL = 1 (25 gp)
0 - x1 arcane scroll: obscuring mist, SL = 1, CL = 1 (25 gp)
0 - x1 arcane scroll: true strike, SL = 1, CL = 1 (25 gp)
0.5 scroll case (1 gp)
0 - arcane scroll: stinking cloud, SL = 3, CL = 5 (375 gp)
0 - arcane scroll: summon monster II, SL = 2, CL = 3 (150 gp)
0 - arcane scroll: flaming sphere, SL = 2, CL = 3 (150 g)
0 Wand of Detect Magic (7.5 gp/charge = 300 gp)
- command word = "Beeseechee", caster level =1, charges = 40
- bears mark of "Hillsfar" and "Red Wizards of Thay"
0 Wand of Burning Hands (110 gp + 15 gp/charge = 110 + 285 = 395 gp)
- command word = "Sizzlekin", caster level = 1, charges = 19
- wand also enchanted with "continual flame"
0 Wand of Magic Missiles (15 gp/charge = 135 gp)
- command word = "zip", caster level = 1, charges = 9
2 backpack (2 gp)
4 - waterskin (1 gp)
5 - trail rations, 5 days (2.5 gp)
5 - bedroll (1 sp)
3 - Corwin's Spellbook #1
3 - Corwin's Spellbook #2
1 - scroll case (1 gp) x4
0 - 20 sheets of parchment/5 sheets per scroll case (2 sp each)
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TREASURE
pp = 1 silver holy symbol: Chauntea (25 gp)
gp = 5
sp = 20
cp = 5
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IN ROOM:
pp = 10 black pearl (600 gp)
gp = moonstone (50 gp)
sp = bloodstone (50 gp)
cp =
1.5 quiver & 10 arrows
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SPECIAL NOTES:
Rose (Rat Familiar: HD = 4, hp = 8, Init = +2, Spd = 15 ft, climb = 15 ft,
AC = 16, Atk = +4 melee, dam = 1d3-4, face = 2.5'x2.5'x, reach = 0,
STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 12, AL = NG,
Fort = +2, Ref = +4, Will = +4, Feats = scent, weapon finess (bite)
Skills: balance = +10, climb = +12, hide = +8, move silently = +10
SQ: low-light vision, improved evasion, share spells, empathic link,
grants alertness and fortitude +2, can deliver touch spells)