Corwin the Bookbinder

Last Updated: November 6, 2005

class:		Wizard (Evoker)			race:		human (Chondathan)
level:		3				alignment:	neutral good
xp:		5037				deity:		Chauntea

size:	M	age:	21	gender:	male	height:	5'11"	
eyes:	brown	hair:	brown	skin:	white	weight:	160 lbs

Campaign: 	Forgotten Realms, The House of the Summer Rose
Home Region: 	The Dalelands, Mistledale, Ashabenford
Languages:	Chondathan (native), Damaran, Draconic, Elven, Sylvan
====================================================================================
STR:	12	+1	HP: 	12			Speed:	30 ft 
DEX:	13	+1	AC:	12				
CON:	12	+1	= 10   + 1     + 0      + 1   + 0    + 0   + 0       + 0
INT:	18	+4	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	10	0	AC touch:	11
CHA:	10	0	AC flat-footed: 11		Initiative:	+1
							Base Attack:	+1
====================================================================================
		Total	= base	+Mod	+magic	+misc
Fortitude:	+4	= 1	+1		+2 (rat)
Reflex:		+2	= 1	+1			
Will:		+3	= 3	0			
====================================================================================
Attack		Bonus	Damage	Critical	Range	Type	Notes
------------	------	------	--------	-----	----	-----
longsword	+3	1d8+1	19-20/x2	-	S	masterwork
dagger		+2	1d4+1	19-20/x2	10 ft	P/S	cold iron
composite	+3	1d8+1	x3		110 ft	P	STR+1, masterwork
  longbow

Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
Bracers of	armor	+1	n/a	n/a	n/a	n/a	1 lb	
     Armor
Mage Armor	armor	+4	n/a	n/a	n/a	n/a	n/a	spell = 3 hr
Shield spell	shield	+4	n/a	n/a	n/a	n/a	n/a	spell = 3 min
		note: stops magic missile

====================================================================================
SKILLS: Total = 42	max = 6		Ability	Mod	Ranks	Misc
	appraise*			INT			
	balance*			DEX			
	bluff*				CHA			
	climb*				STR			
+6	concentration*			CON	+1	5	
+9	craft*, bookbinding		INT	+4	5	
+9	decipher script			INT	+4	5	
	diplomacy*			CHA			
	disable device			INT			
	disguise*			CHA			
	escape artist*			DEX			
	forgery*			INT			
	gather information*		CHA			
	handle animal			CHA			
	heal*				WIS			
+2	hide*				DEX	+1	1cc	
	intimidate*			CHA				
	jump*				STR			
+10	knowledge, arcana		INT	+4	6	
+5	knowledge, architecture		INT	+4	1	
+5	knowledge, local: Dalelands	INT	+4	1	
+2	listen*				WIS	0	0	+2 (rat)
+2	move silently*			DEX	+1	1cc	
	open lock			DEX			
	perform				CHA			
+5	profession, scribe		WIS	0	5	
+2	ride*				DEX	+1	1cc	
+5	search*				INT	+4	1cc	
	sense motive*			WIS			
	sleight of hand			DEX			
+12	spellcraft			INT	+4	6	+2 (arcana)
+2	spot*				WIS	0	0	+2 (rat)
	survival*			WIS			
	swim*				STR			
	tumble				DEX			
	use magic device		CHA			
	use rope*			DEX			

=============================================================================
SPECIAL ABILITIES / FEATS
Armor: 		none
Shields:	none
Weapons:	all simple, all martial
Simple Weapon Proficiency
Militia (Regional Feat): proficient with all martial weapons

Evocation Specialist
- prohibited schools are enchantment and illusion
- gains bonus evocation spells
- spellcraft = +2 when learning evocation spells
Summon Familiar: Rat (grants alertness and fortitude +2)
Scribe Sroll
eschew materials: no need spell components if value = 1 gp or less


=============================================================================
SPELLS  0: 4+1  1: 3+1	2: 2+1  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
0:	disrupt undead, light, prestidigitation, ray of frost, resistance
1:	feather fall, mage armor, magic missile, shield
2:	flaming sphere (x2), protection from arrows

SPELLBOOK:
Level 0			Level 1				Level 2
--------		--------			----------
resistance		*magic missile			*continual flame
acid splash		*Tenser's floating disc		*flaming sphere
detect poison		*burning hands			arcane lock
detect magic		enlarge person			protection from arrows
read magic		erase
*dancing lights		featherfall
*flare			identify
*light			mage armor
*ray of frost		obscuring mist
disrupt undead		shield
touch of fatigue	true strike
magehand
mending
message
open/close
arcane mark
prestidigitation



==============================================================================
GEAR	Total WT= 22 + 21 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	explorer's outfit
4	longsword, masterwork
1.5	darkwood composite longbow (STR +1), masterwork
3	quiver & 20 arrows
1	cold iron dagger
3	Corwin's Spellbook
1	bracers of armor +1
		- bears mark of "Hillsfar" and "Red Wizards of Thay"
1	potion belt, masterwork = 10 vials
0		- vial of black ink (x2)
0		- potion of cure light wounds
0		- potion of cat's grace	
2	spell component pouch
0.5	belt pouch
0		- inkpen
0		- flint and steel
1		- silver holy symbol: Chauntea
3	scroll case (x6)
0		- scroll: read magic (x2)
0		- scroll: stinking cloud, caster level = 3
0		- scroll: summon monster II, caster level = 3
0		- scroll: reduce, caster level = 5
0		- scroll: protection from energy, caster level = 5
0		- scroll: flaming sphere, caster level = 5
1	map case (x2)
0		- 20 sheets of parchment
0	wand of detect magic: "Beeseechee", charges = 46
		- bears mark of "Hillsfar" and "Red Wizards of Thay"
0	wand of burning hands: "Sizzlekin", charges = 19
		- wand also enchanted with "continual flame"
0 	wand of magic missiles: "zip", caster level = 1, charges = 15
2	backpack
4		- waterskin
10		- trail rations, 10 days
5		- bedroll

==============================================================================
TREASURE
cp =			black pearl (600 gp)
sp = 10
gp = 32
pp = 

IN ROOM:
cp =
sp = 330
gp = 200
pp = 20

==============================================================================
SPECIAL NOTES:

Rose 	(Rat Familiar: HD = 1, hp = 6, Init = +2, Spd = 15 ft, climb = 15 ft,
	AC = 16, Atk = +4 melee, dam = 1d3-4, face = 2.5'x2.5'x, reach = 0,
	STR = 2, DEX = 15, CON = 10, INT = 7, WIS = 12, CHA = 12, AL = NG,
	Fort = +2, Ref = +4, Will = +4, Feats = scent, weapon finess (bite)
	Skills: balance = +10, climb = +12, hide = +8, move silently = +10
	SQ: low-light vision, improved evasion, share spells, empathic link, 
	grants alertness and fortitude +2, can deliver touch spells)