Last Updated: May 19, 2019
class: Wizard (Evoker)/ race: human (Chondathan) Master Specialist level: 4 = 3/1 alignment: neutral good xp: 7,899 deity: Chauntea size: M age: 22 gender: male height: 5'11" eyes: brown hair: brown skin: white weight: 160 lbs Campaign: Forgotten Realms, The House of the Summer Rose Home Region: The Dalelands, Mistledale, Ashabenford Languages: Chondathan (native), Damaran, Draconic, Elven, Sylvan ==================================================================================== STR: 12 +1 HP: 16 Speed: 30 ft DEX: 14 +2 AC: 13 (16/20) CON: 12 +1 = 10 + 1(4) + 0(4) + 2 + 0 + 0 + 0 + 0 INT: 19 +4 base + armor + shield + dex + size + nat + deflect + misc WIS: 10 0 AC touch: 12 CHA: 10 0 AC flat-footed: 11 Initiative: +2 Base Attack: +1+0=+1 ==================================================================================== Total = base +Mod +magic +misc Fortitude: +4 = 1+0 +1 +2 (rat) Reflex: +3 = 1+0 +2 Will: +5 = 3+2 0 ==================================================================================== Attack Bonus Damage Critical Range Type Notes ------------ ------ ------ -------- ----- ---- ----- longsword +3 1d8+2 19-20/x2 - S Galath's Longsword +1 dagger +2 1d4+1 19-20/x2 10 ft P/S cold iron +3 thr composite +4 1d8+1 x3 110 ft P STR+1, masterwork longbow Protective AC Max Check Spell Item Type bonus Dex penalty Failure Speed WT Notes ------------- ---- ----- ---- ------- ------- ----- --- ------ Bracers of armor +1 n/a n/a n/a n/a 1 lb Armor Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 4 hr Shield spell shield +4 n/a n/a n/a n/a n/a spell = 4 min note: stops magic missile ==================================================================================== SKILLS: Total = 49 max = 7 Ability Mod Ranks Misc +4 appraise INT +4 +2 balance DEX +2 (0 armor) +0 bluff CHA +0 +1 climb STR +1 (0 armor) +8 *concentration CON +1 7 +4 *craft INT +4 +9 *craft, bookbinding INT +4 5 +9 *decipher script INT +4 5 +0 diplomacy CHA +0 no disable device INT +4 +0 disguise CHA +0 +2 escape artist DEX +2 (0 armor) +4 forgery INT +4 +0 gather information CHA +0 no handle animal CHA +0 +0 heal WIS +0 +4 hide DEX +2 2cc (0 armor) +0 intimidate CHA +0 +1 jump STR +1 (0 armor) +9 *knowledge, arcana INT +4 5 +5 *knowledge, architect/engineer INT +4 1 no *knowledge, dungeoneering INT +4 no *knowledge, geography INT +4 +5 *knowledge, history INT +4 1 +5 *knowledge, local - dalelands INT +4 1 no *knowledge, nature INT +4 no *knowledge, nobility/royalty INT +4 no *knowledge, religion INT +4 no *knowledge, the planes INT +4 +2 listen WIS +0 +2 rat +4 move silently DEX +2 2cc (0 armor) no open lock DEX +2 +0 perform CHA +0 no *profession, scribe WIS +0 5 +3 ride DEX +2 1cc +5 search INT +4 1cc +0 sense motive WIS +0 no sleight of hand DEX +2 (0 armor) +16 *spellcraft INT +4 7 +2 arcana/+3 skill focus +2 spot WIS +0 +2 rat +0 survival WIS +0 +1 swim STR +1 (0 armor x2) no tumble DEX +2 (0 armor) no use magic device CHA +0 (+4 w. scrolls) +2 use rope DEX +2 n/a speak languages n/a 0 cc * = wizard/master specialist ============================================================================= SPECIAL ABILITIES / FEATS Armor: none Shields: none Weapons: all simple, all martial Wizard: Evocation Specialist - prohibited schools are enchantment and illusion - gains bonus evocation spells - spellcraft = +2 when learning evocation spells - scribe scroll - summon familiar: Rat - effective wizard level = 3 for familiar abilities - grants alertness = listen +2, spot +2 - grants fortitude +2 Master Specialist: Evocation - caster level = 3 +1 = 4 - skill focus: spell craft = +3 Simple Weapon Proficiency (human bonus feat) Militia: Regional Feat (first level feat) - proficient with all martial weapons Spell Focus: Evocation (3rd level feat) - Add +1 to DC for all saving throws against spells from the school of evocation ============================================================================= SPELLS 0: 4+1 1: 4+1 2: 3+1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0 DC 0: 14 acid splash, disrupt undead, light, *ray of frost, resistance 1: 15 feather fall, mage armor, *magic missile (x2), shield 2: 16 *flaming sphere, knock, *scorching ray (x2) Caster level = 3+1 = 4 prohibited = enchantment and illusion *Evocation spells DC = +1 potions/scrolls/wands 0: detect magic, mage hand, read magic 1: burning hands, cure light wounds, enlarge person, erase, grease, mage armor, magic missile, obscuring mist, shield, true strike 2: cat's grace, flaming sphere, summon monster II 3: stinking cloud CORWIN'S SPELLBOOK #1: Level 0 and Level 1 Spells (30/100 pages) Level 0 = 17 pages (1/1) Abjur: resistance (1/1) Conj: acid splash (3/3) Div: detect poison, detect magic, read magic (4/4) Evoc: dancing lights, flare, light, ray of frost (2/2) Necro: disrupt undead, touch of fatigue (4/4) Trans: magehand, mending, message, open/close (2/2) Univ: arcane mark, prestidigitation Level 1 = 13 pages (2/5) Abjur: endure elements, shield (3/6) Conj: grease, mage armor, obscuring mist (2/5) Div: identify, true strike (3/4) Evoc: burning hands, magic missile, Tenser's floating disc (0/3) Necro: (3/8) Trans: enlarge person, erase, feather fall, reduce person CORWIN'S SPELLBOOK #2: Level 2 Spells (18/100 pages) (2/4) Abjur: arcane lock, protection from arrows (0/6) Conj: (2/3) Div: detect thoughts, see invisibility (3/6) Evoc: continual flame, flaming sphere, scorching ray (0/6) Necro: (2/14) Trans: knock, rope trick ============================================================================== GEAR Total WT= 23 + 20 = 43 load: light = 43 medium = 86 heavy = 130 WT Item --- --------------------- 0 explorer's outfit 1 silver holy symbol: Chauntea (25 gp) 0 HEAD: OPEN SLOT 0 FACE: OPEN SLOT 2 THROAT: Hand of the Mage (900 gp) - can use the spell "mage hand" at will 0 SHOULDER: OPEN SLOT 0 BODY: OPEN SLOT 0 TORSO: OPEN SLOT 0 WAIST: OPEN SLOT 0 FEET: OPEN SLOT 1 ARMS: Bracers of Armor +1 (1,000 gp) - bears mark of "Hillsfar" and "Red Wizards of Thay" 0 HANDS: OPEN SLOT 0 RING1: OPEN SLOT 0 RING2: OPEN SLOT 0 SHIELD: OPEN SLOT 4 Galath's Longsword +1 (2,315 gp) 1 cold iron dagger (4 gp) 1.5 darkwood composite longbow: STR 12 (530 gp) - masterwork = +1 hit, STR 12 = +1 dam 1.5 quiver & 10 arrows (1 gp) 1 potion belt, masterwork = 4/10 vials (60 gp) - retrieving a potion/vial is a free action once per round 0 - vial of black ink (8 gp) x2 0 - potion of cure light wounds (50 gp) 0 - potion of cat's grace (300 gp) 2 spell component pouch (5 gp) 0.5 belt pouch (1 gp) 0 - inkpen (1 sp) 0 - flint and steel (1 gp) 0.5 belt pouch (1 gp) 1 - coins 0.5 scroll case (1 gp) 0 - x2 RW arcane scroll: read magic, SL = 0, CL = 1 (12.5 gp each) 0 - x1 arcane scroll: erase, SL = 1, CL = 1 (25 gp) 0.5 scroll case (1 gp) 0 - x1 arcane scroll: mage armor, SL = 1, CL = 1 (25 gp) 0 - x2 arcane scroll: shield, SL = 1, CL = 1 (25 gp) 0.5 scroll case (1 gp) 0 - x1 arcane scroll: enlarge person, SL = 1, CL = 1 (25 gp) 0 - x1 arcane scroll: grease, SL = 1, CL = 1 (25 gp) 0 - x1 arcane scroll: obscuring mist, SL = 1, CL = 1 (25 gp) 0 - x1 arcane scroll: true strike, SL = 1, CL = 1 (25 gp) 0.5 scroll case (1 gp) 0 - arcane scroll: stinking cloud, SL = 3, CL = 5 (375 gp) 0 - arcane scroll: summon monster II, SL = 2, CL = 3 (150 gp) 0 - arcane scroll: flaming sphere, SL = 2, CL = 3 (150 g) 0 Wand of Detect Magic (7.5 gp/charge = 300 gp) - command word = "Beeseechee", caster level =1, charges = 40 - bears mark of "Hillsfar" and "Red Wizards of Thay" 0 Wand of Burning Hands (110 gp + 15 gp/charge = 110 + 285 = 395 gp) - command word = "Sizzlekin", caster level = 1, charges = 19 - wand also enchanted with "continual flame" 0 Wand of Magic Missiles (15 gp/charge = 135 gp) - command word = "zip", caster level = 1, charges = 9 2 backpack (2 gp) 4 - waterskin (1 gp) 5 - trail rations, 5 days (2.5 gp) 5 - bedroll (1 sp) 3 - Corwin's Spellbook #1 3 - Corwin's Spellbook #2 1 - scroll case (1 gp) x4 0 - 20 sheets of parchment/5 sheets per scroll case (2 sp each) ============================================================================== TREASURE pp = 1 silver holy symbol: Chauntea (25 gp) gp = 5 sp = 20 cp = 5 ============================================================================== IN ROOM: pp = 10 black pearl (600 gp) gp = moonstone (50 gp) sp = bloodstone (50 gp) cp = 1.5 quiver & 10 arrows ============================================================================== SPECIAL NOTES: Rose (Rat Familiar: HD = 4, hp = 8, Init = +2, Spd = 15 ft, climb = 15 ft, AC = 16, Atk = +4 melee, dam = 1d3-4, face = 2.5'x2.5'x, reach = 0, STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 12, AL = NG, Fort = +2, Ref = +4, Will = +4, Feats = scent, weapon finess (bite) Skills: balance = +10, climb = +12, hide = +8, move silently = +10 SQ: low-light vision, improved evasion, share spells, empathic link, grants alertness and fortitude +2, can deliver touch spells)