Last Updated: April 26, 2006
class: Wizard (Evoker) race: human (Chondathan)
level: 4 alignment: neutral good
xp: 7,899 deity: Chauntea
size: M age: 22 gender: male height: 5'11"
eyes: brown hair: brown skin: white weight: 160 lbs
Campaign: Forgotten Realms, The House of the Summer Rose
Home Region: The Dalelands, Mistledale, Ashabenford
Languages: Chondathan (native), Damaran, Draconic, Elven, Sylvan
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STR: 12 +1 HP: 16 Speed: 30 ft
DEX: 14 +2 AC: 13
CON: 12 +1 = 10 + 1 + 0 + 2 + 0 + 0 + 0 + 0
INT: 18 +4 base + armor + shield + dex + size + nat + deflect + misc
WIS: 10 0 AC touch: 12
CHA: 10 0 AC flat-footed: 11 Initiative: +2
Base Attack: +2
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Total = base +Mod +magic +misc
Fortitude: +4 = 1 +1 +2 (rat)
Reflex: +3 = 1 +2
Will: +4 = 4 0
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Attack Bonus Damage Critical Range Type Notes
------------ ------ ------ -------- ----- ---- -----
longsword +4 1d8+2 19-20/x2 - S Galath's Longsword +1
dagger +3 1d4+1 19-20/x2 10 ft P/S cold iron
+4 thr
composite +5 1d8+1 x3 110 ft P STR+1, masterwork
longbow
Protective AC Max Check Spell
Item Type bonus Dex penalty Failure Speed WT Notes
------------- ---- ----- ---- ------- ------- ----- --- ------
Bracers of armor +1 n/a n/a n/a n/a 1 lb
Armor
Mage Armor armor +4 n/a n/a n/a n/a n/a spell = 4 hr
Shield spell shield +4 n/a n/a n/a n/a n/a spell = 4 min
note: stops magic missile
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SKILLS: Total = 49 max = 7 Ability Mod Ranks Misc
appraise* INT
balance* DEX
bluff* CHA
climb* STR
+8 concentration* CON +1 7
+9 craft*, bookbinding INT +4 5
+9 decipher script INT +4 5
diplomacy* CHA
disable device INT
disguise* CHA
escape artist* DEX
forgery* INT
gather information* CHA
handle animal CHA
heal* WIS
+4 hide* DEX +2 2cc
intimidate* CHA
jump* STR
+10 knowledge, arcana INT +4 6
+5 knowledge, architecture INT +4 1
+5 knowledge, local: Dalelands INT +4 1
+2 listen* WIS 0 0 +2 (rat)
+4 move silently* DEX +2 2cc
open lock DEX
perform CHA
+5 profession, scribe WIS 0 5
+3 ride* DEX +2 1cc
+5 search* INT +4 1cc
sense motive* WIS
sleight of hand DEX
+13 spellcraft INT +4 7 +2 (arcana)
+2 spot* WIS 0 0 +2 (rat)
survival* WIS
swim* STR
tumble DEX
use magic device CHA (+4 w. scrolls)
use rope* DEX
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SPECIAL ABILITIES / FEATS
Armor: none
Shields: none
Weapons: all simple, all martial
Simple Weapon Proficiency
Militia (Regional Feat): proficient with all martial weapons
Evocation Specialist
- prohibited schools are enchantment and illusion
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
Summon Familiar: Rat (grants alertness and fortitude +2)
Scribe Sroll
Eschew Materials: no need spell components if value = 1 gp or less
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SPELLS 0: 4+1 1: 4+1 2: 3+1 3: 0 4: 0 5: 0 6: 0 7: 0 8: 0 9: 0
0: acid splash, disrupt undead, light, ray of frost, resistance
1: feather fall, mage armor, magic missile (x2), shield
2: flaming sphere, knock, scorching ray (x2)
SPELLBOOK:
Level 0 Level 1 Level 2
-------- -------- ----------
resistance *burning hands *continual flame
acid splash *magic missile *flaming sphere
detect poison *Tenser's floating disc *scorching ray
detect magic endure elements arcane lock
read magic shield protection from arrows
*dancing lights grease detect thoughts
*flare mage armor see invisibility
*light obscuring mist knock
*ray of frost identify rope trick
disrupt undead true strike
touch of fatigue enlarge person
magehand erase
mending featherfall
message reduce person
open/close
arcane mark
prestidigitation
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GEAR Total WT= 22 + 21 = 43
load: light = 43 medium = 86 heavy = 130
WT Item
--- ---------------------
0 explorer's outfit
4 Galath's Longsword +1
1.5 darkwood composite longbow (STR +1), masterwork
3 quiver & 20 arrows
1 cold iron dagger
3 Corwin's Spellbook
1 bracers of armor +1
- bears mark of "Hillsfar" and "Red Wizards of Thay"
1 potion belt, masterwork = 10 vials
0 - vial of black ink (x2)
0 - potion of cure light wounds
0 - potion of cat's grace
0.5 belt pouch
0 - inkpen
0 - flint and steel
1 silver holy symbol: Chauntea
3 scroll case (x6)
0 - arcane scroll: read magic, caster level = 1 (x2)
0 - arcane scroll: stinking cloud, caster level = 3
0 - arcane scroll: summon monster II, caster level = 3
0 - arcane scroll: flaming sphere, caster level = 5
1 map case (x2)
0 - 20 sheets of parchment
2 hand of the mage
0 wand of detect magic: "Beeseechee", caster level =1, charges = 40
- bears mark of "Hillsfar" and "Red Wizards of Thay"
0 wand of burning hands: "Sizzlekin", caster level = 1, charges = 19
- wand also enchanted with "continual flame"
0 wand of magic missiles: "zip", caster level = 1, charges = 9
2 backpack
4 - waterskin
10 - trail rations, 10 days
5 - bedroll
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TREASURE
cp = 5 silver holy symbol: Chauntea (25 gp)
sp = 30
gp = 5
pp = 21
IN ROOM:
cp = black pearl (600 gp)
sp = moonstone (50 gp)
gp = bloodstone (50 gp)
pp =
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SPECIAL NOTES:
Rose (Rat Familiar: HD = 1, hp = 8, Init = +2, Spd = 15 ft, climb = 15 ft,
AC = 16, Atk = +4 melee, dam = 1d3-4, face = 2.5'x2.5'x, reach = 0,
STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 12, AL = NG,
Fort = +2, Ref = +4, Will = +4, Feats = scent, weapon finess (bite)
Skills: balance = +10, climb = +12, hide = +8, move silently = +10
SQ: low-light vision, improved evasion, share spells, empathic link,
grants alertness and fortitude +2, can deliver touch spells)