Swan Battlestar

Adventure Date:January 30, 2009
Last Updated: May 21, 2009

class:		Scout/Cleric			race:		human (Chondathan)
level:		3/1				alignment:	DM Eyes Only
xp:		6,000				deity:		DM Eyes Only

size: medium	age: 20		gender:	female	height:	5'8"	
eyes: blue	hair: brown	skin: tan	weight:	124 lbs

Campaign: 	Darkness Rising
Home Region: 	The Dalelands, Deepingdale
Languages:	Chondathan (native), Damaran, Elvish

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STR:	12	+1	HP: 	25			Speed:	40 ft 
DEX:	19	+4	AC:	20				
CON:	12	+1	= 10   + 4     + 0      + 4   + 0    + 0   + 0       + 1 +1
INT:	14	+2	  base + armor + shield + dex + size + nat + deflect + misc
WIS:	12	+1	AC touch:	16
CHA:	 8	-1	AC flat-footed: 20		Initiative:	+5
							Base Attack:	+2

			- when moving in or out of a threatened area, 
			  get +4 dodge bonus to AC vs attacks of opportunity
			- if move minimum 10 ft in round, get +1 competence bonus 
			  to AC till start of next turn

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		Total	= base	+Mod	+magic	+misc
Fortitude:	+7	= 3	+1	+1	+1 (luck) +1 (scout)
Reflex:		+9	= 3	+4	+1	+1 (luck)
Will:		+6	= 3	+1	+1	+1 (luck)

- DM Eyes Only


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- Skirmish: 	+1d6 damage on all attacks if move minimum 10 ft 
		- can be applied to ranged attacks within 30 ft

- bonus of +1 hit and damage to ranged attacks within 30 ft (point blank shot)

Attack		 Bonus	Damage	Critical	Range	Type	Notes
------------	 ------	------	--------	-----	----	-----
"Gutripper"	 +4	1d6+1	19-20/x2	-	P	cold iron,
shortsword							masterwork

dagger		 +3	1d4	19-20/x2	10 ft	P/S	silver
		(+6 thrown)

dagger		 +4	1d4+1	19-20/x2	10 ft	P/S	masterwork
		(+7 thrown)

"Granpar's Bow"	 +8	1d8+2	x3		110 ft	P/S	serpent tongue arrow
mighty [STR 12]	 +8	thunderstone		110 ft	n/a	thundering arrow
composite	 +8	1d8+2	x3		110 ft	P	cold iron arrow
longbow +1	 +8	1d8+1	x3		110 ft	P	silver arrow
		 +8	1d8+2	x2		130 ft	P	flight arrow


Protective		AC 	Max 	Check 	Spell	
Item		Type	bonus	Dex	penalty	Failure	Speed	WT	Notes
-------------	----	-----	----	-------	-------	-----	---	------
mithral		light	+4	+6	0	10%	20 ft	10 lbs
chain shirt	armor


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SKILLS: Total = 66+5	max = 7/3.5	Ability	Mod	Ranks	Misc  111511
+2	appraise			INT	+2		
+11	balance				DEX	+4	5	(armor/+2 tumble)
-1	bluff				CHA	-1		
+6	climb				STR	+1	5	(armor)
+8	climb, stone surfaces		STR	+1	"	(+2 stone burners)		
+1	concentration			CON	+1
+2	craft				INT	+2		
+2	craft, bowmaking		INT	+2		
+2	craft, trapmaking		INT	+2		
no	decipher script			INT	+2		
-1	diplomacy			CHA	-1
+8	disable device			INT	+2	6	
-1	disguise			CHA	-1		
+5	escape artist			DEX	+4	1	(armor)	
+2	forgery				INT	+2		
-1	gather information		CHA	-1		
no	handle animal			CHA	-1		
+2	heal				WIS	+1	1
+9	hide				DEX	+4	5	(armor)	
-1	intimidate			CHA	-1			
+8	jump				STR	+1	5	(armor/+2 tumble)			
no	knowledge, arcana		INT	+2	
no	knowledge, architect/engineer	INT	+2
no	knowledge, dungeoneering	INT	+2
no	knowledge, geography		INT	+2
no	knowledge, history		INT	+2
no	knowledge, local		INT	+2
no	knowledge, nature		INT	+2		(+2 survival)
no	knowledge, nobility/royalty	INT	+2
+6	knowledge, religion		INT	+2	2	(+2 theologian)
+3	knowledge, the planes		INT	+2	1
+7	listen				WIS	+1	6
+14	move silently			DEX	+4	5	(armor/+5 boots)	
+7	open lock			DEX	+4	3cc	
-1	perform				CHA	-1		
no	profession			WIS	+1		
+4	ride				DEX	+4		
+8	search				INT	+2	6	
+1	sense motive			WIS	+1
no	sleight of hand			DEX	+4		(armor)			
no	spellcraft			INT	+2	
+7	spot				WIS	+1	6
+6	survival			WIS	+1	5	
+8	survival, follow tracks		WIS	+1	"	(+2 search)
+1	swim				STR	+1		(armor x2)			
+11	tumble				DEX	+4	5	(armor/+2 jump)		
no	use magic device		CHA	-1		
+7	use rope			DEX	+4	1	+2 (rope)
no	speak languages			n/a		0 cc		

DM Eyes Only


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SPECIAL ABILITIES / FEATS
Armor: 		light
Shields:	none
Weapons:	all simple, hand axe, throwing axe, shortsword and shortbow
		composite shortbow, longbow, composite longbow


Human: (Quarter-Wood Elf)
- Medium-size 
- base land speed = 30 feet. 
- +1 extra feat at 1st level.
- +4 extra skill points at 1st level and 1 extra skill point at each 
  additional level.
- Favored Class: Any


Scout: Complete Adventurer, page 10
- Skirmish: 	
	- if move minimum 10 ft in round, get +1 competence bonus to AC 
	  till start of next turn	
	- if move minimum 10 ft in round, get +1d6 damage on all attacks 
		- can be applied to ranged attacks within 30 ft
		- only vs. living creatures with discernable anatomy
	- lose Skirmish if armor/load is medium or heavy 
- Trapfinding:
	- can use "search" and "disable device" against traps 
	  as a rogue
- Battle Fortitude: 	
	- gain +1 competence bonus vs fortitude saves
	- gain +1 competence bonus to initiative
	- lose Battle Fortitude if armor/load is medium or heavy
- Uncanny Dodge:	
	- Retains DEX bonus to AC, even if flat-footed 
	  or struck by an invisible attacker
- Trackless Step:
	- cannot be tracked in natural surroundings
- Fast Movement:
	- gain +10 ft enhancement bonus to move (base land speed)
	- lose Fast Movement if armor/load is medium or heavy 


Cleric: DM Eyes Only
- DM Eyes Only
- Elf Domain: bonus feat  
	- Point Blank Shot: bonus of +1 hit and damage to ranged attacks within 30 ft
- War Domain: bonus feats
	- Martial Weapon Proficiency: longbow/composite longbow
	- Weapon Focus: longbow/composite longbow (+1 to hit)


Precise Shot (3rd level bonus feat)
- no penalty to hit opponents engaged in melee


Luck of Heroes: Regional feat (1st level bonus feat)
- AC luck bonus +1
- saving throw luck bonus +1


Dodge: (human bonus feat)
- receives a +1 dodge bonus to AC


Mobility: (flaw bonus feat)
- when moving in or out of a threatened area, get +4 dodge bonus to AC vs
  attacks of opportunity


Telling Blow: (flaw bonus feat)
- melee and ranged attacks apply skirmish and sneak attack damage on a 
  critical hit. 
- skirmish/sneak attack damage is not multiplied by weapon critical modifier


Dislike of Nobility (flaw)
- You have a dim view of the Nobility, considering them to be little more 
  than bullies, cowards, and thieves with power and wealth. Despite the 
  dislike and distrust, you do not necessarily make your dislike known...
  along with the dislike comes fear of their power that can be brought 
  against you. 
- When dealing with others who are obviously nobles (or the fact is pointed 
  out to you), you suffer a -2 penalty to all social related rolls dealing 
  with the person or people in question. 
- In addition, once per game session (as applicable), the DM or another 
  player can enforce this flaw to make you directly oppose or ignore a 
  request or order given by a noble. 


DM Eyes Only (flaw)
- DM Eyes Only 


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SPELLS  0: 3  1: 2+D  2: 0  3: 0  4: 0  5: 0  6: 0  7: 0  8: 0  9: 0
   DC
0: 11	detect poison, guidance, guidance
1: 12	magic weapon, protection from evil, true strike(D) 


Elf Domain Spells:
(1) true strike; (2) cat's grace; (3) snare; (4) tree stride; 
(5) commune with nature; (6) find the path; (7) liveoak; 
(8) sunburst; (9) antipathy

War Domain Spells:
(1) magic weapon; (2) spiritual weapon; (3) magic vestment; (4) divine power; 
(5) flame strike; (6) blade barrier; (7) power word, blind; 
(8) power word, stun; (9) power word, kill


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GEAR	Total WT= 31 + 12 = 43
	load: light = 43	medium = 86	heavy = 130
WT	Item
---	---------------------
0	traveler's outfit
0	HEAD:	  OPEN SLOT
0	FACE:	  OPEN SLOT
0	THROAT:	  Safewing Emblem (250 gp)
			- usable once, if fall more then 10 ft, turns into pair
			  of feather wings, granting "feather fall" for 180 ft
0	SHOULDER: OPEN SLOT
10	BODY: 	  mithral chain shirt (1,100 gp)
1	TORSO:	  Vest of Resistance (1,000 gp)
			- provides a +1 resistance bonus on saving throws
0	WAIST:	  OPEN SLOT
1	FEET:	  Boots of Elvenkind (2,500 gp)
			- grants a +5 competence bonus on Move Silently checks
0	ARMS:	  OPEN SLOT
0	HANDS:	  OPEN SLOT
0	RING1:	  OPEN SLOT
0	RING2:	  OPEN SLOT
0	SHIELD:	  OPEN SLOT
2	"Gutripper" cold iron shortsword, masterwork (320 gp)
		- an orcish blade, looks old, with rust spots all over
		- has a smooth black boned hilt with a 'n' shaped cross guard 
		- blade is dull grey, which tapers but then widens near the point,
		  one edge is razor sharp, the other edge is serrated, angled such 
		  that it would cause ragged tears in flesh as it is withdrawn. 
1	silver dagger
3	"Granpar's Bow" mighty composite longbow +1 (2,500 gp)
		- STR 12 = dam +1
		- magic, provides +1 enhancement bonus to hit and damage
0	quiver 
3	- 20 serpent tongue arrows: Races of the Wild, page 164
2	- 6 thundering arrows: Arms and Equipment Guide, page 7
3	quiver
	- 10 cold iron arrows
	- 10 silver arrows
4	quiver
	- 20 elvish flight arrows (160 gp)
		- increases range increment of bow by 20 ft
1	potion belt = 6/6 vials
		- retrieving a potion/vial is a free action once per round
		- elixir of hiding [+10 competence to hide]; (250 gp) x1
		- oil of bless weapon; (100 gp) x1
		- potion of cat's grace; (300 gp) x1
		- vials of powder water; x3
0	10 Daylight Pellets (150 gp)
		- range = 50 ft, "daylight" illumination 60 ft, 
		- duration = 10 rounds, 1 shot only
0	Wand of Cure Light Wounds (15 gp/charge = 210 gp)
		- command word: "Woundbegone", charges = 14
2	backpack
0.5		- dehydrated food; 1 day (arms and equipment guide, page 33)
			- wt = half of trail rations
			- must consume twice as much water daily
5		- silk rope, 50-feet
			- grant +2 circumstance bonus on Use Rope checks
1		- thieves' tools
0.5		- small steel mirror
0		- candles; x5
0		- needle/thread
0		- fishhook/line
0		- tindertwig; x5
1		- sunrods; x1
1		- drow stone burners
			- provides +2 circumstance bonus to climb skill 
			  checks along stone surfaces
1		- flask of stoneburn acid
			- used for 200 ft of climbing with drow stone burners
0		- vials of powder water; x3
			- add a drop of water to produce 1 gallon of water


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TREASURE
cp = 5			
sp = 1			
gp = 262			
pp = 			


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Inside the group's Bag of Holding (total wt = 8.5 lbs)

2.5	- Half of Swan's camouflage kit (5 uses)
6	- Swan's TREASURE


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In Storage with Multhimmer the Merchant:

DM Eyes Only


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"Nivea"

Nivea is a mare. 
Colouration: dark brown body; black mane; black tail; black fetlocks
 
Swan believes her to be an exceptionally intelligent horse, that is loyal and 
affectionate towards her.

	Light Warhorse: large animal, AL = neutral
	HD = 3, hp = 22, Init = +1, Spd = 60 ft,
	AC = 14, touch AC = 10, flat-foot AC = 13, 
	space/reach = 10'/5 ft, base attack/grapple = +2/+9
	Atk = hoof: +4 melee (1d4+3)
	full attack = 2 hooves: +4 melee (1d4+1/1d4+1) & bite: -1 melee (1d3+1)
	STR = 16, DEX = 13, CON = 17 , INT = 2 , WIS = 13, CHA = 6
	Fort = +6, Ref = +4, Will = +2
	Feats = endurance, run
	Skills = listen +4, spot +4
	SQ: low-light vision, scent
	Tricks (6/6): Purpose = combat riding (attack, come, defend, down, 
				guard, heel)

Carrying Capacity: drag = 3,450 lbs
- light load = 230 lbs  (60 ft; run x4)
- medium load = 460 lbs (40 ft; run x4)
- heavy load = 690 lbs  (40 ft; run x3)

Equipment
wt (1b)		equipment
-------		---------
124 		rider
 43		rider's gear
 25		riding saddle
  1		bit and bridle
  8		saddlebags
  1		- soap
  3		- winter blanket
  3		- dehydrated food; 6 days
  4		- waterskin, full
  2.5		- Half of Swan's camouflage kit (5 uses)
  5		- climber's kit (80 gp)
  1		- dagger
  1		- dagger, masterwork
-----
221.5		= light load (60 ft; run x4)



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SPECIAL NOTES:

DM Eyes Only